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Snakes and Ladders Media to Improve Social Studies Learning Outcomes of Fifth Grade Elementary School Students Rizkiana, Feri; Sari, Elok Fariha
Journal of Education Technology Vol. 8 No. 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i2.75419

Abstract

Less than optimal use of teaching and learning resources in the form of learning media can affect learning activities in schools, especially in social studies subjects. The purpose of this research is to produce snakes and ladders media on social studies subject material how the shape of my Indonesia grade V elementary school. This study uses the type of Research and Development research with Borg and Gall research and development model. There are two collection methods, namely test techniques using pretest and post-test, and non-test techniques carried out by observation, interviews, document data, and questionnaires or questionnaires. The data collection instrument in this research is a questionnaire instrument in the form of a rating scale that has been tested by media experts, material experts, practitioners, and students. There are two data analysis techniques in this study, namely quantitative descriptive analysis and qualitative descriptive analysis. This study through the data analysis process using the SPSS 26 application which includes several tests, namely, normality test, homogeneity test, t-test, and N-Gain test. The results of the study are snakes and ladders media on social studies learning material how the shape of my Indonesia is valid and obtained very good qualifications, as well as pretest and post-test learning outcomes on media trials, show significant differences and an average increase in student learning outcomes.
Hyzine Website-Based E-Books to Improve Learning Outcomes of Social Studies Elementary School Rizqi, Iffana Fatikha; Sari, Elok Fariha
MIMBAR PGSD Undiksha Vol. 12 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i2.75616

Abstract

The use of digital teaching materials is still rare for elementary school education in Indonesia. Currently, learning is still dominated by conventional learning. The purpose of this research is to develop e-books on elementary social studies content that are effective and of high quality, and support the improvement of student learning outcomes. This research is categorized as research and development (R&D) by applying the Borg and Gall model. In the process of collecting data through interviews, expert validation, response questionnaires, and pretest and post-test sheets. This research resulted in, among others: (1) the e-book is very feasible to use, (2) from the results of the response questionnaire the e-book is declared very practical (90.5%), (3) the e-book is proven to be effective based on the results of the N-gain test (58.9%), where there is an increase in the average post-test score than the average pretest score. These results indicate that the e-book is adequately and effectively used. The implication of the development of e-books in this study is that this Hyzine website-based e-book can support the improvement of learning outcomes of social studies content in grade IV students of elementary school.
Peningkatan Pemahaman Guru Sekolah Indonesia Davao tentang Proyek Penguatan Profil Pelajar Pancasila Melalui Pendampingan Pembelajaran Terstruktur Irvan, Moh. Farizqo; Sari, Elok Fariha; Ahmadi, Farid; Nugrahani, Arshanda Gusti; Zulfana, Shinta Aulidafitri
Jurnal Pengabdian Nasional (JPN) Indonesia Vol. 6 No. 1 (2025): Januari
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jpni.v6i1.1258

Abstract

This community service aims to increase the understanding of Indonesian Davao School Teachers (SID) in the Philippines regarding the Strengthening Pancasila Student Profile Project (P5). Through an In House Training approach based on structured learning, this activity succeeded in increasing teachers' understanding of P5 implementation. The mentoring activities were attended by 20 teachers at SID from elementary, junior and senior high school levels. The results of the mentoring show that there is an increase in teacher understanding regarding the implementation of P5 in the Kurikulum Merdeka. This is shown by the increase in the results of the teacher pre-test and post-test at SID amounting to 25.33 with an n-gain of 0.39 in the medium category. This activity also identified the need for more specific and focused training to support the optimization of the implementation of the Kurikulum Merdeka. As a follow-up, this service will be directed at developing advanced training modules and providing project-based assessment assistance. In addition, collaboration with various parties will be strengthened to ensure program sustainability and improve the quality of learning that is more inclusive and meaningful. This activity is a strategic step in supporting the transformation of Indonesian school education abroad.
Development of website-based construct 2 interactive multimedia for elementary school students at natural science learning content Handayani, Arzita; Sari, Elok Fariha
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol 10, No 4 (2024): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020244461

Abstract

Limitations in providing innovative learning media can affect learning activities, such as lack of desire to learn and low learning outcomes. Therefore, this research aims to develop website-based construct 2 interactive multimedia products as IPAS learning media on the material of various landscapes and livelihood professions of class IV elementary schools. This research is a type of Reseach and Development research with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The instruments used are questionnaires and tests. Validation results from media experts 91.6% and material experts 90% get the category "very feasible" to use. Website-based construct 2 interactive multimedia gets a very good response from teachers and students. The results of the teacher's response were 90.9% and the results of the students' response were 90%. The results of the effectiveness test of website-based construct 2 interactive multimedia got an N-gain of 0,770 in the "High" category. Thus it is concluded that website-based construct 2 interactive multimedia can be said to be very feasible to use in learning activities and very effective for improving student learning outcomes, especially in IPAS learning material on the variety of landscapes and livelihood professions of class IV elementary school communities.
Pengembangan Media Card Match Cicle untuk Meningkatkan Motivasi Belajar Pada Pembelajaran IPS Siswa Kelas IV SDN 01 Kandri Muthi’a, Farihatul; Sari, Elok Fariha
NUSRA : Jurnal Penelitian dan Ilmu Pendidikan Vol. 5 No. 3 (2024): NUSRA: Jurnal Penelitian dan Ilmu Pendidikan, Agustus 2024
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/nusra.v5i3.3001

Abstract

This research aims to develop learning media Card Match Circle which is valid and effective in social studies learning in class IV SDN 01 Kandri to increase student learning motivation. Based on the results of observations made, it was found that the lack of motivation to learn in class IV students was due to the limited use of learning media in social studies learning. The research uses development with the ADDIE development model (Analysis, Design, Development, Implementation dan Evaluation). The data sources in this research were 28 students. Media development Card Match Circle is in the very feasible category with media validation results obtained at 91% and material validation obtained at 85%. The results of product effectiveness are obtained from pretest and posttest with a result of 0.674 which is in the quite effective category. Thus, it can be concluded that learning media Card Match Circle in social studies learning in class IV was declared valid and effective enough to be used in increasing students' learning motivation at SDN 01 Kandri.
Pendekatan Organizational Learning dalam Implementasi Kurikulum Merdeka yang Mengintegrasikan Pembelajaran Berdiferensiasi di Sekolah Swasta Kabupaten Semarang: Organizational Learning Approach in Implementing Independent Curriculum Integrating Differentiated Learning in Private Schools in Semarang Regency Trimurtini, Trimurtini; Mulyani, Petra Kristi; Nugraheni, Nursiwi; Wulandari, Desi; Sari, Elok Fariha
PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 10 No. Suppl-1 (2025): PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/pengabdianmu.v10iSuppl-1.8789

Abstract

The problem faced by private schools is that teachers' ability to plan and differentiate learning is not optimal. The purpose of this community service activity is to optimize the role of teachers in designing initial assessments as a support for differentiated learning planning to serve students' learning needs in the classroom. The solution offered to solve partner problems is socialization and assistance in compiling initial assessments as a basis for creating differentiated learning; differentiated learning assistance. The four stages of implementing this community service activity include adopting organizational learning (OL). The four main stages are socializing, externalizing, combining, and internalizing. This community service activity involved three students. The results of the community service activities carried out in May-September 2024 exceeded the target output, which showed that teachers' knowledge of differentiated learning after socialization reached an average of 81.06 and was categorized as good at 69.7%. The FGD results showed that the implementation of the activities showed that the principal and teachers could prepare, implement, or support differentiated learning well.
Pengaruh Media Kotak Berhitung untuk Meningkatkan Hasil Belajar Matematika Kelas 1 SD Negeri Ngaliyan 03 Ariom, Hema Pelangi Sawitri; Sari, Elok Fariha
GAUSS: Jurnal Pendidikan Matematika Vol. 8 No. 1 (2025)
Publisher : Universitas Serang Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30656/gauss.v8i1.10391

Abstract

Abstrak Penelitian ini membahas pengaruh penggunaan media pembelajaran kotak hitung untuk meningkatkan hasil belajar matematika kelas rendah. Metode yang digunakan dalam penelitian ini adalah metode eksperimental dengan pendekatan kuantitatif. Metode yang digunakan dalam penelitian ini adalah metode desain eksperimental sejati dengan Desain Kelompok Kontrol Pretest-Posttest. Sampel yang digunakan dalam penelitian ini adalah seluruh siswa kelas I SD Ngaliyan 03 yang berjumlah 56 siswa dengan rincian 28 siswa di kelas kontrol dan 28 siswa di kelas eksperimen. Penggunaan media kotak penghitung dalam pembelajaran matematika kelas I memiliki pengaruh yang signifikan terhadap peningkatan hasil belajar siswa kelas I. Hal ini dapat dilihat dari hasil pretest post test kelas eksperimen dan kelas kontrol, dimana kelas eksperimen yang diberikan media kotak penghitungan mengalami peningkatan hasil belajar yang signifikan dibandingkan dengan kelas kontrol yang tidak menggunakan media kotak penghitungan. Kata kunci: media belajar, kotak berhitung, matematika Abstract This study discusses the influence of the use of counting box learning media to improve the learning outcomes of low-grade mathematics. The method used in this study is an experimental method with a quantitative approach. The method used in this study is the true experimental design method with the Pretest-Posttest Control Group Design. The sample used in this study was all grade I students of SD Ngaliyan 03 which amounted to 56 students with details of 28 students in the control class and 28 students in the experimental class. The use of counting box media in mathematics learning in grade I has a significant influence on improving the learning outcomes of grade I students. This can be seen from the results of the pretest post test of the experimental class and the control class, where the experimental class given the counting box media experienced a significant increase in learning outcomes compared to the control class that did not use the counting box media.  Keywords: learning media, counting box, mathematics
Pengaruh Pembelajaran Etnomatematika Berbasis Makanan Khas Daerah Terhadap Kemampuan Pemecahan Masalah Siswa Materi Pecahan Kelas 5 SD Bestari, Sila Karisma; Sari, Elok Fariha
Journal of Classroom Action Research Vol. 7 No. 2 (2025): Mei 2025
Publisher : Program Studi Magister Pendidikan IPA, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jcar.v7i2.11365

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kemampuan pemecahan masalah matematis siswa sekolah dasar, khususnya pada materi pecahan. Tujuan dari penelitian ini adalah untuk mengetahui (1) Pengaruh pembelajaran etnomatematika berbasis makanan khas daerah terhadap kemampuan pemecahan masalah siswa (2) perbedaan kemampuan pemecahan masalah siswa antara pembelajaran etnomatematika berbasis makanan khas daerah dengan pembelajaran berbasis media video (3) keefektifan pembelajaran etnomatematika berbasis makanan khas daerah dalam meningkatkan kemampuan pemecahan masalah siswa. Metode yang digunakan adalah kuasi eksperimen dengan desain nonequivalent control group. Populasi penelitian adalah seluruh siswa kelas V SDN Kelapadua III, dengan sampel dua kelas yang dibagi menjadi kelas eksperimen dan kontrol. Teknik pengumpulan data berupa tes kemampuan pemecahan masalah. Analisis data mencakup statistik deskriptif, uji normalitas, uji homogenitas, paired sample t-test, independent sample t-test, dan uji N-gain. Hasil penelitian menunjukkan perbedaan signifikan antara kedua kelas, dengan nilai signifikansi 0,001 < 0,05. Rata-rata skor N-gain kelas eksperimen sebesar 60,7% tergolong cukup efektif, sementara kelas kontrol hanya mencapai 50,5%. Temuan ini menunjukkan bahwa pembelajaran etnomatematika terbukti kontekstual dan bermakna dalam meningkatkan kemampuan pemecahan masalah siswa.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TGT TERHADAP HASIL BELAJAR MATEMATIKA MATERI PERKALIAN BERSUSUN Rahma, Aulia Faiza; Sari, Elok Fariha
Elementar : Jurnal Pendidikan Dasar Vol 5, No 1 (2025): Elementar : Jurnal Pendidikan Dasar
Publisher : Faculty of Educational Sciences,Universitas Islam Negeri (UIN) Syarif Hidayatullah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/elementar.v5i1.47057

Abstract

This study aims to evaluate the effectiveness of the cooperative learning model Teams Games Tournament (TGT) in improving mathematics learning outcomes among fourth-grade students at SDN Jatisari, specifically on the topic of multi-digit multiplication. The research employed a quantitative approach using a pretest-posttest nonequivalent control group experimental design. The study involved two classes: an experimental group using the TGT model and a control group applying the Problem-Based Learning (PBL) model.The results indicate that the TGT model significantly enhanced students’ learning outcomes. The average posttest score of the experimental group was 85.32, higher than the control group’s average of 82.04. An independent sample t-test showed a significant difference between the two groups (Sig. 0.044 < 0.05), and a one-sample t-test revealed that the experimental group’s average posttest score exceeded the Minimum Mastery Criterion (KKM) of 75 (Sig. 0.000). The average learning gain (N-Gain) in the experimental group reached 55.94% (moderate category), which was higher than the control group’s 33.82%.The TGT model effectively fosters active student participation, collaborative learning, and a fun yet competitive classroom atmosphere. Therefore, the TGT model is recommended as an alternative instructional strategy to enhance mathematics learning outcomes at the elementary school level.
Pengaruh Media Pembelajaran Digital Unity Berbasis Augmented Reality Terhadap Hasil Belajar Matematika Siswa Kelas V Sekolah Dasar Wardani, Emilia Kusuma; Sari, Elok Fariha
Nusantara: Jurnal Pendidikan Indonesia Vol. 5 No. 3 (2025)
Publisher : Lembaga Sosial Rumah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62491/njpi.2025.v5i3-16

Abstract

Purpose – The development of digital technology has encouraged innovation in the world of education, especially in the use of more interactive and engaging learning media. Interactive Unity media is considered adequate for improving student learning outcomes on the volume of cubes and beams. This study aims to (1) to analyze the completeness of student learning outcomes on the volume of cubes and beams, (2) to determine the difference in participant learning outcomes using Unity learning media and without using Unity learning media, (3) to determine the effectiveness of using Unity learning media on student learning outcomes.Method – This study uses quantitative research. The research method is quasi-experimental, and the research design is a non-equivalent control group design. The subjects of this study included 2 schools with a total of 52 fifth-grade students. Data collection techniques used observation, interviews, and tests. The instruments used were observation sheets, teaching modules, and pre-test and post-test questions. Findings – The study showed that the learning outcomes of students using unity media on the volume material of cubes and beams were declared complete exceeding the KKTP determined as evidenced by the results of the t test> t table (3.598> 1.0931). There is a significant difference in the learning outcomes of the experimental group and the control group with a two-sided significance value of p (<0.000) <? (0.05). In addition, the N-gain analysis showed that the increase in learning outcomes of experimental class students was higher at 67.17% compared to the control class of only 22.43%. Research Implications – These findings indicate the need for utilizing interactive digital media in mathematics learning to help students understand concepts more visually. With this research, it is expected to be a recommendation for educators in the teaching and learning process that is innovative and effective in learning mathematics.