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All Journal DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Mimbar PGSD Undiksha Jurnal Pendidikan Dasar Nusantara PIONIR: Jurnal Pendidikan Metodik Didaktik Jurnal Penelitian Pendidikan IPA (JPPIPA) ELSE (Elementary School Education Journal) : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Pendas : Jurnah Ilmiah Pendidikan Dasar Diksa : Jurnal Pendidikan Bahasa dan Sastra Indonesia Cetta: Jurnal Ilmu Pendidikan Indonesian Journal of Learning Education and Counseling Jurnal Basicedu Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara JTP - Jurnal Teknologi Pendidikan Jurnal Ilmiah Mandala Education (JIME) EDUKATIF : JURNAL ILMU PENDIDIKAN Jurnal EDUCATIO: Jurnal Pendidikan Indonesia Wahana Sekolah Dasar Holistika : Jurnal Ilmiah PGSD Jurnal Ilmiah Profesi Pendidikan Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Journal of Classroom Action Research EduBasic Journal: Jurnal Pendidikan Dasar Jurnal Pendidikan Dasar Perkhasa Jurnal Kewarganegaraan Journal of Banua Science Education Dharmas Education Journal (DE_Journal) Journal for Lesson and Learning Studies Kognitif: Jurnal Riset HOTS Pendidikan Matematika Journal of General Education and Humanities JURNAL PENELITIAN BIDANG PENDIDIKAN Jurnal Basicedu Studies in English Language and Education EDUCARE: Journal of Primary Education Prosiding Seminar Nasional Keguruan dan Pendidikan (SNKP) Indonesian Journal of Community Service in Education EDUKASI : Jurnal Penelitian dan Artikel Pendidikan
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Journal : PIONIR: Jurnal Pendidikan

ANALYSIS OF CANVA PUZZLE MEDIA NEEDS IN INDONESIAN LANGUAGE LEARNING FOR ELEMENTARY SCHOOL GRADE III Juniar, Vera; Usman, Herlina; Yunus, Mahmud
PIONIR: JURNAL PENDIDIKAN Vol. 14 No. 2 (2025): PIONIR: JURNAL PENDIDIKAN
Publisher : Prodi PGMI FTK UIN Ar-Raniry Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/4phcqr09

Abstract

This study aims to develop Canva-based puzzle media for Indonesian language subjects for third-grade elementary school students using the Research and Development (R&D) method of the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), but this study is limited to the development stage, so the resulting product has not yet reached the stage of implementation and comprehensive evaluation in the field. Data collection was carried out through observation, student questionnaires, and teacher interviews which showed that 74.1% of students liked Indonesian language subjects, but 55.6% found it difficult, 92.6% of students wanted more creative learning, and 51.9% were more enthusiastic about game methods. The conclusion of this study is that Canva-based puzzle media is expected to increase students' interest in learning and active participation, while providing practical solutions for teachers in overcoming low interest in learning and enriching digital learning media references. Keywords: Puzzle Media, Elementary School