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Applying Digital Technology in Exposing and Reintroducing a Forgotten Spice Plant Marianto, Martinus Dwi
Journal of Contemporary Indonesian Art Vol 10, No 2 (2024)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jocia.v10i2.14015

Abstract

Many people in Yogyakarta like to eat nasi rawon, brongkos rice, or konro soup, whose main spice is kluwak. Kluwak is the seed content of the pucung tree fruit (pangium edule reinw), which is fermented to convert the cyanide content of the seeds into a safely edible spice. The results of observations and interviews state that many people in Yogyakarta (as a research area) no longer know the existence of the pucung trees at all, even though the fruit and kluwak are written in the Book of Wulang Reh and Wulang Sunu written by King Paku Buwana IV; written on the Javanese tembang 'Bapak Pucung.' The number and existence of pucung trees in Yogyakarta are increasingly rare and forgotten. If left in its current state, the pucung tree will become extinct. That was why the creative idea of researching and making a graphic novel about this spice tree emerged. The author collaborated with Aznar Zacky, Yohannes Jatmiko Yuwono, and Viyantoro Giri Saputa to present this graphic novel for publication and socialization. The goal is for the wider community to recognize black gold (kluwak), care for and preserve this species, and cultivate its natural products smartly and ecologically.
Virtual Reality Video as An Exhibition Design Idea in Response to The Covid Pandemic Ranangsari, Kosalalita Anggiyumna; Marianto, Martinus Dwi; Dayani, Elin Siska
Journal of Urban Society's Arts Vol 11, No 2 (2024): October 2024
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jousa.v11i2.11663

Abstract

Although the Covid-19 pandemic is still occurring in Indonesia in 2021, it does not become an obstacle for the artist to continue to innovate both creating and exhibiting their work. One of the innovations in organizing art activities is to switch the format from physical exhibitions to virtual exhibitions during the pandemic. The creation of the 360 video-based virtual exhibition “Estetika Sanggit” using 3D animation as a response to the pandemic is based on the concept of User-Centered Design. This research uses a descriptive-qualitative method with a phenomenological approach. The use of this methodology is to discuss the designer’s subjective experience in integrating multiplatform technology (3D animation, 360° video, and Virtual Reality) in designing a virtual exhibition that is “friendly” to visitors. The results of this research show that the designer succeeded in creating a 360° video virtual exhibition that greatly facilitates users in accessing and enjoying the virtual exhibition as if enjoying a physical exhibition. This is evident in the presentation of the virtual exhibition and is obtained from the positive impressions of visitors to this virtual video. These positive impressions demonstrate IDE Studio’s success in designing products that meet user needs. Meskipun pandemi Covid-19 masih terjadi di Indonesia pada tahun 2021, tidak menjadi penghambat bagi seniman untuk terus berinovasi baik berkarya maupun memamerkan hasil karyanya. Salah satu inovasi dalam menyelenggarakan kegiatan kesenian adalah beralih formatnya pameran fisik ke pameran virtual di masa pandemi. Penciptaan pameran virtual “Estetika Sanggit” berbasis video 360 dengan menggunakan animasi 3D sebagai respon menghadapi pandemi didasarkan pada konsep User-Centered Design. Penelitian ini menggunakan metode deskriptif-kualitatif dengan pendekatan fenomenologi. Penggunaan metodologi ini untuk membahas pengalaman subjektif desainer dalam mengintegrasikan teknologi multiplatform (3D animation, 360° video, dan Virtual Reality) pada perancangan pameran virtual yang “ramah” terhadap pengunjung. Hasil dari penelitian ini menunjukkan bahwa desainer berhasil menciptakan pameran virtual video 360 yang sangat memudahkan pengguna dalam mengakses serta menikmati pameran virtual tersebut layaknya menikmati pameran fisik. Hal ini tampak pada sajian pameran virtualnya dan didapatkan dari kesan positif para pengunjung video virtual ini. Kesan positif tersebut menunjukkan keberhasilan IDE Studio dalam merancang produk yang sesuai dengan kebutuhan pengguna.
Politik dan Kemanusiaan dalam Poster Aksi Karya Alit Ambara Haniatussa''adah; Marianto, Martinus Dwi
Jurnal Senirupa Warna Vol. 13 No. 1 (2025): Lokalitas dan Universalitas
Publisher : Faculty of Arts and Design, Jakarta Institute of the Arts

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36806/jsrw.v13i1.238

Abstract

Tujuan dari penelitian ini adalah untuk menganalisis dan mendeskripsikan simbol-simbol visual sebagai upaya dalam pembacaan karya pada poster aksi karya Alit Ambara yang dipamerkan pada Pameran Seni bertajuk “Tabon” dengan fokus pada dua karya berjudul Wkwkwk dan Semua Didoakan. Data-data berupa elemen-elemen visual dalam poster seperti ilustrasi, warna, dan teks yang dihimpun melalui observasi langsung dan pengumpulan dokumen. Data dianalisis menggunakan semiotika teori Roland Barthes mengenai denotasi, konotasi, mitos, dan ideologi. Studi ini mengungkapkan bahwa kedua poster tersebut terdapat ikon yang merepresentasikan ketokohan pemimpin sebagai objek utama, dengan dominasi penggunaan warna hitam pada keduanya. Pada kedua poster tersebut ditemukan korelasi yang berhubungan erat dengan politik dan kemanusiaan. Dengan demikian poster aksi Alit Ambara ini meriupakan sarana propaganda melalui perbentukan visual yang ditampilkan memberikan dampak provokasi dan juga edukasi bagi masyarakat dimana seni merupakan sarana ekspresi yang diketahui akan menyatu dalam gerakan propaganda yang mencakup semua aspek realitas sosial yang terus-menerus berinteraksi.
PENCIPTAAN KARYA-KARYA SENI CETAK SARING DENGAN OBJEK VISUAL YANG BERBASIS KEARIFAN LOKAL Adi, sigit Purnomo; Sukerta, Pande Made; Marianto, Martinus Dwi; Hadi, Sri
Acintya Vol. 13 No. 1 (2021)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/acy.v13i1.3824

Abstract

Sablon or screen printing has many functions and is usually more popular in the community for making t-shirts and banners and even batik cloth. The popularity of screen printing or screen printing, which is used by world-class artists, one of them Andy Warhol and also used by Marida Nasution, causes writers to feel inspired to work using this technique, because the technique is already popular in the community, making it easy to get tools and materials. To visualize this work, the author uses an art creation research methodology with an artistic creation process. The artistic creation process requires several stages to be passed, including experimentation, reflection and finally formation. The selection of these objects is indeed very interesting because these objects are increasingly disappearing in our lives. So that in this work, we try to marry or collaborate between modern art represented by graphic art with visual objects based on local wisdom that represent tradition. The paradigm of modern art with a touch of tradition as an effort to find the roots of the characteristics of Indonesia from year to year has begun to be explored by artists in Indonesia as an effort to find Indonesian cultural identity.Keyword: Sablon, Artistic Creative, Printmaking. 
APLIKASI LIMBAH KAYU SEBAGAI MATRIK/ ACUAN PADA PENCIPTAAN KARYA SENI GRAFIS TEKNIK CETAK TINGGI BERBASIS FALSAFAH JAWA adi, sigit purnomo; Sukerta, Pande Made; Marianto, Martinus Dwi; Hadi, Sri
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 14 No. 2 (2022)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/brikolase.v14i2.4367

Abstract

Relief print is a printmaking technique that is quite well known among the public. Relief print is considered static. This creation research aims to produce novelty by combining wood waste, references/matrixes in woodcut and Aja Dumeh's Javanese philosophy with artistic creation process methods: experimentation, reflection and creation of works. The creation of this matrix or reference is expected to be able to combine wood waste, reference/matrix in Relief print with Aja Dumeh's Javanese philosophy so that the resulting work is able to campaign about the importance of protecting the environment and also preserving culture, especially Javanese culture, so that it is expected to be able to compete in the international world. The results of this creation research have creations and innovations in the form of references/matrixes used in woodcut which come from Javanese philosophy conceptually and wood waste materially
Gestur Tubuh Sebagai Ide Penciptaan Seni Grafis Utama, Whima Rahmat; Marianto, Martinus Dwi; Nurjanah, Devy Ika
Fenomen: Jurnal Fenomena Seni Vol 1, No 2 (2023)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/fenomen.v1i2.8877

Abstract

Komunikasi merupakan bentuk interaksi yang dilakukan setiap orang pada aktivitas sehari-hari dan terkadang menemui perbedaan pendapat pada sebagian orang. Dalam setiap percakapan selalu diikuti dengan bentuk-bentuk gestur tubuh yang tak jarang seseorang tidak menyadari atau tidak memperhatikan bentuk gestur yang sedang dihadirkan. Penulis merasakan bahwa gestur tubuh yang sedang dihadirkan saat berinteraksi adalah sebuah kejujuran yang tanpa disadari merupakan pesan murni dari setiap orang. Dengan mengenali perilaku seseorang saat berinteraksi akan lebih menemukan sebuah kebenaran yang ada, tidak hanya menilai melalui percakapan yang terkadang masih memiliki sesuatu yang belum tentu nyata kebenarannya. Penulis menggambarkan dalam karya seni grafis bagaimana sebuah percakapan akan terasa lebih kuat kebenarannya tidak hanya melalui apa yang didengarkan namun juga dengan mengenali tanda-tanda dari gestur tubuh yang ikut hadir di dalamnya dengan menampilkan bentuk-bentuk gestur tubuh manusia dalam karya seni cetak tinggi (cetak cukilan kayu) pada jurnal ini.
Menyambung Tali Yang Sempat Terputus Sebagai Ide Penciptaan Seni Patung Ramadhani, Ilham; Marianto, Martinus Dwi; Suwandi, Dendi
Fenomen: Jurnal Fenomena Seni Vol 1, No 2 (2023)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/fenomen.v1i2.8878

Abstract

Pada jurnal ini adalah penggambaran dari trauma berkepanjangan yang dialami oleh penulis akibat dari peristiwa di masa lalu. Tujuan ini mengubah trauma yang berkepanjangan itu menjadi energi kreatif. Trauma merupakan dampak dari sebuah peristiwa yang membekas menjadi bagian kehidupan. Ibu merupakan sosok penting dan krusial dalam komposisi keluarga. Karya-karya di sini berangkat dari ketidakutuhan komposisi keluarga, kompleksitas psikologi tentang ingatan yang menghantui. Mengubah rasa benci menjadi ikhlas, mengubah keberjarakan menjadi kedekatan, menyambung tali yang sempat terputus. Disimbolkan dengan penggayaan surealistik dalam medium patung dan sejumlah instalasi. Sebagian material karya dipilih dari benda-benda yang memiliki hubungan dengan trauma psikologis tersebut. Di  rangkai, di komposisikan dengan artistik, tujuh karya sebagai momen dari trauma yang  menyimpulkan kompleksitas psikologis yang merupakan dampak dari perselingkuhan yang berujung  perceraian. Hadirnya karya-karya ini merupakan tanda perdamaian diri penulis dengan traumanya, artinya penulis telah selesai dan memilih mengambil hikmah untuk diceritakan ke khalayak umum. 
COMBINATION OF DOCUMENTATION, ANIMATION, AND LIVE ACTION IN THE FILM PINK PASTEL Biosa, Sito Fossy; Marianto, M. Dwi
Capture : Jurnal Seni Media Rekam Vol. 11 No. 2 (2020)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v11i2.3008

Abstract

Film Pink Pastel with visual documentation, animation and live action (called Trisikon; three situation and condition) is used in response to the dangerous phenomenon of ‘idam pica’ (pica cravings). The writer tried to make a film that is not a cliché, not just a play of dramaturgy, gesture, mimic, and exploratory dialogue from the actor himself. The author explored the visual (mise en scene) by dissecting cliches and not cliches artwork. All action ranging from phenomena, maternal ecstasy, to visual realization. It is intended to create random Audio visual spaces, chaotic, and broken. The combination of documentation, animation, and live action in this film is able to realize the Deleuze’s Logic Sensation theory, that there were two powers owned by chaos at the same time, destructive power, and life power. The modified form in the film Pink Pastel can help the filmmakers to open the possibility of wider cinema visual.
Variasi Perempuan dalam Ilustrasi Serat Ambiya Syahrazad, Hanan; Margana, Sri; Marianto, Martinus Dwi
Sanggitarupa Vol. 3 No. 2 (2023)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/sanggitarupa.v3i2.5383

Abstract

This study examines the relationship between Islam and Javanese in the illustration of the Serat Ambiya manuscript in the collection of the Sonobudoyo Museum with collection number L 12 PB A. 180. This manuscript is a pesantrenan category manuscript made in 1844 AD. This research uses a phenomenological approach. The material object of the research is the illustration of the female figure in the manuscript. The research focus focuses on 12 selected illustrations which are felt to represent illustrations of human figures in the manuscript.The results of the study show that the illustration of the human figure in Serat Ambiya shows elements of Islam and Java. This can be seen from the depiction of figure illustrations adapted from wayang characters. The female characters are depicted in kemben, like Javanese wayang, but some of these figures have green faces. The use of green color on the face in the illustration of the green color script reflects the piety of a character, in contrast to the meaning of the green face in wayang. While the position of the protagonist and antagonist is in accordance with the wayang stage, namely the main protagonist is always on the right side of the audience, while the antagonist is on the left side. This causes the human figures in the illustrations of the Serat Ambiya manuscript to contain Islamic and Javanese visual elements.
“Wening”: Towards a Contemplation of Javanese Women’s Self-Identity in The Painting of Dyan Anggraini Rais through an Art Criticism Approach Handayani, Ayu Puji; Marianto, Martinus Dwi
Journal of Urban Society's Arts Vol 11, No 1 (2024): April 2024
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jousa.v11i1.11080

Abstract

This article discusses the artwork of Indonesian Woman Artist Dyan Anggraini Rais in The International Art Exhibition Dewantara Triennale 2023 #2 “Social Engagement & Sustainability at Jogja Gallery entitled “wening” as a medium for contemplation of the form of representation of Javanese Women’s self-identity through the Art Criticism approach as a form of appreciation and evaluation of the artwork through reading the interpretation of the visual semiotic code on the artwork. It is found that the Contemplation of Javanese Women’s Self Identity in Wening painting represents the character of Javanese Women’s identity which is seen as a meek figure, good character, nrima, manut, not messing around, but also firm and principled. This is visualized in the symbolization of the meaning of Dewi Sekartaji’s mask. These values have also been exemplified by Kartini’s struggle through women’s emancipation to demand justice for women through the realm of the public sector, especially in the field of education. These noble values should remain inherent and become a living representation for women in contemporary times, where at this time it is very possible for women’s accessibility to be able to enter the public sector to express themselves and build their identity through the various potentials that exist in women to continue to develop and be appreciated. The artwork “Wening” by Dyan Anggraini Rais is a form of self-reflection needed by each individual in this era, especially women, to get to know themselves better and realize the social construction that has shaped them so far. Artikel ini membahas karya seni lukis Perupa Perempuan Indonesia Dyan Anggraini Rais dalam Pameran Seni Rupa Internasional Dewantara Triennale 2023 #2 “Social Engangement & Sustainability di Jogja Gallery yang berjudul “wening” sebagai media perenungan bentuk representasi identitas diri Perempuan Jawa dengan menggunakan pendekatan Kritik Seni (Art Criticism) sebagai bentuk apresiasi dan evaluasi terhadap karya seni tersebut dengan cara membaca pemaknaan terhadap kode semiotika visual pada karya seni lukis tersebut. Hasil penelitian menunjukkan bahwa Kontemplasi Identitas Diri Perempuan Jawa dalam lukisan Wening merepresentasikan karakter jati diri perempuan Jawa yang dipandang sebagai sosok yang lemah lembut, berbudi pekerti luhur, nrima, manut, tidak main-main, namun juga tegas dan berprinsip. Hal ini divisualisasikan dalam simbolisasi makna topeng Dewi Sekartaji. Nilai-nilai tersebut juga telah dicontohkan oleh perjuangan Kartini melalui emansipasi wanita untuk menuntut keadilan bagi kaum perempuan melalui ranah sektor publik, khususnya di bidang pendidikan. Karya seni “Wening” karya Dyan Anggraini Rais merupakan salah satu bentuk refleksi diri yang dibutuhkan oleh setiap individu di era ini, khususnya perempuan, untuk lebih mengenal dirinya sendiri dan menyadari konstruksi sosial yang telah membentuk dirinya selama ini.