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Media Pembelajaran Interaktif dengan Menggunakan Articulate Storyline terintegrasi Rumah Belajar berbasis Android pada Mata Pelajaran Fisika Kelas X SMK Negeri 2 Lamongan Ari Susanto; Ibut Priono Leksono; Retno Danu Rusmawati
Jurnal Pendidikan Edutama Vol 9, No 2 (2022): July 2022
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v9i2.2462

Abstract

Abstract: The aims of this development research are: (1) to describe the feasibility level of developing interactive learning media using articulate storyline, and (2) to describe the level of attractiveness after developing interactive learning media using articulate storyline. This development research adapts the stages of developing the Borg and Gall model which consists of the pre-development stage, the development stage, the validation stage, the small group field trial stage and the student test stage of class X. The research data were analyzed by qualitative descriptive. This study resulted in: (1) html5 published interactive learning media using articulate storylines on material in quantities and units that can be accessed anywhere as long as internet access is available (2) Assessments from material content experts found that this interactive learning media was categorized as very feasible with a percentage assessment by 93%, from design experts categorized as feasible with a percentage of 87%, from media experts categorized as feasible, a percentage of 88% was obtained, from teacher practitioners and colleagues obtained an assessment percentage of 91% with a very decent category, from the responses of small group students of 5 students obtained results with a decent category with a percentage of 89% and a large group student response of 36 students obtained very decent results with a percentage of 91%. While the level of attractiveness of interactive learning media obtained a percentage of 89% with an attractive category for students. Keywords: interactive learning media, articulate storyline, android, physics  Abstrak: Tujuan dari penelitian pengembangan ini adalah: (1) Mendeskripsikan tingkat kelayakan Pengembangan Media Pembelajaran Interaktif dengan Menggunakan Articulate Storyline, dan (2) Mendeskripsikan tingkat kemenarikan setelah dilakukan Pengembangan Media Pembelajaran Interaktif dengan Menggunakan Articulate Storyline. Penelitian pengembangan ini mengadaptasi tahap-tahap pengembangan model Borg and Gall yang terdiri dari tahap prapengembangan, tahap pengembangan, tahap validasi, tahap uji coba lapangan kelompok kecil dan tahap uji siswa 1 kelas X. Data penelitian dianalisis dengan deskriptif kualitatif. Penelitian ini menghasilkan: (1) media pembelajaran interaktif terpublish html5 dengan menggunakan articulate storyline pada materi besaran dan satuan yang bisa diakses dimana saja selama tersedia akses internet (2) Penilaian dari ahli isi materi diperoleh bahwa media pembelajaran interaktif ini dikategorikan sangat layak dengan persentase penilaian sebesar 93%, dari ahli desain  dikategorikan layak dengan persentase 87%, dari ahli media dikategorikan layak diperoleh persentase 88%,  dari praktisi guru teman sejawat diperoleh persentase penilaian sebesar 91% dengan kategori sangat layak, dari respon siswa kelompok kecil yaitu 5 siswa diperoleh hasil dengan kategori layak dengan persentase sebesar 89% dan respon siswa kelompok besar yaitu 36 siswa diperoleh hasil sangat layak dengan persentase sebesar 91%. Sedangkan tingkat kemenarikan media pembelajaran interaktif diperoleh persentase sebesar 89% dengan kategori menarik bagi siswa. Kata Kunci: media pembelajaran interaktif, articulate storyline, android, fisika
Media Pembelajaran E-Modul Materi Sistem Pengapian berbasis Flipbook Didiek Wahyu Wijayanto; Ibut Priono Leksono; Retno Danu Rusmawati
Jurnal Pendidikan Edutama Vol 9, No 2 (2022): July 2022
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v9i2.2459

Abstract

Abstract: The flipbook-based ignition system e-module is an electronic ignition system module which includes ignition system material whose material is equipped with pictures, video explanations of material and interactive quizzes that can be applied online using a smartphone or computer without having to download it first. This study aims to (1) produce an e-module ignition system material which was developed using flip pdf pro software whose end result is an e-module that can be accessed anywhere as long as internet access is available, (2) describe the feasibility level of the e-module validated by expert and peer and student trials. This type of research is Research & Development (R&D) with the adaptation of the Dick and Carey model using data collection instruments in the form of questionnaires and expert reviews, while the data analysis technique uses qualitative descriptive analysis techniques and descriptive statistical analysis. The results showed the feasibility of the product with the percentage figure above 85% (very feasible). Keywords: e-module, ignition system, flipbook, teaching materials  Abstrak: -modul sistem pengapian berbasis flipbook adalah modul elektronik sistem pengapaian yang didalamnya berupa materi sistem pengapaian yang materinya dilengkapi dengan gambar, video penjelasan materi  dan quiz interaktif yang dapat diaplikasikan secara online menggunakan smartphone maupun computer tanpa harus mendownload terlebih dahulu. Penelitian ini bertujuan untuk (1) menghasilakn e-modul materi system pengapian yang dikembangkan menggunakan software flip pdf pro yang hasil akhirnya adalah e-modul yang bisa diakses dimana saja selama tersedia akses internet, (2) mendiskripsikan tingkat kelayakan e-modul yang divalidasi oleh ahli dan uji coba teman sejawat dan siswa. Jenis penelitian Research & Development (R&D) dengan adaptasi model Dick and Carey dengan menggunakan instrument pengumpulan data berupa angket dan review ahli sedangkan teknik analisi data menggunakan teknik analisis deskritif kualitatif dan analisis statistic deskritif. Hasil penelitian menunjukan kelayakan produk dengan angka persentasenya diatas 85% (sangat layak). Kata Kunci: e-modul, system pengapian, flipbook, bahan ajar  
PENGEMBANGAN MODUL PENGELOLAAN ARSIP AKTIF DAN INAKTIF PADA BIMBINGAN TEKNIS KEARSIPAN DI LINGKUNGAN PERANGKAT DAERAH OLEH DINAS PERPUSTAKAAN DAN KEARSIPAN PROVINSI JAWA TIMUR Tino Joosetha D.A; Retno Danu Rusmawati; Nunung Nurjati
Jurnal Al-Ulum : Jurnal Pemikiran dan Penelitian Ke-Islaman Vol 9 No 4 (2022): al-Ulum: Jurnal Pendidikan, Penelitian dan Pemikiran Keislaman
Publisher : Universitas Islam Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31102/alulum.9.4.2022.444-457

Abstract

KorespondenTechnical Guidance carried out by the Office of Library and Archives of East Java Province is technical guidance for archiving, in the form of providing material and archive management practices followed by archivists and archive management officers in regional apparatus. This study uses the type of research and development (Research and Development) using the Dick and Carey development model. In this study, the type of data is divided into 3 (three), namely 1) First stage evaluation data in the form of trial results from content experts and design experts 2) Small group trial results in data 3) Field trial data accompanied by a questionnaire. Validation from material experts obtained a percentage of 80% (good category), but it needs some revision. The results of the validation from design experts obtained a percentage of 90.66% (very good category), but there were still a few revisions. Furthermore, the score obtained from the Small Group Test and the Field Test got a percentage of 89.98% for the Small Group Test (very good category), while the Field Test obtained a percentage of 90.26% (very good category). While the response from the teacher on Active and Inactive Records Management material has obtained a percentage of 90.66% very good category.
Pengembangan Buku Ajar Cara Cepat Membaca Aksara Jawa dengan Metode Al-Barqy di Tingkat Sekolah Menengah Pertama Masruchi Adyningsih; Retno Danu Rusmawati; Nunung Nurjati
Tafhim Al-'Ilmi Vol. 14 No. 1 (2022): 30 September 2022
Publisher : Sekolah Tinggi Ilmu Tarbiyah (STIT) Aqidah Usymuni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37459/tafhim.v14i1.6034

Abstract

AbstractLearning to read Javanese script is an effort to preserve Javanese letters and Javanese culture. While in learning so far, reading Javanese script is mastered by students only during reading and writing lessons. They will quickly forget the characters they have learned once the material is finished. This kind of condition is certainly not good in mastering a subject matter. The approach model used in this research is the Research and Development (R&D) approach. Development research is research that is used to produce certain products, to test the effectiveness of these products. Research is used to produce certain products that are needs analysis and test the effectiveness of these products to function in the wider community, thus research is needed to test the quality of these products. To achieve this, research and development has a gradual nature in producing its products. Research and development (Research and Development) is a research method used to produce certain products and test the effectiveness of these products. The product development of textbooks on how to quickly read Javanese script with the Al-Barqy method for class VII students at State Junior High School 1 Ngoro Mojokerto has been developed and has been tested for validity and the product can be used in the implementation of product design for developing textbooks on how to quickly read Javanese script with the Al-Javanese method. Barqy is a seventh grader at the State Junior High School 1 Ngoro Mojokerto. Due to time and cost limitations in carrying out this research, the researchers did not carry out this research within the scope of field trials. Field trials involved schools other than small group trials, limited trials and large group trials. Field group trials involving schools within the school environment in sub-districts, districts, cities or provinces require very large funds.Keywords: Reading Skills, Javanese Script, Al Barqy Method
Pengembangan Komik Digital Huruf Jawa pada Mata Pelajaran Bahasa Jawa Kelas VII di SMP Negeri 29 Surabaya Suharti Suharti; Retno Danu Rusmawati; Nunung Nurjati
Tafhim Al-'Ilmi Vol. 14 No. 1 (2022): 30 September 2022
Publisher : Sekolah Tinggi Ilmu Tarbiyah (STIT) Aqidah Usymuni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37459/tafhim.v14i1.6036

Abstract

AbstractJava script digital comic media was developed with the aim of: producing appropriate Javanese script digital comic media in Javanese language learning for class VII SMP Negeri 29 Surabaya, getting new experiences in learning and providing a positive influence on students, namely by increasing student learning outcomes, making it easier for teachers to implement learning, especially for the material Java letters. In this study, researchers used research and development methods or better known as Research and Development. Research and development methods are research methods used to produce certain products, and test the effectiveness of these products. The research used is a needs analysis and to test the effectiveness of the product so that it can function in the wider community. In this study, researchers developed a Javanese script digital comic media for even semester VII graders. The test subjects for digital comic media were 20 students of SMP Negeri 29 Surabaya in class VII. Data analysis is divided into two types, namely qualitative data analysis and quantitative data analysis. This development research uses Dick & Carey development with ten steps of development, namely, identification of learning objectives, learning analysis, learner analysis and context, determining learning objectives, developing assessment instruments, learning strategies, selecting learning materials, designing and conducting formative evaluations, revising and designing and conduct a summative evaluation. By following these ten steps, it can be concluded that the development of Javanese script digital comic media in Javanese language subjects at SMP Negeri 29 Surabaya for class VII students with the Dick and Carey development model is said to be feasible to be applied in the learning process of Javanese language subjects. Keywords: Digital Comics, learning development, Javanese language
Lembar Kerja Peserta Didik (LKPD) Digital Matematika Berbasis STEM dengan Edmodo Agretta Ertifari Hermawan; Ibut Priono Leksono; Retno Danu Rusmawati
Didaktis: Jurnal Pendidikan dan Ilmu Pengetahuan Vol 22, No 3 (2022)
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/didaktis.v22i3.13733

Abstract

Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk memenuhi kebutuhan Lembar Kerja Peserta Didik (LKPD) Digital Matematika Berbasis STEM menggunakan Edmodo. Produk pengembangan dikembangkan dengan model ADDIE dan diimplementasikan di PKBM Homeschooling Kak Seto (HSKS) Surabaya. Subjek penelitian adalah 12 peserta didik dalam uji kelompok kecil dan 22 peserta didik dalam uji lapangan. Hasil uji validasi oleh ahli materi dan ahli media dan desain memenuhi kriteria layak dengan persentase 90% dan 88%. Hasil uji kelompok kecil dan uji lapangan memperoleh persentasi 88.44% dan 83.88%. Dan hasil penerapan produk pengembangan di PKBM Homeschooling Kak Seto (HSKS) Surabaya memperoleh rata-rata 70.45. Sehingga dapat disimpulkan bahwa produk pengembangan ini memenuhi kriteria valid, praktis, dan efektif digunakan dalam pembelajaran era pendidikan abad 21.
THE INFLUENCE OF HYPNOSIS LEARNING STRATEGIES AND MOTIVATION ON READING COMPREHENSION OF FIFTH-GRADE STUDENTS Junianengrum Junianengrum; Rufii Rufii; Retno Danu Rusmawati
EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru Vol 12, No 2: July 2020
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/eh.v12i2.21084

Abstract

The purposes of this research were to discover: (1) the difference in the ability of reading comprehension of the fifth students who received Hypnosis Learning and of the students who were no, (2) the difference reading comprehension of the students who have high and low motivation, (3) the interaction between the application of hypnosis learning students’ motivation against their reading comprehension. This experimental research was carried out using simple random sampling. The subjects of research were grade 5 students of SDN Tropodo 2 and SDN Waru I of Sidoarjo Regency in the school year of 2017/2018 consisting of five classes of 187 students. There were four classes as the research subjects; two classes as the experimental and two classes for the control groups. The total number was 147 students. The research hypothesis was tested using ANOVA.The results of this research indicated that: (1) there was a significant difference in reading comprehension of fifth-grade students who got Hypnosis Learning and those who did not (F-value =130.203, with sig.=0.000). From the average score in the reading comprehension, the students who got Hypnosis Learning had an average score of 86.4444 higher than students who did not.(79.00), (2) there was a significant difference in reading comprehension of the students who had high motivation of learning and the students with low one (F-value = 26.426, with sig. = 0.000), (3) there was an interaction between the application of hypnosis learning and motivation towards the students’ reading comprehension, with F-value of 4.011 and significance level of 0.047.
Pengaruh Pembelajaran Daring Learning Management System (LMS), Multimedia dan Motivasi Belajar Terhadap Kemampuan Pemahaman Membaca Peserta Didik Dwi Nur Jayanti; Retno Danu Rusmawati; Hartono Hartono
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i3.1500

Abstract

This study has the objectives: (1) to determine the effect of online learning management system (LMS) with multimedia on student motivation, (2) to determine the effect of online learning management system (LMS) with multimedia on students' reading comprehension ability, (3) To find out the effect of motivation on students' reading comprehension ability, and (4) To find out the interaction between online learning management system (LMS) learning with multimedia and learning motivation on students' reading ability. This study uses an experimental design which is divided into two classes, namely online learning management system (LMS) with multimedia and online learning management system (LMS) without multimedia where in the data analysis technique process used is 2-way analysis of Variance (Anava). The population of this study was students of class IV with the research sample being students of class IVA and class IVB which totaled 72 students. Based on the results of calculations with Anava, it is obtained FA count > F table (8.292 > 4.02) which explains that online learning management system (LMS) learning with multimedia has a significant effect on students' reading comprehension ability; FB count > F table (9.871 > 4.02) which explains that motivation has a significant effect on students' reading comprehension ability; and FAB count > F table (4.787 > 4.02), which explains that there is an interaction between online learning management system (LMS) learning and multimedia and learning motivation on students' reading abilities.
The Influence of E-Learning Media in the PBL Approach to Participants' Interest and Learning Achievement July Kurniawati; Retno Danu Rusmawati; Hartono Hartono
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The objectives of this research are (1) to find out and describe the effect of the use of e-learning media in the PBL approach on student achievement, (2) to know and describe the effect of student interest in learning on student achievement, and (3) to know and describe the significant interaction between the use of e-learning media in the PBL approach with interest in learning on student achievement in elementary schools (SDN). This study used an experiment where the research group was divided into two classes, namely classes using e-learning media in the PBL approach and without the PBL approach and with high learning interest and low learning interest. This study used the 2-way Anova data analysis technique. Based on the calculation of the 2-way analysis obtained: (1) There is a significant difference in the use of e-learning media in the PBL approach to student learning achievement, (2) there is a significant difference in learning interest on student learning achievement, and (3) There is a significant interaction significant use of e-learning media in the PBL approach and interest in learning on student achievement. Based on the results of this study, it was concluded that by using e-learning media in the PBL approach and learning interest in learning achievement of students can improve.
Pengaruh Metode Pembelajaran Visual Storytelling Versus Metode Pembelajaran Sq3r Dan Motivasi Belajar Terhadap Kemampuan Literasi Siswa Kelas 3 SDN Anggaswangi 1 dan SDN Anggaswangi 2 Sidoarjo Tahun Pelajaran 2021/2022 Tasu'ah Tasu'ah; Ibut Priono Leksono; Retno Danu Rusmawati
Jurnal Pendidikan dan Konseling (JPDK) Vol. 5 No. 2 (2023): Jurnal Pendidikan dan Konseling
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpdk.v5i2.13933

Abstract

Penelitian ini dilatarbelakangi oleh pentingnya memahami pembelajaran, salah satunya melalui literasi. Hal ini dikarenakan literasi merupakan kemampuan awal yang harus dimiliki oleh setiap individu untuk menjalani kehidupan di masa depan, termasuk literasi membaca dan menulis. Pembelajaran literasi akan mendapatkan hasil yang optimal jika diberikan sejak dini. Penelitian ini bertujuan untuk mengetahui apakah penggunaan metode storytelling dan SQ3R yang digunakan berpengaruh untuk meningkatkan kemampuan Literasi siswa. Penelitian ini menggunakan pendekatan kualitatif dengan metode eksperimen. Adapun yang menjadi subyek penelitian adalah siswa kelas 3 SDN Anggaswangi 1 yang berjumlah 39 siswa dan siswa kelas 3 SDN Anggaswangi 2 yang berjumlah 50 siswa. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah metode tes hasil belajar dan angket motivasi belajar.Dapat disimpulkan bahwa terdapat perbedaan penggunaan metode pembelajaran visual storytelling versus SQ3R dan perbedaan antara siswa yang memiliki motivasi rendah dan motivasi tinggi terhadap keterampilan literasi siswa kelas 3 SDN Angaswangi 1 dan SDN Angaswangi 2 Sidoarjo. Pengaruh interaksi juga terjadi antara metode pembelajaran visual storytelling versus SQ3R dan motivasi belajar terhadap keterampilan literasi siswa kelas 3.
Co-Authors Abd Rozid Abdul Malik Achmad Noor Fatirul Achmad Noor Fatirul Agretta Ertifari Hermawan Agus Dwi Pamungkas Ahmad Firman Sidiq Andi Yuliyanto Andri Kurniawan ANDRI KURNIAWAN ARI SUSANTO Ari Susanto Arif Yachya Atiqoh Atiqoh, Atiqoh Atti Yudiernawati, Atti Aziziah Bandono, Adi Boy Firmansyah Christanto, Benny Dhanurendri, Cintya Silmi Diana Fatmawati Diantoro, Karno Didiek Wahyu Wijayanto Didiek Wahyu Wijayanto Dita Nindiawati Dwi Nur Jayanti Dyahmumpuni, Fenny Ekawati Eko Prastiyanto Eko Sulistiono Emi Tiningsih Erdiyavita, Naili Zakiyah Erma Handayani Ermadyah Retnowati Etikasari, Riris Eva Relieffia Evi Kurniasari Fanani, Moh Alfian Fatirul, Ach. Noor Fatirul, Achmad Noor Finawati, Ari H. Rufi'i Hanes Hery Pujianto Hartono Hartono Hartono Hartono Hartono Hartono Hartono Hartono Harwanto Harwanto Harwanto Harwanto Harwanto Harwanto Himmatusy Syarifah I Nyoman Sudana Degeng Ibut Priono Leksono Ibut Priono Leksono Ibut Priono Leksono Imawati Imawati, Imawati Indrawati, Siti Iswahyudi, Suhud Jannah, Farotul Jayawarsa, A.A. Ketut Jujuk Ferdianto July Kurniawati Junianengrum Junianengrum Karyanto, Yunus Kasmudin Mustapa Kuncoro Luhur Waskito Leksono, Ibud Priono Leksono, Ibut Priono Leni Widiastuti Leony Eka Pratiwi Pratiwi Linda Anisa Mardiany, Erlyna Masruchi Adyningsih Mastoah, Imas Muhammad Arief Santoso Muhlason, Muhlason Mulik Cholilah Mustaji Mustaji Mustaji Mustaji, Mustaji Nugraheni Widiastuti Nunung Nurjati Nunung Nurjati Nur Indah Fitriani Nurjati, Nunung Nurmida Catherine Sitompul Nurmida Chaterine Sitompul Pamungkas, Agus Dwi Pertiwi, Esti Indyah Prajitno, Sunyoto Hadi Puspitasari, R. Diyah Puspitasari, R. Diyah Rahman, Ujang Renny Andriyani Rina Rachmawati Rini, Atik Puspita Rufi'i, Rufi'i Rufi’i, Rufi’i Rufii Rufii Rufi’i Sabariah Sabariah Sabariah Salasa, Isna Badarus Salim Salim Samhah Samhah Siti Sangiddah Soetam Rizky Wicaksono Subandowo, Marianus Sugeng Santoso Suhari Suhari Suharti Suharti suhartik Suhud Iswahyudi Sumilah Sumilah Sumilah Sumilah, Sumilah Sunah Suryaman Suryaman Tasu'ah Tasu'ah Tino Joosetha D.A Ujang Rohman, Ujang Wawan Gunawan Wawan Gunawan Wawan Gunawan Wawan Gunawan Wibowo, Teguh Basuki Wijayanto, Didiek Wahyu Wiyarno, Yoso Wulandari, Tanti Yahya, Arif Yoso Wiyarno Yunitha Ike Christyowati