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Journal : Journal of Education Technology

Student Responsibilities Towards Online Learning in Interactive Multimedia Courses Dewi, Utari; Sumarno, Alim; Dimas, Hirnanda; Kristanto, Andi
Journal of Education Technology Vol 6, No 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i1.41522

Abstract

In online learning, an attitude of responsibility is needed in the learning process. Today, the attitude of responsibility in students is reduced. This study aims to look at the student's responsible attitude towards online learning in the interactive multimedia development course. This research is descriptive, namely research to describe the symptoms, phenomena, or facts studied by describing the independent variables, without intending to connect or compare. Data collection techniques using a Google Form questionnaire. The population in this study were students who were taking Interactive Multimedia courses totaling 167 respondents. The data obtained were analyzed using a descriptive percentage technique. The results of this study indicate that a very good attitude of responsibility in online interactive multimedia learning is related to aspects of punctuality in collecting assignments and knowing the lecture schedule, aspects of revising work and doing all assignments independently, aspects of using original ideas, and do not do plagiarism works. While the attitude of responsibility that is still lacking in online interactive multimedia learning is related to aspects of participation in online class forum discussions and providing suggestions or input on the work of colleagues, aspects of using illustrations/drawings themselves. So that we get the results that there are aspects of the attitude of responsibility related to social responsibility that is still lacking, while individual responsibility is quite good.
Standardization in Digital Teaching and Learning in Higher Education: Indonesia Evidence Kristanto, Andi; Aisyah, Siti; Febrianti, Farida; Dewi, Utari; Pujiriyanto; Hidayati, Abna; Budi, UL; Susarno, Lamijan Hadi
Journal of Education Technology Vol. 8 No. 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i2.70548

Abstract

This research is motivated by the existence of new learning trends in the form of digital learning such as blended learning, online learning, MOOC, e-learning and various new learning trends that emerged in the era of the industrial revolution, but more effective digital learning standards have not yet been established. So this research aims to produce digital learning standards that are appropriate to the Indonesian context with diverse demographic and geographical conditions so that it is hoped that they can become guidelines for implementing digital learning in Indonesia, especially at the higher education level. This article specifically carries out the needs analysis process. This type of research is R & D using the 4D development method (define, design, development and dissemination) with research subjects of 50 students taken from 3 universities. The instruments used were questionnaires, observation and interview guidelines and were processed using a mixed method (a mix of qualitative and quantitative). Based on the results of the needs analysis, it is known that technological developments have been utilized by various levels of education to facilitate learning and overcome learning gaps evenly. There are also many case studies that prove that the presence of technology in learning makes learning much more optimal. However, there are no specific standards set to make the digital learning process more effective. Therefore, innovation is needed to produce digital learning standards.
E-learning Innovation for Generation Z in Higher Education Susarno, Lamijan Hadi; Dewi, Utari; Khotimah , Khusnul; Sumarno, Alim; Kristanto, Andi; Pramana, Atan; Pradana, Hirnanda Dimas
Journal of Education Technology Vol. 8 No. 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i2.70759

Abstract

Research into the development of online learning for the OBE Photo Media Development course to support the implementation of independent campus learning, which the Indonesian Minister of Education and Culture has proclaimed. The purpose of this research is to develop online teaching materials for RPS-based OBE photo media development courses. This development uses the ADDIE development model. Development stages include Analysis, Design, Development, Implementation, and Evaluation. This development produces Online Teaching Materials for the Photo Media Development course that meet the rules and regulations of OBE lesson plan-based teaching materials. The subject of this research is a student of the Education Technology study program of Universitas Negeri Surabaya. Data analysis using interview and questionnaire methods. From the results of the product, validation was carried out by learning design experts, material experts, and media experts to determine the suitability of OBE lesson plan online teaching materials. The results of this research show that after carrying out a feasibility test, the test results obtained by media experts were 91.67% and material experts were 100%. The results of subject tests on Curriculum and Educational Technology students were taken from individual and small group trials. Three students in personal practices and small group trials by six students obtained respective results of 90% and 95%. The feasibility test results show that the online teaching materials based on the OBE lesson plan in the Photo Media Development course are declared feasible.
Online Learning in Digital Innovations Mariono, Andi; Bachri, Bachtiar Syaiful; Kristanto, Andi; Dewi, Utari; Sumarno, Alim; Kholidya, Citra Fitri; Pradana, Hirnanda Dimas
Journal of Education Technology Vol. 5 No. 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i4.40115

Abstract

Students and lecturers cannot do direct learning. It is an obstacle in the delivery of material by the lecturer. The purpose of this research is to develop learning in the Digital Learning Learning Media course. This research uses development research—the model development used by ADDIE (Analyze, Design, Development, Implementation, Evaluation). The research subjects are three experts, which include material experts, media experts, learning design experts. The subject of the product trial is students. The methods used to collect data are observation, questionnaires, and tests. The instruments used to collect data are questionnaires and test sheets. The technique used to analyze the data is descriptive qualitative, quantitative, and statistical analysis. The results of the material expert test are 90% with the "very good" category. 90% "very good" learning design expert test, 90% media expert test in the "very good" category, and 95% student trials in the "very good" category. Based on data analysis, learning media for learning media is proven to be effective in learning. This finding proves a difference between the control class tcount value which is smaller than the experimental class tcount (3,558 < 5,610). The development of online learning can be helpful for students in carrying out learning caused by the limitations of distance and time. This bold course has innovative values, including independent online practice tests using camera simulators equipped with audio and video to make learning more interactive.
Student Responsibilities Towards Online Learning in Interactive Multimedia Courses Dewi, Utari; Sumarno, Alim; Dimas, Hirnanda; Kristanto, Andi
Journal of Education Technology Vol. 6 No. 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i1.41522

Abstract

In online learning, an attitude of responsibility is needed in the learning process. Today, the attitude of responsibility in students is reduced. This study aims to look at the student's responsible attitude towards online learning in the interactive multimedia development course. This research is descriptive, namely research to describe the symptoms, phenomena, or facts studied by describing the independent variables, without intending to connect or compare. Data collection techniques using a Google Form questionnaire. The population in this study were students who were taking Interactive Multimedia courses totaling 167 respondents. The data obtained were analyzed using a descriptive percentage technique. The results of this study indicate that a very good attitude of responsibility in online interactive multimedia learning is related to aspects of punctuality in collecting assignments and knowing the lecture schedule, aspects of revising work and doing all assignments independently, aspects of using original ideas, and do not do plagiarism works. While the attitude of responsibility that is still lacking in online interactive multimedia learning is related to aspects of participation in online class forum discussions and providing suggestions or input on the work of colleagues, aspects of using illustrations/drawings themselves. So that we get the results that there are aspects of the attitude of responsibility related to social responsibility that is still lacking, while individual responsibility is quite good.
The Effectiveness of the Doing Knowledge Model in International Educational Technology Classrooms Dewi, Utari; Kristanto, Andi
Journal of Education Technology Vol. 9 No. 1 (2025): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v9i1.87831

Abstract

This research is motivated by the lack of relevant and applicable approaches in developing graphic media that hinder the competitiveness of global higher education. This study aims to examine the effectiveness of the doing knowledge learning model in improving the quality of lectures in the international class pilot of the Education Technology Study Program which has been internationally accredited. This type of research is experimental research that uses a quantitative approach with a non-equivalent pretest and posttest control group design method. The research subjects were 70 students. Data collection techniques were carried out by observation, interviews and questionnaires. The analysis method used includes quantitative descriptive analysis using t-test with a focus on project achievement as the main indicator of the success of the learning model. The results showed a significant difference between the experimental group and the control group. The average post-test of the experimental group reached 84.50, while the control group only reached 69.88, with a difference of 17.625 points. Thus, the results indicate that the doing knowledge model is effective in supporting project-based learning. The implication of this research is that it can increase the understanding of the implementation of the doing knowledge learning model to increase students' participation, concept understanding and critical thinking skills in international classes. Thus this study recommends the application of the doing knowladge model in media production-based courses and further development to increase the relevance of learning in the era of globalization of education.
Doing Knowledge Learning Model to Strengthen Media Production Skills: Feasibility Analysis and Implementation Kristanto, Andi; Dewi, Utari
Journal of Education Technology Vol. 8 No. 4 (2024): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i4.88022

Abstract

Students face difficulties in graphic design practice. Currently, students rely on automatic templates on software such as Canva that facilitate the design process but do not support their understanding of the basics of graphics. This study aims to analyze the feasibility and effectiveness of developing a Doing Knowledge learning model to improve mastery of media production skills. The development research uses the ADDIE development model. The development stages include Analysis, Design, Development, Implementation, and Evaluation. This development produces a Doing Knowledge learning model for the Media Production course that meets the rules and provisions of learning media. Furthermore, validation is carried out by learning design experts and material experts to determine the feasibility of the learning model. Pretest and posttest data were analyzed using N-Gain to determine the increase in learning outcomes after implementing the learning model on the trial subjects. The trial subjects were the students in the Educational Technology study program who had taken the Media Production course. The findings showed that the results of the media expert test, material expert test, individual test, and small group test were very good criteria. In contrast, the effectiveness test using N-Gain showed a high category. This study concludes that Doing Knowledge is a feasible learning model to improve media production skills. This study recommends wider application of the model to other learning contexts based on practical and collaborative skills.