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KEEFEKTIFAN MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA BERBASIS SWAY UNTUK MENINGKATKAN HASIL BELAJAR SISWA Wardani, Gilang Prasetya Kusumawati; Sari, Elok Fariha
Joyful Learning Journal Vol. 14 No. 3 (2025): Joyful Learning Journal: September 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jlj.v14i3.26242

Abstract

Abstrak Tujuan penelitian ini adalah untuk mengetahui keefektifan model pembelajaran problem based learning berbantuan media berbasis sway untuk meningkatkan hasil belajar kognitif siswa. Penelitian ini merupakan penelitian eksperimen dengan desain quasi eksperimen dengan sampel yang terdiri dari dua kelas yaitu kelas eksperimen dan kelas kontrol. Kelas eksperimen merupakan siswa kelas IV SD N Bakurejo dan kelas kontrol merupakan siswa kelas IV SD N Sumberagung. Hasil uji independent sampel t test nilai sig.(2-tailed) nilai signifikansi sebesar 0,003 ˂ 0.05 yang berarti terdapat perbedaan hasil belajar siswa pada kelas eksperimen dan kelas kontrol. Nilai N-gain pada kelas eksperimen lebih besar dibandingkan kelas kontrol. Hasil penelitian menunjukan bahwa model pembelajaran problem based learning berbantuan media berbasis sway efektif meningkatkan hasil belajar siswa. Abstract This study aims of this research is to determine the effectiveness of the problem-based learning model assisted by sway-based media to improve students' cognitive learning outcomes. This research is experimental research with a quasi-experimental design with a sample consisting of two classes, namely the experimental class and the control class. The experimental class was class IV students at SD N Bakurejo, and the control class was class IV students at SD N Sumberagung. The results of the independent sample t test sig. (2-tailed) significance value of 0.003 ˂ 0.05 which means that there are differences in student learning outcomes in the experimental and control classes. The N-gain value in the experimental class was greater than the control class. The research results show that the problem-based learning model assisted by sway-based media is effective in improving student learning outcomes.
Pengembangan Media Pembelajaran Interaktif Articulate Storyline 360 untuk Meningkatkan Hasil Belajar Siswa pada Muatan Pembelajaran IPS Kelas VI SD Negeri Polaman Sukmawati, Dewi Masyithoh; Sari, Elok Fariha
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 2 (2024): EduInovasi:  Journal of Basic Educational Studies (In Press)
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i2.2339

Abstract

Education is a conscious human effort to increase knowledge that is useful for educating and developing the potential of human resources. In the implementation process, learning media is needed that can help the teaching and learning process in the classroom. According to students learning in class during social studies subjects they have not been able to utilize learning media properly so that students have less interest in learning which results in low learning outcomes. The aim of this research is to develop Articulate Storyline 360 learning media on the proclamation of Indonesian independence material to improve student learning outcomes in class VI elementary school. The location of this research was carried out at SDN Polaman, Semarang. This research was conducted using the Research and Development (R&D) method and using the ADDIE model. The research instrument uses a questionnaire sheet and test questions. The methods used to collect data are, observation, interviews, tests, questionnaires. Then the data analysis techniques used in this research are qualitative descriptive analysis, quantitative and inferential statistics. The subjects in the research were students, teachers, media experts and material experts. The results of this research are a significant increase in student learning outcomes and the Articulate Storyline 360 learning media is feasible and effective for use in the student learning process to improve student learning outcomes.
The Influence of Animation Media In Understanding Fractions In Mathematics Sari, Elok Fariha; Sukestiyarno, YL; Isnaeni, Wiwi; Yuwono, Agus
Proceedings of International Conference on Science, Education, and Technology Vol. 10 (2024)
Publisher : Universitas Negeri Semarang

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Abstract

This research aims to determine the effect of animated video media in understanding fractions in mathematics subjects to improve elementary school students' learning outcomes. The type of research used was Quasi Experiment with Nonequivalent Control Group Design, namely research conducted in two classes, namely the experimental class and the control class. This research was conducted in class IV of the Pesantren Elementary School. The data collection techniques used were tests and observations. Data validation through content validity, instrument testing, reliability testing. Data analysis uses inferential statistical techniques through normality tests, homogeneity tests, and T tests. Based on the research results, the average learning outcomes test score before being given treatment (pretest) in the experimental class is 39.54, while the average learning outcomes test score after being given treatment (posttest) was 81.93. And the results of the hypothesis test show a sig (2-tailed) result of 0.000, where 0.000 < 0.05, so Ho is rejected, and Ha is accepted. This means that there is a difference in the use of animated video media in understanding fraction material in mathematics learning in class IV of the Semarang City Pesantren Elementary School between before being given treatment (pretest) and after being given treatment (posttest). So, there is an influence of animated video media in understanding fraction material in mathematics subjects to improve the learning outcomes of fourth grade elementary school students at the Semarang City Pesantren State Elementary School for the 2023/2024 academic year
PENINGKATAN HASIL BELAJAR DAN BERPIKIR KRITISIPAS MATERI SIFAT-SIFAT CAHAYA MELALUI PENERAPAN E-LKPD LIVEWORKSHEET BERBASIS PBLPADA PESERTA DIDIK KELAS VB SD NEGERI MIROTO KOTA SEMARANG Shinta, Malitha Hyas; Sari, Elok Fariha
Jurnal Kreatif : Jurnal Kependidikan Dasar Vol. 15 No. 1 (2024): Jurnal Kreatif: Juni 2024
Publisher : Universitas Negeri Semarang

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Abstract

Tujuan penelitian ini adalah untuk meningkatkan hasil belajar dan dan berpikir kritis IPAS materi sifat-sifat cahaya penerapan E-LKPD liveworksheet berbasis PBL pada peserta didik kelas VB SD Negeri Miroto Kota Semarang. Penelitian ini merupakan Penelitian Tindakan Kelas. Subjek penelitian ini yaitu peserta didik kelas VB SD Negeri Miroto dengan jumlah 27 peserta didik. Pelaksanaan penelitian dilakukan melalui pra siklus, siklus 1 dan siklus 2. Sumber data yaitu peserta didik kelas VB, guru kelas VB. Data yang digunakan merupakan data kuantitatif mencakup hasil belajar, rata-rata kelas, dan ketuntasan belajar klaksikal. Sedangkan data kualitatif meliputi kemampuan berpikir kritis. Teknik pengumpulan data berupa tes dan non tes yang meliputi pengamatan dan dokumentasi. Alat pengumpul sata berupa tes dan lembat observasi. Penelitian ini dinyatakan berhasil apabila hasil belajar dan kemampuan berpikir kritis peserta didik memenuhi indikator keberhasilan. Pra siklus, rata-rata hasil belajar yaitu 71 dengan presentase 48%. Sedangkan kemampuan berpikir kritis sebesar 66 dengan kategori “tinggi”. Pada siklus I hasil belajar yang diperoleh dengan rata-rata 77 dan presentase 72%, kemudian kemampuan berpikir kritis sebesar 71 dengan kategori “tinggi”. Dengan hasil yang diperoleh, peneliti belum dapat memenuhi indikator keberhasilan. Oleh karena itu, peneliti mengadakan perbaikan di siklus II supaya hasil penelitian dapat meningkat. Siklus II hasil belajar yang diperoleh yaitu dengan rata-rata 86 dan presentase 100%, sedangkan kemampuan berpikir kritis sebesar 84 dengan kategori “sangat tinggi”. Dengan demikian, dapat disimpulkan bahwa E-LKPD liveworksheet Berbasis PBL dapat meningkatkan hasil belajar kemampuan berpikir kritis peserta didik kelas VB SD Negeri Miroto Kota Semarang.
Upaya Meningkatkan Hasil Belajar Matematika Melalui Penerapan Pendekatan Teaching at The Right Learning (TaRL) dengan Model PBL Pada Materi FPB dan KPK Kelas V Di SDN Pekunden Fitria, Lailatul; Sari, Elok Fariha; Khairunnikmah, Zul Fajrin
Joyful Learning Journal Vol. 13 No. 1 (2024): Joyful Learning Journal: Maret 2024
Publisher : Universitas Negeri Semarang

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Abstract

Penelitian ini dilatarbelakangi oleh permasalahan pemahaman siswa terhadap mata pelajaran matematika KPK dan FPB yang berdampak pada prestasi belajarnya. Peneliti melakukan penelitian yang bertujuan untuk mengetahui peningkatan hasil belajar siswa dengan menggunakan model PBL dan pendekatan TaRL dalam pembelajaran Matematika KPK dan FPB di sekolah dasar. Penelitian ini menggunakan jenis penelitian tindakan kelas (PTK). Subjek penelitian adalah siswa kelas V Sasak di SDN Pekunden Kecamatan Semarang Tengah Kota Semarang. Dari hasil skor evaluasi kegiatan pembelajaran yang memanfaatkan model pembelajaran Problem Based Learning (PBL) dengan pendekatan Teaching at the Right Level (TaRL). Peningkatan hasil belajar siswa diketahui dari evaluasi siklus I dan siklus III yang membuktikan adanya peningkatan hasil belajar siswa. Dari penelitian ini mengacu pada indeks keberhasilan yaitu siklus I memperoleh nilai rata-rata 6,10 dengan 21% (6 siswa) tuntas KKM. Selanjutnya pada siklus II memperoleh nilai rata-rata 73,39 dengan ketuntasan 47% (13 siswa). Selanjutnya, pada siklus III memperoleh nilai rata-rata 79,28 dengan ketuntasan 82% (23 students). Dengan demikian, penelitian tindakan kelas dengan pendekatan TaRL dan Model PBL dapat meningkatkan hasil belajar siswa.  
Pengaruh Media Congklak Berbasis Problem Based Learning Terhadap Hasil Belajar Siswa Kelas III SD Negeri Megal Pada Materi Pembagian Erika Winda Juwita Ningrum; Sari, Elok Fariha
Joyful Learning Journal Vol. 14 No. 1 (2025): Joyful Learning Journal: Maret 2025
Publisher : Universitas Negeri Semarang

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Abstract

Pembelajaran matematika, khususnya pada topik pembagian, sering dianggap sulit oleh sebagian siswa karena kesulitan memahami konsep dasar pembagian sebagai pengurangan berulang. Untuk mengatasi hal ini, penggunaan media pembelajaran interaktif seperti congklak dinilai efektif. Selain itu, metode Problem-Based Learning (PBL) dapat meningkatkan keterlibatan siswa dengan berfokus pada pemecahan masalah yang relevan dengan kehidupan sehari-hari. Penelitian ini bertujuan untuk (1) mengidentifikasi ketuntasan hasil belajar siswa pada materi pembagian menggunakan media congklak (2) menganalisis perbedaan hasil belajar siswa dengan dan tanpa penggunaan media congklak dan (3) mengidentifikasi efektivitas penggunaan congklak pada materi pembagian. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen dan desain nonequivalent control group design. Analisis data dilakukan menggunakan uji one-sample t-test, independent sample t-test, dan N-gain. Penelitian menunjukkan bahwa hasil belajar siswa pada materi pembagian menggunakan media congklak dinyatakan tuntas yaitu lebih dari KKTP yang telah ditentukan dengan hasil uji t hitung (3,494) > t tabel (2,14479). Terdapat perbedaan signifikan hasil belajar antara kelompok eksperimen dan kontrol dengan nilai significance two-sided p (<0,001) < α (0,05). Selain itu, analisis N-gain menunjukkan bahwa peningkatan hasil belajar pada kelas eksperimen lebih tinggi dibandingkan dengan kelas kontrol yakni 65,48% dengan 31,74%. Dengan demikian, media congklak terbukti efektif dalam meningkatkan hasil belajar topik pembagian pada siswa kelas III Sekolah Dasar.
Implementasi Media Tong Ja Li untuk Meningkatkan Hasil Belajar Perkalian Siswa Kelas III Astrid Azzahra; Sari, Elok Fariha
Jurnal Gentala Pendidikan Dasar Vol. 10 No. 3 (2025): Jurnal Gentala Pendidikan Dasar
Publisher : Department of Primary School Teacher Education, Faculty of Teacher Training and Education, Jambi University

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Abstract

This study explores the effectiveness of the Tong Ja Li (Kantong Jago Kali) approach in improving mathematics learning outcomes among third-grade students, a concrete and interactive learning media designed to enhance understanding of multiplication. The background of this research lies in the challenges students face in mastering multiplication due to conventional and less engaging teaching methods. This research employed a quasi-experimental method with a nonequivalent control group design, conducted at SDN Sampangan 02 Semarang during the 2025/2026 academic year. The study involved two classes: the experimental group used Tong Ja Li, while the control group received traditional instruction. Data collection included tests, observations, interviews, and documentation. The study found that students in the experimental group scored significantly higher on the post-test than students in the control group. These findings indicate that Tong Ja Li is effective in helping students understand multiplication concepts through concrete, visual activities. It is concluded that Tong Ja Li can be an alternative solution to support elementary mathematics learning and increase students’ motivation and achievement.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TGT TERHADAP HASIL BELAJAR MATEMATIKA MATERI PERKALIAN BERSUSUN Rahma, Aulia Faiza; Sari, Elok Fariha
Elementar : Jurnal Pendidikan Dasar Vol. 5 No. 1 (2025): Elementar : Jurnal Pendidikan Dasar
Publisher : Faculty of Educational Sciences,Universitas Islam Negeri (UIN) Syarif Hidayatullah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/dv567t81

Abstract

ABSTRACT This study aims to evaluate the effectiveness of the cooperative learning model Teams Games Tournament (TGT) in improving mathematics learning outcomes among fourth-grade students at SDN Jatisari, specifically on the topic of multi-digit multiplication. The research employed a quantitative approach using a pretest-posttest nonequivalent control group experimental design. The study involved two classes: an experimental group using the TGT model and a control group applying the Problem-Based Learning (PBL) model.The results indicate that the TGT model significantly enhanced students’ learning outcomes. The average posttest score of the experimental group was 85.32, higher than the control group’s average of 82.04. An independent sample t-test showed a significant difference between the two groups (Sig. 0.044 < 0.05), and a one-sample t-test revealed that the experimental group’s average posttest score exceeded the Minimum Mastery Criterion (KKM) of 75 (Sig. 0.000). The average learning gain (N-Gain) in the experimental group reached 55.94% (moderate category), which was higher than the control group’s 33.82%.The TGT model effectively fosters active student participation, collaborative learning, and a fun yet competitive classroom atmosphere. Therefore, the TGT model is recommended as an alternative instructional strategy to enhance mathematics learning outcomes at the elementary school level. Keywords: Teams Games Tournament (TGT), learning outcomes, mathematics, multi-digit multiplication, cooperative learning, elementary school.
Development of website-based construct 2 interactive multimedia for elementary school students at natural science learning content Arzita Handayani; Elok Fariha Sari
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol. 10 No. 4 (2024): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020244461

Abstract

Limitations in providing innovative learning media can affect learning activities, such as lack of desire to learn and low learning outcomes. Therefore, this research aims to develop website-based construct 2 interactive multimedia products as IPAS learning media on the material of various landscapes and livelihood professions of class IV elementary schools. This research is a type of Reseach and Development research with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The instruments used are questionnaires and tests. Validation results from media experts 91.6% and material experts 90% get the category "very feasible" to use. Website-based construct 2 interactive multimedia gets a very good response from teachers and students. The results of the teacher's response were 90.9% and the results of the students' response were 90%. The results of the effectiveness test of website-based construct 2 interactive multimedia got an N-gain of 0,770 in the "High" category. Thus it is concluded that website-based construct 2 interactive multimedia can be said to be very feasible to use in learning activities and very effective for improving student learning outcomes, especially in IPAS learning material on the variety of landscapes and livelihood professions of class IV elementary school communities.
The Influence of The Project Based Learning (PJBL) Learning Model Assisted by Videoscribe Media on The Creativity of Learning Dance Arts Rafiq Muhammad Mughni; Elok Fariha Sari
Jurnal Penelitian Pendidikan IPA Vol 10 No 12 (2024): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i12.9409

Abstract

In supporting the development of students' creativity, teachers need to implement models and media in learning that can foster a spirit of creativity. Additionally, enhancing students' creativity will serve as a response to the challenges of 21st-century learning, where higher-order thinking skills are essential.The purpose of this research is to determine the effect of the project based learning (Pjbl) learning model assisted by Videoscribe Media on the creativity of dance learning in grade 4 students at SDN 1 Teluk Kulon, Jepara District. The research method used is a quantitative research method using a pre-experimental design model using the One Group Pretest-Posttest Design pattern and tested statistically using the Wilcoxon test. Before implementing the project based learning (Pjbl) learning model assisted by Videoscribe Media, the results of creativity in learning dance obtained an average score of 62.72, but after implementing the project based learning (Pjbl) learning model assisted by Videoscribe Media, the results of creativity in learning dance obtained an average score. -average is 81.75. Based on these results, it can be concluded that there is an influence of the project based learning (PjBL) learning model and Videoscribe Media on the creativity of learning dance among students at SDN 1 Teluk Kulon, Jepara Regency.