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Pemanfaatan Web PhET Simulations untuk Meningkatkan Pemahaman dan Hasil Belajar Matematika Materi Pecahan Siswa Kelas IV MI Nurul Islam Dasan Baru Alfia, Alfia Rahmawati; Siti Istiningsih; Nurhayati, Nurhayati
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 4 (2025): November
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i4.1325

Abstract

Learning mathematics, particularly fractions, often poses challenges for elementary school students due to its abstract nature and level of difficulty. This study aims to improve the understanding and learning outcomes of fourth-grade students at MI Nurul Islam Dasan Baru in fraction material through the use of interactive learning media PhET Simulations. The research employed a Classroom Action Research (CAR) approach using Kurt Lewin’s model, which consists of four stages: planning, action, observation, and reflection. The subjects of the study were all fourth-grade students in the 2024/2025 academic year. Data were collected through observation, tests, and documentation, then analyzed descriptively by calculating the average scores and the percentage of learning mastery. The results showed that the use of PhET Simulations significantly improved students’ understanding of fraction concepts, encouraged their active participation during learning, and enhanced overall learning outcomes. Therefore, integrating interactive media such as PhET into mathematics instruction can be an effective solution to overcome students’ learning difficulties and create more meaningful learning experiences.
THE EFFECT OF ROLE PLAYING METHODS ON THE EMOTIONAL SOCIAL DEVELOPMENT OF ELEMENTARY SCHOOL CHILDREN Miftahul Hayatun; Nurhasanah; Siti Istiningsih
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 9 No. 6 (2020): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v9i6.8067

Abstract

During the learning process, it was found that students did not treat their friends kindly; they did not answer questions from friends and teachers seriously. Moreover, the students were also less motivated in learning and did not keep the learning atmosphere conducive. These conditions were caused by differences in the students’ social-emotional development. Thus, teachers needed to find a method to foster the students' social-emotional development; one of which was the role-playing method. The purpose of this study was to find the effect of the role-playing method on the students’ social-emotional development at grade III group 2 Ambalawi in the academic year 2020/2021. The design of this study was a Nonequivalent Control Group Design. The population of this study was all grade III elementary school students of group 2 Ambalawi in the academic year 2020/2021. The samples were selected by purposive sampling, in which the students of grade III SDN 1 Rite served as the experimental class and the students of grade III SDN Inpres 2 Rite served as the control class. The hypotheses were tested by using the independent sample t-test, and the data were analyzed using SPSS version 16.0. The results of data analysis showed that the value of t-count was 9.917 and t-table was 2.042, meaning that t-count ≥ t-table. By looking at the Sig. (2-tailed) value of 0.000 ≤ 0.05 at the significant level of 5% with df 30, it was revealed that Ha was accepted. This implied that the role-playing method provided a significant influence on the students’ social-emotional development at grade III group 2 Ambalawi in the academic year 2020/2021.
RAGAM HIAS SASAMBO BERTEMA SIRKUIT MANDALIKA SEBAGAI MEDIA PEMBELAJARAN SENI RUPA BAGI CALON GURU SEKOLAH DASAR -, Nurul kemala Dewi; Safruddin; Siti Istiningsih; Raodatul Jannah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41587

Abstract

This study aims to create Sasambo ornamental designs themed around the Mandalika Circuit as learning media for visual arts education in pre-service elementary teacher training. The research adopts an artistic creation research approach, employing three sequential stages: exploration, design, and realisation. Data were generated through visual observation, document analysis, and process documentation. The design process was guided by fundamental principles of visual arts, including proportion, rhythm, harmony, balance, emphasis, and unity. The creative outcomes consist of four ornamental works: The Mandalika Subahnale, The Mandalika Kemang Aruna, The Mandalika Piyo Merak’s, and The Mandalika Sasak’ Puppet. These works represent a reinterpretation of traditional Sasambo ornamentation—rooted in Sasak, Samawa, and Mbojo visual traditions—through the integration of the Mandalika Circuit as a contemporary visual icon. The findings demonstrate that art creation grounded in local cultural heritage and contemporary visual contexts has the potential to function as a reflective pedagogical medium that fosters visual literacy, creativity, and cultural awareness among pre-service elementary school teachers.
Pengembangan Media Pembelajaran Papan Kosakata Untuk Melatih Kemampuan Membaca Permulaan Di Kelas II SDN 18 Ampenan Magfirah; Siti Istiningsih; Hasnawati
Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Amin Vol. 5 No. 1 (2026): April
Publisher : STAI AL-AMIN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54723/ejpgmi.v5i1.609

Abstract

This study aims to produce vocabulary board media for the early reading skills of second-grade students at SDN 18Ampenan. This research is a type of Research and Development (R&D) using the ADDIE development model. This research uses 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. The data collection tool used a questionnaire. The results showed that the vocabulary board media developed was highly valid. Based on the assessment by subject matter experts, the criteria for validity were obtained with a percentage of 82%. The assessment by media experts obtained the criteria for high validity with a percentage of 88%. The student response obtained the criteria for high practicality with a percentage of 92.13%.
Pengembangan Buku Digital E-Book Literasi (Elit) Pada Materi Sistem Tata Surya di SDN 5 Sukadana Yuliani Yuliani; Mohammad Liwa Ilhamdi; Ilham Handika; Siti Istiningsih
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 2 (2025): Mei
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i2.3397

Abstract

Penelitian ini bertujuan untuk mengembangkan Buku Digital E-Book Literasi (Elit) Pada Materi Sistem Tata Surya. Penelitian ini menggunakan metode penelitian dan pengembangan (R&D) dengan model ADDIE. Teknik pengumpulan data yang digunakan berupa angket, tes dan dokumentasi. Adapun hasil validasi ahli media mendapatkan presentase sebesar 88% dan validasi ahli materi sebesar 82% dengan kriteria valid. Kemudian, hasil angket respon guru mendapatkan presentase sebesar 66% dengan kriteria praktis, angket respon siswa pada ujicoba kelompok kecil sebesar 94,0% dan angket respon siswa pada ujicoba kelompok besar sebesar 92,0% dengan kriteria sangat praktis. Selain itu hasil tes evaluasi mendapatkan nilai sebesar 90,0% dengan kriteria efektif. Berdasarkan hasil penelitian tersebut, dapat disimpulkan bahwa buku digital e-book literasi (Elit) sudah valid, praktis dan efektif untuk meningkatkan motivasi belajar IPAS materi sistem tata surya kelas VI sekolah dasar.
Pengaruh Penggunaan Media Diorama terhadap Hasil Belajar IPAS pada Siswa Kelas V di SDN 7 Ampenan Rani Purwanti; Siti Istiningsih; Muhammad Sobri
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 3 (2025): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i3.3991

Abstract

Rendahnya hasil belajar siswa pada mata pelajaran IPAS menjadi permasalahan di SDN 7 Ampenan. Salah satu materi dalam IPAS yang bersifat abstrak dan membutuhkan media pembelajaran yang tepat adalah materi harmoni dalam ekosistem. Namun, penelitian terkait pemanfaatan media diorama pada topik ini masih terbatas sehingga dibutuhkan kajian lebih lanjut. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media diorama terhadap hasil belajar IPAS. Metode yang digunakan dalam penelitian ini adalah kuantitatif dengan desain quasi eksperimental design, jenis nonequivalent control group design. Sampel ditentukan dengan metode nonprobability sampling, yaitu kelas V A sebagai kelas eksperimen dan kelas V B sebagai kelas kontrol. Teknik pengumpulan data menggunakan tes hasil belajar. Hasil pre-test menunjukkan rata-rata nilai kelas eksperimen sebesar 46 dan kelas kontrol sebesar 47,89. Setelah diberi perlakuan berupa penggunaan media diorama, nilai rata-rata post-test kelas eksperimen meningkat menjadi 76,50, sedangkan kelas kontrol mengalami penurunan menjadi 36,84. Analisis independent sample t-test menunjukkan tidak terdapat perbedaan signifikan pada pre-test (sig. = 0,754), namun terdapat perbedaan signifikan pada post-test (sig. <0,001). Uji paired sample t-test juga menunjukkan peningkatan signifikan pada kelas eksperimen (sig. <0,001). Nilai N-Gain pada kelas eksperimen sebesar 0,5973 berada pada kategori sedang, sedangkan kelas kontrol mengalami penurunan dengan skor -0,3397. Dapat disimpulkan bahwa terdapat pengaruh penggunaan media diorama terhadap hasil belajar IPAS pada siswa kelas V dan temuan ini menunjukkan media diorama berpotensi untuk dimanfaatkan pada berbagai materi yang bersifat abstrak dalam mempermudah pemahaman dan meningkatkan hasil belajar siswa.