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Pengembangan Komik Digital Huruf Jawa pada Mata Pelajaran Bahasa Jawa Kelas VII di SMP Negeri 29 Surabaya Suharti Suharti; Retno Danu Rusmawati; Nunung Nurjati
Tafhim Al-'Ilmi Vol. 14 No. 1 (2022): 30 September 2022
Publisher : Sekolah Tinggi Ilmu Tarbiyah (STIT) Aqidah Usymuni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37459/tafhim.v14i1.6036

Abstract

AbstractJava script digital comic media was developed with the aim of: producing appropriate Javanese script digital comic media in Javanese language learning for class VII SMP Negeri 29 Surabaya, getting new experiences in learning and providing a positive influence on students, namely by increasing student learning outcomes, making it easier for teachers to implement learning, especially for the material Java letters. In this study, researchers used research and development methods or better known as Research and Development. Research and development methods are research methods used to produce certain products, and test the effectiveness of these products. The research used is a needs analysis and to test the effectiveness of the product so that it can function in the wider community. In this study, researchers developed a Javanese script digital comic media for even semester VII graders. The test subjects for digital comic media were 20 students of SMP Negeri 29 Surabaya in class VII. Data analysis is divided into two types, namely qualitative data analysis and quantitative data analysis. This development research uses Dick & Carey development with ten steps of development, namely, identification of learning objectives, learning analysis, learner analysis and context, determining learning objectives, developing assessment instruments, learning strategies, selecting learning materials, designing and conducting formative evaluations, revising and designing and conduct a summative evaluation. By following these ten steps, it can be concluded that the development of Javanese script digital comic media in Javanese language subjects at SMP Negeri 29 Surabaya for class VII students with the Dick and Carey development model is said to be feasible to be applied in the learning process of Javanese language subjects. Keywords: Digital Comics, learning development, Javanese language
Lembar Kerja Peserta Didik (LKPD) Digital Matematika Berbasis STEM dengan Edmodo Agretta Ertifari Hermawan; Ibut Priono Leksono; Retno Danu Rusmawati
Didaktis: Jurnal Pendidikan dan Ilmu Pengetahuan Vol 22, No 3 (2022)
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/didaktis.v22i3.13733

Abstract

Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk memenuhi kebutuhan Lembar Kerja Peserta Didik (LKPD) Digital Matematika Berbasis STEM menggunakan Edmodo. Produk pengembangan dikembangkan dengan model ADDIE dan diimplementasikan di PKBM Homeschooling Kak Seto (HSKS) Surabaya. Subjek penelitian adalah 12 peserta didik dalam uji kelompok kecil dan 22 peserta didik dalam uji lapangan. Hasil uji validasi oleh ahli materi dan ahli media dan desain memenuhi kriteria layak dengan persentase 90% dan 88%. Hasil uji kelompok kecil dan uji lapangan memperoleh persentasi 88.44% dan 83.88%. Dan hasil penerapan produk pengembangan di PKBM Homeschooling Kak Seto (HSKS) Surabaya memperoleh rata-rata 70.45. Sehingga dapat disimpulkan bahwa produk pengembangan ini memenuhi kriteria valid, praktis, dan efektif digunakan dalam pembelajaran era pendidikan abad 21.
THE INFLUENCE OF HYPNOSIS LEARNING STRATEGIES AND MOTIVATION ON READING COMPREHENSION OF FIFTH-GRADE STUDENTS Junianengrum Junianengrum; Rufii Rufii; Retno Danu Rusmawati
EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru Vol 12, No 2: July 2020
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/eh.v12i2.21084

Abstract

The purposes of this research were to discover: (1) the difference in the ability of reading comprehension of the fifth students who received Hypnosis Learning and of the students who were no, (2) the difference reading comprehension of the students who have high and low motivation, (3) the interaction between the application of hypnosis learning students’ motivation against their reading comprehension. This experimental research was carried out using simple random sampling. The subjects of research were grade 5 students of SDN Tropodo 2 and SDN Waru I of Sidoarjo Regency in the school year of 2017/2018 consisting of five classes of 187 students. There were four classes as the research subjects; two classes as the experimental and two classes for the control groups. The total number was 147 students. The research hypothesis was tested using ANOVA.The results of this research indicated that: (1) there was a significant difference in reading comprehension of fifth-grade students who got Hypnosis Learning and those who did not (F-value =130.203, with sig.=0.000). From the average score in the reading comprehension, the students who got Hypnosis Learning had an average score of 86.4444 higher than students who did not.(79.00), (2) there was a significant difference in reading comprehension of the students who had high motivation of learning and the students with low one (F-value = 26.426, with sig. = 0.000), (3) there was an interaction between the application of hypnosis learning and motivation towards the students’ reading comprehension, with F-value of 4.011 and significance level of 0.047.
Pengaruh Pembelajaran Daring Learning Management System (LMS), Multimedia dan Motivasi Belajar Terhadap Kemampuan Pemahaman Membaca Peserta Didik Dwi Nur Jayanti; Retno Danu Rusmawati; Hartono Hartono
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i3.1500

Abstract

This study has the objectives: (1) to determine the effect of online learning management system (LMS) with multimedia on student motivation, (2) to determine the effect of online learning management system (LMS) with multimedia on students' reading comprehension ability, (3) To find out the effect of motivation on students' reading comprehension ability, and (4) To find out the interaction between online learning management system (LMS) learning with multimedia and learning motivation on students' reading ability. This study uses an experimental design which is divided into two classes, namely online learning management system (LMS) with multimedia and online learning management system (LMS) without multimedia where in the data analysis technique process used is 2-way analysis of Variance (Anava). The population of this study was students of class IV with the research sample being students of class IVA and class IVB which totaled 72 students. Based on the results of calculations with Anava, it is obtained FA count > F table (8.292 > 4.02) which explains that online learning management system (LMS) learning with multimedia has a significant effect on students' reading comprehension ability; FB count > F table (9.871 > 4.02) which explains that motivation has a significant effect on students' reading comprehension ability; and FAB count > F table (4.787 > 4.02), which explains that there is an interaction between online learning management system (LMS) learning and multimedia and learning motivation on students' reading abilities.
The Influence of E-Learning Media in the PBL Approach to Participants' Interest and Learning Achievement July Kurniawati; Retno Danu Rusmawati; Hartono Hartono
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The objectives of this research are (1) to find out and describe the effect of the use of e-learning media in the PBL approach on student achievement, (2) to know and describe the effect of student interest in learning on student achievement, and (3) to know and describe the significant interaction between the use of e-learning media in the PBL approach with interest in learning on student achievement in elementary schools (SDN). This study used an experiment where the research group was divided into two classes, namely classes using e-learning media in the PBL approach and without the PBL approach and with high learning interest and low learning interest. This study used the 2-way Anova data analysis technique. Based on the calculation of the 2-way analysis obtained: (1) There is a significant difference in the use of e-learning media in the PBL approach to student learning achievement, (2) there is a significant difference in learning interest on student learning achievement, and (3) There is a significant interaction significant use of e-learning media in the PBL approach and interest in learning on student achievement. Based on the results of this study, it was concluded that by using e-learning media in the PBL approach and learning interest in learning achievement of students can improve.
Pengaruh Metode Pembelajaran Visual Storytelling Versus Metode Pembelajaran Sq3r Dan Motivasi Belajar Terhadap Kemampuan Literasi Siswa Kelas 3 SDN Anggaswangi 1 dan SDN Anggaswangi 2 Sidoarjo Tahun Pelajaran 2021/2022 Tasu'ah Tasu'ah; Ibut Priono Leksono; Retno Danu Rusmawati
Jurnal Pendidikan dan Konseling (JPDK) Vol. 5 No. 2 (2023): Jurnal Pendidikan dan Konseling
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpdk.v5i2.13933

Abstract

Penelitian ini dilatarbelakangi oleh pentingnya memahami pembelajaran, salah satunya melalui literasi. Hal ini dikarenakan literasi merupakan kemampuan awal yang harus dimiliki oleh setiap individu untuk menjalani kehidupan di masa depan, termasuk literasi membaca dan menulis. Pembelajaran literasi akan mendapatkan hasil yang optimal jika diberikan sejak dini. Penelitian ini bertujuan untuk mengetahui apakah penggunaan metode storytelling dan SQ3R yang digunakan berpengaruh untuk meningkatkan kemampuan Literasi siswa. Penelitian ini menggunakan pendekatan kualitatif dengan metode eksperimen. Adapun yang menjadi subyek penelitian adalah siswa kelas 3 SDN Anggaswangi 1 yang berjumlah 39 siswa dan siswa kelas 3 SDN Anggaswangi 2 yang berjumlah 50 siswa. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah metode tes hasil belajar dan angket motivasi belajar.Dapat disimpulkan bahwa terdapat perbedaan penggunaan metode pembelajaran visual storytelling versus SQ3R dan perbedaan antara siswa yang memiliki motivasi rendah dan motivasi tinggi terhadap keterampilan literasi siswa kelas 3 SDN Angaswangi 1 dan SDN Angaswangi 2 Sidoarjo. Pengaruh interaksi juga terjadi antara metode pembelajaran visual storytelling versus SQ3R dan motivasi belajar terhadap keterampilan literasi siswa kelas 3.
E-Module Learning Media Ignition System Material Based on Flipbook: Media Pembelajaran E-Modul Materi Sistem Pengapian Berbasis Flipbook Didiek Wahyu Wijayanto; Ibut Priono Leksono; Retno Danu Rusmawati
Inquest Journal Vol. 1 No. 1 (2022): November
Publisher : Wadah Inovasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (497.807 KB) | DOI: 10.53622/ij.v1i01.92

Abstract

Background:The flipbook-based ignition system e-module is an electronic ignition system module that includes ignition system material whose material is equipped with pictures, video explanations of material and interactive quizzes that can be applied on line using a smartphone or computer without having to download it first. Methodology:This type of research is Research & Development (R&D) with the adaptation of the Dick and Carey model using data collection instruments in the form of questionnaires and expert reviews, while the data analysis technique uses qualitative descriptive analysis techniques and descriptive statistical analysis. Findings:The results showed the feasibility of the product with a percentage figure above 85% (very feasible). Conclusion:The developer concludes that the ignition system e-module development product based on flipbooks can be used as a learning medium in the subject of Light Vehicle Electrical Maintenance in class XI TKRO ignition system material, as evidenced by the results of questionnaires and comments from experts that are very good/appropriate with the percentage figures above. 85% Originality:This flipbook-based ignition system e-module development product has been validated by material experts, media experts, design experts, and colleagues who all meet the minimum educational criteria for a master's degree in their respective fields, and have gone through individual trials, small group trials, and revised field trials.
Pengembangan Media Interaktif Berbasis Project Based Learning (PjBL) pada Siswa Kelas VI Sekolah Dasar Renny Andriyani; I Nyoman Sudana Degeng; Retno Danu Rusmawati
Jurnal Pendidikan : Riset dan Konseptual Vol 7 No 3 (2023): Volume 3 Nomor 3, 2023
Publisher : Lembaga Penelitian dan Pengabdian Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/riset_konseptual.v7i3.777

Abstract

Penelitian ini untuk mengembangkan perangkat lunak sumber belajar Project Based Learning (PJBL) untuk siswa SD VI berupa media interaktif dengan menggunakan aplikasi desain grafis Canva dan PowerPoint pada mata pelajaran IPA beserta mata pelajaran manajemen. Sistem Surya SD di Negeri Tangunan Kabupaten Mojokerto. Penelitian ini menggunakan model pengembangan Dick and Carry. Produk yang dihasilkan dari penelitian ini adalah METER (Media Interaktif Mata Pelajaran IPA) berupa video interaktif yang merupakan sumber belajar mata pelajaran IPA. Berdasarkan hasil review oleh ahli materi yang dilakukan oleh ketua K3S Kecamatan Puri Kabupaten Mojokerto, validasi pengembangan media interaktif mendapatkan rata-rata sebesar 4,70 (sangat baik). Sedangkan hasil review oleh ahli media dan desain yang dilakukan oleh 2 dosen dari Universitas PGRI Adi Buana Surabaya, validasi pengembangan media media interaktif mendapatkan rata-rata sebesar 4,74 (sangat baik). Hasil review yang dilakukan oleh 2 orang guru kelas VI, kualitas media interaktif berbasis Project Based Learning (PjBL) berada pada kategori sangat baik. Dari hasil pengujian guru kelas didapatkan hasil rata-rata skor sebesar 4,61 (sangat baik). Berdasarkan hasil pengujian kelompok kecil, kualitas media interaktif berbasis Project Based Learning (PjBL) berada pada kategori sangat baik. Dari hasil uji coba kelompok kecil didapatkan hasil rata-rata skor 4,84 (sangat baik). Berdasarkan hasil pengujian kelompok besar, kualitas media interaktif berbasis Project Based Learning (PjBL) berada pada kategori sangat baik. Dari hasil uji coba kelompok kecil didapatkan hasil rata-rata skor 4,78 (sangat baik).
Pengembangan Bahan Ajar Dengan Rangkaian LEAD (LISTEN, EXPLORE, ANALYZE, AND DO) Mata Pelajaran Prakarya dan Kewirausahaan Berbasis Potensi Lokal Pulau Bawean Kabupaten Gresik Berbantu Google Classroom Himmatusy Syarifah; Harwanto; Retno Danu Rusmawati
Jurnal Penelitian Pendidikan IPA Vol 9 No 7 (2023): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i7.4097

Abstract

Researchers are developing teaching materials based on the problems identified in this area. There is still a lack of teaching materials that integrate social values ​​based on local wisdom. The objectives of the research to develop these teaching materials are: Development of craft and entrepreneurship educational materials, learning the feasibility of craft and entrepreneurship educational materials by material and design experts, effectiveness of craft and entrepreneurship educational materials for MTS Umar Masud students at IX Know your gender. Lessons were developed based on the opinions of teachers and students. Through the research and development (R&D) of his LEAD (Listen, Explore, Analyze, Do) series powered by Google Classroom, the researcher develops craft and entrepreneurship teaching materials based on local wisdom, Combining craft and entrepreneurship. Validation sheet average scores obtained by three experts (materials, subject matter, instructional design) were 86% for content or material feasibility, 96% for presentation feasibility, simple usability and practicality was 89% for gender. The average value of the product attractiveness test results of students' answers is 84%, indicating that students' answers are highly interested in using craft materials and starting businesses that emphasize the potential of the region. As a result of the analysis, it was found that the effectiveness of teaching materials for crafts and entrepreneurship that make use of the potential of the region is included in effectively.
PENGEMBANGAN MEDIA SHORT VIDEO BERBAGAI TRIK CARA CEPAT MATEMATIKA BERBASIS TIK TOK PADA PESERTA DIDIDK KELAS VI SEKOLAH DASAR Leni Widiastuti; Retno Danu Rusmawati; Hartono Hartono
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 3 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i3.394-412

Abstract

Penelitian pengembangan ini bertujuan untuk (1) menghasilkan produk media short video berbasis Tik Tok tentang berbagai trik cara cepat Matematika pada peserta didik kelas VI Sekolah Dasar. (2) mendeskripsikan kualitas media short video berbagai trik cara cepat Matematika berbasis Tik Tok pada peserta didik kelas VI Sekolah Dasar ditinjau dari kevalidan, kelayakan, serta keefektifan dalam pembelajaran. Hasil penelitian ini yakni: (1) proses penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi ADDIE. (2) hasil analisis validasi desain, materi, dan media dengan persentase berturut-turut 85,7% dengan kriteria sangat valid, 92,3% dengan kriteria sangat valid, dan 89,1% dengan kriteria sangat valid. Hasil penilaian teman sejawat 85,5% dengan kriteria layak. Hasil respon uji coba kelompok terbatas dengan persentase sebasar 77,9% dengan hasil produk yang dikembangkan memerlukan revisi perbaikan. Kemudian setelah dilakukan revisi menunjukkan hasil respon kelompok besar didapat hasil 86,6% dengan kriteria sangat efektif. Dengan demikian media short video berbagai trik cara cepat matematika berbasis Tik Tok layak digunakan dalam pembelajaran Matematika kelas VI Sekolah Dasar.
Co-Authors Abd Rozid Abdul Malik Abdul Malik Achmad Noor Fatirul Adi Bandono Agretta Ertifari Hermawan Agus Dwi Pamungkas Ahmad Firman Sidiq Andi Yuliyanto Andri Kurniawan ANDRI KURNIAWAN Anisa, Linda ARI SUSANTO Ari Susanto Arif Yachya Arif Yahya Atik Puspita Rini Atiqoh Atiqoh, Atiqoh Atti Yudiernawati, Atti Aziziah Boy Firmansyah Christanto, Benny Dhanurendri, Cintya Silmi Diana Fatmawati Diantoro, Karno Didiek Wahyu Wijayanto Didiek Wahyu Wijayanto Dita Nindiawati Dita Nindiawati Dwi Nur Jayanti Dyahmumpuni, Fenny Ekawati Eben Haezer, Charda Eko Prastiyanto Eko Sulistiono Emi Tiningsih Erdiyavita, Naili Zakiyah Erma Handayani Ermadyah Retnowati Etikasari, Riris Etni Malisan, Arsyati Eva Relieffia Evi Kurniasari Fanani, Moh Alfian FATMAWATI, DIANA Fauziah, Laela Finawati, Ari Hanes Hery Pujianto Hartono Hartono Hartono Hartono Hartono Hartono Hartono Hartono Harwanto Himmatusy Syarifah I Nyoman Sudana Degeng Ibut Priono Leksono Ibut Priono Leksono Ibut Priono Leksono Imas Mastoah Imawati Imawati, Imawati Indah Fitriani, Nur Indrawati, Siti Isna Badarus Salasa Iswahyudi, Suhud Jannah, Farotul Jayawarsa, A.A. Ketut Jujuk Ferdianto July Kurniawati Junianengrum Junianengrum Kasmudin Mustapa Kuncoro Luhur Waskito Leksono, Ibud Priono Leksono, Ibut Priono Leni Widiastuti Leony Eka Pratiwi Pratiwi Linda Anisa Mardiany, Erlyna Masruchi Adyningsih Moh Thoyib Muhammad Arief Santoso Muhlason Muhlason Mulik Cholilah Mustaji Mustaji Mustaji Mustaji, Mustaji Ninik Rahayu Nugraheni Widiastuti Nunung Nurjati Nur Indah Fitriani Nurmida Catherine Sitompul Nurmida Chaterine Sitompul Pamungkas, Agus Dwi Pangestika, Erika Dea Pertiwi, Esti Indyah Puspitasari, R. Diyah Puspitasari, R. Diyah Rahman, Ujang Renny Andriyani Rina Rachmawati Rini, Atik Puspita Rufi'i Rufi’i Rufi’i Rufi’i, Rufi’i Rufii Rufi’i Sabariah Sabariah Sabariah Salim Salim Salim Samhah Samhah Siti Sangiddah Soetam Rizky Wicaksono Sonia, Putri Nur Aziza Sri Rahmawati Fitriatien Subandowo, Marianus Sugeng Santoso Suhari Suhari Suhari Suharti Suharti suhartik Suhud Iswahyudi Sumilah Sumilah Sumilah Sumilah, Sumilah Sunah Sunyoto Hadi Prajitno Suryaman Suryaman Suryaman Tasu'ah Tasu'ah Tino Joosetha D.A Ujang Rohman Wawan Gunawan Wawan Gunawan Wawan Gunawan Wawan Gunawan Wibowo, Teguh Basuki Wijayanto, Didiek Wahyu Wiyarno, Yoso Wulandari, Tanti Yoso Wiyarno Yoso Wiyarno Yunitha Ike Christyowati Yunus Karyanto