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Peningkatan Kemampuan Korespondensi Melalui Pendampingan Pembuatan Proposal Kegiatan Aria Mulyapradana; Ary Dwi Anjarini; Marhamah Marhamah; Hardiyanto Hardiyanto; Dita Oktaviana; Yulia Khairunisa; Asyoratun Asyoratun; Winarsih Winarsih; Wahyu Lestari
ALKHIDMAH: Jurnal Pengabdian dan Kemitraan Masyarakat Vol. 1 No. 2 (2023): April : Jurnal Pengabdian dan Kemitraan Masyarakat
Publisher : Sekolah Tinggi Ilmu Syariah Nurul Qarnain Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59246/alkhidmah.v1i2.275

Abstract

Tujuan dari pelaksanaan kegiatan pengabdian masyarakat ini yakni untuk membantu mitra dalam meningkatkatkan pemahaman, pengetahuan dan keterampilan dalam menyusun proposal kegiatang yang baik dan benar. Kegiatan ini dilaksanakan selama 2 hari yakni tanggal 25 dan 26 Februari 2023 yang diselenggarakan di Aula SMAN 1 Talun Kabupaten Pekalongan sebanyak 25 peserta pelatihan. Ada tiga tahapan dalam kegiatan ini yakni melakukan identifikasi permasalahan pada mitra, pelaksanaan kegiatan dan pendampingan dalam penyusunan proposal kegiatan. Hasil dari kegiatan ini adalah peserta sangat antusias dan terbantu dalam memecahkan masalah yang dihadapi oleh mtra sehingga mitra dapat membuat proposal kegiatan dengan baik dan benar sehingga berdampak pada terlaksananya kegiatan dan memperoleh pendanaan yang dibutuhkan untuk kegiatan. Disamping itu, kegiatan ini dapat meningkatkan wawasan dan pengetahuan serta keterampilan dari mitra untuk membuat korespondensi bisnis yang baik dan benar.
Urgensi Manajemen Pendidikan dalam Pembentukan Karakter Siswa Riska Anisa Indriyani; Wahyu Lestari; Farid Setiawan
Jurnal Pendidikan, Bahasa dan Budaya Vol. 2 No. 1 (2023): Maret : Jurnal Pendidikan, Bahasa dan Budaya
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpbb.v1i2.981

Abstract

Pendidikan menempati urutan terpenting dalam kehidupan. Sekolah adalah tempat anak-anak untuk mengenyam pendidikan. Pendidikan yang bersifat pengetahuan umum dan pendidikan keagamaan pasti dipelajari di sekolah. Keberhasilan pendidikan di sekolah juga mengacu kepada manajemen kegiatan pembelajaran sebagai barometernya. Rumusan masalah yang dikaji dalam artikel ini ialah mengenai pentingnya manajemen pendidikan terhadap pembentukan karakter siswa. Dalam hal pendidikan karakter tentu kita tidak bisa lepas dari pembelajaran agama, yaitu adab dan akhlak. Tujuan dari penelitian ini yaitu untuk mengetahui seberapa penting manajemen organisasi dalam pendidikan ini untuk mencetak peserta didik yang berkarakter atau memiliki karakter yang baik. Metode penelitian menggunakan studi kepustakaan, yang diambil dari jurnal, makalah, artikel, buku dan skripsi mahasiswa akhir.
Analisis Kebutuhan Evaluasi Pembelajaran Unsur Dalam Tari Merak Bagi Peserta Didik Sekolah Menengah Pertama Berbasis Crossword Puzzle Ani Nur Auliyatun Latifah; Wahyu Lestari
Jurnal Sitakara Vol. 9 No. 2 (2024): Jurnal Sitakara
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/sitakara.v9i2.13759

Abstract

This research to create innovative learning in creative evaluation through a crossword puzzle. The problem is focused on the fact that teachers still use conventional or paper-based learning evaluation models. To approach this issue, Sugiyono's theory on Evaluation is used as a reference for conducting the research. The learning evaluation process was carried out at SMP IT INSAN CENDEKIA to analyze the needs of students and teachers in the learning evaluation process at the school. The research method used is Research and Development (R&D), which will produce an online-based learning evaluation innovation. Data was collected through qualitative research used to capture art learning evaluation assessment data conducted by teachers using observation, interviews, and documentation data collection techniques. The data was analyzed descriptively qualitatively. Quantitative research was used to test the validity and reliability of the products to be produced. The results of the research show that the wordwall puzzle is very practical for use by students of SMP IT INSAN CENDEKIA in the learning evaluation process, with 22 out of 24 students able to understand and use this application effectively. This study concludes that the online-based crossword puzzle learning evaluation model can provide new innovations in the evaluation process and has a high level of effectiveness and efficiency.
Optimizing School-Based Management to Improve Student Performance: a Review of the 2023 Curriculum Wahyu Lestari; Febri Eka Mahendra; Norma Fitria; Zulkipli Jemain
International Journal of Islamic Educational Research Vol. 1 No. 4 (2024): October : International Journal of Islamic Educational Research
Publisher : Asosiasi Riset Ilmu Pendidkan Agama dan Filsafat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/ijier.v1i4.68

Abstract

This study examines the optimization of school-based management (SBM) in improving student performance in the era of the 2023 curriculum. With the background of the importance of adapting to curriculum changes and the challenges faced in the education system, this research aims to identify effective SBM strategies and their impact on student performance. The methodology employed is qualitative research, utilizing data collection techniques such as interviews, questionnaires, observations, and document studies. The findings indicate that the implementation of SBM, which involves all stakeholders collaboratively, can significantly enhance student learning outcomes. Furthermore, this study provides recommendations for strengthening teacher training and increasing parental involvement in the educational process. The implications of this research emphasize the importance of sustaining SBM practices to create a responsive and adaptive learning environment and to achieve better educational goals in the future.
Desain Educaplay pada Materi Pecahan dalam Meningkatkan Kemampuan Pemecahan Masalah Matematis Siswa Sekolah Dasar Purbawati, Sih Yunika; Sri haryani; Noening Andrijati; Sudarmin; Sri Wardani; Wahyu Lestari
Cakrawala: Jurnal Pendidikan Vol. 18 No. 2 (2024)
Publisher : Universitas Pancasakti Tegal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24905/cakrawala.v18i2.482

Abstract

Pelajaran matematika masih menjadi salah satu momok dalam pembelajaran. Matematika masih dianggap sulit untuk dipahami. Permasalahan dalam pembelajaran matematika salah satunya adalah rendahnya kemampuan pemecahan masalah matematis pada siswa sekolah dasar. Perkembangan ilmu pengetahuan dan teknologi dalam pendidikan sangat memengaruhi jalannya proses belajar-mengajar. Media pembelajaran berbasis Educaplay adalah media yang mengintegrasikan berbagai elemen media seperti teks, audio, gambar, animasi, dan video, dan menyatukannya dengan permainan edukatif ke dalam satu sistem yang terpadu. Pemanfaatan game Educaplay ini bertujuan untuk meningkatkan kemampuan matematis siswa pada materi pecahan siswa sekolah dasar. Hasil pembahasan menunjukkan peningkatan yang berarti dalam kemampuan menyelesaikan masalah matematika pada kelompok yang mengikuti percobaan dibandingkan dengan kelompok kontrol.
Inovasi Evaluasi Pembelajaran Elemen Seni Lukis Berbasis Crossword RIZKYHIMAWAN, ADHYTIA; Wahyu Lestari; Udi Utomo
Jurnal Senirupa Warna Vol. 13 No. 1 (2025): Lokalitas dan Universalitas
Publisher : Faculty of Arts and Design, Jakarta Institute of the Arts

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36806/jsrw.v13i1.191

Abstract

This study aims to explore the potential for innovation in the evaluation of learning elements of painting based on crosswords in the context of education, learning painting has an important role in developing students' abilities to observe, imagine, and communicate through visual mediums. However, traditional evaluation is often limited to written tests or practical projects that may pay less attention to aspects of students' creativity and imagination. Therefore, innovation is needed in the evaluation of learning elements of painting. One interesting approach is to use game elements in the evaluation process, such as crosswords. This study uses research and development methods referring to Sugiyono and data collection techniques through observation, interviews, and documentation. Data were analyzed using an interactive method explained by Prof. Tjetjep Rohendi Rohidi. It is hoped that by introducing painting crosswords as a medium in learning, students can be more involved in the process of learning painting, increase their understanding of important concepts, and develop critical thinking skills and creativity. Suggestions for teachers are to utilize this evaluation tool in other subjects, with the implications of using technology in independent curriculum-based learning.
Profile of Skin Tumors at Dr. Zainoel Abidin General Hospital Dermatology and Venerology Outpatient Clinic in 2017 – 2021 : A Retrospective Study Wahyu Lestari; Nanda Earlia Fitria; Sitti Hajar; Mimi Maulida
Berkala Ilmu Kesehatan Kulit dan Kelamin Vol. 35 No. 1 (2023): APRIL
Publisher : Faculty of Medicine, Universitas Airlangga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20473/bikk.V35.1.2023.40-45

Abstract

Background: Skin tumors are swellings caused by proliferation or failure of cell death mechanisms. Based on the type of growth, skin tumors are divided into benign tumors and malignant tumors. Purpose: To investigate the incidence of skin tumors in Dr. Zainoel Abidin General Hospital outpatient clinic. Methods: This study is a descriptive study with  total sampling. The diagnosis of skin tumors is assessed based on medical records filled by Dr. Zainoel Abidin General Hospital Dermatovenerologist in January 2017-September 2021. Result: The results showed patients diagnosed with benign skin tumors had as many as 360 subjects and malignant tumors had as many as 4 samples. The majority of women are affected by benign and malignant skin tumors. Based on the age of benign tumors dominated by the age of 22-45 years while in malignant tumors dominated by 45-64 years.  The majority of the sample comes from Banda Aceh, based on where the most of them reside. Based on the size of lesions, benign tumors are dominated by lesions that are less than 0.5 cm in size, while malignant tumors are dominated by lesions that are larger than 0.5 cm in size. Based on the presence and absence of recursion the entire dominant sample has no recursion. Based on the physical treatment in benign tumors are dominated by electrocautery action while malignant tumors are the same number between general surgery and FNAB. Conclusion: most of the skin tumors found in Dr. Zainoel Abidin General Hospital dermatology and venerology outpatient clinic are benign
Pengaruh Media Pembelajaran Berbasis Information and Communication Technology (ICT) Wordwall dan Quizwhizzer Terhadap Minat Belajar Siswa pratama, Deni Andika Nur; Wahyu Lestari; Darwin Djeni
Jurnal Derivat: Jurnal Matematika dan Pendidikan Matematika Vol. 12 No. 1 (2025): Jurnal Derivat (April 2025) In Press
Publisher : Pendidikan Matematika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/j.derivat.v12i1.7633

Abstract

This study aims to examine the effect of the application of ICT learning media based on Wordwall and QuizWhizzer, on students' interest in learning mathematics.The method in this study is quantitative applying a correlation approach with a sample of 38 students of class VIII MTs SA Tarbiyatus Shibyan. Data were collected through observation, questi onnaires, interviews, documentation, and analyzed by applying the Pearson Product Moment multiple correlation test (Correlation Multiple). The results of the study showed that Wordwall has a very strong relationship with students' interest in learning while QuizWhizzer showed a strong relationship . When both media were used simultaneously,  the results of the multiple correlation test showed a very strong relationship with an  result of  and a coefficient of determination , which means the variation in students' interest in learning can be described by the application of Wordwall and QuizWhizzer. Thus, the application of these two media simultaneously has proven effective in optimizing students' interest in learning. Therefore, educators are advised to integrate Wordwall and QuizWhizzer into their learning to develop a more inspiring and responsive learning experience.  Keyword: Information and Communication Technology (ICT) Learning Media Wordwall,  QuizWhizzwer, Learning Interest.
Correlation between Stress Level and Hair Loss in Students Nadira Sabrina Mufti; Wahyu Lestari; Hajar, Sitti; RM Agung Pranata Kusuma Atmaja
Berkala Ilmu Kesehatan Kulit dan Kelamin Vol. 37 No. 1 (2025): APRIL
Publisher : Faculty of Medicine, Universitas Airlangga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20473/bikk.V37.1.2025.9-14

Abstract

Background: Hair loss is one of the most commonly reported problems in dermatology One of the causes of hair loss is high stress levels. The effects of stress can impact hair condition, which in turn can affect appearance. Purpose: This study was to determine the relationship between stress levels and the incidence of hair loss among students at Syiah Kuala University. Methods: This research employed an observational analytic study using approach, utilizing cross-sectional data. The number of subject used in this study was 100 students who were taken by the simple random sampling method. The data analysis used was bivariate analysis to see the relationship between stress levels and the incidence of hair loss. Result: Out of 100 subjects of students with normal, mild, moderate, severe, and very severe stress levels, 59% of them experienced pathological hair loss. By using a significance value of 95%, the relationship between stress levels and the incidence of hair loss in Syiah Kuala University students showed a significance value, or p-value, of 0.024. Conclusion: This study shows that there is a relationship between stress levels and the incidence of hair loss among students at the University of Syiah Kuala.
Pengaruh Media Pembelajaran Berbasis Information and Communication Technology (ICT) Wordwall dan Quizwhizzer Terhadap Minat Belajar Siswa pratama, Deni Andika Nur; Wahyu Lestari; Darwin Djeni
Jurnal Derivat: Jurnal Matematika dan Pendidikan Matematika Vol. 12 No. 1 (2025): Jurnal Derivat (April 2025)
Publisher : Pendidikan Matematika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/j.derivat.v12i1.7633

Abstract

This study aims to examine the effect of the application of ICT learning media based on Wordwall and QuizWhizzer, on students' interest in learning mathematics.The method in this study is quantitative applying a correlation approach with a sample of 38 students of class VIII MTs SA Tarbiyatus Shibyan. Data were collected through observation, questi onnaires, interviews, documentation, and analyzed by applying the Pearson Product Moment multiple correlation test (Correlation Multiple). The results of the study showed that Wordwall has a very strong relationship with students' interest in learning while QuizWhizzer showed a strong relationship . When both media were used simultaneously,  the results of the multiple correlation test showed a very strong relationship with an  result of  and a coefficient of determination , which means the variation in students' interest in learning can be described by the application of Wordwall and QuizWhizzer. Thus, the application of these two media simultaneously has proven effective in optimizing students' interest in learning. Therefore, educators are advised to integrate Wordwall and QuizWhizzer into their learning to develop a more inspiring and responsive learning experience.  Keyword: Information and Communication Technology (ICT) Learning Media Wordwall,  QuizWhizzwer, Learning Interest.