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Substituting The Synthetic For The Authentic: The Contribution of Rudolf Steiner’s Biodynamic Innovations in Advancing Yos Suprapto’s Traditional Knowledge of Local Agriculture M. Dwi Marianto; Rob Goodfellow; Hanggar Budi Prasetya; Mita Purbasari Wahidiyat
Mudra Jurnal Seni Budaya Vol 38 No 4 (2023)
Publisher : Institut Seni Indonesia Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31091/mudra.v38i4.2364

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In 1970, Indonesian President Suharto’s New Order Government formally adopted an international system of agricultural production known as ‘The Green Revolution.’ This required Indonesian farmers to adopt so-called modern farming practices as part of the first five-year national development program, which incorporated an emphasis on ‘Swasembada Pangan,’ or food production self-sufficiency. Chemical-based fertilizers, fungicides, herbicides and pesticides have been in continuous and widespread use in conventional farming in Indonesia ever since. Concurrently, international peer-reviewed scientific research has reported the detrimental effects of their widespread use on complex ecosystems, in particular, on pollinating insect populations such as bees. This situation greatly concerns many people, including Yos Suprapto, an Indonesian artist who articulates his social engagement through non-conventional creative practice. Since 2009, Suprapto has pioneered rice planting using the biodynamic agriculture (BDA) system developed in 1924 by the Austrian educator and innovator Rudolf Steiner. Yos Suprapto argues that, as with art, farming also requires innovation and novelty as well as an intimate understanding of human systems. This includes, an appreciation of the shortcomings associated with the modern world, namely reliance on complex manufacturing processes, often located abroad, and increasingly vulnerable and disrupted international supply chain networks. Farming, then, is Yos Suprapto’s ‘canvas’ and the colors he ‘paints’ are his crops and his ability to not just see the world as it is but as it should be. This study uses productive hermeneutic and aesthetic engagement theories to better understand why Yos Suprapto has insisted on implementing organic farming techniques and how he has also taken advantage of local oral traditions, local materials, and indigenous locally-produced rice varieties to increase harvest yields without the use of synthetic fertilizers and, in doing so, support and advance not only traditional knowledge and time-honoured cultural practices, but also local human food security.
Cognitive Aspect of Dhakon Games in Painting Art Creation with Augmented Reality Technology Arum Wilis Kartika Ayuningtari; Martinus Dwi Marianto
Gondang: Jurnal Seni dan Budaya Vol 7, No 1 (2023): GONDANG: JURNAL SENI DAN BUDAYA, JUNI 2023
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gondang.v7i1.48562

Abstract

This art creation was born because of the author's anxiety about the lack of child-friendly nowadays games. Games on gadgets are mostly not very child-friendly and will have a negative impact on them, so there is a need for educational games such as traditional dhakon games. This creation aims to create a work of painting that comes from one of the hidden essences of dhakon games, which can hone the cognitive aspects of children. The painting art creation uses practice-based research method. The process of collecting data is obtained through observation, literature study, and interviews. The result of this creation is a two-dimensional painting that is representational, deformative, and has symbolic meaning with acrylic on canvas media combined with AR (augmented reality) technology trough trans-media approach. This painting has the title “Gemi, Setiti, Ngastiti, Ngati-ati”. This creation is useful as a medium of criticism and as a medium of education to the public about the essence of a game has a big role in the child's growth and development process, so parents must be selective in choosing children's games. In addition, this art creation is also an attempt to revitalize the dhakon game as a product of the past culture that is full of educational values but sadly has been abandoned by many people.
Unveiling the aesthetic connection: Balinese wayang characters and the 'prodigal son' bible story Andreas James Darmawan; I Nyoman Sedana; Martinus Dwi Marianto
Dewa Ruci: Jurnal Pengkajian dan Penciptaan Seni Vol 18, No 1 (2023)
Publisher : Pascasarjana Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/dewaruci.v18i1.4674

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The Prodigal Son, a well-known biblical parable cherished by children, has never been depicted using Balinese wayang, presenting an opportunity for cultural enrichment. This research aims to select appropriate Balinese wayang characters for the Bible story "The Lost Child." The motivation behind this study is to bridge the gap between the western visual style often associated with biblical depictions and the captivating Balinese wayang tradition, rekindling children's interest and appreciation for the narrative. The qualitative research method utilizes Thomas Aquinas' Christian theoretical literature and Balinese aesthetic theory, complemented by interviews and FGDs with fellow Doctoral students. The findings yield a deep correlation between the aesthetic theories, laying the foundation for selecting wayang characters. Wayang Tualen represents the father's kind traits, while Merdah embodies the adventurous youngest son. Sangut portrays the passionate firstborn, Cenk and Blonk represent dynamic and critical aspects, and Delem embodies arrogance and cunning. The research discussions enrich the study's scope, contributing to Balinese cultural preservation and its fusion with global characterizations. This artistic amalgamation fosters cross-cultural appreciation and artistic regeneration among younger generations with both the characters in the story and the characters in the Balinese wayang.
WAYANG UKUR KI SIGIT SUKASMAN Martinus Dwi Marianto
CILPA Vol 1 No 1 (2014)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cilpa.v1i1.64

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Artikel ini khusus ditulis untuk mengisi sebuah jurnal bernama Çilpa, yang akan diterbitkan oleh Fakultas Keguruan dan Ilmu Kependidikan Program Studi Pendidikan Seni Rupa, Universitas Sarjanawiyata Tamansiswa, yang sejak didirikan pada pada tahun 1982 sampai sekarang kampusnya menempati ruang-ruang perkuliahan dan kantor di sebelah selatan Pendopo Tamansiswa. Pendopo ini sesekali dipakai untuk berbagai latihan, diantaranya: tari, karawitan, sendratari, olahraga beladiri; dan berbagai aktivitas sosial atau kultural. Melihat aktivitas-aktivitas itu, penulis melihat bahwa Peran Sosio-kultural Tamansiswa harus senantiasa diasah, digetarkan, dan didorong untuk mampu memanfaatkan potensi-potensi kultural yang hidup di sekitar Kampus Universitas Sarjanawiyata Tamansiswa.Observasi atas apa yang pernah aktif dan menyejarah di sekitar, bukanlah untuk bernostalgia belaka, namun untuk mengambil hikmah dari pola gerakan, strategi budaya, dan spirit keberagaman dari tokoh-tokoh seni / budaya yang ternyata mampu melintasi sekat-sekat budaya.
ABSTRAKSI AIR PADA KARYA SENI GRAFIS Sigit Purnomo Adi; Pande Made Sukerta; Martinus Dwi Marianto; Sri Hadi
Prosiding Bali Dwipantara Waskita: Seminar Nasional Republik Seni Nusantara Vol. 2 (2022): Prosiding Bali Dwipantara Waskita: Seminar Nasionar Republik Seni Nusantara
Publisher : UPT Pusat Penerbitan LP2MPP ISI Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Air mempunyai kegunaan bermacam-macam yang tidak ada duanya. Air memberikan kita kenikmatan dan kehidupan. Dibalik hal tersebut ternyata air ternyata menarik untuk dijadikan objek visual dalam penciptaan karya seni grafis. Air dapat divisualkan secara realistis maupun secara abstraksi. Bentuk-bentuk abstraksi menimbulkan berbagai pertanyaan maupun penuh misteri dan filosofi. Seni grafis konvensional mempunyai empat teknik dasar yaitu cetak tinggi, cetak dalam, cetak saring dan cetak datar. Untuk metode penelitian ini menggunakan metode penciptaan seni proses kreasi artistik yang meliputi eksperimen, perenungan dan pembentukan karya. Metode tersebut bagus dikarenakan penelitian ini lebih ke penciptaan seni. Hasil dan solusi dari penelitian dengan metode penciptaan seni ini menghasilkan karya seni grafis dengan objek abstraksi air. Pengkaryaan seni grafis terutama yang menggunakan abstraksi air sebagai objek penciptaan seni grafis.
Eksplorasi Bentuk Tempurung Kura-Kura Alligator Snapping Dalam Karya Seni Rupa Kontemporer Syeifty Syeifty; M. Dwi Marianto; Tri Septiana Kurniati
Student Research Journal Vol. 1 No. 6 (2023): Desember : Student Research Journal
Publisher : Sekolah Tinggi Ilmu Administrasi (STIA) Yappi Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/srjyappi.v1i6.801

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Turtles are reptiles that have uniqueness and beauty, which radiates from the character of the shell, the beauty of color and shape, and the history of the turtle's life. The snapping alligator is an extraordinary beauty because it has the characteristics of a shell that is like a tapered and jagged hill. The problem discussed in this paper is how the character of the snapping alligator turtle shell is, as well as how to formulate and visualize this character in contemporary works of art. The final result of the process of creating this work, the author presents in the form of an alligator snapping turtle shell which has been changed based on the results of the exploration of the author's imagination. With this new form created, the author feels that he has found more freedom in creativity which is not only limited by conventional rules and rules that exist in realist form.
Intangible Space of Continuity and Changes in Ondel-Ondel’s Costume Elements and Performance Wahidiyat, Mita Purbasari; Carollina, Donna; Marianto, Martinus Dwi; Triatmodjo, Suastiwi
Humaniora Vol. 15 No. 1 (2024): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v15i1.11267

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The research discussed Ondel-ondel, a significant and tall doll from Betawi, since the costume elements could be changed anytime, anywhere, and in any shape, Ondel-ondel appeared more alive and appealing in different looks. Initially, Ondel-ondel seemed too unchanged, but it was prettier than before. There were many Ondel-ondel performances in Jakarta's streets that were not accompanied by music. Ondel-ondel transformed not only the costumes but also the myth from repellent to entertainer. The changes were exciting to discover the concept or idea of its background, relationships, impacts on the environment, and other meanings for society. The research applied a descriptive qualitative method. Based on a historical approach with semiotic analysis and interpretation as a research method, Ondel-ondel costume elements underwent continuity and changed alongside the social, political, economic, and cultural contexts linked to the role of power of its respective time. Within the continuity and changes in each Ondel-ondel model, there was a compromise and social dynamic in society, which gave the costume elements a unique trade. This compromise created a cultural negotiation space in the community and helped to develop a typical environment that distinguished itself from others. The result is four Ondel-ondel models, each representing society's compromise and the social dynamic between the authorities, the community, and the Ondel-ondel players. When the transformation of the ondel-ondel's appearance creates an intangible space between maintaining its ideology. Meanwhile, on the other hand, the changes in ondel-ondel portray how the changing times also alter the appearance of the ondel-ondel.
Perancangan Penjenamaan Visual sebagai Media Promosi Wisata Kabupaten Ogan Komering Ilir Sumatera Selatan Putra, M. Edo Pratama; Marianto, M. Dwi
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia Vol. 9 No. 04 (2023): December 2023
Publisher : Dian Nuswantoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/andharupa.v9i4.8315

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AbstrakKabupaten Ogan Komering Ilir (OKI) merupakan salah satu kabupaten di provinsi Sumatera Selatan yang memiliki kebudayaan yang kuat. Masyarakat OKI menjunjung tinggi adat istiadat dalam kehidupan sehari-hari, di antaranya seperti Midang dan Mulah, yang merupakan tradisi pernikahan masyarakat OKI. Selain itu, kabupaten OKI juga memiliki potensi wisata tinggi, di antaranya Taman Segitiga Emas dan danau Teluk Gelam. Namun, kabupaten OKI belum memiliki penjenamaan visual yang dapat mengenalkan potensi wisata yang terdapat di dalamnya, sehingga menjadikan kabupaten OKI kurang dikenal masyarakat secara luas sebagai tujuan wisata di provinsi Sumatera Selatan. Tujuan dari penelitian ini adalah untuk mengenalkan potensi wisata yang terdapat di kabupaten OKI melalui penjenamaan visual. Penelitian ini menggunakan metode perancangan design thinking oleh Tim Brown yang memiliki lima tahapan dalam melakukan perancangan desain yaitu empathize, define, ideate, protoype dan test. Proses pengumpulan data menggunakan metode kualitatif dengan melakukan observasi, wawancara, kajian literasi, dan dokumentasi. Hasil sintesis menjadi solusi pemecahan masalah dalam bentuk penjenamaan visual untuk merespon permasalahan komunikasi visual yang terjadi di kabupaten OKI. Konsep visual brand pada penelitian menjadi nilai kebaruan dari hasil perancangan, sehingga dapat menjadi media promosi yang mampu mengenalkan potensi wisata dan budaya di kabupaten OKI. Kata kunci: kabupaten Ogan Komering Ilir, media promosi, penjenamaan visual, wisata AbstractOgan Komering Ilir (OKI) district is one of the districts in South Sumatra province that has a strong culture. The community of OKI highly upholds traditional customs in their daily lives, including practices such as Midang and Mulah, which are wedding traditions of the OKI community. In addition, OKI district also has high tourism potential, including the Golden Triangle Park and Teluk Gelam lake. However, OKI district does not yet have a visual branding that can introduce the tourism potential contained in it, thus making OKI district less widely known to the public as a tourist destination in South Sumatra province. The purpose of this research is to introduce the tourism potential contained in OKI district through visual branding. This research employs the design thinking methodology developed by Tim Brown, consisting of five stages in the design process: empathize, define, ideate, prototype, and test. The data collection process utilizes qualitative methods, including observation, interviews, literary reviews, and documentation. The results of the synthesis become a problem-solving solution in the form of visual branding to respond to visual communication problems that occur in OKI district. The visual brand concept in the research becomes the novelty value of the design results, so that it can be a promotional media that is able to introduce the tourism and cultural potential in OKI district.  Keywords: Ogan Komering Ilir district, promotional media, tourism, visual branding
MAKNA SENI RUPA PROBLEMATIKA PROSES PENCIPTAAN DAN APRESIASI DALAM SUDUT PANDANG DIFABEL TUNA NETRA Putra, Ida Bagus Komang Sindu; Marianto, Martinus Dwi
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia Vol. 10 No. 01 (2024): March 2024
Publisher : Dian Nuswantoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/andharupa.v10i01.8583

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Abstrak Seni rupa dan difabel tuna netra bagi orang normal adalah kemustahilan tetapi difabel tuna netra yang memilih bahasa ekspresi seni rupa merupakan proses luar biasa. Tujuan penelitian ini adalah menguraikan makna seni rupa dalam kacamata difabel tuna netra sekaligus mengungkap problematika proses penciptaan dan apresiasi seni rupa difabel tuna netra yang memilih seni rupa sebagai bahasa ekspresi. Penelitian mengunakan metode kualitatif deskriptif. Sumber data adalah tuna netra yang berkarya seni rupa dan tidak berkarya seni rupa. Pengumpulan data melalui wawancara dan observasi. Analisis data dengan konsep hierarki kebutuhan teori Abraham Maslow, serta teori konstruksi sosial Berger dan Luckmann. Hasil penelitian menunjukkan bahwa terdapat dua makna seni rupa difabel tuna netra yaitu; makna cipta adalah persepsi visual yang diperoleh dari indera selain mata dan makna indah adalah keindahan melampaui penglihatan yaitu rasa senang, aman, nyaman dan tenang. Problematika proses penciptaan karya difabel tuna netra adalah dalam mengidentifikasi warna sedangkan problematika apresiasi karya seni adalah tidak tersedianya akses multi sensorik, kesulitan memahami dimensi visual, interpretasi pesan dan makna karya seni, kurangnya pengalaman visual sebelumnya, dan stigma sosial. Kesimpulan dari penelitian ini adalah difabel tuna netra adalah sosok yang dapat mencipta dan mengapresiasi karya seni rupa dengan memanfaatkan dan melatih indera yang masih berfungsi dengan baik. Kata Kunci: apresiasi seni, difabel, tuna netra, makna seni rupa AbstractFine art and the blind are impossible for normal people, but for the blind, choosing the language of expression in art is an extraordinary process. The aim of this research is to describe the meaning of art through the eyes of the blind and, at the same time, reveal the problems in the process of creating and appreciating art for the blind who choose art as a language of expression. Research using the descriptive-qualitative method and the source of the data is the visually impaired, who create fine arts and do not create fine arts. Data collection through interviews and observation. Data analysis with Abraham Maslow's hierarchy of needs concept as well as Berger and Luckmann's social construction theory The results of the study show that there are two meanings of art for the visually impaired: the meaning of creativity is visual perception obtained from senses other than the eyes, and the meaning of beauty is beauty beyond sight, namely feeling happy, safe, comfortable, and calm. The problems in the process of creating works for the visually impaired are in identifying colors, while the problems in appreciating works of art are the unavailability of multi-sensory access, difficulties in understanding visual dimensions, interpretation of messages and meanings of works of art, a lack of prior visual experience, and social stigma. The conclusion of this study is that the visually impaired are people who can create and appreciate works of art by utilizing and training the senses that are still functioning properly. Keywords: art appreciation, blind, disabled, meaning of fine arts
Teknik Cetak Tinggi Sebagai Media Duplikasi Pada Poster Kritik Lingkungan (RETRACTION) Adi, Sigit Purnomo; Sukerta, Pande Made; Marianto, Martinus Dwi; Hadi, Sri
Visual Heritage: Jurnal Kreasi Seni dan Budaya Vol 5, No 1 (2022): Visual Heritage: Jurnal Kreasi Seni dan Budaya
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/vh.v5i1.4035

Abstract

Artikel ini ditarik kembali karena telah terbit di jurnal lain, dapat dicek melalui pranala berikuthttps://jurnal.isi-ska.ac.id/index.php/TXT/article/view/4222/0