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Sustainable Palliative Care: Empowering Families Through Digital Innovation and Cultural Engagement Ritawati; Wahyu Lestari; Oriza Sativa; Jannah, Miftahul
JKA Vol. 2 No. 2 (2025): JKA
Publisher : Bansigom Na Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26811/gd3wte32

Abstract

Kurangnya pemahaman dan keterampilan keluarga dalam mendampingi pasien dengan kondisi paliatif menjadi salah satu tantangan utama dalam sistem perawatan kesehatan komunitas. Tantangan ini diperparah oleh terbatasnya akses terhadap edukasi berbasis budaya dan teknologi. Pengabdian masyarakat ini bertujuan untuk memberdayakan keluarga melalui inovasi digital dan keterlibatan budaya lokal dalam praktik perawatan paliatif berkelanjutan. Metode pelaksanaan kegiatan dilakukan secara hybrid, mencakup identifikasi kebutuhan komunitas, pengembangan media edukasi digital, pelatihan berbasis budaya, serta monitoring dan evaluasi awal. Hasil kegiatan menunjukkan peningkatan pengetahuan dan keterampilan keluarga dalam perawatan paliatif, kemudahan akses terhadap panduan digital, serta penguatan nilai-nilai lokal dalam praktik perawatan. Temuan ini menegaskan pentingnya integrasi teknologi dan kearifan budaya dalam menciptakan pendekatan perawatan yang lebih inklusif, kontekstual, dan berkelanjutan di tingkat komunitas.
ANALISIS KEBUTUHAN MEDIA PEMBELAJARAN EDUGAMES IPAS MATERI DAERAHKU Utami, Desi; Sudarmin; Ellianawati; Bambang Subali; Wahyu Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.18004

Abstract

This study aims to analyze the needs of students related to learning media that accommodates the needs of edugames-based students such as quizizz in the implementation of my area material for IPAS learning subjects in grade IV Elementary School. The method used in this research is a qualitative description method with research instruments in the form of observation, interviews and questionnaires. Based on the interview, it was found that there were difficulties in conveying the material of my region in the IPAS subject. The questionnaire results strongly agreed that most students felt that interactive media increased engagement and made the learning process more enjoyable. The needs analysis obtained that the majority of fourth grade students need variations in learning methods, including the use of visual and interactive media, the needs of students can be met in edugames learning media such as quizizz material my area IPAS subjects grade IV SD. The use of edugames media such as quizizz can change the learning atmosphere to be more fun, increase the enthusiasm of students and of course attract the attention of students. .
Pengembangan Jamur Tiram Menjadi Produk Masker Wajah dengan Automaticfacial Mask Machine Indayani; Sitti Hajar; Wahyu Lestari
Jurnal Mitra Pengabdian Farmasi Vol. 2 No. 1 (2022): Oktober 2022
Publisher : Akademi Farmasi YPPM Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

One form of Usaha Mikro Kecil dan Menengah (UMKM) is the oyster mushroom production business. Oyster mushroom (Pleurotus ostreatus) is rich in protein, minerals and vitamins so it is beneficial for health. This oyster mushroom can be developed into various products. The purpose of this community service is to increase the income of entrepreneurs and traders of oyster mushrooms in Limpok Village, Darussalam District, Aceh Besar. Through this community service, it is hoped that new products will be created with the basic ingredients of oyster mushrooms. The antioxidant content of oyster mushrooms will be tested using the DPPH method. The result of this community service is the latest innovation from oyster mushroom products in the form of face masks.
ANALISIS KEBUTUHAN PENGEMBANGAN INSTRUMEN PENILAIANKEMAMPUAN BERPIKIR KRITISGEOMETRISBAGI SISWA SEKOLAH DASAR BERBASIS MAZE CHASE Jubaeda, Jubaeda; Eko Handoyo; Wasino; Wahyu Lestari; Deni Setiawan
Caruban: Jurnal Ilmiah Ilmu Pendidikan Dasar Vol 6 No 4 (2023)
Publisher : UNIVERSITAS SWADAYA GUNUNG JATI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33603/wdn9pa88

Abstract

Kemampuan berpikir geometris pada pembelajaran matematika harus memahami berpikir tingkat awal agar dapat melanjutkan ke tahap selanjutnya. Tahap kemampuan berpikir peserta didik dijadikan bahan pertimbangan dalam menentukan strategi pembelajaran geometri. Pada umumnya penilaian dilakukan menggunakan tes berbasis paper and pen yang mempunyai kekurangan dari aspek kepraktisan serta kurang menumbuhkan literasi digital peserta didik di abad 21. Penelitian ini bertujuan untuk meenganalisis kebutuhan pengembangan instrument penilaian berbasis maze chase untuk mengukur kemampuan berpikir geometris peserta didik pada jenjang sekolah dasar ditinjau dari teori Van Hiele. Penelitian ini termasuk studi literatur dengan menggunakan pendekatan kualitatif. Artikel yang dibahas pada penelitian ini yaitu artikel yang menjelaskan mengenai keterampilan berpikir ditinjau dari teori Van Hiele. Subjek dalam penelitian yaitu peserta didik sekolah dasar yang terbit dari tahun 2020 sampai 2023. Data penelitian dianalisis melalui model interaktif Miles dan Huberman. Hasil dari penelitian menyatakan bahwa instrumen penilaian kemampuan berpikir geometris peserta didik sekolah dasar berbasis maze chase ditinjau dari teori Van Hiele dibutuhkan guna mengukur kemampuan berpikir geometris peserta didik secara terstrukur. Selanjutnya melakukan penguatan dengan melaksanakan kegiatan pembelajaran berdasarkan kemmapuan yang dimiliki peserta didik. Tingkat berpikir pada peserta didik sekolah dasar diukur dari tahap visualisasi sampai abstraksi berdasarkan pada materi yang ada pada kurikulum sekolah dasar.
ANALISIS KEBUTUHAN E-LKPD BERBANTUAN CANVA UNTUK MENINGKATKAN PENGUASAAN KONSEP MEMBACA DAN KEMANDIRIAN SISWA SEKOLAH DASAR NEGERI RANDUGUNTING 6 KOTA TEGAL Ike Yunia Meka; Sudarmin; Sri Wardani; Bambang Subali; Wahyu Lestari; Sri Sukasih; Kurotul Aeni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.21613

Abstract

Penguasaan konsep membaca dan kemandirian siswa sekolah dasar masih menjadi tantangan dalam dunia pendidikan. Oleh karena itu, diperlukan inovasi dalam proses pembelajaran untuk meningkatkan kemampuan tersebut. Penelitian ini bertujuan untuk menganalisis kebutuhan pengembangan e-LKPD (Lembar Kerja Peserta Didik Elektronik) dengan bantuan Canva sebagai upaya untuk meningkatkan penguasaan konsep membaca dan kemandirian siswa sekolah dasar. Analisis ini juga menyoroti pentingnya integrasi multimedia dan desain grafis yang menarik dalam pembuatan LKPD untuk meningkatkan minat belajar dan pemahaman siswa. Metode penelitian yang digunakan adalah deskriptif kualitatif dengan teknik pengumpulan data melalui observasi, wawancara terstruktur, dan penyebaran angket kepada guru dan siswa di beberapa sekolah dasar. Data yang diperoleh kemudian dianalisis secara deskriptif untuk menggambarkan kebutuhan akan e-LKPD dengan bantuan Canva. Hasil penelitian menunjukkan bahwa e-LKPD berbantuan Canva sangat dibutuhkan dalam proses pembelajaran. Fitur-fitur yang disediakan Canva, seperti desain visual yang menarik, kemudahan penggunaan, dan kolaborasi online, dapat memfasilitasi pembelajaran yang lebih efektif, interaktif, dan menyenangkan. Hal ini diharapkan dapat meningkatkan penguasaan konsep membaca dan kemandirian siswa sekolah dasar. Kesimpulan dari penelitian ini adalah e-LKPD berbantuan Canva berpotensi menjadi solusi untuk meningkatkan kualitas pembelajaran di sekolah dasar dalam menghadapi tantangan era digital. Pengembangan e-LKPD berbantuan Canva perlu dilakukan untuk memenuhi kebutuhan tersebut dan meningkatkan kualitas pendidikan di Indonesia.
ANALISIS KEBUTUHAN PENGEMBANGAN INSTRUMEN PENILAIAN KEMAMPUAN PEMECAHAN MASALAH PERBANDINGAN TRIGONOMETRI BAGI PESERTA DIDIK MA BERBASIS CBT WEB Mentari, Ayu; Agus Yuwono; Wahyu Lestari; Deni Setiawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24506

Abstract

The development of effective assessment instruments is an important element in the learning process, especially to support the achievement of educational goals. In the context of mathematics learning, especially in trigonometric comparison material, well-designed assessment instruments can help students develop critical thinking and problem solving skills. The aim of this research is to analyze the need for developing a website-based trigonometry comparison problem solving ability assessment instrument. The research method used is a qualitative method. The research subjects were mathematics teachers and MA students in one of the Ogan Komering Ilir districts. The research instruments used were teacher interviews, observations, and distributing questionnaires to students to determine the needs analysis for developing website-based problem solving ability instruments. Data were analyzed descriptively based on the results of interviews, observations and questionnaires. The research found that teachers do not yet have a CBT Web-based instrument for assessing their trigonometry comparison problem solving abilities. Teachers realize the importance of developing CBT Web-based problem-solving ability assessment instruments, but are constrained by not having the ability to develop CBT Web-based problem-solving ability instruments. The majority of students also realize the importance of a CBT Web-based trigonometry comparison problem-solving ability assessment instrument. Therefore, it can be concluded that it is necessary to develop a CBT Web-based instrument for assessing the ability to solve trigonometry comparison problems for MA students.
Need Analysis Seguyub Lasem Dance Media in the Feminine Stigma of Dance Learning for Middle Shool Students Agustina Ayu Andira; Wahyu Lestari; Hartono Hartono
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i1.7613

Abstract

Practical dance learning at school is often stigmatizes as feminine by junior high school students, especially male students. Seguyub Lasem Dance Media Video is the development of dance learning media that uses YouTube as a learning platform with the aim of increasing students' interest in learning, eliminating the stigma of femininity in the dance, and helping students practice the Profil Pelajar Pacasila character education. The aim of the Analysis of Media Needs for the Seguyub Lasem Dance Video in the Feminine Stigma of Dance Learning for Middle School Students research is to describe students' learning interest in learning dance and to describe the media needs analysis for the Seguyub Lasem Dance video. The data collection techniques used were observation, interviews and documentation. The conclusion of the research is that teachers and students need the Seguyub Lasem Dance video media to increase students' interest in learning, eliminate the stigma of femininity in the art of dance, and help students practice the Profil Pelajar Pancasila character education.. Keywords: Need analysis, dance learning, feminine stigma
Innovation of Evaluation of Plating Dance Learning for High School Students Based on “Find the Match” Putri Ajeng Wulan Julitasari; Agus Cahyono; Syahrul Syah Sinaga; Wahyu Lestari
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i1.7696

Abstract

Evaluation innovation in art learning using digital media is very necessary. In the era of digitalization development, teachers must have skills in designing and using innovative learning media to attract students' interest. Through evaluating learning innovations using the WorldWall "Find The Match" application in SMA in learning plate dance, students' creativity and interest in learning increase as well as cognitive traits. in developing students. The purpose of this study is to create an evaluation tool using the Wordwall application "Find The Match" to meet the needs of students in the digitalization era by learning plate dance. The research method uses qualitative data Research and Development (RnD) research with descriptive percentage analysis. The results of the study using the wordwall application "find the match" in learning plate dance for high school students and art and culture teachers were very effective and practical which was used in the title "West Sumatra Plate Dance". Using learning through the application makes students' interest in learning dance increase as evidenced by the excellent student response and stimulates students' cognitive development. Keywords: Dance Learning, Evaluation Innovation, Wordwall "Find The Match", Plate Dance.
PENGEMBANGAN INSTRUMEN PENILAIAN KEMAMPUAN BERPIKIR KREATIF DALAM KEWIRAUSAHAAN PADA MATERI BIOTEKNOLOGI SMA BERBASIS KREAFY Ade Nikmah Latifiani; Wahyu Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.38718

Abstract

This study aimed to develop an assessment instrument for creative thinking skills integrated with entrepreneurial values in biotechnology learning for senior high school students, based on the Kreafy application. The research employed a Research and Development (R&D) method using the Borg and Gall development model. The creative thinking assessment instrument in entrepreneurship on biotechnology materials consisted of four creativity indicators, namely flexibility, originality, fluency, and elaboration. The research subjects were eleventh-grade senior high school students. The results showed that the creative thinking assessment instrument in entrepreneurship met the criteria of content validity and construct validity based on evaluations by subject-matter experts, instrument experts, and media experts. The reliability analysis using Cronbach’s alpha in the large-scale trial indicated a high reliability coefficient of 0.898. Item analysis revealed that the instrument had proportional discrimination indices and difficulty levels. The creativity profile of students at Beqi Senior High School showed that 29% of students were categorized as “very creative,” 53% as “creative,” and 18% as “moderately creative.” The creativity indicator with the highest percentage was elaboration (76%), while originality obtained the lowest percentage (70%). The development of this creativity assessment instrument was complemented by a user guidebook to facilitate teachers in operating the Kreafy application, which contains the assessment instrument for creative thinking skills in entrepreneurship on biotechnology materials for senior high school students.