Prystiananta, Nostalgianti Citra
Universitas PGRI Argopuro Jember

Published : 47 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Pengaruh Media Video Animasi terhadap Kemampuan Mengenal Huruf Vokal pada Siswa Disabilitas Intelektual Ringan Kelas IV Ledu, Elisabeth Lusitania; Prystiananta, Nostalgianti Citra; Nurhadiyati, Arifah
JOEAI (Journal of Education and Instruction) Vol. 8 No. 5 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v8i5.16377

Abstract

This study aims to determine the effect of animated video media on the ability to recognize vowels (a, i, u, e, o) in fourth-grade students with mild intellectual disabilities at Jember State Special Needs School. The research method employed is Single Subject Research (SSR) with an A-B design, consisting of two phases: the baseline phase (A), comprising five sessions, and the intervention phase (B), comprising eight sessions. The results of the analysis in the conditions show that the baseline phase has a percentage score of 35%–50% with a mean level of 42% and a stability range of ±3.7. The data within the stability range is only 1 out of 5 sessions, or 20%, so the data in the baseline phase is declared unstable. In the intervention phase, the percentage score increased from 45% to 85%, with a mean level of 68.7% and a stability range of ±6.3. The data in the stability range is only 2 out of 8 sessions, or 25%, so the intervention phase is also declared unstable. Although both phases exhibited unstable conditions based on the criteria (<80%), there was a significant increase in ability levels from Phase A to Phase B, from a high score of 50% to 85%, as well as a positive level change of +20. No overlap in data (0%) was found, which strengthens the intervention's influence on changing the target behavior. In conclusion, animated video media has been shown to have a positive effect on improving vowel recognition skills in students with mild intellectual disabilities. This study recommends the use of visual-interactive media such as animated videos in special education learning at special needs schools (SLB).   Keywords: Animated Video, Vowels, Intellectual Disability
Pengaruh Kemampuan Orientasi Mobilitas terhadapLingkungan Sekolah bagi Anak Disabilitas NetraSedang melalui Penggunaan Tongkat Putih Aisa, Siti; Sugihartatik, Sugihartatik; Prystiananta, Nostalgianti Citra
JOEAI (Journal of Education and Instruction) Vol. 8 No. 5 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v8i5.16454

Abstract

This study aims to analyze the effectiveness of using a white cane in improving the orientation and mobility abilities of children with moderate visual disabilities in the school environment. The method used was Single Subject Research (SSR) with an A-B design, involving one class V student at SLB Negeri Cindogo, Bondowoso. The study results showed a significant increase from an average score of 57.5% in the baseline phase to 90.83% after the intervention. The conclusion is that using a white cane facilitates physical movement and supports increasing independence and self-confidence in children with visual disabilities.   Keywords: Visual Disabilities, Independence, Mobility, Orientation, White Cane
Pengaruh Model Direct Instruction terhadap Kemampuan Teknik Dasar Memainkan Alat Musik Hadrah pada Siswa Disabilitas Netra Kelas X Dandi, Dandi; Prystiananta, Nostalgianti Citra; Mais, Asrorul
JOEAI (Journal of Education and Instruction) Vol. 8 No. 5 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v8i5.16456

Abstract

This study investigates the impact of the direct instruction model on the basic technical skills of playing the hadrah instrument among tenth-grade blind students at the Branjangan State Special Needs School in Jember. This study employed a quantitative experimental method with a "one-group pre-test post-test design." The purpose of this method was to evaluate the impact of the treatment provided by the researcher, as observed in the results obtained by comparing the conditions before and after the treatment. The sample of this study consisted of two tenth-grade blind students at the Branjangan State Special Needs School in Jember, selected using purposive sampling based on specific criteria. The results of this study indicate that blind students possess the basic technical skills necessary for playing the hadrah instrument, as evidenced by an initial pre-test score of 25%, which increased significantly after the implementation of the Direct Instruction model to 79.5%. The post-test score also increased by approximately 68%. In conclusion, the direct instruction model for teaching the basic technical skills of playing the hadrah instrument to tenth-grade blind students at the Branjangan State Special Needs School in Jember can improve their ability and expertise in understanding and mastering the lessons taught.   Keywords: Direct Instruction Model, Students with Visual Disabilities, Basic Technical Skills in Playing the Hadrah Musical Instrument
Pengaruh Media Game Puzzle Kata terhadap Kemampuan Kosakata Bahasa Indonesia untuk Siswa Disabilitas Rungu Kelas II Andriyani, Andriyani; Mais, Asrorul; Prystiananta, Nostalgianti Citra
JOEAI (Journal of Education and Instruction) Vol. 8 No. 5 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v8i5.16457

Abstract

This study aims to determine the learning outcomes of science learning in grade IV of SD Negeri 07 Bingin Teluk after implementing the TGT-type cooperative model using interactive media, based on whether word walls were significantly completed. This research employed a pre-experimental design, specifically a one-group pretest-posttest design. The study's results showed the initial test (pre-test) with an average value of 45.53 and the final test (post-test) with an average value of 72.81. This indicates that the average value of the final test (post-test) is greater than that of the initial test (pre-test). After being calculated using the t-test, the t_count value (4.15) was obtained which was compared with the 〖 t〗_table value with a significance level of 5% was (1.695). So the t_count value > 〖 t〗_table or 4.15 > 1.695. In conclusion, the science learning outcomes of fourth-grade students at SD Negeri 07 Bingin Teluk improved significantly after implementing the TGT cooperative learning model, which utilized interactive wordwall-based media, by the 2025 academic year.   Keywords: TGT Model Implementation, Science Learning, Wordwall Media
Pengaruh Metode VAKT terhadap Kemampuan Mengenal Bangun Datar pada Siswa Disabilitas Intelektual Sedang Kelas III Sulasmi, Tri; Prystiananta, Nostalgianti Citra; Sugihartatik, Sugihartatik
JOEAI (Journal of Education and Instruction) Vol. 8 No. 5 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v8i5.16684

Abstract

This study aims to investigate the impact of the VAKT method on students with moderate intellectual disabilities' ability to recognize plane figures. The research method employed was an experimental design, specifically Single Subject Research (SSR). This study design consisted of two phases: an A-B design, where Phase A served as the baseline and Phase B served as the intervention. Data were collected during the baseline phase, which was an observational phase where students assessed their initial abilities with plane figures. The intervention phase, which followed the observation phase after the students received treatment (intervention), consisted of five sessions in the baseline phase and ten sessions in the intervention phase. Based on the study's results, a student with a moderate intellectual disability, identified as A, in grade III at SLB C TPA Jember, consistently improved during the intervention phase, reaching a maximum score in the final three sessions. The average score percentage in the baseline phase was 43.75%, while in the intervention phase it increased to 89.84%. The conclusion is that the application of the VAKT method (Visual, Auditory, Kinesthetic, and Tactile) has proven effective in improving the ability to recognize plane figures.   Keywords: Understanding Planar Shapes, VAKT Method, Students with Moderate Intellectual Disabilities
Pengaruh Media Tangram Magnet terhadap Kemampuan Motorik Halus Siswa Disabilitas Intelektual Ringan Mufida, Inayatul; Prystiananta, Nostalgianti Citra; Udhiyanasari, Khusna Yulinda
JOEAI (Journal of Education and Instruction) Vol. 8 No. 5 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v8i5.17083

Abstract

This study aims to determine the effect of using magnetic tangrams on the fine motor skills of students with mild intellectual disabilities. The method used was a Single-Subject Research (SSR) design with an A-B design, comparing conditions before (baseline) and after the intervention. The results showed that the use of magnetic tangrams can improve fine motor skills in students with mild intellectual disabilities. This study concludes that magnetic tangrams are an effective learning tool for improving fine motor skills in students with mild intellectual disabilities.   Keywords: Magnetic Tangrams, Fine Motor Skills, Mild Intellectual Disability
Video Animasi 3 Dimensi terhadap Kemampuan Mengenal Angka 1-10 pada Siswa Kesulitan Belajar Lela, Adinda Candra; Prystiananta, Nostalgianti Citra; Sukmawati, Bhennita
JOEAI (Journal of Education and Instruction) Vol. 8 No. 6 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v8i6.17414

Abstract

This study aims to determine the effect of using 3-dimensional animated video media on students' ability to recognize numbers 1-10, particularly those with learning difficulties, at Muhammadiyah 1 Elementary School in Jember. The method employed is Single Subject Research (SSR) with an A-B research design, comprising 15 meeting sessions: 5 baseline sessions and 10 intervention sessions. During the baseline session, the percentage of scores was 45%, 47.5%, 45%, 45%, and the intervention percentage was 52.5%, 55%, 57.5%, 65%, 65%, 70%, 70%, 67.5%, 75%, 75%. According to the results of the baseline study, the lowest score was 45%, and the highest score was 47.5%. During the intervention session, the lowest score was 52.5%, and the highest score in the final session was 75%. The level change in the second stage was +7.5 %. In conclusion, the use of 3D animated video media has an impact on the ability to recognize numbers 1–10 in students with learning difficulties at Muhammadiyah 1 Elementary School in Jember.   Keywords: A-B Design, Learning Difficulties, Number Recognition, Single Subject Research, Animated Video