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Kemampuan Guru Junior dalam Mengajarkan Proses Berpikir untuk Menyelesaikan Soal Cerita Sederhana: Studi pada Guru Matematika Sekolah Dasar Rulyansah, Afib; Asmarani, Ratih; Mariati, Pance; Rahmawati, Novia Dwi
Jurnal Basicedu Vol. 6 No. 1 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i1.1941

Abstract

Riset deskriptif kualitatif ini bertujuan untuk menganalisis kemampuan guru dalam melatih siswa untuk menuliskan proses berpikir dalam menyelesaikan soal cerita matematika yang sederhana. Lima belas guru matematika junior yang tergabung dalam grup WhatsApp dilibatkan pada riset ini. Data diperoleh dengan memanfaatkan tes tulis dan wawancara yang hasilnya dianalisis menggunakan pendekatan content analysis. Kemampuan guru junior dikategorikan menjadi 3 level, yaitu 4 guru berpengetahuan matematika tingkat lanjut, 8 guru berpengetahuan matematika sangat memadai, dan 3 guru berpengetahuan matematika cukup memadai. Dari semua guru junior yang terlihat, tidak satupun dari mereka memunculkan proses berpikir secara tertulis pada proses penyelesaian soal cerita. Mereka lebih fokus pada kebenaran hasil akhir. Pertimbangan ini dilakukan oleh guru karena (1) kelulusan pada ujian akhir tidak dilihat dari proses berpikir tertulis, tetapi pada kebenaran hasil akhir, dan (2) kurikulum yang diberikan pemerintah tidak mendorong guru untuk menuntut siswa menuliskan proses berpikirnya. Peneliti selanjutnya dapat berinovasi dalam mendesain soal dan rubrik penilaian yang mempertimbangkan proses berpikir pada penyelesaian soal, baik untuk matematika atau bidang studi lain.
Analisis Implementasi Kurikulum Merdeka Belajar terhadap Pemahaman P5 bagi Siswa Sekolah Dasar Pratiwi, Emy Yunita Rahma; Asmarani, Ratih; Sundana, Lina; Rochmania, Desty Dwi; Susilo, Claudya Zahrani; Dwinata, Anggara
Jurnal Basicedu Vol. 7 No. 2 (2023)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v7i2.4998

Abstract

Berdasarkan observasi di SDN Kepanjen 1 Jombang, bahwa kesiapan dan keaktifan peserta didik masih rendah pada kegiatan pembelajaran P5 dengan penerapan kurikulum merdeka dan merdeka belajar. Penelitian ini bertujuan menganalisis pengaruh penerapan kurikulum merdeka dan merdeka belajar di SDN Kepanjen 1 Jombang dalam kaitannya dengan kegiatan pada Projek Penguatan Profil Pelajar Pancasila (P5) bagi siswa kelas I dan IV. Dalam riset ini, peneliti menerapkan metode kuantitatif dengan sampel yang diambil secara acak. Sampel dalam riset ini berjumlah 35 responden dimana didapatkan melalui teknik purposive sampling. Data-data dikumpulkan melalui observasi, interview dan juga penyebaran angket. Berlandaskan pada riset, kesimpulan yang bisa diperoleh adalah ditemukan adanya dampak penerapan kurikulum merdeka belajar pemahaman P5 murid kelas I dan IV di Sekolah Dasar Negeri Kepanjen 1 Jombang. Kurikulum merdeka belajar bisa diimplikasikan dengan maksimal sehingga bisa berdampak positif untuk siswa dan sistem pendidikan. Dibuktikan dari hasil perhitungan Pearson Product Moment, yaitu rxy sebesar 0,88, maka Ha disetujui namun Ho tidak disetujui. Oleh karena itu, disimpulkanbahwa ditemukan adanya dampak positif dari pengimplementasian kurikulum merdeka belajar terhadap pemahaman P5 siswa.Langkah startegis terdekat dalam penerapan implementasi kurikulum ini adalah membangun kelompok percepatan implementasi untuk memberikan pendampingan pada siswa dan guru yang mempunyai hambatan dalam menerapkan kegiatan pembelajaran.
Program Market Day Sebagai Sarana Pembinaan Karakter Kewirausahaan Siswa Sekolah Dasar Dwinata, Anggara; Asmarani, Ratih; Sarumaha, Martiman Suaizisiwa; Hikmah, Nurul; Pratiwi, Emy Yunita Rahma
Jurnal Basicedu Vol. 7 No. 4 (2023)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v7i4.6022

Abstract

Program market day adalah salah satu bentuk program kewirausahaan yang diarahkan untuk menumbuhkembangkan karakter peserta didik. Di dalam ruang lingkup pendidikan, peserta didik harus senantiasa diarahkan untuk memiliki perubahan diri melalui jiwa kreatif dan inovatif melalui program-program unggulan yang berkualitas. Di sekolah dasar, konsep ini menjadi hal yang penting dalam menekan arus kewirausahaan dan mewujudkan manusia yang berdaya saing unggul. Penanaman karakter siswa sekolah dasar di SD Al-Qur’an Nahwan Nur Ceweng, Kabupaten Jombang menjadi prioritas penting melalui program market day di sekolah. Metode penelitian yang digunakan adalah kualitatif dengan desain penelitian studi kasus. Penelitian ini bertujuan untuk mengungkap secara aktual tentang penanaman nilai karakter siswa melalui pendidikan kewirausaahan dalam program market day. Hasil penelitian menjelaskan bahwa terdapat temuan-temuan nilai karakter yang muncul melalui kegiatan kewirausahaan seperti inovatif, kreatif, tanggung jawab, kerja sama, dan rasa percaya diri. Program market day yang telah dilaksanakan di SD Al-Qur’an Nahwan Nur Ceweng Kabupaten Jombang membawa misi di dalam membangun pola transaksi bagi para peserta didik untuk senantiasa aktif di dalam berkomunikasi saat kegiatan berjualan berlangsung. Temuan menarik lainnya yaitu bahasa yang digunakan dalam komunikasi ada Bahasa Indonesia, bahasa Inggris, Bahasa Arab, dan Bahasa Jawa. Simpulan dalam penelitian ini adalah wujud nyata dari program market day secara intensif yang telah dilaksanakan di sekolah sebagai bekal bagi para peserta didik untuk memiliki nilai-nilai karakter kewirausahaan secara optimal
Article history: Received March 29, 2024 Revised August 20, 2024 Accepted Nov 18, 2024 Keywords: Learning Media, Puzzles, Plant Reproduction Implementasi Pengembangan Media Puzzle Kreatif Pada Materi Perkembangbiakan Tumbuhan Pelajaran IPAS Di Kelas 4 Anggraeni, Dita Wahyu; Nuruddin, Muhammad; Asmarani, Ratih
IJPSE Indonesian Journal of Primary Science Education Vol 5 No 1 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v5i1.7945

Abstract

The aim of this research is to develop puzzle media for IPAS plant reproduction. This research uses the ADDIE model which has 5 stages, namely: Analysis, Design, Development, Implementation, Evaluation. The aim of this research is to determine the development of puzzle media and the feasibility of the puzzle media. This research uses a questionnaire to test the suitability of the media through media expert validation and material expert validation. The media expert validation results show that the results are categorized as "very valid" with a maximum score of 48 and a gain score of 42 and an average percentage of 87%. Meanwhile, material expert validation shows that the results are categorized as "very valid" with a maximum score of 36 and a score of 33 and an average percentage of 92%. The results of the student response questionnaire were categorized as "very good" with a maximum average score of 60 and an average score of 57 with a percentage of 96%. Thus it can be concluded that puzzle media is suitable for use.
Pengembangan Media Pembelajaran Lift The Flap Book Tangga Nada Materi Seni Musik Kelas V SDN Jatirejo Jombang Tahun 2024 Lestari, Nurma Dwi; Susilo, Claudya Zahrani; Asmarani, Ratih
IJPSE Indonesian Journal of Primary Science Education Vol 5 No 1 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v5i1.7950

Abstract

This research was motivated by a lack of understanding regarding the musical scales of students at SDN Jatirejo Jombang. The aim of this research is to describe the development of media that can foster students' understanding and enthusiasm. This research uses the borg and gall development model. There are 10 stages in the development process that have been implemented in the research. The development phase will be implemented from January 22 to January 31. The media assessment was carried out by material experts, media experts, educators and fifth grade students at SDN Jatirejo Jombang. The results of media development research show that the percentage obtained from the material validator is 87.5% in the category of very valid and suitable for use without improvement, the value obtained from the media validator is 77.94% in the category of very valid and suitable for use without improvement. Furthermore, the results of the educator trial were 87.96% with the category very valid and suitable for use without improvement. The results of the field trial were carried out with 15 students with a percentage of 87.55% in the very interesting category. Based on the results of the overall data analysis, it can be concluded that the development of learning media is suitable for use as learning media.
Meningkatkan Keterampilan Komunikasi Siswa Melalui Penerapan Metode Everyone Is A Teacher Here Fitriah, Putri Imarotul; Yulianto, Bambang; Asmarani, Ratih
Journal of Education Action Reseach Vol 4 No 4 (2020): NOVEMBER 2020
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jear.v4i4.28925

Abstract

Dalam pembelajaran disekolah para guru harus berinovasi dalam hal mengajar dan bisa menjadikan peserta didik lebih terampil ketika berbicara dikelas, dalam hal menyampaikan pendapat, berdiskusi dan presentasi didepan kelas. Tujuan dari penelitian ini adalah untuk mengwtahui hasil peningkatan keterampilan komunikasi melalui penerapan metode Everyone Is A Teacher Here kelas III di SD Negeri. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK). Subjeknya yaitu siswa kelas III SD Negeri. Objeknya yaitu keterampilan komunikasi.Hasil penelitian menunjukan bahwa adanya peningkatan dari siklus I ke siklus II, antara lain: (1) Hasil penelitian aktivitas guru siklus I adalah 80% dengan kategori berhasil, sedangkan siklus II adalah mencapai 94,5% dengan kategori sangat berhasil; (2) Hasil penelitian aktivitas siswa siklus I adalah 86,5% dengan kategori sangat berhasil, sedangkan siklus II adalah mencapai 90% dengan kategori sangat berhasil; (3) hasil pembelajaran peningkatan keterampilan komunikasi  siklus I adalah 50% berada dikriteria tuntas, sedangkan siklus II adalah 83,33% berada dikriteria tuntas karena sudah melebihi nilai ketuntasan klasikal yakni ≥ 80%. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa penerapan metode Everyone Is A Teacher Here (ETH) dapat  meningkatkan kualitas keterampilan komunikasi  siswa kelas III di SD Negeri.
Pengembangan Media Pembelajaran Komikita Berbasis E-Komik Materi Hak dan Kewajiban Pada Kelas V Magfiroh, Lailatul; Asmarani, Ratih; Dwinata, Anggara
IJPSE Indonesian Journal of Primary Science Education Vol 4 No 2 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v4i2.4160

Abstract

Development of E-Comic based comic media for learning rights and obligations at home and at school to shape the character of fifth grade elementary school students. Because in schools there are many students who do not understand their rights and obligations. As well as developing comics to introduce technology to students because it is not yet optimal in the use of technology in learning. The type of research implemented by researchers applies the type of ADDIE model developed by Rahmadhany, which has five systematic stages, namely analysis, design, development, implementation and evaluation. The subjects in this study were class V- A students at SDN Kepanjen 2 Jombang for the 2022/2023 academic year. The instrument obtained data using field notes, media validation sheets, student response questionnaires, tests and documentation. The data collection technique for measuring the validity of the media uses a material and media validation questionnaire that is assessed by validator experts. As well as the response of teachers and students after using E-Comic learning media. As well as in measuring understanding of the material using tests. On the quality of E-comic learning media, it obtains an average value of 96.25% with very valid criteria. In terms of material validity, a score of 87.5% is obtained with very valid criteria. And there are student and teacher responses with an average of 88.78% with very valid criteria. So for the recapitulation value the quality value of E-Comic Learning Media is 89.03% with very valid criteria. In implementation the researcher obtained the results of the responses of students and class teachers. At the validation stage, the media obtained an average of 91.87% with very valid criteria. Researchers in implementation distributed test sheets and got an average score of 89.48% with very good criteria. Then comic media is feasible and suitable for implementation.
Pengembangan Media Pembelajaran Interaktif Berbasis Game Educandy Pada Kurikulum Merdeka Untuk Sekolah Dasar Larasati, Anisa Nurlaila; Asmarani, Ratih; Susilo, Claudya Zahrani
IJPSE Indonesian Journal of Primary Science Education Vol 4 No 2 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v4i2.4185

Abstract

This development research was conducted with the aim of evaluating the feasibility of the Educandy game-based learning media implemented in the Merdeka curriculum, with a focus on supporting students in developing attitudes as Pancasila learners, including religious, diversity, cooperation, independence, critical thinking, and creativity. This study was conducted due to the difference in students' interests between games and the learning process.The researcher developed the Educandy game-based learning media in the form of a web-based application, aiming to serve as an interactive learning media to enhance the learning enthusiasm of fourth-grade students at SDN Kepanjen 1, Jombang. The main objective of developing this learning media was to produce appropriate and suitable learning media according to the learning needs.The development process of the Educandy game-based learning media adopted the Research and Development (R&D) method by applying the ADDIE model. The ADDIE model consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The results of media validation, material validation, and questionnaires given to the students indicated that the Educandy game-based interactive learning media achieved a percentage of 91.5% with a highly valid category and can be used without revisions. Furthermore, the implementation results of the media among students and teachers showed an average percentage of 93% with a highly interesting category.
Pengembangan Media Pembelajaran Powerpoint Quizizz Untuk Meningkatkan Hasil Belajar Siswa Kelas III SD Lestari, Fivi Setya; Asmarani, Ratih
IJPSE Indonesian Journal of Primary Science Education Vol 4 No 2 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v4i2.4193

Abstract

The world of education needs innovation and creativity that can help improve the quality of education. An effort that can be used to improve the quality of education is by improving student learning outcomes. Unsatisfactory student learning outcomes, especially PPKn material, are a problem that needs to be resolved. To improve student learning outcomes, an educator can use interesting learning media. The aim of this research is to improve student learning outcomes in Civics learning material on accepting rights and obligations through the development of PowerPoint Quizizz media. This research uses the ADDIE R&D research method and development model, namely Analysis, Design, Development, Implementation, Evaluation. The assessment of the suitability of the PowerPoint Quizizz media was carried out by media and media validators, as well as students and educators with three trials, namely small scale, group and large scale, and the effectiveness of the PowerPoint Quizizz media was carried out by third grade elementary school students by carrying out pre-tests and post-tests. . The research results show that the development process is in accordance with the steps in the ADDIE model. Feasibility results were obtained from the validator assessment of 84.7% with valid qualifications, and small scale trials 91.4% with very feasible qualifications, group 86% with very feasible qualifications, and large scale 99.1% with very feasible qualifications, as well as the results The effectiveness obtained from the pre-test assessment was 77% with effective qualifications and post-test 88.5% with very effective qualifications. It can be concluded based on media development trials that Powerpoint Quizizz shows significant results. To improve the learning outcomes of third grade elementary school students, the PowerPoint Quizizz learning media is very suitable and very effective to use. Pengembangan Media Pembelajaran Powerpoint Quizizz Untuk
Pengembangan Media Diorama Koca (Kotak Kaca) Materi Perubahan Cuaca Kualitas Media Kelas III Basir, Latifah Nur; Asmarani, Ratih; Faizi, Ahmad
IJPSE Indonesian Journal of Primary Science Education Vol 4 No 2 (2024): IJPSE
Publisher : Prodi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v4i2.4194

Abstract

Learning as a strategy for continuing education. Where the learning objectives of each subject and class stage in elementary schools require different learning resources. In current developments, teachers must be able to access the latest technology so that students can easily understand the material. Therefore it is very important to have media so that it can make students master the material and be enthusiastic about the length of the learning process. The purpose of this study was to develop teaching materials for koca diorama (Kotak Kaca) for third-grade students in elementary schools. To improve students' understanding of class III Basic Science Concepts, this study also aims to understand the quality of the Koca diorama media (Kotak Kaca) used in Weather Change material. By using the ADDIE paradigm which develops systematically. With the modified ADDIE model, the needs of the participants are met through the stages of analysis, design, development, implementation, and evaluation. In this study, the research subjects were grade 3 students in the 2022–2023 academic year. By using a questionnaire sheet validation technique, media data validation, and material data validation to determine quality using the proportion of validation results. The quality of media for education has a value of 94.1% with a very valid category and can be used without improvement. From this, it can be concluded that the widely used educational materials meet high standards of validity and can be used without improvement.
Co-Authors Afib Rulyansah Aisyah Bitis Rohmatulloh Andini Hardiningrum Andini Hardiningrum Anggara Dwinata Anggara Dwinata Anggara Dwinata Anggraeni, Dita Wahyu Aurelia, Ifa Dwi Ayu Nofitasari Bambang Yulianto Bambang Yulianto Bambang Yulianto Basir, Latifah Nur Chofifah, Aprilia Eka Debiya, Lenon Desty Dwi Rochmania Dwinata, Anggara Emy Yunita Rahma Pratiwi Emy Yunita Rahma Pratiwi Emy Yunita Rahma Pratiwi Emy Yunita Rahma Pratiwi Emy Yunita Rahma Pratiwi Emy Yunita Rahma Pratiwi Emy Yunita Rahma Pratiwi, Emy Yunita Rahma eva mulia agustin Evi Rizqi Salamah, Evi Rizqi Evita Widiyati Firda Hidayatul Khasanah Fitriah, Putri Imarotul Haris Supratno Helyu Tsuro'iyah Hidayat, Muhammad Thamrin Johana Kristantie Kamidjan Kamidjan Kasiyun, Suharmono Larasati, Anisa Nurlaila Latifatul Islamiyah Lestari, Fivi Setya Lestari, Nurma Dwi Lina Sundana M. Bambang Edi Siswanto MAGFIROH, LAILATUL Mariati, Pance Martiman Suazisiwa Sarumaha Maulana, Puja Muhammad Nuruddin Muhammad Thamrin Hidayat Nala Rahmawati Nova Adelia Febriani Novia Dwi Rahmawati Novia Dwi Rahmawati Novia Dwi Rahmawati Nur Anggraini, Pipin Nurul Hikmah Pance Mariati Pance Mariati Permatasari, Mega Indah Priabudi, Danang Raharja, Hawwin Fitra Rahmatilah, Farihatul Rizki Yuliarti Rizqi Wulandari Rochmania, Desty Dwi Rohmatul Laili, Intan Rosalina, Firda Setiowati, Vivirian Sri Hartatik Sri Widoyoningrum Sri Widoyoningrum Sufie Aulya Rahmadhany Sunanto Sunanto Sunanto Sunanto Sundana, Lina Supratno, Haris Susilo, Claudya Zahrani Vivirian Setiowati