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Online Workshop Untuk Pembuatan Konten Ilmiah Info Covid-19 Bagi Karang Taruna Desa Klurak, Candi, Sidoarjo Zainul Arifin Imam Supardi; Budi Jatmiko; Binar Kurnia Prahani
Dedication : Jurnal Pengabdian Masyarakat Vol 5 No 1 Maret 2021
Publisher : LPPM Universitas PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/dedication.v5i1.439

Abstract

Pada era revolusi industri 4.0 ini telah berkembang literasi baru dan sangat penting untuk mencegah berita dan konten info bohong (hoax). Masalah terkait konten info yang bersifat hoax tersebut sangatlah berbahaya. Yang menjadi masalah utama bagi mahasiswa adalah untuk mengikuti pelatihan tersebut memerlukan biaya yang tidak sedikit. Pada era pandemi COVID-19 ini, khususnya para mahasiswa mengalami keterbatasan anggaran untuk mengikuti workshop pelatihan tersebut harus membayar. Kota Surabaya, Kabupaten Sidoarjo, dan Kabupaten Gresik mulai menerapkan Pembatasan Sosial Berskala Besar (PSBB) mulai Selasa (28/4/2020). Ini juga berdampak pada pelatihan atau workshop tidak bisa diadakan secara face-to-face. Hal tersebut telah menjadi masalah serius dan perlu alternatif solusi agar kualitas anggota Karang Taruna Desa Klurak, Candi, Sidoarjo tidak mengalami penurunan, khususnya keterampilan pembuatan konten ilmiah info COVID-19. Oleh karena itu, Tim PKM berkehendak memberikan kontribusi positif dan nyata Karang Taruna Desa Klurak, Candi, Sidoarjo dengan Kegiatan Online Workshop Pembuatan Konten Ilmiah Info COVID-19.
Implementation of PJBL-Based Worksheet with a STEAM Approach to Improve High School Students' Creative Thinking Abilities: A Synthesis of Empirical Insights Nadya Mazayu Nur Sabrina; Budi Jatmiko
Journal of Digitalization in Physics Education Vol. 1 No. 1 April 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i1.38997

Abstract

Objective:  This research uses a literature review to analyze the implementation of PJBL-based LKPD with a STEAM approach to improve high school students' creative thinking abilities. Method: The research method used is a qualitative approach with a library study design. This method was carried out by searching for articles from various sources such as Google Scholar, Scopus, and so on, as well as national and international journal websites, totaling 10 articles. The data that has been obtained will be classified and studied in depth, and then authentic data will be analyzed. The data analysis used is critical. Results: So, it can be concluded that the STEAM approach integrated with Project Based Learning (PjBL) consistently improves students' creative and critical thinking skills in various subjects. This approach effectively facilitates understanding of concepts and encourages active student engagement. Using innovative teaching materials such as LKPD and e-LKPD based on STEAM-PjBL has also proven to be practical and efficient in improving the quality of learning. Novelty: This research is expected to provide valuable insights for educators in utilizing innovative teaching materials, such as LKPD and e-LKPD integrated with the STEAM-PjBL approach, to improve students' creative and critical thinking skills while encouraging active involvement in 21st-century education.
The Effectiveness of G-Sites-Based Learning to Improve Students' Critical Thinking Skills Akhmad Iswardani; Budi Jatmiko; Eko Hariyono; Habibi; Muhammad Rey Dafa Ahmadi
Journal of Digitalization in Physics Education Vol. 1 No. 2 (2025): August
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i2.41960

Abstract

Objective: This study aims to develop and evaluate the effectiveness of G-Sites-based learning media to improve students' critical thinking skills, particularly in understanding the physics topic of the electrical obstacle series. With the growing need for engaging and flexible digital learning solutions, this research addresses how interactive web-based media can enhance learning outcomes in science education. Method: The research employed a 3D development model consisting of Define, Design, and Develop. Learning needs were identified through student surveys, and the media was designed using G-Sites, which incorporated features such as videos, quizzes, and interactive simulations. The developed media was validated by experts and tested on 59 high school students in a limited classroom trial at SMAN 1 Ngimbang. Data were analyzed quantitatively using validity scores and gain scores from pre-and post-tests. Results: The validation results showed that the learning media was highly valid in terms of design, content, interactivity, and technical aspects, with scores exceeding 90%. Student learning outcomes improved significantly, as shown by increased post-test scores. Feedback indicated that students found the media engaging, accessible, and preferable compared to conventional methods. Novelty: This study introduces the innovative use of Google Sites as a free, accessible, and flexible platform for developing interactive physics learning media. Unlike many commercial platforms, G-Sites allows educators to independently create customized, multimedia-rich content tailored to their students' needs, representing a practical and scalable solution for digital learning in resource-constrained environments.
Improving Critical Thinking Skills of High School Students in Physics Learning with Smartphone-Simulation Assisted Inquiry Model Rahmatta Thoriq Lintangesukmanjaya; Akhmad Iswardani; Binar Kurnia Prahani; Budi Jatmiko; Zainul Arifin Imam Supardi; Dwikoranto
Journal of Digitalization in Physics Education Vol. 1 No. 2 (2025): August
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i2.42129

Abstract

Objective: Research to describe the improvement of students' critical thinking skills with the Smartphone-Simulation assisted inquiry learning model. Method: This research employed a quantitative descriptive approach, utilizing the data collected. Primary data were obtained from the results of skills tests, observations of learning implementation, and student responses. Furthermore, secondary data was obtained from a literature review to support the primary data. Results: The smartphone simulation media-assisted inquiry model has a positive effect on improving students' critical thinking skills, with an N-Gain score of 0.675. The inquiry learning model, combined with critical thinking, is closely related, focusing on high-level thinking processes that are systematic, reflective, and experience-based. Novelty: Dynamic visualization through the use of smartphone simulations greatly helps improve students' critical thinking skills, accelerating and strengthening the development of their critical thinking in real terms. This is achieved through information transfer and the construction of understanding through active and reflective thinking processes. It is hoped that this research can be one of the implementations of innovative learning planning assisted by digital media.
The Effectiveness of Black's Principles with Modeling-based Learning (MbL) to Improve Students' Science Process Skills Firza Farahdiba Daeng; Dea Ramadhana Zsa Zsa Alifah; Budi Jatmiko; Zainul Arifin Imam Supardi; Hanan Zaki Alhusni; Nina Fajriyah Citra
Journal of Digitalization in Physics Education Vol. 1 No. 3 (2025): DECEMBER
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i3.45185

Abstract

Objective: This study aims to examine the effectiveness of the Modeling-based Learning (MbL) model in improving students’ science process skills (SPS) on the topic of Black’s Principle. SPS is essential for mastering STEM, yet remains relatively low among Indonesian students, as indicated by PISA and TIMSS results. Method: The research employed a quasi-experimental design using a pretest-posttest control group design. Two high school classes, each consisting of 30 students, participated in the study. The instruments used included an SPS test and questionnaires that measured skills such as observing, formulating hypotheses, conducting experiments, and interpreting and communicating data. Data analysis involved N-Gain calculations, normality tests, and paired t-tests to confirm statistical significance. Results: The findings revealed that the experimental class taught using the MbL model showed a significant improvement in SPS, with an average N-Gain score of 0.8 (high category). In contrast, the control class, which did not receive MbL-based instruction, only reached an average N-Gain score of 0.5 (medium category). Statistical tests confirmed the significance of these differences, demonstrating the positive impact of the MbL model on SPS development. Novelty: This study highlights the potential of the MbL approach as an innovative and effective teaching model to enhance science process skills at the secondary school level. By integrating modeling activities into learning, the MbL strategy provides students with deeper engagement and better mastery of scientific inquiry processes compared to traditional methods.
Literature Review of Slingshot Games and Its Potential Application in Learning Physics Heny Aryani; Nurita Apridiana Lestari; Budi Jatmiko; Alfi Nurlailiyah; Arie Realita; Antomi Saregar; Utama Alan Deta
Reog: Journal of Ecoethnoscience Education Vol. 1 No. 2 (2026): January 2026
Publisher : Mitra Edukasi dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58706/reog.v1n2.p49-58

Abstract

Traditional games are part of local wisdom that preserves cultural values and educational potential. One such game is the slingshot, which is not only known as a hunting tool but also incorporates many concepts of physics such as elasticity, potential energy, kinetic energy, and parabolic motion. This study aims to review the literature on slingshots and their relevance in physics education. Data were collected from Scopus-indexed international publications using the keywords “slingshot OR catapult,” yielding 3,013 articles. After applying inclusion criteria and screening based on title, abstract, and keywords, 1,000 articles were selected for analysis using VOSviewer. The results of the study show five main clusters, namely the use of slingshots in aircraft launch, biomechanics, principles in animals, animal experiments, and fundamental aspects of physics. These findings confirm that catapults can be used as a contextual medium in learning to improve understanding of physics concepts and at the same time preserve local culture. By linking indigenous knowledge with scientific principles, this study contributes to enriching physics learning while encouraging the preservation of cultural heritage within modern education.
Application of STEAM Learning to Enhance Students’ Critical Thinking Skills Nur Lailatur Rohmah; Budi Jatmiko; Cahyo Febri Wijaksono
Journal of Current Studies in SDGs Vol. 1 No. 3 (2025): August
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jocsis.1.3.77

Abstract

Objective: This study aims to analyze the implementation of the STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning approach in enhancing students’ critical thinking skills. The urgency arises from the challenges of the Industrial Revolution 4.0 era in the 21st century, where technological advancement dominates all aspects of human life. However, Indonesia still struggles with low-quality human resources in the face of global competition. Educational reform through innovative learning approaches such as STEAM is therefore essential. Method: This research employed a qualitative approach with a literature study design. Data were collected from various academic sources, including books, journals, and credible scientific publications, which were then analyzed through thematic interpretation to identify the relevance and effectiveness of STEAM in fostering critical thinking abilities. Results: The findings reveal that the STEAM approach is practical in developing students’ critical thinking skills by encouraging integrative learning that connects scientific concepts with creativity, problem-solving, and real-world applications. Students engaged in STEAM-based learning show improved reasoning, analytical ability, and adaptability, which are crucial competencies in 21st-century education. Novelty: This study highlights the contribution of STEAM as not only a multidisciplinary learning model but also as an innovative educational reform strategy for Indonesia. By integrating art with science and technology, STEAM offers a holistic framework to prepare students for global challenges while simultaneously strengthening critical thinking as a core competency.
Application of STEAM Learning to Enhance Students’ Critical Thinking Skills Nur Lailatur Rohmah; Budi Jatmiko; Cahyo Febri Wijaksono
Journal of Current Studies in SDGs Vol. 1 No. 3 (2025): August
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jocsis.1.3.77

Abstract

Objective: This study aims to analyze the implementation of the STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning approach in enhancing students’ critical thinking skills. The urgency arises from the challenges of the Industrial Revolution 4.0 era in the 21st century, where technological advancement dominates all aspects of human life. However, Indonesia still struggles with low-quality human resources in the face of global competition. Educational reform through innovative learning approaches such as STEAM is therefore essential. Method: This research employed a qualitative approach with a literature study design. Data were collected from various academic sources, including books, journals, and credible scientific publications, which were then analyzed through thematic interpretation to identify the relevance and effectiveness of STEAM in fostering critical thinking abilities. Results: The findings reveal that the STEAM approach is practical in developing students’ critical thinking skills by encouraging integrative learning that connects scientific concepts with creativity, problem-solving, and real-world applications. Students engaged in STEAM-based learning show improved reasoning, analytical ability, and adaptability, which are crucial competencies in 21st-century education. Novelty: This study highlights the contribution of STEAM as not only a multidisciplinary learning model but also as an innovative educational reform strategy for Indonesia. By integrating art with science and technology, STEAM offers a holistic framework to prepare students for global challenges while simultaneously strengthening critical thinking as a core competency.