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"TERSEMBUNYI", TAPI MENARIK Eko Prastiyanto; Marianus Subandowo; Retno Danu Rusmawati
Jurnal Education and Development Vol 8 No 2 (2020): Vol.8.No.2.2020
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1377.244 KB) | DOI: 10.37081/ed.v8i2.1632

Abstract

Student interest in English subjects, especially in class VII is still very low. This is caused by various factors, one of which is interest in teaching materials. This study aims to develop teaching materials by utilizing QR code technology as a link between printed books and digital multimedia by means of digital multimedia learning materials in the form of "hiding" in the form of QR codes then students can open them using smartphones. This development research approach model adapts the development procedure developed by Walter Dick and Lou Carey. The results of this study are 1). 89% of students stated that subject teachers used appropriate teaching materials, 2). 91% of students stated that subject teachers used appropriate learning media, 3). 88% of students stated that QR code technology integrated into teaching materials was very interesting and motivating to learn, 4). 88% of students stated that QR code technology that was integrated into teaching materials was well suited to the needs and learning styles of students, 5). 86% of students stated that they were enthusiastic about using QR code technology in learning activities, 6). 88% of students state that QR code technology makes it easy for them to learn independently, 7). 90% of students state that QR code technology facilitates interaction between teachers and them
PENGEMBANGAN BAHAN AJAR BERBASIS MULTIMEDIA INTERAKTIF PADA MATERI ANIMASI STOP MOTION MULTIMEDIA UNTUK SMK KELAS XI Muhammad Arief Santoso; Marianus Subandowo; Retno Danu Rusmawati
Jurnal Education and Development Vol 8 No 2 (2020): Vol.8.No.2.2020
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1294.185 KB) | DOI: 10.37081/ed.v8i2.1637

Abstract

The development of this teaching material research for students can learn independently, actively and creatively in exploring learning resources. This research develops interactive learning multimedia products on stop motion animation material class XI skill competencies of multimedia at SMK Negeri 1 Pungging Mojokerto. The model of developing instructional materials used is the ADDIE Model that is (1) analysis, make a needs analysis; (2) design, made layout of media, instrument preparation, and materials preparation; (3) development, developing interactive multimedia product and formative validation; (4) implementation, apply the product to students and student’s assessment of the product; (5) evaluation, evaluate product that have been given advice by validators by fixing the product according to suggestions. From the analysis of the data, it can be concluded that The Development of learning materials Based of Interactive Multimedia on Stop motion Animation Material is feasible to use with an assessment of the feasibility of the media based on aspects of cognition content is 80%, information presentation is 80%, ease of navigation is 80%, artistic and aesthetic is 80%, and overall function is 80%. And for the total average percentage of the 5 aspects is 80%. For all aspects of the material is 80% and for all aspects of quality by respondents consisting of 34 students of class XI is an average percentage is 83.29%.
APLIKASI BERBASIS ANDROID UNTUK MENINGKATKAN KEMAMPUAN BERBAHASA PADA ANAK TUNARUNGU SISWA TKLB Hanes Hery Pujianto; Marianus Subandowo; Retno Danu Rusmawati
Jurnal Education and Development Vol 8 No 2 (2020): Vol.8.No.2.2020
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1148.962 KB)

Abstract

Tujuan Pengembangan adalah menghasilkan produk pengembangan media pembelajaran berbasis android yang akan digunakan sebagai strategi pembelajaran penyampaian pesan pembelajaran yang efektif dan inovatif yang dapat menumbuhkan ekspresi positif pada siswa TKLB Tunarungu pada tema Binatang.Perkembangan teknologi terkini yang pesat dengan semakin seringnya penggunaan gadget, khususnya smartphone dalam kehidupan kita sehari-hari, terutama dalam bidang pendidikan, tetapi masih kurangnya media pembelajaran yang berbasis aplikasi smartphone android untuk penyampaian sebagai bahan ajar di sekolah khususnya untuk siswa TKLB Tunarungu yang mengambil materi tentang tema binatang untuk TKLB kelas A, B, dan C, agar siswa termotivasi dalam belajar serta lebih mudah untuk memahami tema yang dipelajari, maka perlu dikembangkan media pembelajaran berbasis aplikasi Tutorial yang menggunakan android. Dengan aplikasi ini siswa TKLB bisa mengenal bermacam-macam binatang serta jumlah kaki binatang, dan makanan binatang, dari bahan ajar yang dikembangkan ini kualitas media pembelajaran dapat ditinjau dari aspek kemenarikan, kemudahan, serta kesesuaian.Hasil penelitian pengembangan berupa media pembelajaran aplikasi tutorial berbasis android menunjukkan hasil yang sangat baik dan layak digunakan sebagai bahan ajar media pembelajaran di TKLB tunarungu maupun digunakan secara mandiri di rumah dengan pendampingan oleh orang tua menurut ahli materi, ahli desan pembelajaran, dan ahli media, dan validasi guru serta orang tua siswa. Respon guru siswa serta orang tua terhadap penggunaan bahan ajar ini dalam pembelajaran sangat baik, siswa bersemangat dalam mengikuti pembelajaran dan membangkitkan rasa keingin tahuan siswa.
PENGEMBANGAN PERMAINAN KARTU HURUF UNTUK MENINGKATKAN KEMAMPUAN MENGENAL HURUF ANAK KELOMPOK A Emi Tiningsih; Marianus Subandowo; Retno Danu Rusmawati
Jurnal Education and Development Vol 8 No 2 (2020): Vol.8.No.2.2020
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (884.83 KB)

Abstract

Penelitian ini dilatar belakangi kegiatan pembelajaran di TK yang penyusun lihat pola pembelajarannya masih bersifat berpedoman pada buku . Dari pembelajaran sedemikian itu, mengakibatkan lemahnya daya imajinasi dalam menerapkan lima aspek perkembangan yaitu perkembangan fisik, perkembangan moral, sosial-emosional, kognitif, bahasa, dan seni ,sangat terlambat, sehingga prestasi belajar yang dicapai tidak optimal dan kurangnya pembelajaran dengan permainan menggunakan kartu huruf, meningkatkan kemampuan mengenal huruf pada TK DWP Grogol. Penelitian ini merupakan penelitian pengembangan. Populasi penelitian ini adalah seluruh anak Kelompok A di TK DWP Grogol Kecamatan Tulangan Kabupaten Sidoarjo dengan jumlah 23 anak. Dan uji coba juga dilakukan oleh 3 Ahli yaitu Uji Ahli Desain, Uji Ahli isi/materi, dan Uji ahli Media. Dari hasil penelitian dan pembahasan, dapat disimpulkan: (1) kegunaan : media kartu huruf berdasarkan validasi dari ahli materi, dan ahli media terbukti efektif dan layak dipakai untuk kegiatan pembelajaran di TK . Oleh karena itu, media kartu huruf perlu diterapkan tidak hanya digunakan di TK DWP Grogol saja tetapi juga digunakan diseluruh Indonesia, sehingga mendapat hasil belajar yang maksimal. (2) pengembangan produk : diharapkan produk media kartu huruf di Kelompok A di Taman Kanak-kanak dapat dikembangkan lagi oleh penyusun yang tertarik untuk pengembangan produk media kartu huruf.
Development of Playing Card Learning Media Using Team Games Tournament Model on Volleyball Passing Materials in Grade 5 of Elementary School Suhud Iswahyudi; Ibut Priono Leksono; Retno Danu Rusmawati
JOURNAL OF TEACHING AND LEARNING IN ELEMENTARY EDUCATION (JTLEE) Vol 5, No 1 (2022)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, FKIP, Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jtlee.v5i1.7909

Abstract

The This research aims to develop a learning media with the teams games tournament (TGT) model using playing cards as a medium in the learning of Sports and Health Physical Education (SHPE) with volleyball game passing materials in elementary school. This research is research and development (R&D) by adopting the 4D development model (Define, Design, Development, and Dissemination) proposed by Thiagarajan in 1974. This study was conducted in the 5th grade of public elementary school, Lamongan, East Java. The data collection technique in this study is in the form of validity questionnaires and practicality of teacher response and student response given to media experts, material experts, teachers and students. The data analysis technique used in this study is to calculate the average percentage score that can be seen from the results of media and material validation and the practical results of teacher and student responses. Results obtained from the media validity test showed that playing card learning using the TGT model on 5th grade volleyball passing material got a very valid category with a percentage score of 90.28%. Practicality got a very practical category with a percentage score of 94.89%. Playing card learning using the TGT model on 5th grade of volleyball passing material is said to be valid and practical because it has met the assessment criteria seen from the media presentation, aspects of media content, aspects of image illustration, material aspects as well as the response of teachers and students. This shows that playing card learning using the TGT model on 5th grade elementary school volleyball passing material is feasible for the use by teachers and students in the SHPE learning process. This research is expected to help educators in using learning media in elementary schools, especially SHPE subjects of volleyball passing materials and can be a reference for researchers who will carry out research with the same study in elementary school.
Rekonstruksi Manajemen Perpustakaan Polimedia Ke Arah Perpustakaan Elektronik Di Program Pascasarjana UNIPA Surabaya Retno Danu Rusmawati; Achmad Noor Fatirul; Andri Kurniawan
SNHRP Vol. 2 (2019): Seminar Nasional Hasil Riset dan Pengabdian (SNHRP) Ke 2 Tahun 2019
Publisher : LPPM Universitas PGRI Adi Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (138.801 KB)

Abstract

Desain Sistem Manajemen Perpustakaan Elektronik telah direalisasikan sebagai hasil dari penelitian 2018 oleh hibah UNIPA Surabaya, yang menghasilkan desain pengembangan sistem perpustakaan manual menuju perpustakaan elektronik Program Pascasarjana UNIPA Surabaya. Untuk menerapkan ini, manajemen data profesional diperlukan dalam pengelolaan Perpustakaan, serta mendapatkan dukungan keuangan yang memadai sebagai proses mengubah perpustakaan manual / polimedia ke perpustakaan elektronik. yang meliputi perubahan dalam manajemen, pemrosesan, dan sirkulasi. Mempersiapkan data profesional perpustakaan dimulai dari yang pertama: 1. Meningkatkan Manajemen Pengembangan Koleksi (Collection Processing) yang mengacu pada Dewey Decimal Classification (DDC), 2. Meningkatkan Manajemen Pengembangan Peredaran Darah (Pengembangan Layanan Baca), 3. Meningkatkan Manajemen Administrasi Perpustakaan di Perpustakaan Program Pascasarjana UNIPA Surabaya. Proses perubahan perlu perhatian khusus dalam pembiayaan implementasi sistem jaringan desain perpustakaan elektronik, juga membutuhkan waktu, dan itu membutuhkan pustakawan yang memadai. Metode penelitian menggunakan metode studi kasus fenomenologis deskriptif kualitatif. Dan sumber datanya adalah perpustakaan Program Pascasarjana UNIPA Surabaya sebagai salah satu sumber belajar siswa sarjana. Kata kunci: Pengembangan, Sistem Manajemen, Pengembangan Masyarakat, Elektronik Perpustakaan
Media Pembelajaran Interaktif dengan Menggunakan Articulate Storyline terintegrasi Rumah Belajar berbasis Android pada Mata Pelajaran Fisika Kelas X SMK Negeri 2 Lamongan Ari Susanto; Ibut Priono Leksono; Retno Danu Rusmawati
Jurnal Pendidikan Edutama Vol 9, No 2 (2022): July 2022
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v9i2.2462

Abstract

Abstract: The aims of this development research are: (1) to describe the feasibility level of developing interactive learning media using articulate storyline, and (2) to describe the level of attractiveness after developing interactive learning media using articulate storyline. This development research adapts the stages of developing the Borg and Gall model which consists of the pre-development stage, the development stage, the validation stage, the small group field trial stage and the student test stage of class X. The research data were analyzed by qualitative descriptive. This study resulted in: (1) html5 published interactive learning media using articulate storylines on material in quantities and units that can be accessed anywhere as long as internet access is available (2) Assessments from material content experts found that this interactive learning media was categorized as very feasible with a percentage assessment by 93%, from design experts categorized as feasible with a percentage of 87%, from media experts categorized as feasible, a percentage of 88% was obtained, from teacher practitioners and colleagues obtained an assessment percentage of 91% with a very decent category, from the responses of small group students of 5 students obtained results with a decent category with a percentage of 89% and a large group student response of 36 students obtained very decent results with a percentage of 91%. While the level of attractiveness of interactive learning media obtained a percentage of 89% with an attractive category for students. Keywords: interactive learning media, articulate storyline, android, physics  Abstrak: Tujuan dari penelitian pengembangan ini adalah: (1) Mendeskripsikan tingkat kelayakan Pengembangan Media Pembelajaran Interaktif dengan Menggunakan Articulate Storyline, dan (2) Mendeskripsikan tingkat kemenarikan setelah dilakukan Pengembangan Media Pembelajaran Interaktif dengan Menggunakan Articulate Storyline. Penelitian pengembangan ini mengadaptasi tahap-tahap pengembangan model Borg and Gall yang terdiri dari tahap prapengembangan, tahap pengembangan, tahap validasi, tahap uji coba lapangan kelompok kecil dan tahap uji siswa 1 kelas X. Data penelitian dianalisis dengan deskriptif kualitatif. Penelitian ini menghasilkan: (1) media pembelajaran interaktif terpublish html5 dengan menggunakan articulate storyline pada materi besaran dan satuan yang bisa diakses dimana saja selama tersedia akses internet (2) Penilaian dari ahli isi materi diperoleh bahwa media pembelajaran interaktif ini dikategorikan sangat layak dengan persentase penilaian sebesar 93%, dari ahli desain  dikategorikan layak dengan persentase 87%, dari ahli media dikategorikan layak diperoleh persentase 88%,  dari praktisi guru teman sejawat diperoleh persentase penilaian sebesar 91% dengan kategori sangat layak, dari respon siswa kelompok kecil yaitu 5 siswa diperoleh hasil dengan kategori layak dengan persentase sebesar 89% dan respon siswa kelompok besar yaitu 36 siswa diperoleh hasil sangat layak dengan persentase sebesar 91%. Sedangkan tingkat kemenarikan media pembelajaran interaktif diperoleh persentase sebesar 89% dengan kategori menarik bagi siswa. Kata Kunci: media pembelajaran interaktif, articulate storyline, android, fisika
Media Pembelajaran E-Modul Materi Sistem Pengapian berbasis Flipbook Didiek Wahyu Wijayanto; Ibut Priono Leksono; Retno Danu Rusmawati
Jurnal Pendidikan Edutama Vol 9, No 2 (2022): July 2022
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v9i2.2459

Abstract

Abstract: The flipbook-based ignition system e-module is an electronic ignition system module which includes ignition system material whose material is equipped with pictures, video explanations of material and interactive quizzes that can be applied online using a smartphone or computer without having to download it first. This study aims to (1) produce an e-module ignition system material which was developed using flip pdf pro software whose end result is an e-module that can be accessed anywhere as long as internet access is available, (2) describe the feasibility level of the e-module validated by expert and peer and student trials. This type of research is Research & Development (R&D) with the adaptation of the Dick and Carey model using data collection instruments in the form of questionnaires and expert reviews, while the data analysis technique uses qualitative descriptive analysis techniques and descriptive statistical analysis. The results showed the feasibility of the product with the percentage figure above 85% (very feasible). Keywords: e-module, ignition system, flipbook, teaching materials  Abstrak: -modul sistem pengapian berbasis flipbook adalah modul elektronik sistem pengapaian yang didalamnya berupa materi sistem pengapaian yang materinya dilengkapi dengan gambar, video penjelasan materi  dan quiz interaktif yang dapat diaplikasikan secara online menggunakan smartphone maupun computer tanpa harus mendownload terlebih dahulu. Penelitian ini bertujuan untuk (1) menghasilakn e-modul materi system pengapian yang dikembangkan menggunakan software flip pdf pro yang hasil akhirnya adalah e-modul yang bisa diakses dimana saja selama tersedia akses internet, (2) mendiskripsikan tingkat kelayakan e-modul yang divalidasi oleh ahli dan uji coba teman sejawat dan siswa. Jenis penelitian Research & Development (R&D) dengan adaptasi model Dick and Carey dengan menggunakan instrument pengumpulan data berupa angket dan review ahli sedangkan teknik analisi data menggunakan teknik analisis deskritif kualitatif dan analisis statistic deskritif. Hasil penelitian menunjukan kelayakan produk dengan angka persentasenya diatas 85% (sangat layak). Kata Kunci: e-modul, system pengapian, flipbook, bahan ajar  
PENGEMBANGAN MODUL PENGELOLAAN ARSIP AKTIF DAN INAKTIF PADA BIMBINGAN TEKNIS KEARSIPAN DI LINGKUNGAN PERANGKAT DAERAH OLEH DINAS PERPUSTAKAAN DAN KEARSIPAN PROVINSI JAWA TIMUR Tino Joosetha D.A; Retno Danu Rusmawati; Nunung Nurjati
Jurnal Al-Ulum : Jurnal Pemikiran dan Penelitian Ke-Islaman Vol 9 No 4 (2022): al-Ulum: Jurnal Pendidikan, Penelitian dan Pemikiran Keislaman
Publisher : Universitas Islam Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31102/alulum.9.4.2022.444-457

Abstract

KorespondenTechnical Guidance carried out by the Office of Library and Archives of East Java Province is technical guidance for archiving, in the form of providing material and archive management practices followed by archivists and archive management officers in regional apparatus. This study uses the type of research and development (Research and Development) using the Dick and Carey development model. In this study, the type of data is divided into 3 (three), namely 1) First stage evaluation data in the form of trial results from content experts and design experts 2) Small group trial results in data 3) Field trial data accompanied by a questionnaire. Validation from material experts obtained a percentage of 80% (good category), but it needs some revision. The results of the validation from design experts obtained a percentage of 90.66% (very good category), but there were still a few revisions. Furthermore, the score obtained from the Small Group Test and the Field Test got a percentage of 89.98% for the Small Group Test (very good category), while the Field Test obtained a percentage of 90.26% (very good category). While the response from the teacher on Active and Inactive Records Management material has obtained a percentage of 90.66% very good category.
Pengembangan Buku Ajar Cara Cepat Membaca Aksara Jawa dengan Metode Al-Barqy di Tingkat Sekolah Menengah Pertama Masruchi Adyningsih; Retno Danu Rusmawati; Nunung Nurjati
Tafhim Al-'Ilmi Vol. 14 No. 1 (2022): 30 September 2022
Publisher : Sekolah Tinggi Ilmu Tarbiyah (STIT) Aqidah Usymuni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37459/tafhim.v14i1.6034

Abstract

AbstractLearning to read Javanese script is an effort to preserve Javanese letters and Javanese culture. While in learning so far, reading Javanese script is mastered by students only during reading and writing lessons. They will quickly forget the characters they have learned once the material is finished. This kind of condition is certainly not good in mastering a subject matter. The approach model used in this research is the Research and Development (R&D) approach. Development research is research that is used to produce certain products, to test the effectiveness of these products. Research is used to produce certain products that are needs analysis and test the effectiveness of these products to function in the wider community, thus research is needed to test the quality of these products. To achieve this, research and development has a gradual nature in producing its products. Research and development (Research and Development) is a research method used to produce certain products and test the effectiveness of these products. The product development of textbooks on how to quickly read Javanese script with the Al-Barqy method for class VII students at State Junior High School 1 Ngoro Mojokerto has been developed and has been tested for validity and the product can be used in the implementation of product design for developing textbooks on how to quickly read Javanese script with the Al-Javanese method. Barqy is a seventh grader at the State Junior High School 1 Ngoro Mojokerto. Due to time and cost limitations in carrying out this research, the researchers did not carry out this research within the scope of field trials. Field trials involved schools other than small group trials, limited trials and large group trials. Field group trials involving schools within the school environment in sub-districts, districts, cities or provinces require very large funds.Keywords: Reading Skills, Javanese Script, Al Barqy Method
Co-Authors Abd Rozid Abdul Malik Abdul Malik Achmad Noor Fatirul Adi Bandono Agretta Ertifari Hermawan Agus Dwi Pamungkas Ahmad Firman Sidiq Andi Yuliyanto Andri Kurniawan ANDRI KURNIAWAN Anisa, Linda ARI SUSANTO Ari Susanto Arif Yachya Arif Yahya Atik Puspita Rini Atiqoh Atiqoh, Atiqoh Atti Yudiernawati, Atti Aziziah Boy Firmansyah Christanto, Benny Dhanurendri, Cintya Silmi Diana Fatmawati Diantoro, Karno Didiek Wahyu Wijayanto Didiek Wahyu Wijayanto Dita Nindiawati Dita Nindiawati Dwi Nur Jayanti Dyahmumpuni, Fenny Ekawati Eben Haezer, Charda Eko Prastiyanto Eko Sulistiono Emi Tiningsih Erdiyavita, Naili Zakiyah Erma Handayani Ermadyah Retnowati Etikasari, Riris Etni Malisan, Arsyati Eva Relieffia Evi Kurniasari Fanani, Moh Alfian FATMAWATI, DIANA Fauziah, Laela Finawati, Ari Hanes Hery Pujianto Hartono Hartono Hartono Hartono Hartono Hartono Hartono Hartono Harwanto Himmatusy Syarifah I Nyoman Sudana Degeng Ibut Priono Leksono Ibut Priono Leksono Ibut Priono Leksono Imas Mastoah Imawati Imawati, Imawati Indah Fitriani, Nur Indrawati, Siti Isna Badarus Salasa Iswahyudi, Suhud Jannah, Farotul Jayawarsa, A.A. Ketut Jujuk Ferdianto July Kurniawati Junianengrum Junianengrum Kasmudin Mustapa Kuncoro Luhur Waskito Leksono, Ibud Priono Leksono, Ibut Priono Leni Widiastuti Leony Eka Pratiwi Pratiwi Linda Anisa Mardiany, Erlyna Masruchi Adyningsih Moh Thoyib Muhammad Arief Santoso Muhlason Muhlason Mulik Cholilah Mustaji Mustaji Mustaji Mustaji, Mustaji Ninik Rahayu Nugraheni Widiastuti Nunung Nurjati Nur Indah Fitriani Nurmida Catherine Sitompul Nurmida Chaterine Sitompul Pamungkas, Agus Dwi Pangestika, Erika Dea Pertiwi, Esti Indyah Puspitasari, R. Diyah Puspitasari, R. Diyah Rahman, Ujang Renny Andriyani Rina Rachmawati Rini, Atik Puspita Rufi'i Rufi’i Rufi’i Rufi’i, Rufi’i Rufii Rufi’i Sabariah Sabariah Sabariah Salim Salim Salim Samhah Samhah Siti Sangiddah Soetam Rizky Wicaksono Sonia, Putri Nur Aziza Sri Rahmawati Fitriatien Subandowo, Marianus Sugeng Santoso Suhari Suhari Suhari Suharti Suharti suhartik Suhud Iswahyudi Sumilah Sumilah Sumilah Sumilah, Sumilah Sunah Sunyoto Hadi Prajitno Suryaman Suryaman Suryaman Tasu'ah Tasu'ah Tino Joosetha D.A Ujang Rohman Wawan Gunawan Wawan Gunawan Wawan Gunawan Wawan Gunawan Wibowo, Teguh Basuki Wijayanto, Didiek Wahyu Wiyarno, Yoso Wulandari, Tanti Yoso Wiyarno Yoso Wiyarno Yunitha Ike Christyowati Yunus Karyanto