Articles
Query Response Time Comparison SQL and No SQL for Contact Tracing Application
Arik Bagus Setyawan;
Irwan Alnarus Kautsar;
Nuril Lutvi Azizah
Procedia of Engineering and Life Science Vol 2 No 2 (2022): Proceedings of the 4th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo
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DOI: 10.21070/pels.v2i2.1296
During the current Covid-19 pandemic, it is necessary to have facilities to track community activities to make it easier to cope with the Covid-19 pandemic situation which is still a threat to the community. Contact tracing application (Contact Tracing) is one solution that can be used in this regard. By utilizing Contact Tracing, people's activities can be recorded when traveling to meet other people so that they can generate a history that can be used to track someone if one of them is infected with Covid-19. With this application, data storage (database) is very important because the application will generate and consume a lot of data. In this study, the researcher attempted to compare the query speed of the common data storage (database) that is usually used, namely Relational Database (MySQL) with Non-Relational Database (MongoDB). The results of the experiments conducted by the researchers resulted in the Non-Relational Database (MongoDB) suitable for use when the data has reached large amounts because the query speed is quite fast and stable. Meanwhile, Relational Database performance is still reliable when the data query needs are only on a small scale.
Hajj Pillars Education Application Using Markerless Augmented Reality Method
Eka Fatra Arif Hidayatullah;
Rohman Dijaya;
Nuril Lutvi Azizah
Procedia of Engineering and Life Science Vol 3 (2022): Proceedings of the 5th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo
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DOI: 10.21070/pels.v3i0.1310
Hajj is a special worship, which is a dream and obligation for Muslims in the world to perform it, for those who are physically and materially capable. An introduction to the pilgrimage has been obtained since the 3rd grade of Elementary School (SD). The long process of the pilgrimage with various pillars and provisions contained in the procedures for its implementation often raises the disinterest of students in learning to understand and study the pilgrimage more deeply. To achieve the desired competence, many learning media have been developed, one of which is Augmented Reality (AR) technology. Augmented Reality (AR) is a technology that allows you to integrate 3D objects into a real environment. Based on this problem, the author makes an application about the introduction and pillars of the pilgrimage based on Augmented Reality using the Markerless method. Making applications using Blender software as a modeler and Unity 3D as an application maker. It is hoped that this application can introduce Augmented Reality into the world of education, and help students, especially elementary school children, get to know the pillars of Hajj better.
IMPLEMENTATION OF AUGMENTED REALITY AS A HAIR MODEL VISUALIZATION MEDIA BASED ON ANDROID
Fatahillah Aji Maulana;
Suprianto Suprianto;
Nuril Lutvi Azizah
Jurnal Teknoinfo Vol 17, No 1 (2023): Vol 17, No 1 (2023): JANUARI
Publisher : Universitas Teknokrat Indonesia
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DOI: 10.33365/jti.v17i1.2246
Humans place a high value on physical appearance. An attractive appearance can increase a person's self-confidence. Hairstyles are one of several ways to achieve an attractive appearance. This implies that there is always a demand for barbershops. However, some traditional barbershops, like Mr. Abdi, use outdated techniques like hanging flyers for haircut models that are no longer relevant in this era. This has an effect on the very low level of interest among young people who use services provided by roadside barbershops. The objective of this study is to create applications that have a way of delivering information that is interactive and different from other modern barbershops using augmented reality (AR), which will be used as a medium for visualizing hairstyles. In this study, the markerless tracking method is used to display three-dimensional objects in various types of fields. This application was developed with Unity and Vuforia because the development process can be done quickly. Based on the results, the overall quality of the software is 84%, so it is feasible for mass use.
Historical Application of the Formation of the Three Greatest Islamic Kingdoms of the Middle Ages Based on Augmented Reality
Fatona Kholifatun Nisa';
Rohman Dijaya;
Nuril Lutvi Azizah
Procedia of Engineering and Life Science Vol 3 (2022): Proceedings of the 5th Seminar Nasional Sains 2022
Publisher : Universitas Muhammadiyah Sidoarjo
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DOI: 10.21070/pels.v3i0.1334
The importance of studying Islamic Cultural History (SKI), especially the history of the formation of the three largest medieval Islamic empires, namely that students are able to understand and get many valuable lessons from the events of Islamic revival and struggle, so that they can shape the character of a generation with Islamic values. However, the results of observations made in Private Madrasah Aliyah, Raden Patah, Mojokerto, class X for SKI learning still use the blackboard and in delivering the material it is done by the lecture method. This method resulted in 52% of students being less enthusiastic. Students will be easily sleepy and lazy if only offered learning without innovative media. Then we need a learning method using Augmented Reality (AR) technology, which combines virtual objects and real objects that can be touched and seen so that users can interact directly with these objects. This study aims to create an application as a more effective and interactive learning media in SKI subjects. making this application using Blender 3D as modeling and Unity 3D as application development.
Deteksi Penyakit Epilepsi Melalui Sinyal EEG Menggunakan Metode DWT dan Extreme Gradient Boosting
Erlina Agustin;
Ade Eviyanti;
Nuril Lutvi Azizah
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 7, No 1 (2023): Januari 2023
Publisher : Universitas Budi Darma
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DOI: 10.30865/mib.v7i1.5412
Epilepsy is a disorder of the central nervous system due to excessive patterns of electrical activity in the brain. This disease causes patients to experience repeated seizures in one or all parts of the body. Therefore, epilepsy must be detected early so that the patient immediately gets the right treatment so that the condition does not get worse. This study proposes the detection of epilepsy using the Discrete Wavelet Transform method for feature extraction and Extreme Gradient Boosting for classification. Detection results are classified into two classes, namely seizures and non-seizures. The EEG recording data used came from CHIB MIT Hospital Boston which was obtained online. In the classification process, this study uses four comparisons of the percentage of training data and test data as well as tuning parameters which are processed by Randomized Search Cross Validation. The combination of these methods produces the highest accuracy, namely 85.15% which is produced by the percentage of 80% training data and 20% test data. However, these results experienced a high overfitting of 13.54%. As for the most fit results produced by the research, namely an accuracy value of 81% with a training score of 88.65% and a test score of 81.20% resulting from a percentage of 80% training data and 20% test data.
Pendekatan Ensemble Learning Untuk Meningkatkan Akurasi Prediksi Kinerja Akademik Mahasiswa
Uce Indahyanti;
Nuril Lutvi Azizah;
Hamzah Setiawan
Jurnal Sains dan Informatika Vol. 8 No. 2 (2022): Jurnal Sains dan Informatika
Publisher : Teknik Informatika, Politeknik Negeri Tanah Laut
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DOI: 10.34128/jsi.v8i2.459
Penelitian ini bertujuan untuk meningkatkan akurasi prediksi kinerja mahasiswa dalam sistem pembelajaran virtual atau elearning menggunakan pendekatan ensemble learning. Dataset penelitian merupakan data publik berupa data log aktifitas elearning. Dataset yang telah melalui tahap pre processing, dimasukkan ke dalam pemodelan prediksi menggunakan gabungan beberapa algoritma pengklasifikasi yaitu Decision Tree, Random Forest, dan AdaBoost (ensemble learning). Tahap berikutnya mengevaluasi kinerja model dan menganalisis hasil prediksi menggunakan teknik root mean square error (RMSE). Output pemodelan berupa tiga level prediksi kinerja akademik (kelulusan mahasiswa) dalam sebuah course/semester, yaitu low-level, middle-level, dan high-level. Hasil pemodelan menunjukkan bahwa algoritma RF menghasilkan prediksi yang lebih akurat dibandingkan algoritma lainnya yaitu sebesar 75.79%, dengan RMSE mendekati 0 yaitu 0.44.
Rancang Bangun dan Implementasi Aplikasi e-DUPAK Pranata Komputer Berbasis Website Menggunakan Framework Laravel di Pemerintah Kabupaten Sidoarjo
Handoko Irawan;
Sumarno;
Nuril Lutvi Azizah
Jurnal Ilmiah Komputasi Vol. 22 No. 1 (2023): Jurnal Ilmiah Komputasi : Vol. 22 No 1, Maret 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat
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DOI: 10.32409/jikstik.22.1.3321
Prestasi kerja Pranata Komputer diukur berdasarkan keberhasilan dalam mengumpulkan angka kredit selama periode waktu tertentu. Angka Kredit diperoleh dari akumulasi nilai butir kegiatan yang harus dicapai dalam rangka pembinaan karier. Butir kegiatan Pranata Komputer sebagaimana tertuang dalam Peraturan Menteri Pendayagunaan Aparatur Negara dan Reformasi Birokrasi Nomor 32 tahun 2020 sedangkan petunjuk teknis penilaiannya diatur dalam Peraturan Kepala Badan Pusat Statistik Nomor 2 Tahun 2021. Untuk mendapatkan angka kredit, setiap Pranata Komputer harus membuat daftar usul penilaian angka kredit (DUPAK). Saat ini mekanisme pengajuan DUPAK masih dilakukan secara manual. Pranata Komputer menyusun DUPAK yang terdiri dari berbagai dokumen bukti fisik pelaksanaan butir kegiatan tugas dalam format berkas hardcopy kemudian mengirimkan secara manual ke Sekretariat Tim Penilai Angka Kredit. Tim Penilai kesulitan ketika memeriksa bukti fisik dalam format hardcopy dan Sekretariat Tim Penilai kesulitan ketika melakukan rekapitulasi nilai secara manual dan berpotensi terjadinya kesalahan perhitungan nilai. Dengan dibangunnya Aplikasi ini Pranata Komputer dapat mengajukan DUPAK secara online dan paperless, Tim Penilai dapat melakukan penilaian dengan mudah dan Sekretariat Tim Penilai dapat mengelola data pengajuan DUPAK dengan lebih baik dan efisien. Sistem ini dirancang menggunakan UML (Unified Modelling Language), dibangun menggunakan framework Laravel didukung dengan database MySQL dan diuji dengan metode blackbox.
Implementasi Fuzzy Tsukamoto Dan Algoritma Genetika Pada Pemilihan Skincare
Fina Rahma Dewi;
Nuril Lutvi Azizah;
Hindarto Hindarto
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 5 No 2 (2023): April 2023
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas
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DOI: 10.47233/jteksis.v5i2.785
Choosing the right skincare product is an important step in facial skin care, but this process requires the expertise of a specialist, which is relatively slow. The purpose of this research is to optimize the skincare product selection process by creating an expert system using the Matlab application. The method used in making the expert system is the Tsukamoto fuzzy method and genetic algorithms. The Tsukamoto fuzzy inference system helps select skincare by using membership limits according to specialist at clinic. There are four input variables, namely skin moisture, enlarged pores, blackheads, telangiactasis and one output, namely type of skincare package. The Tsukamoto fuzzy membership limit will be optimized with genetic algorithm using different crossover rate (cr) variations. The results showed that Tsukamoto's fuzzy accuracy level was 65.37%. After optimizing the membership limit, the accuracy rate increases by 17.63% to 82,93%. The increase in accuracy shows that the expert system using the two Tsukamoto fuzzy methods and the genetic algorithm is better when compared to using only the Tsukamoto fuzzy method. The optimal parameter in the genetic algorithm is the Crossover rate (cr) 0.4, with a Mutation Rate of 0.01 and the number of generations is 10.
Rancang Bangun dan Implementasi Aplikasi e-DUPAK Pranata Komputer Berbasis Website Menggunakan Framework Laravel di Pemerintah Kabupaten Sidoarjo
Handoko Irawan;
Sumarno;
Nuril Lutvi Azizah
Jurnal Ilmiah Komputasi Vol. 22 No. 1 (2023): Jurnal Ilmiah Komputasi : Vol. 22 No 1, Maret 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat
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DOI: 10.32409/jikstik.22.1.3321
Prestasi kerja Pranata Komputer diukur berdasarkan keberhasilan dalam mengumpulkan angka kredit selama periode waktu tertentu. Angka Kredit diperoleh dari akumulasi nilai butir kegiatan yang harus dicapai dalam rangka pembinaan karier. Butir kegiatan Pranata Komputer sebagaimana tertuang dalam Peraturan Menteri Pendayagunaan Aparatur Negara dan Reformasi Birokrasi Nomor 32 tahun 2020 sedangkan petunjuk teknis penilaiannya diatur dalam Peraturan Kepala Badan Pusat Statistik Nomor 2 Tahun 2021. Untuk mendapatkan angka kredit, setiap Pranata Komputer harus membuat daftar usul penilaian angka kredit (DUPAK). Saat ini mekanisme pengajuan DUPAK masih dilakukan secara manual. Pranata Komputer menyusun DUPAK yang terdiri dari berbagai dokumen bukti fisik pelaksanaan butir kegiatan tugas dalam format berkas hardcopy kemudian mengirimkan secara manual ke Sekretariat Tim Penilai Angka Kredit. Tim Penilai kesulitan ketika memeriksa bukti fisik dalam format hardcopy dan Sekretariat Tim Penilai kesulitan ketika melakukan rekapitulasi nilai secara manual dan berpotensi terjadinya kesalahan perhitungan nilai. Dengan dibangunnya Aplikasi ini Pranata Komputer dapat mengajukan DUPAK secara online dan paperless, Tim Penilai dapat melakukan penilaian dengan mudah dan Sekretariat Tim Penilai dapat mengelola data pengajuan DUPAK dengan lebih baik dan efisien. Sistem ini dirancang menggunakan UML (Unified Modelling Language), dibangun menggunakan framework Laravel didukung dengan database MySQL dan diuji dengan metode blackbox.
Penerapan Aplikasi Sistem Pakar Untuk Mendiagnosa Penyakit Kucing Berbasis Web Menggunakan Metode Forward Chaining Dan Certainty Factor
Febrina Shanti Nurrachma;
Nuril Lutvi Azizah;
Metatia Intan Mauliana
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 7, No 2 (2023): April 2023
Publisher : Universitas Budi Darma
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DOI: 10.30865/mib.v7i2.6029
Cats are animals that are loved and admired by the public because of their beautiful physical shape and adorable behavior. But most cat keepers do not know how to treat and do not know the disease experienced by their pets just by looking at the symptoms of the disease that occurs in cats. So many cat owners are not aware if their cat has a disease and is late in providing treatment. From these problems, an expert system is needed that can help in solving problems, an expert system application that adopts artificial intelligence in the field of veterinary medicine that can diagnose diseases in cats. The purpose of this research is to build an expert system that is useful as a tool for diagnosing diseases in cats based on the web using forward chaining and certainty factor methods. This system is built using PHP and MySQL programming languages and based on the results of system functional testing using black box testing which states that the system is running well and all components produce the expected results and are able to assist users in diagnosing cat diseases, the results of disease diagnosis and the confidence value is in accordance between manual calculations and calculations on the system by bringing up the results of certainty value calculationsĀ factor in each possible disease detected on the website. From the day of diagnostic testing, it was concluded that 33% of cats were diagnosed with feline calciirus, 33% of cats were diagnosed with feline panleuopenia, 40% of cats were diagnosed with feline rhinotracheitis, 37% of cats were diagnosed with helmathiasis, 80% of cats were diagnosed with otitis, 36% of cats were diagnosed with ringworm, 68% of cats were diagnosed with scabies.