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MENGGAGAS LINGKAR (LINGKUP KARYA): PERANCANGAN APLIKASI BERBASIS WEB SEBAGAI PENDUKUNG KREATIVITAS SISWA DI SMAN 8 MALANG Mubarok, Sulton; Patmanthara, Syaad
Jurnal Inovasi Teknologi dan Edukasi Teknik Vol. 3 No. 8 (2023)
Publisher : Universitas Ngeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um068v3i82023p%p

Abstract

Karya dan kreativitas merupakan hal yang penting dalam dunia pendidikan, kurangnya media tempat untuk menampung hasil karya dan kreativitas siswa menyebabkan banyaknya karya siswa yang terlupakan dan terhenti begitu saja. Aplikasi LingKar (Lingkup Karya) berbasis web merupakan sebuah inovasi yang bertujuan untuk memberikan wadah bagi siswa SMA dalam mengekspresikan kreativitas dan menampilkan hasil karya mereka. Penelitian ini merupakan jenis penelitian pengembangan yang menggunakan metode prototyping dan black box testing untuk merancang dan menguji aplikasi LingKar. Observasi dilakukan terhadap 37 siswa dan 2 guru SMAN 8 Malang untuk mengidentifikasi kebutuhan dan harapan pengguna terhadap aplikasi ini. Hasil observasi menunjukkan ketertarikan yang tinggi terhadap konsep aplikasi LingKar sebagai tempat menampung hasil karya siswa. Berdasarkan observasi tersebut, aplikasi LingKar dirancang dengan fitur-fitur utama seperti Beranda, Karya, Tentang, dan Kontak. Testing dilakukan menggunakan metode black box testing oleh guru sejawat dan siswa untuk memastikan fungsionalitas dan navigasi aplikasi. Hasil testing menunjukkan bahwa aplikasi LingKar berjalan sesuai dengan harapan pengguna. Kesimpulan dari penelitian ini menunjukkan bahwa aplikasi LingKar memiliki potensi untuk menjadi sarana yang efektif dalam mendukung kreativitas siswa SMA di SMAN 8 Malang
Boosting Motivation with 3D E-Modules: Discovery Learning for Vocational IT Students Hermansyah, Winda Adelia; Patmanthara, Syaad; Soraya, Dila Umnia; Sutapa, Yohanes Gatot
Letters in Information Technology Education (LITE) Vol 6, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um010v6i22023p%p

Abstract

PISA (Program for International Student Assessment) scores over the past 20 years show that many Indonesian students are still unable to understand simple reading or basic concepts in certain subjects. Integrating technology with education is the main focus to eliminate the existing gap both in terms of recognition and utilization of the abilities of learners. Electronic modules (e-modules) are one of the alternatives that can be used to deepen understanding of the material and increase student motivation in learning. This research aims to develop a flipbook-based e-module equipped with 3D models containing discovery learning stages as an effort to increase the learning motivation of grade X students, especially in the subject of basics of computer network engineering and telecommunications elements of technological developments in the field of computer network engineering and telecommunications. Research and development conducted using the Hannafin and Peck model with stages including (1) needs analysis, (2) design, and (3) development and implementation where each stage is accompanied by evaluation and revision. This research resulted in a media validation test value of 95.50% or very feasible and the material expert validation test resulted in a value of 97.20% or very feasible. The product trial stage was carried out at SMK Negeri 8 Malang with the results of a small group trial of 89.93% or very feasible and a large group trial of 91.72% or very feasible. Measurement of student learning motivation obtained a gain score of 0.63 or a moderate increase category, from 72.99% in the high category to 90.10% in the very high category.
Growing Teaching Motivation for Future Teachers Through Microteaching Soraya, Dila Umnia; Patmanthara, Syaad; Kusuma Ningrum, Gres Dyah
Letters in Information Technology Education (LITE) Vol 5, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um010v5i22022p71-75

Abstract

The teacher is the main foundation for implementing successful learning in delivering students to achieve their goals and aspirations. Teacher in learning does not only transfer knowledge but also transfers positive values that will equip students to live in society. The meaning of learning for teachers and students cannot be separated from the teacher's role as a motivator. Apart from having to have basic teaching skills, teachers are also required to have self-motivation in teaching. One of the efforts to train and improve basic teaching abilities and skills for student teacher candidates is through microteaching. This step is also an effort to increase the teaching motivation future teachers at educational universities, especially the State University of Malang. The purpose of this study is to determine the level of teaching motivation future teachers who have implemented microteaching, in terms of 2 indicators, namely intrinsic and extrinsic motivation. This research is a quantitative descriptive with 142 students from 8 faculties of education at Malang State University as subjects. The research instrument uses a closed questionnaire with a Likert scale that has been tested for validity, reliability, and normality. Data were analyzed descriptively to measure the level of teaching motivation future teachers at Malang State University. The results of the study show that the teaching motivation for future teacher students is mostly at a moderate level. While the percentage of intrinsic motivation is higher than the extrinsic motivation. So it can be concluded that microteaching activities have succeeded in growing future teachers' teaching motivation, especially on intrinsic motivation. The desire to succeed, the encouragement and need in teaching, as well as the hopes and aspirations for the future are the driving force behind teaching motivation for future teacher students at the State University of Malang. 
Cognition-Based Document Matching Within the Chatbot Modeling Framework Jatmika, Sunu; Patmanthara, Syaad; Wibawa, Aji Prasetya; Kurniawan, Fachrul
Journal of Applied Data Sciences Vol 5, No 2: MAY 2024
Publisher : Bright Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47738/jads.v5i2.209

Abstract

The aim of the study is to examine cognitive methods for document matching in a chatbot modeling framework by utilizing Euclidean Distance, Cosine Similarity, and BERT methodologies. Five primary indications are used to carry out evaluation in testing: document matching accuracy, document matching execution time, document search efficiency, consistency of document matching results, and the quality of the document representation in the matrix. Document matching accuracy is evaluated by precision; document matching execution time is measured from the beginning to the end of the document matching process; document search efficiency is measured through evaluation of execution time and matching accuracy; the consistency of document matching results is assessed by comparing method results when tested against the same or similar queries and the quality of document representation is assessed based on the method's ability to represent documents in a matrix or vector. The test findings offer a comprehensive understanding of how well the three approaches operate and exhibit their capacity to address the unique requirements of chatbot users. These results may contribute to the advancement of language technology applications, making it possible for chatbots to deliver pertinent information more rapidly and precisely. There are 1,755 labeled question samples in the dataset, which were split up into two sets: 60% for training (1,053 pieces), and 40% for testing (702 samples) to evaluate the model's performance. The test results show the accuracy of the three methods based on five measured evaluation indications, namely Euclidean Distance 0,45%, Cosine similarity 0,59%, and BERT 0,91%.  By comprehending the benefits and drawbacks of each approach, this research strengthens contributions to the growth of chatbot systems to better serve user demands and opens the door for the creation of more complex human-machine interaction solutions.
Korelasi Sarana Prasarana dan Religiusitas Guru dengan Kinerja Mengajar Guru di Madrasah Tsanawiyah Al Mukafi, Muhammad Hamdan; Patmanthara, Syaad; Setiawan, Eko
Jurnal Basicedu Vol. 6 No. 5 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i5.3957

Abstract

Pendidikan di MTs Tarbiyatut Tholabah berorientasi pada human capital yang menekankan pentingnya pemanfaatan dan pengelolaan sarana prasarana dan religiusitas sebagai bentuk perilaku guru yang mendukung kinerja mengajar guru. Penelitian ini bertujuan untuk mengetahui korelasi sarana prasarana dengan kinerja guru. Penelitian ini adalah kuantitatif dengan jenis penelitian korelasional. Hasil Penelitian menunjukan bahwa: 1) Ada hubungan yang signifikan sarana prasarana dengan kinerja mengajar guru. Hal ini dibuktikan dengan nilai r hitung sebesar 0,964, angka ini menunjukkan hubungan yang sangat kuat dan positif; 2) Ada hubungan yang signifikan religiusitas guru dengan kinerja mengajar guru, hal ini dibuktikan dengan nilai r hitung sebesar 0,119, angka ini menunjukkan ada hubungan yang sangat kuat dan positif; 3) Ada hubungan yang signifikan antara sarana prasarana dan religiusitas guru dengan kinerja mengajar guru, hal ini dibuktikan dengan nilai r hitung sebesar 0,965, angka ini menunjukkan hubungan yang sangat kuat dan positif.
Efektivitas Modul Pembelajaran Komunikasi Data dan Jaringan Komputer Berbasis PBL untuk Meningkatkan Pemahaman Jaringan Komputer Mahasiswa PTI Hidayat, Wahyu Nur; Sari, Rahajeng Kartika; Patmanthara, Syaad; Soraya, Dila Umnia; Arsyillah, Nazhiroh Tahta; Kurniawan, Rivan Adi; Ilmam, Thirafi
EDUTIC Vol 10, No 2: Mei 2024
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v10i2.26813

Abstract

Kompetensi dalam bidang Komunikasi Data dan Jaringan Komputer menjadi semakin krusial, mengingat pertumbuhan pesat teknologi informasi dan komunikasi. Materi tentang jaringan komputer sendiri merupakan dasar yang diajarkan mata pelajaran informatika tingkat menengah, begitu pula di perguruan tinggi pada program studi informatika. Oleh karena itu, penting untuk merancang modul pembelajaran yang tidak hanya mengajarkan teori, tetapi juga mendorong mahasiswa untuk menerapkan pengetahuan mereka dalam konteks praktis. Penelitian ini bertujuan untuk mengevaluasi efektivitas modul Problem Based Learning (PBL) yang dirancang khusus untuk pembelajaran Komunikasi Data dan Jaringan Komputer. Dengan menerapkan metode Research Development dan desain 4-D (Four D Models), penelitian ini melibatkan empat tahap: pendefinisian, perancangan, pengembangan, dan penyebaran. Hasil dari penelitian menunjukkan bahwa modul PBL yang dikembangkan, yang mengintegrasikan video pembelajaran animasi, video tutorial, infografis, dan dukungan mentor, memiliki validitas sangat tinggi dengan skor 90,5% dan meningkatkan pemahaman serta keterampilan praktis mahasiswa secara signifikan. Nilai rata-rata mahasiswa meningkat dari 70,2 sebelum penggunaan modul menjadi 85,7 setelah penggunaan modul. Kesimpulannya, modul PBL interaktif ini efektif dalam mengatasi kesenjangan antara teori dan praktik dalam pembelajaran jaringan komputer, sehingga layak diimplementasikan dalam kurikulum Pendidikan Teknik Informatika.
Pengaruh Integrasi Google Classroom dengan Platform Pendukung dalam Pembelajaran Interaktif Terhadap Minat Belajar Informatika Siswa Kelas X SMA Negeri 8 Malang Patmanthara, Syaad; Anwar, Akhmad Syaiful; Fatmawati, Hefi; Ramadiani, Nanda Resta; Hikmah, Nur; Hidayat, Manik; Mubarok, Sulton
Belantika Pendidikan Vol 7, No 2 (2024)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v7i2.381

Abstract

Abstract: The purpose of this study was to test the effectiveness of Google Classroom integration with various supporting platforms such as Discord, Articulate Storyline, Wordwall, Padlet, Tinkercad, and Quizizz in improving the quality of interactive learning. This study used a quasi-experimental method with data collection through observation, surveys, and analysis of student learning outcomes. The results showed a significant increase in student engagement, learning satisfaction, and achievement of learning outcomes. The integration of several digital media platforms has proven effective in creating a more dynamic and collaborative learning environment. Abstrak: Tujuan dari penelitian ini adalah untuk menguji efektivitas integrasi Google Classroom dengan berbagai platform pendukung seperti Discord, Articulate Storyline, Wordwall, Padlet, Tinkercad, dan Quizizz dalam meningkatkan kualitas pembelajaran interaktif. Penelitian ini menggunakan metode quasi eksperimen dengan pengumpulan data melalui observasi, survei, dan analisis hasil belajar siswa. Hasil penelitian menunjukkan adanya peningkatan yang signifikan pada keterlibatan siswa, kepuasan belajar, dan pencapaian hasil belajar. Integrasi beberapa platform media digital terbukti efektif dalam menciptakan lingkungan belajar yang lebih dinamis dan kolaboratif.
Learning Islamic Religious Education by Utilizing Online Media in Junior High Schools Muhammad Auva Romadhon; Syaad Patmanthara; Moh. Afifullah
Journal of Science and Education (JSE) Vol. 5 No. 1 (2024): Journal of Science and Education (JSE)
Publisher : CV. Media Digital Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58905/jse.v5i1.439

Abstract

This study aims to analyze the planning, implementation, and evaluation models of the use of online-based learning media in Islamic Religious Education (PAI) learning at SMP Sunan Kalijogo Jabung. This type of research is qualitative with a phenomenological approach. Data collection uses observation, interviews, and documentation. Data analysis techniques use data reduction, data presentation, and drawing conclusions/verification. The results of the study show that in planning, PAI teachers pay attention to student conditions, facilities and infrastructure, and the school environment before compiling objectives, teaching materials, methods, media, and evaluation techniques. The application of online media involves the use of learning videos from YouTube which are analyzed by students and reinforced with direct explanations. Teachers also involve students in creating learning video content to be uploaded to YouTube. Evaluation is carried out through the Project-Based Learning (PjBL) approach by assessing the creativity, activeness, and suitability of learning videos made by students to the material being taught
A Review Of Learning Management System Enhanced by Gamification Through Push Pool Mooring Model Eddy Triswanto Setyoadi; Syaad Patmanthara; Heru Wahyu Herwanto; Hartarto Junaedi; Titasari Rahmawati
IRDH International Journal of Technology, Agriculture and Natural Sciences Vol. 2 No. 1 (2025): March
Publisher : International Research & Development for Human Beings (IRDH)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The COVID-19 pandemic has led to the rapid expansion of online learning programs in higher education, enabling students to access and study course materials independently. The Learning Management System (LMS) is pivotal in supporting this transition. Incorporating gamification elements such as leaderboards, levels, point systems, and badges into LMS platforms can yield mixed effects on learning outcomes. While gamification has shown potential to enhance motivation, and engagement, and create a competitive yet enjoyable learning environment, it can also result in increased stress, demotivation, and distractions if not implemented thoughtfully. This research aims to evaluate the efficacy of gamified LMS platforms by applying the Push-Pull-Mooring (PPM) Perspective Model. The study seeks to understand the factors that influence students' transition from traditional LMS to gamified systems, including motivations (pull factors), dissatisfactions (push factors), and inhibitors (mooring factors). By systematically reviewing 30 scholarly articles published between 2012 and 2022, the research provides insights into the psychological, behavioral, and educational impacts of gamification within LMS environments. The study aims to identify best practices for designing and implementing gamified LMS that maximize positive outcomes such as intrinsic motivation and active participation while mitigating potential downsides. Furthermore, it explores the implications of gamification for improving educational outcomes and informing future technological innovations in e-learning.
Revolusi Epistemologi dalam Era Kecerdasan Buatan: Tantangan dan Implikasi Pembelajaran Mendalam dalam Perspektif Filsafat Ilmu Rizal, Muhammad Fatkhur; Patmanthara, Syaad; Rahmawati, Chusnia
Discovery Vol 10 No 1 (2025): March 2025
Publisher : LPPM Universitas Hasyim Asy'ari Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/discovery.v10i1.8449

Abstract

Artikel ini membahas hubungan antara kecerdasan buatan (AI), khususnya dalam konteks pembelajaran mendalam (deep learning), dan perspektif epistemologi. Seiring dengan berkembangnya AI yang berbasis data dan ateoretis, pendekatan ini menantang paradigma epistemologi tradisional yang berfokus pada teori dan justifikasi pengetahuan universal. AI, dengan kemampuannya untuk memberikan personalisasi berdasarkan data yang kontekstual, membawa perubahan signifikan terhadap cara kita memahami dan menghasilkan pengetahuan. Artikel ini mengeksplorasi bagaimana AI menggeser fokus epistemologi dari pencarian kebenaran universal menuju pengetahuan yang lebih dinamis dan terfokus pada kebutuhan individu, serta implikasi filsafat ilmu dalam mengevaluasi konsep-konsep dasar seperti kebenaran, justifikasi, dan teori pengetahuan. Penelitian ini mengajak pembaca untuk merenungkan peran AI sebagai agen epistemik yang tidak hanya memengaruhi teknologi, tetapi juga pemahaman kita tentang pengetahuan di era modern. Keywords: Kecerdasan Buatan (AI), Pembelajaran Mendalam (Deep Learning), Epistemologi, Filsafat Ilmu, Pengetahuan Dinamis.
Co-Authors A.N. Afandi Achmad Imam Agung Aditya Galih Sulaksono Agung Bella Putra Utama Ahmad Baihaqi Mas Ahmad Sahru Romadhon Aji Prasetya Wibawa Akhmad Solikin Al Mukafi, Muhammad Hamdan Alfarid Hendro Yuwono Amidatus Sholihat jamil Amrullah, Ahmad Khakim Angga Achmad Cholid Anidia Wulan Sari Anik Nur Handayani Anwar, Akhmad Syaiful Arie Wardhono Aripriharta - Arizia Aulia Aziiza Arsyillah, Nazhiroh Tahta Asfani, Khoirudin Ashar, Muhammad Ashar, Muhammad Asih Setiani Aya Sofia Mufti Ayuningtyas Kurniawati Azhar Ahmad Smaragdina Benti Gandisa Bramastya, Rista Carolina Sisca Djunaidi Daniar Wahyu Akbar Oktaviando Dendy Dewa Widjaya Putra Dhega Febiharsa Didik Dwi Prasetya Didik Nurhadi Dila Umnia Soraya Djoko Kustono Dyah Lestari Eddy Sutadji Eddy Triswanto Setyoadi Eddy Triswanto Setyoadi Ega Putriatama Eko Setiawan Eko Setiawan Ekohariadi Ekohariadi Elfia Najib Kholifiatin Evania Kurniawati Fachrul Kurniawan Fadli Hidayat, M. Noer Fahmi Efendi Yusuf Fandi Akhmad Kurniawan Fatmawati, Hefi Fawaidul Badri Ferdiansyah, Dodik Septian Fikha Rizky Aullia Firman Syahputra, Yohanes Dhimas Fitri Indra Kusumaningtyas Giri Wahyu Wiriasto Gülsün Kurubacak Hakkun Elmunsyah Hanifah, Nida Hanna Zakiyya Hari Putranto Harits Ar Rosyid Harmanto Harmanto Hartarto Junaedi Hary Suswanto Hermansyah, Winda Adelia Heru Wahyu Herwanto Hidayat, Manik I Made Sudana I Made Wirawan Ikhwan Arif Ilmam, Thirafi Imam Alfianto Indraswari, Martha Devi Isnandar Jayadi, Puguh Joumil Aidil Saifuddin Julfikar Mawansyah Karaman, Jamilah Kartika Candra Kirana Kholiqin, Sabrina Nabila Khusnul Hidayat Kurniawan, Rivan Adi Kurniawan, Singgih Adie Kurubacak, Gulsun Lailatus Sa’adah Lokapitasari Belluano, Poetri Lestari Luqman Affandi M Ibrahim Ashari M. Djunaidi Ghony M. Zainal Arifin M. Zainal Arifin Mahali, Mahali Manik Hidayat Manik Hidayat Marji Marji Maskur Maskur Massitta Massitta Masyfa, Faiz Hilmawan MAULA, PUTRINDA INAYATUL Meidy, Ria Devita Meidy, Ria Devita Mentari, Febiana Putri Moh. Afifullah Mohamad Ilham Mokh Sholihul Hadi Mubarok, Sulton Muhamad Syamsu Iqbal Muhammad Auva Romadhon Muhammad Hamdan Al Mukafi Muhammad Hudan Rahmat Muhammad Maulana Akbar Mukhamad Angga Gumilang Muladi Nafi Isbadrianingtyas Naimu Shudur Naurah Septi Anggraini Nia Arlika Nidhom, Ahmad Mursyidun Ningrum, Gres Dyah Kusuma Nunung Nurjanah Nur Aini Susanti Nur Eva Nur Hidayat, Wahyu Nur Hikmah Nurul Hidayati Odhitya Desta Oki Dwi Yuliana Perdana Putra, Muhammad Ricky Prasetyo, Wiji Dwi Prayoga, Adie Purnomo, Purnomo Putri Alivia Nabila R. Mahmud Sugandi Rachman Kurniawa Rachman Kurniawan Rachman, Tegar Fatur Rahajeng Kartika Sari Rahmadita Sugma Ryanti Rahmawati, Chusnia Ramadiani, Nanda Resta Rasif Nidaan Khofia Ahmadah Resti Pranata Putri Ria Devita Meidy Rinjani Alega Dio Saputra Rizal, Muhammad Fatkhur Rokhimatul Wakhidah Rudi Irmawanto Rumambi, Frendy Rocky Sakkinah, Intan Sulistyaningrum Sari, Heni Vidia Sari, Rahajeng Kartika Setyawan Aji Samudra Shofiyah Al Idrus Siti Munawaroh Siti Sendari Slamet Wibawanto Soenar Soekopitojo Sri Sumanti, Endang Suastika Yulia Riska Suci Lestari Sunu Jatmika, Sunu Suparji Suparji Sutapa, Yohanes Gatot Syamsul Hadi Syeh Umar Anggana Taufik Hidayat Titasari Rahmawati Tiya Nurul Khusna Tri Atmadji Sutikno Tri Wrahatnolo Triyana Widiyaningtyas Triyanna Widiyaningtyas Triyanna Widiyaningtyas Tuwoso Usman Nurhasan Wahyu Sakti Gunawan Irianto Waras Waras Yuli Sutoto Nugroho Yuliana, Oki Dwi Yuniardi, Gigih Dwi Yussi Anggraini Zaeni, Ilham Ari Elbaith Zulfikar, Nizam Muchammad