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PENGARUH LINGKUNGAN BELAJAR DAN DISIPLIN BELAJAR TERHADAP HASIL BELAJAR KOMPETENSI KEAHLIAN ELEKTRONIKA INDUSTRI DI SEKOLAH MENENGAH KEJURUAN Yussi Anggraini; Syaad Patmanthara; Purnomo Purnomo
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 2, No 12: Desember 2017
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (328.917 KB) | DOI: 10.17977/jptpp.v2i12.10316

Abstract

This study aims to determine the influence between the learning environment and the discipline of learning on the students' learning outcomes of the competence of industrial electronics skills. Student learning outcomes are used as a benchmark of students' abilities. Student learning outcomes are influenced by several factors: internal and external factors. Many problems found in SMK competence of industrial electronics expertise, among others, about the environment is not conducive and discipline of students who are still low. Population in this research that is class XI program of electronics industry skill as much 228 student and sample amounted to 145 student. Data collection techniques used documentation and questionnaires and data analysis techniques using multiple regression analysis. The results showed that (1) the influence between the learning environment and the learning discipline on the learning outcomes, the magnitude of the effect of 0.541. (2) The influence of the learning environment on learning outcomes significantly with the coefficient of determination of 0.573. (3) The significant effect of learning discipline on learning outcomes of 0.444. Based on the result of the research, it can be concluded that there is a positive and significant influence between the learning environment and the learning discipline of the students' learning achievement of the competence of the electronics industry in SMK Se-Malang Raya.Penelitian ini bertujuan untuk mengetahui pengaruh antara lingkungan belajar dan disiplin belajar terhadap hasil belajar siswa kompetensi keahlian elektronika industri. Hasil belajar siswa digunakan sebagai tolak ukur kemampuan siswa. Hasil belajar siswa dipengaruhi oleh beberapa faktor yaitu faktor intern dan ekstern. Banyak ditemukan permasalahan di SMK kompetensi keahlian elektronika industri antara lain tentang lingkungan belajar yang belum kondusif dan kedisiplinan siswa yang masih rendah. Populasi dalam penelitian ini yaitu kelas XI program keahlian elektronika industri sebanyak 228 siswa dan sampel berjumlah 145 siswa. Teknik pengumpulan data yang digunakan dokumentasi dan kuesioner dan teknik analisis data menggunakan analisis regresi ganda. Hasil penelitian menunjukkan bahwa (1) adanya pengaruh antara lingkungan belajar dan disiplin belajar terhadap hasil belajar, besarnya pengaruh sebesar 0,541. (2) Adanya pengaruh lingkungan belajar terhadap hasil belajar secara signifikan dengan nilai koefisien determinasi sebesar 0,573. (3) Adanya pengaruh yang signifikan disiplin belajar terhadap hasil belajar sebesar 0,444. Berdasarkan hasil penelitian, dapat disimpulkan bahwa terjadi pengaruh yang positif dan signifikan antara lingkungan belajar dan disiplin belajar terhadap hasil belajar siswa kompetensi keahlian elektronika industri di SMK Se-Malang Raya.
PENGARUH MODEL PEMBELAJARAN DAN KEMAMPUAN AWAL TERHADAP HASIL BELAJAR TEKNIK PERMESINAN FRAIS SISWA SMK Muhammad Hudan Rahmat; Syaad Patmanthara; Soenar Soekopitojo
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol.1, No.5, Mei 2016
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (348.532 KB) | DOI: 10.17977/jp.v1i5.6257

Abstract

This study aims to assess the empirical findings on the effect of the learning model (Project Based Learning and Training Within Industry), and the initial ability, both individually or interaction towards learning outcomes such as knowledge, skills and attitudes in Mechanical Machining Milling subjects. This quasi-experimental research using non-equivalent control group design version 2 x 2 factorial. Study subject involving 59 students of class XI Mechanical Machining. Data obtained with the test and non-test, then analyzed with a statistical technique MANOVA. In broad outline the results of this study indicate that the learning outcomes of knowledge can be improved if teachers apply PjBL to students who have high initial ability, skills can be improved if teachers apply PjBL and TWI model to students who have high initial ability, attitude can be improved if teachers apply both learning models, either PjBL or TWI to students who have high and low initial ability.Penelitian ini bertujuan untuk mengkaji temuan empirik tentang pengaruh model pembelajaran (Project Based Learning dan Training Within Industry), serta kemampuan awal, baik secara individu maupun secara interaksi terhadap hasil belajar pengetahuan, keterampilan dan sikap pada mata pelajaran Teknik Pemesinan Frais. Penelitian eksperimen semu ini menggunakan desain non-equivalent control group versi faktorial 2 x 2. Subjek penelitian melibatkan 59 siswa Kelas XI Teknik Permesinan. Data diperoleh dengan tes dan non-tes, kemudian dianalisis dengan teknik statistik MANOVA. Secara garis besar, hasil penelitian ini menunjukkan bahwa hasil belajar pengetahuan dapat ditingkatkan jika guru menerapkan model PjBL kepada siswa yang memiliki kemampuan awal tinggi, hasil belajar keterampilan dapat ditingkatkan jika guru menerapkan model PjBL maupun model TWI kepada siswa yang memiliki kemampuan awal tinggi, hasil belajar sikap dapat ditingkatkan jika guru menerapkan kedua model pembelajaran, baik PjBL maupun TWI kepada siswa yang memiliki kemampuan awal tinggi dan rendah.
KONTRIBUSI ERGONOMI KOMPUTER, KELENGKAPAN FASILITAS, DAN KESESUAIAN FASILITAS PRAKTIK TERHADAP KESEHATAN ERGONOMI KOMPUTER (STUDI PAKET KEAHLIAN MULTIMEDIA UPT PELATIHAN KERJA SINGOSARI) Odhitya Desta; Djoko Kustono; Syaad Patmanthara
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol.1, No.8, Agustus 2016
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (609.154 KB) | DOI: 10.17977/jp.v1i8.6689

Abstract

This study aims to determine the contribution of computer ergonomics, the practice facility completeness, and appropriateness of health facilities to the practice of computer ergonomics learners multimedia membership packages at Work Training Unit in Singosari. This study is the quantitative approach using path analysis as the method of calculation. The subjects were students majoring in multimedia totaling 125 people. Data were analyzed using descriptive statistical analysis followed by lane analysis. The results of the path analysis sub-structural I obtained value Fhitung 8297. So because Fhitung is bigger than Ftable 8297> 0.0513 so it can be concluded that jointly independent variable (exogenous) have a significant effect on the dependent variable (endogenous). In the sub-structural II values obtained Fhitung 65.63. So because Fhitung is bigger than Ftable 65.63> 0.1168 so it can be concluded that jointly independent variable (exogenous) have a significant effect on the dependent variable (endogenous). Based on the analysis of data and discussion can be concluded that the contribution of computer ergonomics, the practice facility completeness, and appropriateness of the practice facility significantly affect the health of the computer ergonomics learners multimedia membership packages at Work Training Unit in Singosari. Suggested to the trainers and learners at Work Training Unit in Singosari always raise awareness of computer ergonomics in the implementation of the training process to improve the quality of health and avoid the risk of accidents.Penelitian ini bertujuan untuk mengetahui kontribusi antara ergonomi komputer, kelengkapan fasilitas praktik, dan kesesuaian fasilitas praktik terhadap kesehatan ergonomi komputer peserta didik paket keahlian multimedia di UPT Pelatihan Kerja Singosari. Penelitian ini adalah penelitian dengan pendekatan kuantitatif yang menggunakan regresi berganda (path analysis) sebagai metode perhitungannya. Subjek penelitian adalah peserta didik jurusan multimedia yang berjumlah 125 orang. Data dianalisis menggunakan analisis statistik deskriptif yang kemudian dilanjutkan dengan regresi berganda. Hasil regresi berganda pada sub struktural I diperoleh nilai Fhitung sebesar 8.297. Jadi karena Fhitung lebih besar daripada Ftabel yaitu 8.297 > 0.0513 sehingga dapat disimpulkan bahwa secara bersama-sama variabel bebas (eksogen) berpengaruh signifikan terhadap variabel terikat (endogen). Pada sub struktural II diperoleh nilai Fhitung sebesar 65.63. Jadi karena Fhitung lebih besar daripada Ftabel yaitu 65.63 > 0.1168 sehingga dapat disimpulkan bahwa secara bersama-sama variabel bebas (eksogen) berpengaruh signifikan terhadap variabel terikat (endogen). Berdasarkan hasil analisis data dan pembahasan dapat disimpulkan bahwa kontribusi antara ergonomi komputer, kelengkapan fasilitas praktik, dan kesesuaian fasilitas praktik berpengaruh secara signifikan terhadap kesehatan ergonomi komputer peserta didik paket keahlian multimedia di UPT Pelatihan Kerja Singosari. Disarankan kepada para instruktur dan peserta didik pada UPT Pelatihan Kerja Singosari selalu meningkatkan kesadaran ergonomi komputer dalam pelaksanaan proses pelatihan untuk meningkatkan kualitas kesehatan dan terhindar dari resiko kecelakaan.
Pengembangan Bahan Ajar Cetak dengan Model Discovery Learning untuk Mata Pelajaran Komputer dan Jaringan Dasar Kelas X Ria Devita Meidy; Syaad Patmanthara; M. Zainal Arifin
Jurnal Pendidikan (Teori dan Praktik) Vol 3 No 2 (2018): Volume 3, Nomor 2, September 2018
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jp.v3n2.p126-133

Abstract

Metode pengembangan yang digunakan dalam penelitian dan pengembangan ini diadaptasi dari langkah-langkah penelitian dan pengembangan (RnD) dengan melakukan sedikit modifikasi. Seluruh proses pengembangan terbagi dalam 10 langkah yakni : (1) masalah dan potensi, (2) pengumpulan data, (3) pengembangan produk, (4) validasi ahli materi dan ahli media, (5) revisi produk, (6) uji kelompok kecil, (7) revisi produk, (8) Uji coba kelompok besar, (9) revisi produk, (10) produksi Produk.Hasil penelitian dan pengembangan Buku Ajar Cetak Komputer dan Jaringan Dasar dengan model Discovery Learning yang telah dikembangkan dan divalidasi oleh beberapa ahli yaitu: (1) ahli materi diperoleh 94,1%, (2) ahli media diperoleh 93,54%, (3) uji coba kelompok kecil diperoleh 80,4%, (4) uji coba kelompok besar diperoleh 91,96%, dan rata-rata keseluruhan diperoleh 90,79%.  Berdasarkan hasil validasi tersebut dapat dikatakan bahwa Bahan Ajar Cetak Komputer dan Jaringan Dasar Layak digunakan pada proses pembelajaran di SMK Muhammadiyah 1 Kepanjen, khususnya pada mata pelajaran Komputer dan Jaringan Dasar kelas X program keahlian TKJ.AbstractThe development method used in this research and development steps adapted from research and development (RnD) that doing a little modification. The entire development process is divided into 10 steps: (1) problems and potential, (2) data collection, (3) product development, (4) expert validation material and media expert, product revision (5), (6) small group testing, product revision (7), (8) trial, a large group (9) revision of the product, (10) the production of the product.The results of the research and development of the print Textbook of the teaching computer and Basic Network Discovery Learning with a model that has been developed and validated by some experts, namely: (1) expert material retrieved 94.1%, (2) media experts gained 93.54%, (3) test group 80.4%, obtained a small (4) large groups of trials retrieved 91.96%, and overall average gained 90.79%. Based on the results of the validation can be said that the Printed of learning materials of the computer and basic network is feasibility to be used in the learning process in SMK Muhammadiyah 1 Kepanjen, particularly on the subjects of computer and Basic network class X  programs vocational skills on Computer Engineering and Networks (TKJ). 
Transfer Teknologi Pembuatan Curriculum Vitae Dan Poster Untuk Siswa Pondok Pesantren Al-Munawwaroh Aji Prasetya Wibawa; Muhammad Ashar; Syaad Patmanthara
Belantika Pendidikan Vol 4, No 2 (2021)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v4i2.107

Abstract

Pengunaan teknologi dalam dunia digital yang sudah semakin canggih, mengakibatkan banyaknya software yang semakin mempermudah masyarakat untuk mengembangkan kinerja dan kreativitas. Pada perkembangan era modern ini semakin dibutuhkan keahlian dan keterampilan untuk mengelola suatu software tertentu. Untuk saat ini, profesi desain juga semakin digemari dan dibutuhkan oleh perusahaan. Sehingga memungkinkan untuk kita menguasai suatu software tertentu dalam mendesain. Untuk mengembangkan kinerja dan kreativitas melalui desain dengan memberikan pelatihan desain kreatif menggunakan Figma dan diaplikasikan dengan pembuatan CV atau bentuk lainnya. Figma adalah salah satu penyedia software desain online yang tersedia di jejaring internet sehingga memudahkan seluruh pengguna untuk mengaplikasikan desain tanpa mengunduh software terlebih dahulu. Pemberian pelatihan ini diharapkan membantu siswa untuk mengembangkan kreativitas dan menambah pengetahuan tentang desain melalui figma.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBANTUAN KOMPUTER UNTUK SISWA KELAS X SMK SEMESTER GANJIL PADA MATA PELAJARAN INSTALASI LISTRIK DASAR Dendy Dewa Widjaya Putra; Syaad Patmanthara
SENTIA 2016 Vol 8, No 1 (2016)
Publisher : SENTIA 2016

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (401.211 KB)

Abstract

Learning activities problems occur at SMK PGRI 3 Malang are less-interested students in Basic Electricity Installation, caused the teacher in the learning process is still using textbooks and media powerpint  form.  From  these  problems,  the  researcher  develop  computer  assisted  learning  media  of  Basic Electrical Installation Subject. The results of this product is CD (Compact Disk) form. The purpose of this product is: (1) To create computer assisted learning media of basic electricity installation subject for SMK; (2) Developing computer assisted learning media of basic electricity installation subject for SMK; (3) Testing the computer assisted learning media properness of basic electricity installation subject for SMK. The research model used in development is a Borg & Gall model. Validation is validated by some experts, that are: (1) The product validated by expert media reached 91.25%; (2) Material expert reached 89.70% (3) Testing results by the  teachers  reached  98.53%;(4)  Testing  results  by  student  reached  92.50%.  Based  on  the  results  of  the validation, it can be concluded that the Computer Assisted Learning Media of Basic Electricity Installation Subject is properly to be used in the learning activities at SMK PGRI 3 Malang, especially in Basic Electricity Installation Subject.
DESAIN TEMPLATE BUKU DIGITAL EPUB Didik Dwi Prasetya; Wahyu Sakti Gunawan Irianto; Syaad Patmanthara
SENTIA 2016 Vol 8, No 1 (2016)
Publisher : SENTIA 2016

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (504.876 KB)

Abstract

EPUB (electronic publication) merupakan salah satu format buku digital yang berpotensi menjadi standar publikasi masa depan. Namun hingga saat ini pembuatan buku dengan format EPUB tidaklah mudah karena memerlukan pengetahuan khusus. Dalam upaya mengatasi persoalan yang ada, tulisan ini mengemukakan pembuatan desain template buku digital EPUB dengan mengacu pada layout buku standar. Pengembangan desain template mampu menghasilkan solusi pembuatan buku digital secara mudah dan cepat karena tinggal melengkapi konten sesuai dengan kerangka yang sudah ada. Hasil pengujian memperlihatkan bahwa produk akhir sudah sesuai dengan spesifikasi awal dengan nilai persentase 100%.
PENGEMBANGAN MODUL PRAKTIKUM INTERAKTIF PADA PEMROGRAMAN BERBASIS WEB Mukhamad Angga Gumilang; Syaad Patmanthara; Didik Dwi Prasetya
SENTIA 2016 Vol 8, No 1 (2016)
Publisher : SENTIA 2016

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

To do a practicum in web-based programming course, the student minimally needs three software, that is text-editor, ebook-reader, and browser. So that existing learning media can be developed further in interactive practicum module by providing training and evaluation features in one file. This study aims: (1) to Design, (2) to Develop and (3) to Test the validity of interactive practicum module on web-based programming courses. The study model is being used is a research model of 4D by Thiagarajan. The subject of this study were students year 2013 of undergraduate of informatic engineering that already finished web-based programming course. The technique of collecting data using questionnaires. To test the validity, evaluation conducted by a team of experts, limited-scale test, and wide scale test. The result of the study are follows: The review score from the expert learning materials is 88.64%, the review score from the expert instructional media is 94.27%. the score from limited-scale test is 80.88%, And the review score from wide scale test is 87.14%. From the results, it is concluded that the development product is eligible to being use in web-based programming course. The product has advantages included: Module has interactive features such as live-editor that can show the results of static�web programming scripts.
PENINGKATAN HASIL BELAJAR MATA KULIAH PEMBELAJARAN BERBANTUAN KOMPUTER DENGAN MODEL PEMBELAJARAN DRILL AND PRACTICE Syaad Patmanthara
SENTIA 2016 Vol 8, No 1 (2016)
Publisher : SENTIA 2016

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Learning course on Computer Assisted Learning (CAL) in Information Engineering Education Study Program of UM apply contextual learning model. The learning model is done by connecting the subject matter with real activities or tailored to real-world situations by promoting practical activities in the learning activities. Contextual learning model applied such a positive impact that is able to help students to achieve competence in the areas of skills. However, this model has not been able to help students achieve competence in the realm of knowledge. Therefore we need a learning model that can increase the value of student knowledge. One model of learning that can be applied is drill and practice. The method used in this study is a quasi-experimental and descriptive. A quasi�experimental research designs is used to determine the effect of drill and practice learning model for learning outcomes and student retention. While descriptive study used to describe implementation ofdrill and practice learning model. The results of this study indicate that there are significant drill and practice learning model for learning outcomes aspects of the student's knowledge in the subject CAL. There is the influence of drill and practice learning model on the retention of students on CAL courses and there are significant aspects of the learning outcomes of knowledge on the retention of students on CAL courses that learned to drill and practice learning model.
The Effect of Audio-Visual Media on Students' Learning Motivation on Islamic History Materials Siti Munawaroh; Djunaidi Ghany; Syaad Patmanthara
Nazhruna: Jurnal Pendidikan Islam Vol 5 No 2 (2022): Islamic Education
Publisher : Program Studi Pendidikan Islam Institut Pesantren KH Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (397.243 KB) | DOI: 10.31538/nzh.v5i2.2179

Abstract

The use of audio-visual media is considered an activity that can attract students' attention during teaching and learning activities. Audio-visual media is expected to be a medium that helps students understand the material and enjoy learning. These conditions, of course, aim to increase students' learning motivation to improve the quality of learning in the classroom, especially for PAI subjects. So, in the proof, the researcher wants to test the effect of audio-visual media on students' learning motivation in Islamic History Materials for Class V MI Mambaul Ulum Pakis Malang students. The research approach used in this research is quantitative research. Namely, research methods based on the philosophy of positivism are used to examine specific populations or samples. The research design used in this study was a quasi-experimental research design (Quasi Experiment) which involved one group of research objects. Then test the homogeneity of variance using Levene's equality of error variances test. Audio-visual learning media affects the learning motivation of fifth-grade students at MI Mambaul Ulum Pakis Malang. The paired t-test analysis results showed that the student's learning motivation before and after using audio-visual learning media was different from the t-test result of 4.01 with a significance level of 0.000 <0.05. The effectiveness of increasing the learning motivation of fifth-grade students at MI Mambaul Ulum Pakis Malang before and after using audio-visual learning media can be shown from the increase in the student learning motivation questionnaire results by 35.22% and the observation results of student learning motivation by 44.86%.
Co-Authors Achmad Imam Agung Agung Bella Putra Utama Aji Prasetya Wibawa Al Mukafi, Muhammad Hamdan Amrullah, Ahmad Khakim Angga Achmad Cholid Anwar, Akhmad Syaiful Arie Wardhono Arizia Aulia Aziiza Arsyillah, Nazhiroh Tahta Asfani, Khoirudin Ashar, Muhammad Ashar, Muhammad Asih Setiani Aya Sofia Mufti Ayuningtyas Kurniawati Azhar Ahmad Smaragdina Benti Gandisa Bramastya, Rista Daniar Wahyu Akbar Oktaviando Dendy Dewa Widjaya Putra Dhega Febiharsa Didik Dwi Prasetya Didik Nurhadi Dila Umnia Soraya Djoko Kustono Djunaidi Ghany Dyah Lestari Eddy Sutadji Eddy Triswanto Setyoadi Eddy Triswanto Setyoadi Ega Putriatama Eko Setiawan Eko Setiawan Ekohariadi Ekohariadi Elfia Najib Kholifiatin Evania Kurniawati Fachrul Kurniawan Fadli Hidayat, M. Noer Fahmi Efendi Yusuf Fandi Akhmad Kurniawan Fatmawati, Hefi Ferdiansyah, Dodik Septian Fikha Rizky Aullia Firman Syahputra, Yohanes Dhimas Gülsün Kurubacak Hakkun Elmunsyah Hanna Zakiyya Hari Putranto Harits Ar Rosyid Harmanto Harmanto Hartarto Junaedi Hary Suswanto Hermansyah, Winda Adelia Heru Wahyu Herwanto Hidayat, Manik I Made Sudana I Made Wirawan Ikhwan Arif Ilmam, Thirafi Indraswari, Martha Devi Intan Sulistyaningrum Sakkinah Isnandar Jayadi, Puguh Joumil Aidil Saifuddin Kholiqin, Sabrina Nabila Kurniawan, Rivan Adi Kurubacak, Gulsun Lokapitasari Belluano, Poetri Lestari M. Zainal Arifin M. Zainal Arifin Mahali, Mahali Marji Marji MAULA, PUTRINDA INAYATUL Meidy, Ria Devita Meidy, Ria Devita Mentari, Febiana Putri Moh. Afifullah Mubarok, Sulton Muhammad Auva Romadhon Muhammad Hamdan Al Mukafi Muhammad Hudan Rahmat Mukhamad Angga Gumilang Muladi Naurah Septi Anggraini Nia Arlika Nidhom, Ahmad Mursyidun Ningrum, Gres Dyah Kusuma Nur Aini Susanti Nur Hidayat, Wahyu Nur Hikmah Nurul Hidayati Odhitya Desta Oki Dwi Yuliana Perdana Putra, Muhammad Ricky Prasetyo, Wiji Dwi Prayoga, Adie Purnomo, Purnomo R. Mahmud Sugandi Rahajeng Kartika Sari Rahmawati, Chusnia Ramadiani, Nanda Resta Resti Pranata Putri Ria Devita Meidy Rizal, Muhammad Fatkhur Rokhimatul Wakhidah Sari, Rahajeng Kartika Shofiyah Al Idrus Singgih Adie Kurniawan Siti Munawaroh Slamet Wibawanto Soenar Soekopitojo Suci Lestari Sunu Jatmika, Sunu Suparji Suparji Sutapa, Yohanes Gatot Titasari Rahmawati Tiya Nurul Khusna Tri Atmadji Sutikno Tri Wrahatnolo Triyana Widiyaningtyas Triyanna Widiyaningtyas Wahyu Sakti Gunawan Irianto Waras Waras Yuli Sutoto Nugroho Yuliana, Oki Dwi Yuniardi, Gigih Dwi Yussi Anggraini Zaeni, Ilham Ari Elbaith Zulfikar, Nizam Muchammad