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Strengthening Character Education in Children Through the Play Process and Learning Traditional Games Maulida Maulida; Syarifah Farissi Hamama; Suryani; Putri Rizki Amalia; Ganesha Saputra
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 5 (2023): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v7i5.15871

Abstract

FKIP Kindergarten is a Kindergarten with Accreditation B, and its address is at Jl. Inong Balee, PPG Dormitory, Kopelma Darussalam Village, Syiah Kuala District, Banda Aceh City, Aceh Province. The number of students in Kindergarten FKIP is 148 students and 16 teachers. FKIP Kindergarten has games in the schoolyard, but the focus of the games is more dominant on improving motor skills so that the increase in affective abilities becomes less honed. This dedication focuses on building children's character and increasing numeracy literacy through fun things. The method used in this service program is the direct instruction method, namely the service team consisting of 3 lecturers and 2 students assisted by partners, namely kindergarten teachers. With the giant snakes and ladders game, kindergarten students get an emphasis on character, literacy, and numeracy through games, so that character emphasis becomes easier to apply. The snakes and ladders provided have been specifically designed with additional characters and literacy and numeracy materials.
Training on Utilizing Plastic Waste into Accessory Products as a Business Opportunity for Housewives in Gampong Peurada, Banda Aceh Syarifah Farissi Hamama; Maulida Maulida; Irma Aryani; Mira Agustin; Suci Ramadhana
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 5 (2023): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v7i5.15942

Abstract

Gampong Peurada is a village located in the centre of Banda Aceh and is close to office complexes, schools, and universities. Thus, most of the buildings and housing in Gampong Peurada are used as boarding and rental houses. This has the impact of high plastic waste in the region, which is influenced by lifestyle and high consumption levels of plastic. The problem of plastic waste is a very important environmental problem. Because plastic waste is a type of waste that is very difficult to decompose, one alternative way to reduce plastic waste is to recycle it into accessory products. This process is easier, allows for honed creativity, and has become a business opportunity for housewives in Gampong Peurada. With this training, it is hoped that the community will be able to understand the management and processing of plastic waste and seize business opportunities from plastic waste to improve their welfare.
PENERAPAN MEDIA PEMBELAJARAN BERBASIS CANVA UNTUK MENINGKATKAN HASIL BELAJAR BIOLOGI SISWA SMA Putri Rizki Amalia; Maulida Maulida; Syarifah Farissi Hamama
Jurnal Dedikasi Pendidikan Vol 8, No 1 (2024): Januari 2024
Publisher : Center for Research and Community Service (LPPM) University of Abulyatama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30601/dedikasi.v8i1.4568

Abstract

This study aims to determine the application of canva-based learning media on human reproductive system material to improve learning outcomes at SMA Negeri 1 Indrapuri. This type of research is pre-experimental with One Group Pretest-Posttest design. The population is all students of class XI IPA SMAN 1 Indrapuri. The sample in this study amounted to 25 people from class XI IPA I. The research instruments used were questions with test techniques to determine the improvement of learning outcomes. Data analysis techniques using N-Gain test and T test to test the hypothesis. The results showed that the learning outcomes of students in class XI IPA 1 before using canva-based learning media were with an average of 38.52 and learning outcomes after using canva-based learning media were with an average of 80.2. The difference between students' pre-test and post-test scores averaged 41.68, and N-gain 0.6656 with a high category. There is an effect of the application of Canva-based learning media for students of class XI IPA SMAN 1 Indrapuri on the Material of the Human Reproductive System with a t-count value greater than the t-table 28,300> 2064. With the results of this study, teachers or educators are expected to choose the use of Canva media as one of the learning media that can improve student learning outcomes, especially on the material of the human reproductive system.
Analisis Pemanfaatan Sampah Plastik (Recycle) sebagai Upaya Pengendalian Lingkungan di Gampong Peurada, Banda Aceh Syarifah Farissi Hamama; Maulida Maulida; Irma Aryani
Jurnal Dedikasi Pendidikan Vol 8, No 1 (2024): Januari 2024
Publisher : Center for Research and Community Service (LPPM) University of Abulyatama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30601/dedikasi.v8i1.4512

Abstract

Plastic waste is a major problem in environmental pollution. This is influenced by the nature of plastic waste, which is difficult to decompose. Plastic is very useful and has become an integral part of people's lives. However, the use of single-use plastic products has caused various negative impacts on the environment. This plastic waste problem is also experienced by residents of Gampong Peurada, Banda Aceh. This is due to the high use of buildings and housing in the area, such as boarding houses and rental houses. Where the lifestyle and level of consumption of plastic by residents of boarding houses and rental houses are very high. This research was conducted to obtain data related to the processing of plastic waste carried out by the residents of Gampong Peurada. Data collection was carried out qualitatively through interviews and observations. The data were analysed descriptively and presented in the form of tables and figures. The results of the research show that the processing of plastic waste carried out by the people of Gampong Peurada produces shopping bags, wallets, flower decorations, and accessories in the form of brooches and key chains
Pelatihan Peningkatan Soft Skill IT Mahasiswa Guna Mendukung Program Merdeka Belajar Kampus Merdeka (MBKM) Maulida, Maulida; Hamama, Syarifah Farissi; Suryani, Suryani; Aryani, Irma; Hasanah, Hasanah; Mardhiah, Ainal; Rizal, Syamsul
Pengabdian Masyarakat Sumber Daya Unggul Vol. 1 No. 2 (2023): Volume 1 Nomor 2 Tahun 2023
Publisher : Lembaga Penelitian dan Publikasi Ilmiah, Yayasan Almahmudi Bin Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/pmsdu.v1i2.44

Abstract

Program MBKM yang dicanangkan oleh Menteri Nadiem makarim memungkinkan program belajar 3 semester di luar program studi. Berbagai program telah diluncurkan guna mendukung kesiapan berbagai pihak untuk mendukung secara totalitas dan menjadi bagian dari program MBKM. Namun beberapa Kampus dan beberapa mahasiswa masih mengalami kesulitan dalam engakses laman MBKM, hal ini disebabkan kurang peka nya mahasiswa terhadap berbagai program MBKM, kurang kemampuan IT mahasiswa, dan berbagai masalah lainnya. Lemahnya kemampuan IT mahasiswa menggerakkan kami untuk memberikan pelatihan serta praktik langsung pembuatan akun serta pendaftaran program yang sedang on Going di program MBKM. Tujuan pengabdian ini adalah membentuk serta meningkatkan kemampuan soft skill mahasiswa yang terampil dan terampil menggunakan IT guna mendukung program MBKM. Pengabdian ini menggunakan metode Direct instruction dengan pendekatan workshop. Workshop diberikan kepada mahasiswa FKIP Universitas Abulyatama yang berjumlah 28 mahasiswa. Hasil pengabdian dengan metode Direct Insruction menghasilkan mahasiswa yang mampu mengaplikasikan IT dan mampu menggunakan akun MBKM dengan maksimal.
A Brief Review of Efficacious Plants in the World: Tagetes (Marigold) Zahara, Meutia; Arifin, Vera Nazhira; Hamama, Syarifah Farissi
Journal of Tropical Biodiversity and Biotechnology Vol 9, No 2 (2024): June
Publisher : Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/jtbb.85079

Abstract

Tagetes is a genus consisting of several efficacious plant species known as marigold, which is native to Mexico and has  spread worldwide due to its ability to adapt to different soil conditions. This genus is very popular among gardeners because it’s easy to cultivate, adaptable, produces flowers all year round, has a free flowering habit, short duration, and the flower has an attractive color and shape. It has many flowers of varying colors such as red, orange, yellow, mixed red-orange or red-yellow, but the yellow and orange color are the most popular. The flowers contain many carotenoids, which act as antioxidants, anti-bacterial, anti-inflammatory, anti-carcinogen, nematicide, and cosmetics. The carotenoid can also cure fever, epileptic fits, astringent, scabies, liver complaints, stomachache, sore throat, and  can be used as a natural moisturizer, and natural mosquito repellent Besides its use as a medicinal plant, Tagetes is also used as ornamental plants and edible plants. This manuscript’s endeavour is to include some important investigations and studies about the general description, phytochemicals compounds and essential oils, medicinal uses, natural pesticides, and food and beverage uses of the marigolds. 
PENERAPAN MEDIA ASSEMBLR EDU BERBASIS AUGMENTED REALITY (AR) GUNA MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI PEMBELAHAN SEL Wahyuni, Elfinta; Maulida, Maulida; Hamama, Syarifah Farissi; Samsuar, Samsuar; Zamzami, Zamzami
Jurnal Dedikasi Pendidikan Vol 8, No 2 (2024): Juli 2024
Publisher : Center for Research and Community Service (LPPM) University of Abulyatama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30601/dedikasi.v8i2.4941

Abstract

The purpose of this study is to find out whether the application of Assemblr Edu based biology learning media with Augmented Reality (AR) design can affect student learning outcomes on cell division material. This research was conducted using Quasi Experimental research methods with a quantitative approach. The type of research design used to measure student learning outcomes in this study is Pretest-Posttest Control Group Design. Learning outcome data were analyzed using the Normalized Gain (N-Gain) formula, while the hypothesis was tested using the T-Test formula in the form of Independent Sample T-Test. The population used in this study was all class XII MIA students, consisting of 3 classes. The sample was selected through the Purposive Sampling technique so that 2 classes were obtained, namely class XII-MIA 2 as an experimental class (32 students) and XII-MIA 3 as a control class (33 students). The data collection technique used is a formative test with instruments in the form of Pre-test questions and Post-test multiple-choice forms with as many as 25 items, each item is provided with five alternative answers. Based on the results of the study concluded that the application of Assemblr Edu based biology learning media with Augmented Reality (AR) design can affect the improvement of student learning outcomes in the eyes of cell division material, in the low and ineffective category, so this method is not appropriate to be applied in class XII MIA SMA Negeri 1 Baitussalam T.A 2023/2024
Edukasi Permainan Balok Susun Guna Mengembangkan Kemampuan Interaksi Sosial Pada Anak Mardhiah, Ainal; Rahmiati; Isfanda; Hasanah; Winarty, Asih; Hamama, Syarifah Farissi; Samsuar; Cibro, Sania; Sahiran
Beujroh : Jurnal Pemberdayaan dan Pengabdian pada Masyarakat Vol. 2 No. 2 (2024): Beujroh : Jurnal Pemberdayaan dan Pengabdian pada Masyarakat
Publisher : Yayasan Sagita Akademia Maju

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61579/beujroh.v2i2.173

Abstract

Interaction ability and Improvement of a person's personality and character can be encouraged through stimulus with learning strategies that foster children's interest, for example introducing stacking block games in early childhood. Students at Boh Hate Ma Kindergarten are very enthusiastic about stacking block games. Each student cooperated with each other and built communication to choose the appropriate color for the building they were going to shape. The stacking block game is an educational game and is not bound by rules so that students can freely form buildings according to their wishes. The stacking block game is an educational game because it has a positive impact on building interaction for students in Kindergarten Bo hate Ma
SOCIALIZATION OF THE USE OF PARENTAL CONTROL APPLICATION IN USING THE INTERNET ON ONLINE LEARNING PROCESSES DURING COVID-19 PANDEMIC Syarifah Farissi Hamama; Maulida Maulida; Samsuar Samsuar; Syarifah Fadiya Hallaby; Hasanah Hasanah
ABDIMU: Jurnal Pengabdian Muhammadiyah Vol 2, No 1 (2022): Vol 2, No 1, Juni 2022
Publisher : Universitas Muhammadiyah Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37598/abdimu.v2i1.1340

Abstract

The Covid-19 pandemic condition requires the world of education to change the learning system from a face-to-face to an online learning process. The internet is one of the media that can help teachers and students in the teaching and learning process. The use of internet media for learning during the pandemic must still be in the guidance of teachers and parents. Internet media is a media without limit, a variety of information that is often unfiltered is available in the virtual world. So clear and firm guidelines are needed regarding the use of the internet for students. This service activity was held on 14-15 January 2022, at Gampong Peurada 1 Banda Aceh. The choice of location for the activity is because Gampong Peurada is one of the Red Zone areas for the Covid-19 Pandemic in 2021. The results of the socialization show that generally parents are still not aware of the use of Parental Control applications in the online learning process.Keywords: Covid-19, internet usage, learning process, parental control.
INTRODUCTION AND SOSIALIZATION OF INFORMATION TECHNOLOGY FOR EARLY CHILDHOOD EDUCATION Syarifah Farissi Hamama; Syarifah Fadiya Hallaby; Maulida Maulida; Nurul Nisa
ABDIMU: Jurnal Pengabdian Muhammadiyah Vol 4, No 1 (2024): Vol 4, No 1 Juni 2024
Publisher : Universitas Muhammadiyah Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37598/abdimu.v4i1.2097

Abstract

The development of information technology has a major influence almost on all aspects of life, including education. However, if used unwisely, the information technology can be very detrimental to its users. One of the main reasons is due to the large amount of unfiltered technological media negative contents which are easily accessed. Therefore, it is very important to introduce appropriate information technology for young children. It is also important to teach parent how to guide and supervise their young children in utilizing the information technology. Hence, this community service activity of Introduction and Socialization of Information Technology for Early Childhood Education is conducted. The targeting audiences of this service are students and teachers at Kota Baru Kindergarten, Banda Aceh. This community service activity is funded by Abulyatama University. This activity was attended by 17 participants of teachers and pre-school students. The obtained result evaluation show that the community service activity increases the knowledge of the pre-school student and teachers regarding how to use the information technology safely. This service activity was successfully conducted due to tremendous support from many groups especially the participants, whom were enthusiastic and actively participated in this socialization activity. Keywords: socialization, information technology, learning media, young children,PAUD