Claim Missing Document
Check
Articles

Pengaruh Permainan Dan Penguasaan Kosakata Terhadap Kemampuan Membaca Permulaan Anak Usia 5-6 Tahun: The Effect of Games and Vocabulary Mastery on Beginning Reading Ability of 5-6 Years Old Children Aulina, Choirun Nisak
Pedagogia : Jurnal Pendidikan Vol. 1 No. 2 (2012): February - August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pedagogia.v1i2.36

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh permainan dan penguasaan kosakata terhadap kemampuan membaca permulaan anak usia 5-6 tahun. Permainan yang dimaksud adalah permainan scrabble dan permainan kartu gambar sedangkan penguasaan kosakata terdiri dari penguasaan kosakata tinggi dan penguasaan kosakata rendah. Hasil penelitian menunjukkan bahwa (1) terdapat perbedaan kemampuan membaca permulaan antara anak yang diberikan perlakuan permainan scrabble dan anak yang diberikan perlakuan kartu gambar, (2) terdapat pengaruh interaksi antara permainan dan penguasaan kosakata terhadap kemampuan membaca permulaan, (3) anak dengan penguasaan kosakata tinggi yang diberikan perlakuan permainan scrabble memiliki kemampuan membaca permulaan lebih tinggi daripada anak yang diberikan perlakuan permainan kartu gambar, (4) anak dengan penguasaan kosakata rendah yang diberikan perlakuan permainan kartu gambar memiliki kemampuan membaca permulaan relatif sama dengan anak yang diberikan perlakuan permainan scrabble.
Penanaman Disiplin Pada Anak Usia Dini: Instilling Discipline in Early Childhood Aulina, Choirun Nisak
Pedagogia : Jurnal Pendidikan Vol. 2 No. 1 (2013): February - August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pedagogia.v2i1.45

Abstract

Kedisplinan pada anak-anak adalah memberikan pengertian akan mana yang baik dan yang buruk. Pendidikan disiplin perlu di tanamkan pada anak bahwa berbuat kesalahan tentu mengandung sejumlah konsekuensi,untuk itulah fungsi hukuman dalam pendidikan anak. Disiplin merupakan perilaku nilai yang bisa dilakukan secara paksa dan bisa dilakukan dengan sukarela. Untuk anak usia dini, bentuk disiplin harus dilaksanakan secara sukarela dan melalui bermain. Guru, masyarakat dan orangtua adalah faktor-faktor adalah faktor-faktor yang paling berpengaruh untuk mendisiplinkan anak.
Pengaruh Bermain Peran Terhadap Kemampuan Sosial Anak Usia Dini: The Effect of Role Playing on Early Childhood Social Ability Aulina, Choirun Nisak
Pedagogia : Jurnal Pendidikan Vol. 4 No. 1 (2015): February
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pedagogia.v4i1.73

Abstract

Kemampuan sosial anak dapat digali dengan memperbaiki materi dan metode pembelajaran yang dilakukan oleh guru. Pembelajaran yang efektif bagi anak usia dini adalah melalui suatu kegiatan yang berorientasi bermain. Bermain peran merupakan metode pembelajaran yang memberikan kesempatan anak untuk mengembangkan imajinasinya dalam memerankan seorang tokoh agar mereka menghayati sifat-sifat dari tokoh atau benda tersebut. Dengan bermain peran anak mampu berlatih bersosialisasi, berkomunikasi dan berempati dengan anak-anak lain. Penelitian ini bertujuan: 1) Untuk mengetahui perbedaan kemampuan sosial antara anak yang diberikan perlakuan bermain peran dan anak yang tidak diberikan perlakuan bermain peran di TK Aisyiyah 6 Tanggulangin. 2) untuk mengetahui bagaimana pengaruh bermain peran dan tidak bermain peran terhadap kemampuan sosial anak. Penelitian ini pendekatan kuantitatif dengan jenis penelitian eksperimen kuasi (semu). Sampel penelitian 40 anak kelompok B TK Aisyiyah 6 Tanggulangin. Hasil penelitian menunjukkan dengan perlakuan bermain peran dan tanpa diberikan perlakuan bermain peran menunjukkan nilai Mann-Whitney U sebesar 1.000 dan nilai Wilcoxon W sebesar 211.00 dengan nilai signifikansinya sebesar 0.000. Karena nilai probabilitas jauh lebih kecil dari taraf signifikan 0,05 atau (0.000 < 0.05), maka kelompok eksperimen dengan perlakuan bermain peran jauh lebih baik dibanding kelompok kontrol yang tanpa perlakuan bermain peran terhadap kemampuan sosial anak usia dini di TK Aisyiyah 6 Tanggulangin.
The Effect of The Thematic Storytelling Method on The Reading Liteacy of Children 5-6 Years Old at Kindergarten: Pengaruh Metode Bercerita Tematik terhadap Literasi Membaca Anak Usia 5-6 Tahun di Taman Kanak-Kanak Chamidah, Yuyun; Aulina, Choirun Nisak
Indonesian Journal of Education Methods Development Vol. 18 No. 1 (2023): February
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v21i.704

Abstract

This study aims to determine the influence and how much influence the thematic storytelling method has on the reading literacy of children aged 5-6 years in InsanMandiri Kindergarten Sidoarjo. This research is an experimental research that requires experimental and control samples as data analysis. The population in this study was students at InsanMandiri Kindergarten, with a sample of 20 children each as an experimental sample and a control sample. Data collection techniques used are tests and documentation. Data analysis method using independent test t.Based on the results of the study obtained a significance value of 0.000 <0.05, it can be concluded that there is an average difference between the research samples. Meanwhile, from the mean, it can be seen that the test result score for the experimental class is 9.55 higher than the control class, which is 6.35. So it can be concluded that there is an effect of the thematic storytelling method on the reading literacy of children aged 5-6 years in TK InsanMandiriSidoarjo, amounting to 9.55. The student's thematic storytelling activity is stimulated to understand stories that have been read or heard, and it may help the student to answer questions about the reading and thus make it easier for the student to retell the reading or the story in his own language.
Increasing Ability to Recognize Letters Through Animation Media in Children Aged 5-6 Years in Kindergarten: Peningkatan Kemampuan Mengenal Huruf Melalui Media Animasi Pada Anak Usia 5-6 Tahun di Taman Kanakkanak Ayunda, Ervina Nela; Aulina, Choirun Nisak
Indonesian Journal of Education Methods Development Vol. 18 No. 2 (2023): May
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v22i.745

Abstract

The ability to recognize letters is the first step for children to be able to read, the ability to recognize letters well then the child tends to have the ability to read well too. This research is a classroom action research, with the object of Group B TK Dharma Wanita Persatuan Plaosan totaling 12 children. The writing of this study aims to determine the ability to recognize letters and the results of their improvement. Data collection techniques were carried out by means of observation, interviews and documentation. This research was conducted in 3 cycles, namely pre-cycle, cycle I and cycle II. Based on the results of the research that has been done, it can be seen that with animation media, the ability to recognize letters in children can be improved well with a significant increase in each cycle. The percentage value obtained in the first cycle reached a percentage of 56.5% but had not reached the success target, therefore it was carried out again in the second cycle which achieved a success percentage of 82.2%. Thus, it can be concluded that there is an increase in the ability to recognize letters through animation media in Dharma Wanita Persatuan Plaosan Kindergarten with a percentage reaching 82.2%.
Finger Puppet Media Boosts Preschool Speaking Skills: Research Findings: Meningkatkan Kemampuan Berbicara Anak Prasekolah dengan Media Boneka Jari: Penelitian Tindakan Kelas Jannah, Alfun Nisa’ Ahlul; Aulina, Choirun Nisak
Indonesian Journal of Education Methods Development Vol. 18 No. 3 (2023): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v21i3.772

Abstract

This study aimed to investigate the efficacy of finger puppet media in improving the speaking abilities of children aged 3-4 years in a playgroup setting at KB 'Aisyiyah 02 Maduran, Lamongan Regency. Employing the Classroom Action Research approach over two cycles, the research involved three stages: pre-cycle, cycle I, and cycle II. Through the use of finger puppets, teachers encouraged children to engage in verbal expression, question-asking, and storytelling, making the learning experience enjoyable and captivating. The results demonstrated significant progress, with the overall speaking skill value increasing from 35.54% in the pre-cycle to 80.56% in cycle II. This study highlights the potential of finger puppet media in promoting effective communication skills among young children, providing valuable implications for early childhood education and language development.
Snakes and Ladders Game Increases Counting Interest in Young Children: Permainan Ular Tangga Tingkatkan Minat Berhitung pada Anak Usia Dini Seftina, Putri Jelita Trio; Aulina, Choirun Nisak
Indonesian Journal of Education Methods Development Vol. 20 No. 3 (2025): August
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v20i3.862

Abstract

General Background: Early childhood education plays a crucial role in cognitive and skill development, where engaging learning methods are essential. Specific Background: Mathematical skills, particularly counting, are fundamental for early learners; however, conventional methods often fail to maintain children's interest. Knowledge Gap: Limited research explores the effectiveness of interactive games in fostering numeracy enthusiasm among preschoolers. Aims: This study aims to investigate the impact of the Snakes and Ladders game on enhancing counting interest in children aged 5–6 years at TK PKK Sendangagung. Results: A classroom action research (CAR) method was employed with 11 students, showing a significant increase in interest—from 7.38% in the pre-cycle to 35.79% in Cycle I and 81.25% in Cycle II. Novelty: Unlike previous studies, this research modifies the traditional Snakes and Ladders game by integrating movement-based learning, aligning with children's natural inclination toward play. Implications: The findings suggest that incorporating interactive and engaging educational tools can effectively boost children's motivation and cognitive development, providing a viable strategy for early childhood educators to enhance numeracy skills through play-based learning. Highlights: Interactive Learning Boosts Interest – The Snakes and Ladders game significantly enhances children's enthusiasm for learning to count, increasing engagement through play. Proven Effectiveness – Interest in counting rose from 7.38% (pre-cycle) to 81.25% (Cycle II), demonstrating the game's impact on early numeracy skills. Practical Implications for Educators – Play-based learning strategies can be an effective alternative to traditional methods, making math more enjoyable and accessible for young learners. Keywords: Interest Learning, Count, Old Children
PELATIHAN KEGIATAN SENSORIAL TRAINING MONTESSORI UNTUK MAHASISWA DAN GURU PAUD Rusdiani, Nurtina Irsad; Wulansari, Betty Yulia; Muttaqin, Muhammad Azzam; Katoningsih, Sri; Nuraini, Febitesna; Aulina, Choirun Nisak; Anisa, Clera Agretyas Nur; Saputri, Wahyu Dwi; Meythasharoh, Vera Putri
PAKEM : Jurnal Pengabdian Kepada Masyarakat Vol 3 No 2 (2023): Pakem : Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Pattimura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/pakem.3.2.160-165

Abstract

The partner educational institution, namely the Ponorogo Early Education Center (Pocenter), has not yet implemented sensory stimulation in children because educators do not yet understand more deeply how Montessori sensorial training activities work. So far the teachers only provide normal sensorial activities and do not use Montessori sensorial training. Through this training activity, it is hoped that educators at Pocenter and students as prospective educators can implement it when they graduate. This activity is the result of collaboration between four PG-PAUD study programs at Muhammadiyah universities. The activity was carried out online with six virtual meetings and involved speakers from the University of Malaysia Sarawak. The results of the pretest and posttest can be concluded that this workshop influenced the mindset of workshop participants for center teachers and prospective PAUD teacher students positively and significantly. This can be seen in the α value being smaller than 0.05, namely 0.00 and the t value being negative, read as positive because the pretest value is lower than the posttest value.
Peningkatan Kemampuan Motorik Kasar Anak Usia 4-5 Tahun Melalui Fun Games di KB Permata Sunnah Sidoarjo Masruroh, Siti; Aulina, Choirun Nisak
Journal of Education Research Vol. 5 No. 4 (2024)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v5i4.1677

Abstract

Gross motor development is important in early childhood as it is the foundation for children's physical growth and skills in carrying out daily activities. At KB Permata Sunnah Sidoarjo, some children experience difficulties in gross motor skills, such as balance and coordination, which indicates a gap between actual conditions and expected development. This research aims to improve the gross motor skills of children aged 4-5 years through implementing fun games designed to stimulate physical activity in a fun way. Using the Classroom Action Research (PTK) method with the Kemmis and McTaggart model, this research involved 10 children as subjects. Data was collected through observation with a gross motor skills assessment sheet, and analyzed using percentages to assess the level of achievement. The results showed a significant increase from 40% in pre-cycle to 80% in cycle II, confirming that fun games effectively improve children's gross motor skills. The implication is that this method can be adopted in early childhood education to optimize children's physical development.
Meningkatkan Kemampuan Motorik Halus Anak melalui Kegiatan Usap Abur Kelompok A di TK ‘Aisyiyah Bustanul Athfal Jajag Pranitasari, Pranitasari; Aulina, Choirun Nisak
Journal of Education Research Vol. 5 No. 4 (2024)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v5i4.1754

Abstract

Penelitian ini bertujuan untuk menstimulasi perkembangan motorik halus anak agar siap menulis di kelompok A TK ‘Aisyiyah Bustanul Athfal. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan subjek 19 anak dari kelompok A. Desain penelitian melibatkan empat langkah: perencanaan, pelaksanaan, pengamatan, dan refleksi. Hasil penelitian menunjukkan bahwa kegiatan usap abur berdampak positif dan signifikan dalam meningkatkan stimulasi motorik halus anak.
Co-Authors AA Sudharmawan, AA Aflia Irwan Agus Salim Agus Salim Aisyah Izza Hamida Akemad Wahyudi Amalia, Dyah Risqi Angelina, Rizka Laily Anisa, Clera Agretyas Nur Ayunda, Ervina Nela Azizah, Dian Nur Betty Yulia Wulansari, Betty Yulia Budi Haryanto Candu Gayuk Sheril Chamidah, Yuyun Cholifah, Cholifah Diana Chuzza Evie Destiana Fajar Muharram Fariska, Vira Aulia Fauzia, Erika Laila Fika Megawati Fitria Eka Wulandari Fitria Nur Hasanah Fitria Wulandari Fitria Wulandari Gita Safitri, Silvia Iffah, Nur Imam Fauji, Imam Isatin Rodiyah Istikomah Istikomah Jannah, Alfun Nisa’ Ahlul Joko Susilo Lili Rismalah Defi Livia Nuranisyah Luluk Iffatur Rocmah Lutfiyah, Nunuk Maratus, Fitri Mauliya Avivi Meythasharoh, Vera Putri Muttaqin, Muhammad Azzam Nada Bela Untari Nadia alif Madinah Nisa’, Khoirun Noly Shofiyah Novi Sintia Dewi Nur Hasanah, Fitria Nur Sholikha Muntiari Nuraini, Febitesna Nurdiana, Ayunda Ade Nurullita, Nurullita Nuzula, Janatul Firdausi Pranitasari, Pranitasari Putri Mayasari Rahmawati, Shinta Ayu Ratih, Elin Salina Rohmah, Mega Aulia Rojii, Muhammad Rusdiani, Nurtina Irsad Safitri, Silvia Gita Saputri, Wahyu Dwi Sari, Jasinta Kartika Sausan, Lutfiyah Seftina, Putri Jelita Trio Siti Masruroh Siti Mutamimah Alfiah Siti Sumiani Sri Katoningsih Suci Prihatiningtyas Suratin, Dwi Taufik Churahman, Taufik Tri Linggo Wati Umi Khoirun Nisak Umi Nur Sholikah Vanda Rezania Vita Fatimatuz Zahroh Yanuari Ingsih yuli astutik Yuli Astutik Yuli Astutik Yuni Emma Wati Zuyyina Fihayati