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Tinjauan Literatur tentang Pendekatan Pembelajaran Bulutangkis Berbasis Game dalam Pendidikan Jasmani Sahabuddin
Mutiara: Jurnal Ilmiah Multidisiplin Indonesia Vol. 3 No. 4 (2025): JIMI - OKTOBER
Publisher : PT. PENERBIT TIGA MUTIARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61404/mutiara.v3i4.447

Abstract

This study presents the results of a systematic literature review highlighting the effectiveness of game-based badminton learning approaches as a relevant instructional strategy in physical education. A review of eight selected articles indicates that the integration of game-oriented activities can enhance students’ fundamental technical skills, tactical understanding, and enthusiasm throughout the learning process. An in-depth analysis of the findings reveals that learning models that position students at the center of activity are able to facilitate more meaningful learning experiences through game situations that closely resemble real on-court conditions. Furthermore, the interaction patterns created through game activities contribute to the development of psychomotor skills and increase students’ readiness to engage confidently in competitive scenarios. Evaluation of various forms of implementation suggests that game-based learning innovations, whether through structured models or application-based media, hold significant potential to improve the quality of badminton instruction. Nevertheless, this review also identifies several challenges, including limited long-term studies, research concentration at specific educational levels, and insufficient exploration of affective and cognitive variables. These findings emphasize the need for further research with broader coverage to gain a deeper understanding of how game-based approaches can be implemented sustainably and deliver optimal benefits for students’ competency development across diverse physical education contexts in Indonesia.
THE EFFECT OF LEADERS’ MODEL ON THE TEACHERS’ WORK DISCIPLINE AT ELEMENTARY SCHOOLS IN KECAMATAN BONTOMARANNU KABUPATEN GOWA Sahabuddin; Syarifuddin Sida, Idawati
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 5 No. 4 (2021): July
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i4.8170

Abstract

Discipline is a condition which provides encouragements to someone to do and perform all activities following the norms or rules. The purpose of this study was to analyze and determine the effect of the leaders’ model on the teachers’ work discipline at elementary schools in Kecamatan Bontomarannu, Kabupaten Gowa. The population in this study was all elementary school teachers and principals at Kecamatan Bontomarannu, Kabupaten Gowa, consisting of 113 people from 18 schools with the status of Civil Servants (PNS). Considering the large population, the samples were chosen by random simple sampling resulting in 47 teachers and 18 principals taken as the samples. The results of this study were: 1) compensation, leaders’ model and the assertiveness of rules affected the teachers’ work discipline at elementary schools in Kecamatan Bontomarannu, Kabupaten Gowa. This was supported by the results of F test showing that the value of F-calculated was 47,352 with a significance value of 0,000 (< 0.05) at a significance level of 95% (α = 0.05). Thus, the factors of compensation, leaders’ model, and assertiveness were crucial to improve the teachers’ work discipline at elementary schools; 2) Compensation, leadership models, and assertiveness respectively affected the elementary school teachers’ work discipline; for example, compensation positively and significantly influenced for 0.212, the leaders’ model positively and significantly influenced for 0.342, the assertiveness positively and significantly influenced for 0.340, and those three factors significantly influenced the elementary school teachers’ work discipline in Kecamatan Bontomarannu, Kabupaten Gowa.
PENERAPAN PEMBELAJARAN MEDIA DIGITAL INTERAKTIF UNTUK MENINGKATKAN HASIL BELAJAR DI SDN 014 SUMBERJO Sahabuddin; Wahab, Abdul; Banna, Andi; Bunyamin, Andi; Mustamin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45844

Abstract

This study aims to improve students’ learning outcomes in Islamic Religious Education and Character Building through the implementation of interactive digital media. The research method used is Classroom Action Research (CAR), which was conducted in two cycles: Cycle I and Cycle II. The subjects of this study were 31 sixth-grade students of SD Negeri 014 Sumberjo, Polewali Mandar Regency. Data collection techniques included observation, tests, and documentation. The results showed that the implementation of interactive digital media was able to improve students’ learning outcomes. In Cycle I, learning mastery had not yet reached the expected target because students were still adapting to the learning method. However, after improvements were made in Cycle II through the use of interactive media based on the Wordwall game, there was a significant increase, with 93.5% of students achieving the minimum mastery criteria. In addition, the use of interactive digital media also increased students’ activeness, motivation, and engagement in the learning process. Therefore, it can be concluded that interactive digital media is effective in improving learning outcomes in Islamic Religious Education and Character Building at the elementary school level.