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Raising the standard: Assessing the effectiveness of debate activities for English fluency in Indonesian police academy classrooms Waluyo, Gatot Hadi; Sulistiyo, Urip; Abrar, Mukhlash; Wulandari, Bunga Ayu
EduLite: Journal of English Education, Literature and Culture Vol 11, No 1 (2026): February 2026
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/e.11.1.19-33

Abstract

This study examines how British Parliamentary Debate (BPD) is used to enhance English-speaking proficiency among third-year cadets at the Indonesian Police Academy (IPA). Grounded in an interpretivist perspective, it used a qualitative, single-site case study design to explore cadets’ and lecturers’ experiences with debate-based learning in police classrooms context. Data were collected through classroom observations, semi-structured interviews, focus group discussions, and document analysis using purposive sampling (34 cadets and 2 English lecturers). The data were analyzed thematically with NVivo 15 and guided by Miles and Huberman’s interactive analysis model, comprising data reduction, data display, and conclusion drawing/verification. The analysis highlights 5 interrelated thematic experiences in speaking improvement: initial involvement, emotional response, preparation process, topic relevance, and activity perception. Overall, debate-based learning offers a holistic approach to developing linguistic, cognitive, and affective skills and can be integrated more systematically into police-academy English curricula, particularly when reinforced through regular practice, collaborative peer work, and constructive feedback from lecturers.
Pelatihan Pemanfaatan Chatbot AI sebagai Asisten Virtual dalam Pembelajaran bagi Guru-guru Bahasa Inggris di Kota Jambi Yelia, Yelia; Efriza, Dony; Armiwati, Armiwati; Wulandari, Bunga Ayu; Norawati, Rosinta
Parta: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 2 (2025)
Publisher : Universitas Pendidikan Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38043/parta.v6i2.7100

Abstract

Program pengabdian ini bertujuan meningkatkan literasi digital dan keterampilan pedagogis guru Bahasa Inggris melalui pemanfaatan Chatbot AI seperti ChatGPT, Poe, dan Gemini sebagai asisten virtual pembelajaran. Dengan pendekatan experiential learning, guru dilatih merancang RPP dan materi ajar berbasis AI. Kegiatan ini meningkatkan kompetensi, kreativitas, dan kesadaran etis guru, serta menghasilkan modul digital dan perangkat ajar inovatif untuk pembelajaran berkelanjutan
Development of Interactive Multimedia Based on Discovery Learning in Science Enriched with Islamic Concepts Oriented to HOTS (Higher Order Thinking Skills) Syefrinando, Boby; Asyhar, Rayandra; Sofyan, Sofyan; Wulandari, Bunga Ayu; Daulay, Hermalina
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 8, No 1 (2026): January 2026
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v8i1.8485

Abstract

The aim of this research is to determine the validity, practicality, and effectiveness of interactive multimedia based on Discovery Learning enriched with HOTS-oriented Islamic concepts for elementary school students. The development model used in this study was the PLOMP model, which consists of preliminary research, development or prototyping, and assessment phases. This study was conducted at an elementary school in Jambi City during the even semester of the 2023/2024 academic year. Data were collected using material validation instruments, instructional design validation instruments, multimedia validation instruments, Qur'anic interpretation validation instruments (Islamic studies), and student response instruments. The data analysis used descriptive statistics. The results showed that the developed multimedia falls into the “very valid” and “very practical” categories. Furthermore, the effectiveness analysis revealed a moderate gain score, indicating that the multimedia is effective in enhancing students' higher-order thinking skills. These findings suggest that the interactive multimedia developed is appropriate for use in elementary thematic learning to support 21st-century learning goals.
The Effect of Gamification in Learning English for Non Language Majority Class at University Level: Solomon Study Pratama, Aryawira; Hadiyanto; Haryanto, Eddy; Wulandari, Bunga Ayu
International Journal of Education and Teaching Zone Vol. 5 No. 1 (2026): February 2026 Edition
Publisher : Yayasan Nurul Yakin Bunga Tanjung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57092/ijetz.v5i1.623

Abstract

Gamification is increasingly used in higher education to enhance student motivation, engagement, and learning outcomes. However, its impact on specific English skills for non-language majors, particularly in STEM, remains under-researched, especially considering pre-test sensitization effects. This study examines the effect of Kahoot!-based gamification on English grammar, reading comprehension, and vocabulary acquisition among mathematics education students. A Solomon Three-Group design was employed: Group 1 (experimental) – pretest, treatment, posttest; Group 2 (control 1) – pretest, no treatment, posttest; Group 3 (control 2) – no pretest, treatment, posttest. Data were collected via pre- and post-tests, with analysis using paired-sample t-tests for within-group changes and ANOVA for between-group comparisons. Results showed significant improvement in the experimental group (p = 0.008). ANOVA indicated no significant difference between the experimental and control 1 groups, but significant differences emerged between the experimental and control 2 groups, as well as between the two control groups, highlighting the influence of pre-testing on gamification effectiveness. Cohen’s d = 0.42 suggests a modest effect. Overall, the study provides evidence that gamification can enhance English learning outcomes among non-language majors, particularly when combined with initial assessment to guide targeted interventions.
PENGARUH MODEL NHT (NUMBER HEAD TOGETHER) TERHADAP HASIL BELAJAR SISWA KELAS IV PADA MATA PELAJARAN IPAS DI SD NEGERI 054/VIII SUNGAI KERUH pahmi, Sahrul; Haryanto, Eddy; Wulandari, Bunga Ayu
Jurnal Penelitian Pendidikan IPA Vol 11 No 2 (2025): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i2.9228

Abstract

The cooperative learning model of the Numbered Heads Together (NHT) type is essentially a variation of group discussion, characterized by the teacher selecting only one student to represent their group. The problem in this study is the lack of implementation of learning models in teaching and learning activities. The purpose of this research is to determine the influence of the NHT (Numbered Heads Together) model on learning outcomes in the IPAS subject. This study is experimental research with a one-group pretest-posttest design. The population of this research includes all first to sixth-grade students at SDN 054/VIII Sungai Keruh in the 2023/2024 academic year, totaling 211 students. The research sample consists of 29 students. The data collection technique used was a test technique. Based on the results of the paired samples t-test, the significance value obtained was 0.000 < 0.05, which means that H₀ is rejected and Hₐ is accepted. It is concluded that the NHT (Numbered Heads Together) model has an impact on the IPAS subject in terms of the learning outcomes of fourth-grade students at SDN 054/VIII Sungai Keruh. Based on this study, the NHT (Numbered Heads Together) model can have a very positive influence on students' learning outcomes in IPAS.