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Pengaruh Teknik Cross-line Berbasis Realistic Mathematics Education Terhadap Kemampuan Berhitung Perkalian Siswa Kelas III Di MIN 2 Malang Rohmah, Adinda Syofiatur; Mas'ula, Siti; Nuraini, Ni Luh Sakinah
Wahana Sekolah Dasar Vol 32, No 2 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um035v32i22024p68-85

Abstract

Studi ini bertujuan untuk mengetahui ada atau tidaknya perbedaan yang signifikan serta bagaimana teknik cross-line mempengaruhi kemampuan siswa untuk berhitung perkalian di kelas III MIN 2 Malang. Pendekatan kuantitatif jenis quasi eksperimen digunakan dalam penelitian ini. Penelitian ini melibatkan siswa kelas III di MIN 2 Malang dengan total 64 siswa sebagai populasi penelitian. Pada penelitian ini, sampel terdiri dari 21 siswa dari kelas III B selaku kelas eksperimen dan 20 siswa dari kelas III C selaku kelas kontrol. Observasi, wawancara, dan tes digunakan untuk mengumpulkan data. Uji t dan analisis regresi linier sederhana merupakan teknik analisis data yang digunakan. Kemampuan siswa untuk berhitung perkalian antara kelas eksperimen dengan kelas kontrol memiliki perbedaan yang signifikan dengan nilai 0,002. Variabel kemampuan berhitung perkalian dipengaruhi secara signifikan oleh variabel teknik cross-line, seperti yang ditunjukkan oleh hasil uji hipotesis menggunakan JASP dan diperoleh hasil 0,006. Berdasarkan uji koefisien determinasi diperoleh nilai 0,335 yang berarti memberikan pengaruh sebesar 33,5%.
Traditional Cake Ethnomathematics-Based Learning Video on Introductory Material of Geometric Shapes for First-Grade Elementary School Fitriah, Lailatul; Nuraini, Ni Luh Sakinah; Yuniawatika
MIMBAR PGSD Undiksha Vol. 12 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i2.66585

Abstract

Learning mathematics is a challenge that is often faced by students at various levels of education because learning mathematics tends to be too theoretical, less contextual, and varied so students' interest in learning mathematics decreases. Lack of context in learning mathematics that links students' culture and everyday life so students have difficulty understanding the material. This study aims to produce ethnomathematics-based learning videos that use traditional cakes as a learning context for spatial recognition material for first-grade elementary school students. The traditional cake was chosen as a culturally relevant context to introduce students to the basic concepts of geometric shapes. The ADDIE development model was used with data collection instruments using observation and interviews with teachers and students. The research subjects included media experts, material experts, users, and first-grade elementary school students who were declared very valid with the results of the media expert test score of 100%, material experts 90.9%, and users 100%. Product practicality based on small-scale trials gets a percentage of 100% and large-scale gets a percentage of 97% for first-grade elementary school students. From these results, it can be stated that traditional cake ethnomathematics-based learning videos are interesting and practical to use.
Pelatihan Penguatan Ekoliterasi Terintegrasi Profil Pelajar Pancasila Bagi Guru Sekolah Dasar Permata, Santy Dinar; Oktarianto, Muhammad Lutfi; Nuraini, Ni Luh Sakinah; Camelia, Dwi Irkhamna; Wiranta, Dwi Yoga
Nuansa Akademik: Jurnal Pembangunan Masyarakat Vol. 9 No. 2 (2024)
Publisher : Lembaga Dakwah dan Pembangunan Masyarakat Universitas Cokroaminoto Yogyakarta (LDPM UCY)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/jnajpm.v9i2.2597

Abstract

This community service aims to strengthen the integrated ecoliteracy profile of Pancasila students among elementary school teachers. The implementation of this activity refers to the achievement of SDGs 4 and 13, namely quality education and handling climate change. A series of activities were carried out in the form of training and mentoring. Through this program, the level of understanding of teachers about ecological environmental concerns increased from 50% to 74% as shown by the test results. The methods applied include interactive workshops and also making projects in the form of an integrated ecoliteracy activity book of Pancasila student profiles. This program was implemented for one month in cluster 1 Poncokusumo, Malang Regency involving 50 teachers. The implementation of this activity is expected to create a generation that is not only academically smart but also has a strong character in implementing the values of Pancasila and environmental awareness for sustainable life.
The Relationship of Matematical Problem Solving with Numeracy Based on Gender of Geometri and Measurement Materials for Fifth Graders Hidayah, I Fadhilah Dita Nur; Nuraini, Ni Luh Sakinah; ., Yuniawatika
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

The results of the PISA 2022 survey show that the mathematical skills of students in Indonesia is still at low criteria. The weakness of students' mathematical problem solving skills can be the cause of students' difficulty working on questions tested on the PISA test which are at a high level. This can be caused by students not being used to working on questions at a high level or non-routinely. In learning mathematical problem solving, basic mathematical abilities are needed, namely numeracy skills. Students' lack of numeracy skills can result in a lack of understanding in solving mathematical problems. This research uses a quantitative approach with a correlational type of research. Data collection was carried out using the test method. The sample in this study consisted of 91 students in fifth grades at Gugus 2 Kecamatan Plemahan. The results of this study include differences in mathematical problem solving ability between male and female students, there is no difference in numeracy skills between male and female students, and there is a significant relationship between mathematical problem solving ability and numeracy skills in male and female students with a sig value. 0,000 ≤ 0,05. Keywords: gender; numeracy; mathematical problem solving
Development of “Egg Countcrate Box” Media Oriented to Ausubel’s Learning Theory on Addition and Subtraction Material for 1st Grade Elementary School Wuriani, Eka Indah; Nuraini, Ni Luh Sakinah; Yuniawatika, Yuniawatika
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

Mathematics in elementary school presents basic concepts that are useful for higher levels of education, including addition and subtraction. This material is taught starting from simple operations to more complex levels. Difficulty understanding basic concepts can hinder students' ability to absorb more advanced material. Therefore, to help students overcome their understanding problems, effective learning media is needed. Following Ausubel's learning theory, this research aims to develop Egg Countcrate Box media that is valid, practical and effective. Students will have a more interesting learning experience and develop a stronger desire to learn with the help of this medium. This research supports the importance of relevant learning according to Ausubel's learning theory, where this kind of learning helps students absorb and remember new material by relating it to what they already know. The RnD process in this research follows the ADDIE framework. The research results show that the media expert validation test has an average value of 97% and the material expert validation test has an average value of 91%. Experts provided several comments and provided minor revisions, but the Egg Countcrate Box media is still very valid for use. The teacher's assessment received an average score of 98% and students 99.5% based on data from small-scale and large-scale trials. Thus, this media practicality category is very practical without revision. There was an average increase of 0.67 in the media effectiveness test calculated using N-Gain analysis. The results from the N-Gain category are in the quite effective range, namely between 0.56-0.75. The results of testing the Egg Countcrate Box media for validity, practicality and effectiveness show that this media is very valid, very practical and effective enough to be the right choice for teaching basic counting skills. Keywords: egg countcrate box; ausubel; addition and subtraction
Assessment As Learning in the Writing Process: Development of Self-Writing Assessment for Guiding Students in Scientific Writing Rini, Titis Angga; Cahyanto, Bagus; Nuraini, Ni Luh Sakinah
Proceedings Series of Educational Studies 2024: International Conference of Research Innovation and Technology on Elementary Education (ICRITE
Publisher : Universitas Negeri Malang

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Abstract

Scientific writing is a challenge for students because the writing is bound by various scientific conventions in terms of content and grammar in each part. Following up on this condition, in this study, a self-writing assessment instrument was developed for guidance on writing research papers students. This study uses the ADDIE model with five stages of steps considering the practicality of the steps for developing learning products. During product development, data on content validity, interrater reliability, and user tests were collected for product application. The results were analyzed descriptively, quantitatively, statistically, and qualitatively, describing each product's feasibility qualifications obtained by collecting questionnaires, field notes, and documentation techniques. At the end of the study, it was found that the self-writing assessment instrument was successfully developed and could be used in guiding the writing of research papers, especially in the presentation of content and grammar. Furthermore, self-writing assessment instruments can be applied to maximize the writing process at the post-revising and editing stage.
How emotional intelligence and self-regulated learning shape fifth-grade students' critical thinking? Hermiati, Fridyana Klise; Cholifah, Puri Selfi; Nuraini, Ni Luh Sakinah
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 8, No 2 (2024)
Publisher : Directorate of Research and Community ServiceUniversitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v8i2.75064

Abstract

Keterampilan berpikir kritis sangat penting di abad 21 karena berpikir kritis dapat menyelesaikan permasalahan kompleks yang sering muncul sehari-hari. Keberhasilan berpikir kritis tidak hanya bergantung pada satu aspek saja, melainkan hasil dari berbagai faktor, seperti bakat (kecerdasan emosional) dan minat (self-regulated learning). Oleh karena itu, penelitian diperlukan untuk menguji hubungan yang dapat menjelaskan dampak bersamaan dari kecerdasan emosional dan pembelajaran mandiri terhadap keterampilan berpikir kritis pada siswa kelas lima. Penelitian ini menggunakan pendekatan kuantitatif dengan metode ex post facto. Populasinya adalah siswa kelas V SDN Ciketingudik I dan SDN Ciketingudik IV yang berjumlah 151 orang, dengan sampel akhir sebanyak 86 siswa yang dipilih melalui purposive sampling. Pengumpulan data dilakukan dengan menggunakan angket dan tes dengan teknik analisis regresi berganda. Hasil penelitian menunjukkan F hitung yang diperoleh sebesar 21,606 > F tabel 3,106, dan sig. nilainya 0,000 < 0,05 dengan nilai R2 sebesar 0,342. Data menunjukkan adanya korelasi positif antara kecerdasan emosional, self-regulated learning, dan kemampuan berpikir kritis pada siswa kelas V SD SDN Ciketingudik I dan SDN Ciketingudik IV sebesar 34%.
How project-based collaborative learning affect on numeracy ability of elementary school teacher education students Nuraini, Ni Luh Sakinah; Cholifah, Puri Selfi; Rini, Titis Angga; Aurelia, Davina; Nabila, Silva
Psychology, Evaluation, and Technology in Educational Research Vol. 7 No. 2 (2025): Article in Press
Publisher : Research and Social Study Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33292/petier.v7i2.256

Abstract

Based on project-based collaborative learning, this study attempts to evaluate the numeracy skills of prospective elementary education teachers. The study design is pretest-posttest control group, and the research methodology is experimental and quantitative. Purposive sampling strategies are used to create experimental and control classes.While project assignments are completed individually in the control class, they are administered in groups to the experimental class. Ten multiple-choice and yes-or-no (objective) questions are used in the pre-test and post-test results to gather information on students' numeracy proficiency. Project-based collaborative learning research findings are applied to enhance the numeracy skills of prospective elementary education teachers. The score's outcomes after acquiring the experimental class were 0.001 and The experimental class used group projects, while the control class used individual projects. The control class's pre-test and post-test collaborative learning results differed by less than 0.001.
Pengembangan Media Game PERSIK “Perkalian Asik” pada Muatan Matematika Materi Perkalian Kelas II Sekolah Dasar Handayani, Hanifah; Nuraini, Ni Luh Sakinah; Roebyanto, Goenawan
Teaching, Learning, and Development Vol. 1 No. 1 (2023)
Publisher : Education and Development Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62672/telad.v1i1.3

Abstract

Abstract: The purpose of this research is to produce a persik game media “perkalian asik” which is valid according to media and material experts as well as practical and fun according to users (teachers and students). The model used in this research is using the ADDIE model which consists of 5 stages: (1) analysis, (2) design, (3) development, (4) implementation, (5) evaluation. The instrument in this study was a questionnaire and then analyzed using quantitative data analysis and qualitative data. The result of the development is persik game media product "perkalian asik" which is used in the mathematical content of multiplication material. This media is in the form games that can be accessed anytime and anywhere. This game is also equipped with a user guide that can be accessed online or offline. The result of the persik game product validation testshow the level of validity, namely the average value of media expert validators is 95 percent which is categorized as very valid and the average value of material expert validators is 77 percent which is categorized as valid. The results of the practicality test by the teacher obtained a score of 98 percent and the test to students obtained a score of 97 percent which was included in the very practical and fun category. Based on the percentage results, it can be seen that the persik game is valid, practical and fun, so that it can be used in the learning process in second grade elementary school. Abstrak: Tujuan dilakukannya penelitian ini untuk menghasilkan media game persik “perkalian asik” yang valid menurut ahli media dan materi serta praktis maupun menyenangkan menurut pengguna (guru dan peserta didik). Model yang digunakan dalam penelitian ini yaitu menggunakan model ADDIE yang terdiri dari 5 tahap: (1) analysis, (2) design, (3) development , (4) implementation , (5) evaluation. Adapun Instrumen pada penelitian ini adalah angket dan selanjutnya dianalisis menggunakan analisis data kuantitatif dan data kualitatif. Hasil pengembangan berupa produk media game persik “perkalian asik” yang digunakan pada muatan matematika materi perkalian. Media ini berupa game online yang dapat diakses kapanpun dan dimanapun. Game ini juga dilengkapi dengan buku petunjuk yang dapat diakses secara online maupun offline. Hasil uji validasi produk game persik menunjukkan tingkat kevalidan yaitu menghasilkan nilai rata-rata dari validator ahli media sebesar 95 persen yang dikategorikan sangat valid dan nilai rata-rata validator ahli materi sebesar 77 persen yang dikategorikan valid. Hasil uji kepraktisan oleh guru memperoleh nilai sebesar 98 persen dan uji coba kepada siswa memperoleh nilai sebesar 97 persen yang termasuk kategori sangat praktis dan menyenangkan. Berdasarkan hasil persentase tersebut, terlihat bahwa media game persik valid dan praktis serta menyenangkan, sehingga dapat dimanfaatkan dalam proses pembelajaran di kelas II sekolah dasar.
Reflective thinking skills of engineering students in learning statistics Funny, Rindu Alriavindra; Ghofur, Muhammad Abdul; Oktiningrum, Wuli; Nuraini, Ni Luh Sakinah
Journal on Mathematics Education Vol. 10 No. 3 (2019): Journal on Mathematics Education
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

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Abstract

Reflective thinking is known as assessing what they know, what they need to know, and how they bridge that gap during learning situations. Relating what students knew with what they learn today is not easy, sometimes they forget or just cannot make a connection between it. This study will analyze how the students actively participating in reflective thinking by creating project-based learning on statistics lesson based on design research. Thirty-nine engineering students, in a group of four, were asked to make their own data, analyze and transfer it into a poster to inform the readers about the use of statistics in daily life. This study used the measurement of reflective thinking scales by Kember to analyze students answer through the worksheet and instructional activity. The instructional activity succeeds to reveals students thinking of all four skills; habitual action, understanding, reflection, and critical reflection. Furthermore, it also discovered the misuse of some terms when used in daily life.