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Journal : Unnes Science Education Journal

PENGEMBANGAN MEDIA PERMAINAN KARTU UNO UNTUK MENINGKATKAN PEMAHAMAN KONSEP DAN KARAKTER SISWA KELAS VIII TEMA OPTIK Estiani, Wahyu; Widiyatmoko, Arif; Sarwi, Sarwi
Unnes Science Education Journal Vol 4 No 1 (2015): February 2015
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v4i1.4974

Abstract

Berdasarkan hasil wawancara yang dilaksanakan kepada guru IPA di SMPN 22 Semarang diketahui bahwa lebih dari 75% siswa memperoleh nilai IPA belum melampaui kriteria ketuntasan minimal (KKM). Kegiatan belajar mengajar yang dilaksanakan belum menggunakan kurikulum 2013. Mata pelajaran IPA diampu oleh guru bidang studi, karena dasar pendidikan dan pengalaman guru bukan dari bidang studi IPA. Pembelajaran dilaksanakan belum mengoptimalkan media yang tersedia dan belum berpusat pada siswa sehingga kegiatan di dalam kelas membosankan. Kegiatan pembelajaran yang tidak berpusat pada siswa mengakibatkan penanaman nilai karakter rendah. Media yang dikembangkan adalah media permainan kartu UNO. Desain penelitian ini yaitu penelitian pengembangan (Research and Development). Terdapat dua tahap dalam penelitian ini, yaitu pengembangan media permainan kartu UNO dan tahap untuk menguji efektivitas yang dilaksanakan di kelas. Data diperoleh dari angket, tes hasil belajar, observasi, dan dokumentasi. Validasi dari ahli materi didapatkan nilai 94,2% dan ahli media didapatkan nilai 90,8%. Hasil penelitian menunjukkan media permainan kartu UNO efektif dilaksanakan di kelas yang ditunjukkan dengan ketuntasan klasikal hasil belajar mencapai 79,31%, uji gain 0,56. Berdasarkan hasil observasi didapatkan karakter rasa ingin tahu siswa mendapatkan nilai 88,51%, kerja sama 87,36%, mandiri 83,91%, dan komunikatif 88,51% dengan kriteria membudaya. Sehingga media permainan kartu UNO dapat mengembangkan karakter siswa. Based on interview to the science teacher in SMP N 22 Semarang known that there are more than 75% students got score under minimum score criteria. The 2013 curriculum had not used by the school. Learning process had not implemented integratedly because teacher’s basic knowledge was only on one field study (biology or physics). The using of media in science learning had not been optimal. Students did not learning actively made students character in low quality. the media was made was UNO Card Game Media with theme optic. The design of this research was Research and Development (R & D). This research had two phases, that were development of UNO card game media and research to know the effectiveness of media. The data was collected by questionnaire, evaluation test, observation, and documentation. UNO Card Game Media had been assessed by validator of content and media. The score was gotten by validator of content was 94.2%, from validator of media was 90.8%. This research shown that UNO Card Game Media was effective used in science learning that showed by minimal score criteria get 79.31%, gain test 0.56. Based on the observation of character, the curiousity got score 88.51%, team work got score 87.36%, independency got 83.91% and communicative ability 88.51%, was included in culturized criteria. Thus UNO Card Game Media was able to develop student character.
EFEKTIVITAS MODEL PEMBELAJARAN KOOPERATIF JIGSAW II BERBANTUAN LKS UNTUK MENINGKATKAN PEMAHAMAN KONSEP DAN KARAKTER SISWA Setyowati, Brendyani Eka; Widiyatmoko, Arif; Sarwi, Sarwi
Unnes Science Education Journal Vol 4 No 3 (2015): December 2015
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v4i3.8844

Abstract

Penelitian ini bertujuan untuk mengetahui keefektifan model pembelajaran kooperatif Jigsaw IIberbantuan LKS terhadap peningkatan pemahaman konsep dan karakter siswa, serta untuk mengetahui tanggapan siswa terhadap model pembelajaran tersebut. Jenis penelitian ini yaitu quasi experiment dengan desain non-equivalent control group design. Sampel penelitian ini diambil dengan teknik purposive sampling, kelas VIII D (kelas eksperimen) yang diberi perlakuan model pembelajaran kooperatif Jigsaw IIdan kelas VIII C (kelas kontrol) yang diberi perlakuan metode diskusi dan tugas di SMP Negeri 1 Bergas. Data diambil dengan metode tes (pre-test dan post-test), observasi (karakter), dan angket (tanggapan tentang model dan penilaian diri). Hasil penilaian karakter didapatkan bahwapersentase nilai karakter siswa setiap pertemuan selalu meningkat.Hasil penelitian menunjukkan bahwa rerata hasil belajar (post-test) kelas eksperimen lebih tinggi dari kelas kontrol (81,30> 77,94). Nilai N-gain kedua kelas masing-masing meningkat sebesar 0,57 dan 0,51 (kategori sedang). Ketuntasan klasikal kelas eksperimen (85%) > kelas kontrol (68%). Dari uji hipotesis, diperoleh thitung> ttabel (2,22> 1,671). Rata-rata persentase karakter siswa kelas eksperimen (63%) yang masuk dalam kategori mulai berkembang lebih tinggi dari kelas kontrol (49%) yang masuk dalam ketegori mulai terlihat. Dari uji hipotesis diperoleh thitung>ttabel (4,09> 1,67). Tanggapan siswa tentang model pembelajaran kooperatif Jigsaw II berbantuan LKS dinyatakan efektif. Hasil penelitian tersebut menunjukkan bahwa model pembelajaran kooperatif Jigsaw II berbantuan LKS efektif untuk meningkatkan pemahaman konsep dan karakter siswa. The aim of this study was to examine the effectiveness of cooperative learning model Jigsaw II LKS assisted to improve understanding of the concept and value of student character and finding out of students rensponse. This study used a quasi experimental design, especially non-equivalent control group design. The samples of this study was grade VIII D (experiment)used cooperative learning model Jigsaw II and VIIIC (control) of SMPN 1Bergas, taken with purpossive sampling method. The data was taken by test method (pre-test andpost-test), observation (character of students), also questionnaire (students’ responses and self-assesment). The results showed that the average of experiment class is higher than the control ( (81.30 > 77.94). This result proved by the t-test which achieved tvalue> ttable (2.22> 1.671). The N-gain value of both classes were increased by 0.57 and 0.51 (medium category). The classical completeness of experimental (85%) > controls (68%). The average percentase of character students of experimental (63%) and control (49%). This result verified by the Mann-Whitney test which obtained tvalue>ttable (4.09 >1.67). The students’ responses about cooperative learning of Jigsaw II assisted LKS was effective . In conclusion, students in the experimental group had better understanding concept, and more positive value of character toward cooperative learning Jigsaw II.
PENGEMBANGAN MEDIA PERMAINAN KARTU UNO UNTUK MENINGKATKAN PEMAHAMAN KONSEP DAN KARAKTER SISWA KELAS VIII TEMA OPTIK Estiani, Wahyu; Widiyatmoko, Arif; Sarwi, Sarwi
Unnes Science Education Journal Vol 4 No 1 (2015): February 2015
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v4i1.4974

Abstract

Berdasarkan hasil wawancara yang dilaksanakan kepada guru IPA di SMPN 22 Semarang diketahui bahwa lebih dari 75% siswa memperoleh nilai IPA belum melampaui kriteria ketuntasan minimal (KKM). Kegiatan belajar mengajar yang dilaksanakan belum menggunakan kurikulum 2013. Mata pelajaran IPA diampu oleh guru bidang studi, karena dasar pendidikan dan pengalaman guru bukan dari bidang studi IPA. Pembelajaran dilaksanakan belum mengoptimalkan media yang tersedia dan belum berpusat pada siswa sehingga kegiatan di dalam kelas membosankan. Kegiatan pembelajaran yang tidak berpusat pada siswa mengakibatkan penanaman nilai karakter rendah. Media yang dikembangkan adalah media permainan kartu UNO. Desain penelitian ini yaitu penelitian pengembangan (Research and Development). Terdapat dua tahap dalam penelitian ini, yaitu pengembangan media permainan kartu UNO dan tahap untuk menguji efektivitas yang dilaksanakan di kelas. Data diperoleh dari angket, tes hasil belajar, observasi, dan dokumentasi. Validasi dari ahli materi didapatkan nilai 94,2% dan ahli media didapatkan nilai 90,8%. Hasil penelitian menunjukkan media permainan kartu UNO efektif dilaksanakan di kelas yang ditunjukkan dengan ketuntasan klasikal hasil belajar mencapai 79,31%, uji gain 0,56. Berdasarkan hasil observasi didapatkan karakter rasa ingin tahu siswa mendapatkan nilai 88,51%, kerja sama 87,36%, mandiri 83,91%, dan komunikatif 88,51% dengan kriteria membudaya. Sehingga media permainan kartu UNO dapat mengembangkan karakter siswa. Based on interview to the science teacher in SMP N 22 Semarang known that there are more than 75% students got score under minimum score criteria. The 2013 curriculum had not used by the school. Learning process had not implemented integratedly because teacher’s basic knowledge was only on one field study (biology or physics). The using of media in science learning had not been optimal. Students did not learning actively made students character in low quality. the media was made was UNO Card Game Media with theme optic. The design of this research was Research and Development (R & D). This research had two phases, that were development of UNO card game media and research to know the effectiveness of media. The data was collected by questionnaire, evaluation test, observation, and documentation. UNO Card Game Media had been assessed by validator of content and media. The score was gotten by validator of content was 94.2%, from validator of media was 90.8%. This research shown that UNO Card Game Media was effective used in science learning that showed by minimal score criteria get 79.31%, gain test 0.56. Based on the observation of character, the curiousity got score 88.51%, team work got score 87.36%, independency got 83.91% and communicative ability 88.51%, was included in culturized criteria. Thus UNO Card Game Media was able to develop student character.
EFEKTIVITAS MODEL PEMBELAJARAN KOOPERATIF JIGSAW II BERBANTUAN LKS UNTUK MENINGKATKAN PEMAHAMAN KONSEP DAN KARAKTER SISWA Setyowati, Brendyani Eka; Widiyatmoko, Arif; Sarwi, Sarwi
Unnes Science Education Journal Vol 4 No 3 (2015): December 2015
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v4i3.8844

Abstract

Penelitian ini bertujuan untuk mengetahui keefektifan model pembelajaran kooperatif Jigsaw IIberbantuan LKS terhadap peningkatan pemahaman konsep dan karakter siswa, serta untuk mengetahui tanggapan siswa terhadap model pembelajaran tersebut. Jenis penelitian ini yaitu quasi experiment dengan desain non-equivalent control group design. Sampel penelitian ini diambil dengan teknik purposive sampling, kelas VIII D (kelas eksperimen) yang diberi perlakuan model pembelajaran kooperatif Jigsaw IIdan kelas VIII C (kelas kontrol) yang diberi perlakuan metode diskusi dan tugas di SMP Negeri 1 Bergas. Data diambil dengan metode tes (pre-test dan post-test), observasi (karakter), dan angket (tanggapan tentang model dan penilaian diri). Hasil penilaian karakter didapatkan bahwapersentase nilai karakter siswa setiap pertemuan selalu meningkat.Hasil penelitian menunjukkan bahwa rerata hasil belajar (post-test) kelas eksperimen lebih tinggi dari kelas kontrol (81,30> 77,94). Nilai N-gain kedua kelas masing-masing meningkat sebesar 0,57 dan 0,51 (kategori sedang). Ketuntasan klasikal kelas eksperimen (85%) > kelas kontrol (68%). Dari uji hipotesis, diperoleh thitung> ttabel (2,22> 1,671). Rata-rata persentase karakter siswa kelas eksperimen (63%) yang masuk dalam kategori mulai berkembang lebih tinggi dari kelas kontrol (49%) yang masuk dalam ketegori mulai terlihat. Dari uji hipotesis diperoleh thitung>ttabel (4,09> 1,67). Tanggapan siswa tentang model pembelajaran kooperatif Jigsaw II berbantuan LKS dinyatakan efektif. Hasil penelitian tersebut menunjukkan bahwa model pembelajaran kooperatif Jigsaw II berbantuan LKS efektif untuk meningkatkan pemahaman konsep dan karakter siswa. The aim of this study was to examine the effectiveness of cooperative learning model Jigsaw II LKS assisted to improve understanding of the concept and value of student character and finding out of students rensponse. This study used a quasi experimental design, especially non-equivalent control group design. The samples of this study was grade VIII D (experiment)used cooperative learning model Jigsaw II and VIIIC (control) of SMPN 1Bergas, taken with purpossive sampling method. The data was taken by test method (pre-test andpost-test), observation (character of students), also questionnaire (students’ responses and self-assesment). The results showed that the average of experiment class is higher than the control ( (81.30 > 77.94). This result proved by the t-test which achieved tvalue> ttable (2.22> 1.671). The N-gain value of both classes were increased by 0.57 and 0.51 (medium category). The classical completeness of experimental (85%) > controls (68%). The average percentase of character students of experimental (63%) and control (49%). This result verified by the Mann-Whitney test which obtained tvalue>ttable (4.09 >1.67). The students’ responses about cooperative learning of Jigsaw II assisted LKS was effective . In conclusion, students in the experimental group had better understanding concept, and more positive value of character toward cooperative learning Jigsaw II.
Co-Authors A. Rusilowati Adi Nur Cahyono Agus Yulianto Agus Yuwono ahmad rizal Ahsani, Muh Syukri Albar, Joni Alethea, Alethea Alim Alim, Alim Amin Yusuf Aminuyati Anggriani, Agustin Ani Rusilowati Anis, Meutia Antika, Dian Ayu Arief Yulianto Arif Widiyatmoko, Arif Awalsyah, Annisa Azhary, Shobhi Al-Ghifari Azizah, Wulan Aulia Baihaqi, Muhammad Arifin Bambang Bambang Bambang Subali Brendyani Eka Setyowati, Brendyani Eka Budi Astuti Catharina Tri Anni, Catharina Tri Darma Purta, Ngurah Made Darsono, Teguh Decky Avrilianda Desi Setiyadi Dewi, Adelina Ryan Candra Dewi, Novi Ratna Effendy, Suhardi Eko Budi Susatyo Ellianawati, Ellianawati Endang Susilaningsih Endang Susiloningsih, Endang Estafasari, Binta Risqia Fahrur Rozi Farid Ahmadi Fatchurrohmah, Anis Eka Fathur Rokhman Febriani, Wulan Fitrianingrum, Aufa Maulida Handayani, Meyda Handayani, Sri Hartono Hartono Haryanti, Arum Hasanah, Nikmatun Hermanto, Iman Heru Damayanti, Heru Hidayah, Ani Saul Imam Faizin, Imam Isa Akhlis Isnain, Wiwi Kartika Susilowati, Kartika Kasmui -, Kasmui Kurniawan, Wibisono Yudhi Kustiarini, Kustiarini Lathif, Yuniar Fahmi Lekatompessy, Astrid Lestari, Tri Puji Lidia, Riska Maharani, Okvi Mahardika Prasetya Aji Malasari, Malasari Marantika, Anisa Aulia Maskuri Maskuri Masturi Masturi Mirdamiwati, Shara Marsita Mohammad Ali Sidik Muh Doyin Munifatuzzahroh, Ukhti Mutia Murbangun Nuswowati Muttaqin, Muhammad Fauzan Mu’min, Akhmad Nurul Nisa, Ghaida Nuni Widiarti Nurani, Nena Setia Nurdiansyah, Imron Nurul Istiana, Nurul Pratiwi Dwijananti Purwati, Fita Putri, Saraswati Basuki Putut Marwoto Rahmawati, Aulia Risky Rahmiati, Devi Rengganis, Amalia Puspita Riyandino, Adyatma Rosyadi, Ratih Nurillah Rosyidah, Happy Fathimatur S. Khanafiyah S. Sutardi, S. Salamah, Peny Nur Saniy, Mawari Melati Almas Saputra, Perdana Wira Septina Rahmawati Setiasih, Rini Shobirin, Ma'as Siti Fathonah Siti Fatimah Siti Hadijah Siti Khanafiyah Siti Masfuah Siti Rahmawati Sri Haryani Sri Sumartiningsih Sri Susilogati Sumarti SRI WARDANI Sudarmin Sudarmin Suharto Linuwih Sukestiyarno, Y L Sunyoto Eko Nugroho, Sunyoto Eko Supriyadi Supriyadi Susilawati, Susilawati Sutikno Sutikno Suwardi, Erman Syaifuddin Syaifuddin Syaiful Amin Syamsiar, Syamsiar Tefnai, Ferida Noni Chr Tri Suminar Tuyarni, Tuyarni Ulfa, Saidatul Utsman Utsman, Utsman W. W. Prayitno, W. W. Wahyu Estiani, Wahyu Wasino Wasino Winarto Winarto Wiwi Isnaeni, Wiwi Isnaeni Wiyanto - Woro Sumarni Wulandari, Martina Diah Yuliasih, Fannie Yuliyanti, Novi Yusnitasari, Anis Zulianto, Rizal Eko