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Hybrid Learning Model: Its Impact on Mastery of Concepts and Self-Regulation in Newton's Second Law Material Sulman, Fauzan; Yuliati, Lia; Kusairi, Sentot; Hidayat, Arif
Kasuari: Physics Education Journal (KPEJ) Vol. 5 No. 1 (2022): June 2022
Publisher : Universitas Papua, Jurusan Pendidikan Fisika FKIP Unipa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37891/kpej.v5i1.273

Abstract

This study examines the impact of the Hybrid Learning Model on concept mastery and self-regulation. The research method uses a 2x3 factorial design. After that, data collection used multiple-choice tests for concept mastery and questionnaires for self-regulation. Data analysis using two-way ANOVA with SPSS software. The study results indicate that there is an effect of mastery of concepts using Hybrid Learning and without Hybrid Learning, where the Hybrid Learning model is better than non-Hybrid learning. With students' concept mastery in Newton's Law II material, self-regulation ability is in line and mutually reinforcing. The high concept mastery ability is better than students in the medium and low self-regulation categories. The concept mastery ability in the medium concept mastery category is better than low self-regulation students in the medium concept mastery category. The results also show an influence between the Hybrid learning model and students' self-regulation abilities in the high, medium, and low categories on the ability to understand concepts.
FMCE-PHQ-9 Assessment with Rasch Model in Detecting Concept Understanding, Cheating, and Depression amid the Covid-19 Pandemic Sulman, Fauzan; Sutopo, Sutopo; Kusairi, Sentot
Tadris: Jurnal Keguruan dan Ilmu Tarbiyah Vol 6 No 2 (2021): Tadris: Jurnal Keguruan dan Ilmu Tarbiyah
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/tadris.v6i2.9273

Abstract

This research aims to see the ability of the FMCE-PHQ-9 test instrument amid the Covid-19 pandemic to measure conceptual understanding, cheating, and depression in students. The research was conducted on 64 physics education students at Sulthan Thaha Saifuddin State Islamic University Jambi. The instrument consists of 47 force and motion material items to fit the Winsteps 3.65.0 program. The analysis results using the Rasch Model showed that the MNSQ Outfit was 1.00 in the person column and 0.1 in the item column. Judging from the ZSTD value of 0.57 for the person and 0.1 for the item, the Points Measure value correlated with 0.4 to 0.85 while the item reliability value was 0.73 and the Cronbach's Alpha value was 0.56. therefore, the test instrument using the Rasch proclamation model found 31 fit items. The analysis results show that the concept ability was poor since, on average, the students could only answer questions with a low index of difficulty category. The research results on the level of cheating obtained data that 100 percent of students were not indicated to have the same pattern. Lastly, for the level of depression, only 16 percent of students did not experience depression, while 84 percent of students experienced it.
Student Resource on Newton’s Law Concepts Reviewing from Gender: Identification Using Open-Ended Questions Meiliani, Meiliani; Tanti, Tanti; Sulman, Fauzan
Indonesian Journal of Science and Mathematics Education Vol. 4 No. 3 (2021): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v4i3.10177

Abstract

This article aims to find out the resources activated by students in solving Newton’s laws in terms of gender. This research is a quantitative descriptive study with two open test instruments. This research was conducted on 10th-grade students at SMK N 1 Muaro Jambi with 11 female students and 11 male students. The facts obtained in this study indicate that students’ thinking about Newton’s law is still lacking during the learning process. Based on the analysis results of the level of understanding of student concepts, female students understand better than male students. Overall, students fail to summon relevant knowledge when facing problems in the form of phenomena. In addition, they failed to use the knowledge they gained to answer questions. Students’ abilities are activated when they understand a phenomenon influenced by students’ original ideas from their personal experiences.
Distance Learning With STEAM Approaches: is the Effect on the Cognitive Domain? Zb, Aminah; Novalian, Devie; Ananda, Rizki; Habibi, Mhmd; Sulman, Fauzan
Jurnal Educative: Journal of Educational Studies Vol. 6 No. 2 (2021): December 2021
Publisher : Universitas Islam Negeri Sjech M. Djamil Djambek Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30983/educative.v6i2.4977

Abstract

This study uses a STEAM approach to learning outcomes of biological innovation, using a quantitative approach with a quasi-experimental method with a posttest-only design with a nonequivalent group design. The population in this study are fourth-semester students of Biology Tadris UIN Sulthan Thaha Saifuddin Jambi, class IVA, IVB, IVC, and VI D, totaling 36 people. Samples were taken using class IVA and IV D with the purposive sampling technique. The instrument in this study was in the form of five essay test questions. Data analysis used t-test and correlation test (phi (Φ)). Analysis of t-test data from the calculation results shows that the use of the STEAM approach is proven to be better than online lectures without using the STEAM approach. The results of the study were continued with a correlation test (phi test (Φ)), from the results of the calculations, it was concluded that the STEAM approach had a significant effect on the learning outcomes of students’ cognitive domains in the biology learning innovation course.Penelitian ini menggunakan pendekatan STEAM terhadap hasil belajar inovasi biologi, menggunakan pendekatan kuantitatif dengan metode kuasi eksperimen dengan desain posttest only dengan nonequivalent group design. Populasi dalam penelitian ini adalah mahasiswa semester IV Biologi Tadris UIN Sulthan Thaha Saifuddin Jambi kelas IVA, IVB, IVC, dan VI D yang berjumlah 36 orang. Sampel yang digunakan adalah kelas VIA dan IV D diambil dengan menggunakan teknik purposive sampling. Instrumen dalam penelitian ini berupa 5 soal tes essay. Analisis data menggunakan uji-t dan uji korelasi (phi (Φ)). Analisis data uji t Dari hasil perhitungan diperoleh kesimpulan bahwa penggunaan pendekatan STEAM terbukti lebih baik daripada perkuliahahan online tanpa menggunakan pendekatan STEAM. Hasil penelitian dilanjutkan dengan uji korelasi (uji phi (Φ)), dari hasil perhitungan diperoleh kesimpulan bahwa pendekatan STEAM berpengaruh signifikan terhadap hasil belajar ranah kognitif mahasiswa pada mata kuliah inovasi pembelajaran biologi.
Investigating Concept Mastery of Physics Students During Online Lectures Through Rasch Models on Force and Motion Materials Sulman, Fauzan; Yuliati, Lia; Kusairi, Sentot; Hidayat, Arif; Pentang, Jupeth Toriano; Mensah, Bismark
Jurnal Inovasi Pendidikan IPA Vol. 9 No. 1: April 2023
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jipi.v8i1.57308

Abstract

Conceptual understanding and problem solving is the most crucial part of Physics Lectures. In lectures, mastery of the concept is the primary goal. This research aims to analyze students' mastery of physics concepts in the material of Force and Motion while lectures are conducted online. This study uses a mixed-method approach to explain students' answers that still need clarification. Data analysis was carried out using the Rasch model, and a questionnaire was developed based on the possibility of students' responses to the concepts of force and motion. The results of this study indicate that students' understanding of the concept of force and motion material still needs to improve, namely 64.062%, around 94% of glasses tadris students think that the force and motion material given by lecturers during exams is challenging. More than 60.94% of students believe this is because the ability of the force and motion material they have still needs to improve. These results are interpreted based on analysis through the winstep application Version 3.65.0. and for qualitative data obtained from interviews. It takes a learning model that is appropriate for use in online and offline learning.
Pengaruh Media Animasi Berkarakter Islami Terhadap Hasil Belajar Pengetahuan Bumi dan Antariksa Fauzan Sulman; Tanti Tanti; Mhmd. Habibi; Aminah ZB
Edumaspul: Jurnal Pendidikan Vol 5 No 1 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v5i1.1044

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh media animasi berkarakter islami terhadap hasil belajar mahasiswa pada mata kuliah Ilmu pengetahuan bumi dan antariksa. Jenis penelitian ini menggunakan pendekatan kuantitatif dengan metode quasi experimental dengan desain penelitian ini adalah the posstest only design with nonequivalent group. Populasi penelitian ini adalah seluruh mahasiswa semester V Tadris Fisika UIN Sulthan Thaha Saifuddin Jambi. Sampel diambil dengan teknik sampling jenuh, dikarenakan semester V hanya berjumlah berjumlah dua kelas. Instrumen yang dipakai dalam penelitian ini berupa tes soal objektif. Analisi data menggunakan teknik uji ttest. Dari hasil perhitungan diperoleh nilai - ttabel ≤ thitung ≤ + ttabel yaitu 2,10 ≤ 6,87 ≥ + 2,10, maka H0 ditolak dan Ha diterima dengan taraf signifikansi α = 0,05, maka dapat dinyatkan terdapat pengaruh yang lebih baik hasil belajar mahasiswa menggunakan media animasi berkarakter islami dibanding dengan media animasi tanpa karakter islami. Hasil penelitian dilanjutkan uji koreslasi (Uji phi (Φ)), dimana dari hasil perhitungan diperoleh nilai rtabel ≤ rhitung dengan taraf signifikansi α = 0,05 yaitu 0,304 ≤ 0,0,782 maka H0 ditolak dan Ha diterima, maka dapat disimpulkan bahwa media animasi berkarakter islami memberikan pengaruh yang signifikan terhadap hasi belajar mahasiswa.
Cooperative Learning Process in the 21st Century Era: Does It Still Have an Impact on Students' Understanding of Concepts? Boby Syefrinando; Ayu sofna; Cici Pramita; Tasa Puri; Al Fajri Adha; Yuliasih Yuliasih; Fauzan Sulman
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6895

Abstract

This research was conducted to determine the effect of the Cooperative Learning learning model on understanding concepts in business and energy material. This type of research is quantitative research. The population in this study were all students of class The sampling technique was carried out using a purposive sampling technique because the data previously obtained from the three classes was normal and homogeneous. The design in this research is post-test only because the samples used have initial abilities that can be said to be the same. Based on data analysis, the average score for the experimental class was 52.3 and the average score for the control class was 47.6. Apart from obtaining the average value, in this study it was also found from the results of the t test that Cooperative Learning learning did not have a significant influence on classes that did not use the Cooperative Learning learning model.
Analysis of Students' Conceptual Understanding When the Discovery Learning Learning Model is Applied: Does It Have a Real Impact? Boby Syefrinando; Cici Pramita; Tasa Ratna Puri; Ayu Sofna; Al Fajri Adha; Rika Rahmadani putri; Fauzan Sulman
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6896

Abstract

This research aims to determine the effect of the discovery learning model on students' understanding of concepts. This research is quasi-experimental research or quasi-experimental research. This research only uses posttests or final tests after being given treatment. The design used was Posttest Only Control Group Design. The research results showed that the average score of experimental class students who used the discovery learning model was 55.44, a maximum of 100, a minimum of 0, and a standard deviation value of 30.072. For the control class using the conventional model, the average score of experimental class students is 40.09, the maximum is 79, the minimum is 0, and the standard deviation value is 25.693. This also shows a positive impact if learning is implemented using the Discovery Learning learning model.
Understanding Dynamic Electrical Material through Discovery Learning: Does it impact learning outcomes? Boby Syefrinando; Al Fajri Adha; Ayu Sofna; Cici Pramita; Tasa Ratna Puri; Mona Erliza; Fauzan Sulman
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6916

Abstract

This research aims to determine the effect of the discovery learning model on student learning outcomes in dynamic electrical material. This research uses a quantitative type of research using pre-experimental methods. The population in this study consisted of all students in class XII MIPA at SMAN 13 Bungo for the 2023/2024 academic year. The sample in this study amounted to 33 people, of which the number of students was 18 people, while the number of female students was 15 students. This research was obtained from the results of students' daily test scores on dynamic electricity material. The instrument in this research consists of essay questions in the form of an essay test. These questions are given to students when doing daily tests on dynamic electricity material. Based on the results of students' daily tests, the data obtained an average value of 72.16 with a standard deviation of 10.133. Based on the research results above, it can be concluded that the discovery learning model does not have a significant effect on student learning outcomes in dynamic electricity material. This is because the process of implementing the discovery learning model has not run optimally so it has not been able to maximize and improve learning outcomes, especially dynamic electrical material.
Gamifying English Language Learning in Non-Language Majors: A Case Study of Kahoot! In Higher Education Aryawira Pratama; Hadiyanto Hadiyanto; Eddy Haryanto; Bunga Ayu Wulandari; Fauzan Sulman; Desti Anggraini; Retno Wulan
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 4 (2025): DECEMBER 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i4.9026

Abstract

In higher education, English language learning for non-language majors often suffers from low motivation and engagement, particularly among students with analytical academic backgrounds such as Mathematics Education. Gamification has emerged as a promising approach to enhance joyful learning experiences in such contexts. This qualitative case study explores the impact of gamification, using the Kahoot! platform, on the English learning experience of Mathematics Education students at an Indonesian university. Four students were purposively selected from two classes—two high performers and two low performers—to reflect diverse learning experiences. Data were collected through semi-structured interviews and analyzed using iterative coding and thematic interpretation. Findings reveal that game elements such as points, leaderboards, time limits, and answer streaks significantly increased student motivation and active participation. Students reported enhanced cognitive focus, reduced anxiety, and positive emotional responses, including enjoyment and increased confidence. The anonymity feature in Kahoot! contributed to a psychologically safe classroom environment, encouraging risk-taking and collaboration. Additionally, repetitive quiz formats and immediate feedback supported vocabulary acquisition, grammar understanding, and long-term retention. The study concludes that gamification, when applied thoughtfully, can transform English language learning into a more joyful, inclusive, and cognitively enriching experience for students in non-language disciplines. It fosters emotional comfort, strengthens engagement, and improves learning outcomes.