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Korban kekerasan dalam pacaran yang sulit meninggalkan hubungannya Ifthiharfi, Ratu; Rizkyanti, Charyna Ayu; Akhyar, Muhammad
Jurnal Psikologi Sosial Vol 22 No 2 (2024): Special Issue: Dating and Mating Behaviors : Perilaku Seksual dan Hubungan Inter
Publisher : Fakultas Psikologi Universitas Indonesia dan Ikatan Psikologi Sosial-HIMPSI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/jps.2024.17

Abstract

Dating violence (KDP) is one of the most prevalent cases in Indonesia. Most victims of the cases choose to stay in the relationship and forgive their partners. This study aims to investigate whether emotional regulation strategies mediate the role of romantic attachment components on affective and cognitive empathy toward victims of dating violence. Participants in the study were victims of dating violence aged 18-29 years (N= 367) who live in Java Island. Research samples were collected using volunteer techniques (opt-in) panels where participants agreed to be involved through an invitation on a website page without being formally recruited. This study employs The Basic Empathy Scale to measure the dimensions of empathy, the Experiences in Close Relationships Inventory to measure the type of romantic attachment components, and finally Emotion Regulation Questionnaire to measure the type of emotional regulation strategies. By model 4 of Hayes's analyses, the results showed that the reappraisal strategies type mediated the role of avoidance attachment toward empathy, both affective and cognitive. As practical implications, counselors are expected to establish secure attachments, particularly with their clients who experience dating violence in order to stabilize cognitive and affective empathy so they are able to live free of violent relationships.
The Urgency of Prototype Curriculum Based E-Book for Mathematics Learning for Vocational School Students Budiarto, Lulus; Akhyar, Muhammad; Djono
Journal of Education Technology Vol. 6 No. 4 (2022): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i4.53286

Abstract

The development and learning paradigm is always followed by adjustments to the implementation of learning activities. Currently, a solution is being offered to improve the quality of learning through the implementation of kurikulum prototype. This study aims to see the potential and opportunities for product development of teaching materials based on E-Books for learning mathematics. This research belongs to the mixed methods approach. The research subjects consisted of teachers, and 42 students. While the data collected in the form of qualitative and quantitative data. Qualitative data were collected with technical observations, and interviews with the instruments, namely observations and interviews. Quantitative data were collected using a non-test technique, namely a questionnaire and followed by a questionnaire as an instrument. The research data will be analyzed descriptively with interactive analysis through data collection, data reduction, data presentation, and drawing conclusions. The results showed that during the implementation of learning, teachers had basically used ICT-based media which were limited to the type of presentation slides and the internet, student responses stated that they needed ICT-based teaching materials for learning mathematics (92.9%), total 90.5% of students also agrees with the development of ICT-based teaching materials in e-book format for learning mathematics, this is certainly an initiative and desire that must be realized in order to implement innovative learning. Thus, the results of this study can be used as a basis for developing an innovation through ICT-based teaching materials in e-book format to improve the learning process in vocational high schools.
Listen-search-read-discuss: an innovative lesson design to improve students’ scientific literacy in higher education Junanto, Tulus; Budiyono, Budiyono; Akhyar, Muhammad; Suryani, Nunuk
International Journal of Evaluation and Research in Education (IJERE) Vol 13, No 6: December 2024
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v13i6.29897

Abstract

Scientific literacy enables prospective teachers to use science processes and products, allowing them to engage in scientific discussions about social issues. The listen-search-read-discuss (LISERED) learning model was developed by researchers to enhance scientific literacy. This study aimed to assess the implementation of the LISERED model in improving students’ scientific literacy skills. The research followed a quasi-experimental design with pretest and post-test control groups. The study collected data on scientific literacy in chemistry education programs, involving 62 students as samples. The efficacy test utilized a written multiple-choice test, specifically the test of scientific literacy skills (TOSLS). The results indicated a high effect size (ES) for the LISERED model in enhancing scientific literacy mastery (ES Cohen=2.859; ES Hedges=2.824; and ES Glass=3.285). This model facilitates a more interactive and engaging learning environment, enabling students to develop a deeper understanding of science. Implementing the LISERED model empowers teachers to significantly enhance students’ scientific literacy comprehension.
Pemanfaatan Aplikasi Keuangan berbasis Web (SEMETON BUMDES) untuk meningkatkan efektifitas Pengelolaan Keuangan pada BUMDes Desa Wisata Suryani, Embun; Sarifudin; Hidayati, Siti Aisyah; Akhyar, Muhammad; Furkan, Lalu M.; Agusdin; Rinuastuti, Baiq Handayani; Handayani, Tuti; Husni, Vici Handalusia; Erwan, Muhammad; Saputra, Alga Doni
Jurnal Pengabdian Magister Pendidikan IPA Vol 7 No 3 (2024): Juli - September
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpmpi.v7i3.9438

Abstract

Badan Usaha Milik Desa (BUMDes) merupakan institusi yang dibentuk oleh pemerintah desa serta masyarakat untuk mengelola kegiatan-kegiatan ekonomi desa. Namun, BUMDes dalam menjalankan fungsinya juga dihadapkan pada permasalahan internal terkait keterbatasan kemampuan SDM, salah satunya adalah sistem akuntansi dan manajemen keuangan yang buruk, sehingga pengelolaan keuangan BUMDes menjadi tidak optimal. Hal inilah yang menjadi hambatan utama bagi BUMDes untuk mendapatkan akses permodalan ke lembaga keuangan formal. BUMDes tidak mampu menerapkan administrasi keuangan yang sesuai dengan standar. Salah satu upaya yang dapat dilakukan adalah mendorong peningkatan kapasitas usaha dan akses pembiayaan BUMDes adalah dengan menyediakan sarana pencatatan transaksi keuangan yang terstandar dan sederhana. Melalui kegiatan penelitian selama dua tahun, telah dibentuk Aplikasi Keuangan untuk BUMDes berbasis web. Aplikasi ini sangat mudah digunakan dan telah memenuhi standar akuntansi pelaku usaha kecil mikro, dimana dalam hal ini adalah BUMDes. Aplikasi ini bernama “Semeton Bumdes”. Untuk itu, dilakukan pelatihan dan pendampingan penggunaan aplikasi keuangan Semeton BUMDes kepada pengelola BUMDes di desa wisata, Desa Kute Kecamatan Kute Kabupaten Lombok Barat. Pelaksanaan pembinaan ini menggunakan pendekatan Participatory Rural Appraisal yang menekankan keterlibatan masyarakat dalam keseluruhan kegiatan mulai dari perencanaan, pelaksanaan dan evaluasi program. Kegiatan ini terbagi menjadi tiga yaitu: 1) sosialisasi tentang upaya untuk meningkatkan pengetahuan dan pemahaman standar pencatatan dan pelaporan keuangan; 2) demonstration plot penggunaan aplikasi keuangan berbasis web bagi pengelola BUMDes; dan 3) pendampingan penggunaan aplikasi keuangan berbasis web bagi pengelola BUMDes Desa Kute. Melalui pelatihan dan pendampingan ini meningkatkan kemampuan pengelola BUMDes untuk memahami proses pencatatan keuangan menggunakan aplikasi pencatatan keuangan berbasis web (Semeton BUMDes).
Catatan Managing Editor: Sukatani, Ramadan, dan Kaum Marginal Akhyar, Muhammad; Wibisono, Susilo
Jurnal Psikologi Sosial Vol 23 No 1 (2025): Februari
Publisher : Fakultas Psikologi Universitas Indonesia dan Ikatan Psikologi Sosial-HIMPSI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/jps.2025.02

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Ketika memulai mata kuliah Intervensi Sosial saya iseng bertanya kepada mahasiswa, “Selama berkuliah di Psikologi, pernahkah teman-teman belajar konsep Psikologi, apa pun itu, dengan kemiskinan, atau melakukan riset dengan partisi-pan dari kelompok miskin?” Sebagian besar menggeleng. Saya meminta mereka melakukan pencarian dengan kata kunci “miskin” atau “kemiskinan” atau “poverty” dalam materi per-kuliahan mereka. Hasilnya, nyaris tidak ada. Kondisi ini bisa jadi satu bukti bahwa pendidikan kita, khususnya saat ini, menjauhkan anak muda dari kenyataan sosial. Persoalan konkret dan menggelisahkan seperti kemiskinan, inilah yang mendorong JPS mengundang peneliti Psikologi dan ilmu perilaku lainnya untuk menulis edisi khusus mengenai Intervensi Sosial. Jurnal Psikologi Sosial, Volume 23, Nomor 1 ini cukup unik karena selain dua naskah regular, publikasi kali ini juga hadir dengan tiga naskah dari special issue: "Intervensi Sosial: Ikhtiar Mengatasi Ketidaksetaraan dalam Masalah Krisis Iklim, Well-being, dan Pendidikan" (lebih lanjut disebut Edisi Khusus SDGs, singkatan dari Sustainable Development Goals). Edisi Khusus SDGs merupakan dari Multi-Journal Special Issue yang digagas oleh Almarhum Profesor James H. Liu. Sayangnya sebelum edisi khusus ini terbit, beliau sudah terlebih dahulu menghadap Yang Maha Kuasa. Untuk menghor-mati beliau, redaksi mengundang salah satu muridnya, Moh. Abdul Hakim menulis obituari, mengenang hidup Prof. Liu.
Bibliometric Analysis of Game Research Trends in Elementary Learning and Self-Regulated Learning Skill Primaestri, Wening; Akhyar, Muhammad; Sutimin, Leo Agung
Jurnal Prima Edukasia Vol. 11 No. 2 (2023): July 2023
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v11i2.60264

Abstract

Self-regulated learning is a skill that is important to be taught to students because this skill is useful in their learning environment management to achieve the best learning outcomes. Thus, teaching this ability as early as possible is better, such as in elementary school. One alternative way to introduce and teach this skill is through games. This study aims to capture the relevant previous research landscape regarding the use of games in elementary school learning and for self-regulated learning from 2020 to 2023 using bibliometric analysis with the help of the VOSviewer application. The Scopus database was used to search for data with the keywords "games", "self-regulated learning", "elementary education," and "primary education," which were then refined to become 196 journal article publications. From the results of this analysis, it was found that the trend of publications about the use of games in learning had appeared in 2020, but about self-regulated learning, game-based learning, and elementary/primary education had only appeared in 2021. The research focus can be divided into four major topics, namely: (1) the use of game and game-based learning in primary education, (2) child development, and (3) the use of technology used in primary school education. Surprisingly, there hasn't been research on self-regulated learning in elementary education. Thus, further research and development on the topic can be done.
Efektivitas Pelatihan Kompos dan Pemberian Kit Komposter pada Warga Perumahan Batan Indah Tangerang Selatan Akhyar, Muhammad; Untoro, Vinaya
Devotion : Jurnal Pengabdian Psikologi Vol. 1 No. 01 (2022): Mei
Publisher : Fakultas Psikologi Universitas Pancasila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35814/devotion.v1i01.3414

Abstract

This study aims to determine the effectiveness of training in home composting for residents in Batan Indah Tangerang housing estate. A total of 20 residents of the Batan Indah participated in the home composting training by BRIN (National Research and Innovation Agency). Only 12 residents participated to fill the training effectiveness questionnaire. The results show that although there are still obstacles to composting, home composting effectively increases other pro-environmental behaviors (spill-over behavior). After the training, there is an increase in the intensity of sorting waste behavior and a reduction in wastefulness. Home composting is still seen as an effective strategy to create a sustainable environment at the household level.
Web-Based Educational Games for Teaching Basic Football Techniques in Secondary School Physical Education Mukti, Jozuna Aziz Kusuma; Akhyar, Muhammad; Santosa, Eka Budhi
JTP - Jurnal Teknologi Pendidikan Vol. 27 No. 1 (2025): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v27i1.53117

Abstract

The development of a web-based educational game for the teaching of Physical Education, Sports, and Health (Penjasorkes) represents an innovative approach aimed at enhancing student engagement and comprehension of fundamental soccer techniques, including passing, dribbling, and shooting. However, traditional methods in Physical Education classes often rely heavily on verbal instructions and textbooks, leading to low student motivation and limited mastery of basic techniques. This research employs a Research and Development (R&D) methodology based on the Alessi & Trollip model, which encompasses stages of planning, design, and development. The research subjects include media experts, content specialists, Penjasorkes teachers from high schools and vocational schools, and students as end users. The research involved two media experts, two content experts, three Penjasorkes teachers, and 93 students from high schools and vocational schools in the Boyolali region of Central Java. Data collection was conducted through observations and questionnaires, followed by qualitative and quantitative analysis. The alpha test results indicated a "very good" validation from experts and practitioners, with an average score of 89%, while the beta test conducted with students yielded an average score of 90%, demonstrating the feasibility and appeal of this media. These findings affirm that the web-based educational game can significantly boost student motivation and engagement, serving as a practical solution to the limitations of conventional learning media. Consequently, this educational game is not only pertinent to Penjasorkes instruction in high schools and vocational schools but also has the potential to serve as a model for the development of similar media in other educational contexts.
Enhancing High School Students' Problem-Solving Skills Through Digital Module Integration Rahmatullah, Putera Islamiyadi; Akhyar, Muhammad; Efendi, Agus
JTP - Jurnal Teknologi Pendidikan Vol. 27 No. 1 (2025): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v27i1.53496

Abstract

In programming education, problem-solving skills are essential for high school students to understand and apply coding concepts effectively. Traditional teaching methods often lack interactive elements, making it difficult for students to engage with complex programming concepts. Digital modules offer an interactive and structured learning approach that can enhance students' engagement and cognitive abilities in problem-solving. This study aimed to evaluate the effectiveness of digital modules in enhancing high school students’ problem-solving skills in programming education. A quasi-experimental design with pre-test and post-test assessments was used to compare the outcomes between experimental and control groups. The study involved 60 high school students, divided into two groups: 30 students in the experimental group using digital modules and 30 in the control group relying on conventional methods such as lectures and PowerPoint presentations. The digital module was designed with structured tasks and collaborative coding activities to support analytical thinking and practical problem-solving. Data analysis, including independent sample t-tests and N-Gain calculations, demonstrated a significant improvement in the experimental group’s problem-solving performance. The experimental group achieved an N-Gain score of 85.2%, categorized as "high effectiveness," highlighting the module’s ability to enhance critical problem-solving skills. These findings indicate that digital modules are effective tools for improving problem-solving competencies in programming education. This study suggests that integrating digital modules into teaching practices can foster student engagement and skill development, addressing the needs of modern education. Further research is recommended to explore their long-term impact and application across different subjects.
Needs Analysis of Link and Match on Research Methodology Course: Student-Lecturer Based Teaching and Learning Experiences Sumarni, Sri; Akhyar, Muhammad; Nizam, Muhammad; Widyastono, Herry; Anggrainingsih, Rini
International Journal of Social Learning (IJSL) Vol. 5 No. 1 (2024): December
Publisher : Indonesian Journal Publisher in cooperation with Indonesian Social Studies Association (APRIPSI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijsl.v5i1.294

Abstract

Research methodology is a mandatory course in higher education. Students are expected to be able to compile research and solve problems according to their field of study. However, many students still have difficulty operationalizing research competency indicators. This research aims to reveal learning needs through the experience of lecturers teaching and students learning in research methodology courses. This research uses an interpretive relativity paradigm with a narrative inquiry approach. Lecturers and students as participants. Data collection techniques using interviews. Data were analyzed using content analysis. By exploring lecturers' teaching experiences and students' learning experiences, information on learning needs is obtained. The learning needs include learning outcomes, literacy technology, learning time, lecturer's teaching experience, obstacles or shortcomings faced by lecturers, and the final learning product. Through the link and match between the learning needs of students and the fulfillment of learning needs from lecturers, a research methodology learning needs analysis is obtained, including learning outcomes, technological literacy, learning time, lecturer teaching experience, obstacles lecturers face, and the final learning product.