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All Journal Jurnal Ilmu Pendidikan Tekno : Jurnal Teknologi Elektro dan Kejuruan Teknologi dan Kejuruan: Jurnal teknologi, Kejuruan dan Pengajarannya Cakrawala Pendidikan JPTK: Jurnal Pendidikan Teknologi dan Kejuruan ELINVO (Electronics, Informatics, and Vocational Education) Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan JOIN (Jurnal Online Informatika) Jurnal Pendidikan (Teori dan Praktik) JOURNAL OF APPLIED INFORMATICS AND COMPUTING SENTIA 2016 Nazhruna: Jurnal Pendidikan Islam Jurnal Basicedu Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) Gelar : Jurnal Seni Budaya JTP - Jurnal Teknologi Pendidikan Jurnal Karinov TRIDARMA: Pengabdian Kepada Masyarakat (PkM) Jurnal Teknodik JPP (Jurnal Pendidikan dan Pembelajaran) Discovery : Jurnal Ilmu Pengetahuan Belantika Pendidikan Letters in Information Technology Education (LITE) Indonesian Journal of Instructional Media and Model Jurnal Abdimas Berdaya : Jurnal Pembelajaran, Pemberdayaan dan Pengabdian Masyarakat Journal of Applied Data Sciences International Journal of Engineering, Science and Information Technology Journal of Science and Education (JSE) IJORER : International Journal of Recent Educational Research International journal of education and learning Jurnal Integrasi dan Harmoni Inovatif Ilmu-ilmu Sosial Jurnal Basicedu JP (Jurnal Pendidikan) : Teori dan Praktik Jurnal Ilmiah Edutic : Pendidikan dan Informatika Reflection Journal Research and Development in Education (RaDEn) Jurnal Riset Rumpun Agama dan Filsafat Jurnal Inovasi Teknologi dan Edukasi Teknik Jurnal Pendidikan Islam IRDH International Journal of Technology, Agriculture and Natural Sciences (IRDH IJTANS)
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Analysis of Graduates’ Soft Skills of Vocational High School Majoring in Software Engineering Skill Competence in Startup Industry Ayuningtyas Kurniawati; Didik Nurhadi; Syaad Patmanthara
Jurnal Inovasi Teknologi dan Edukasi Teknik Vol. 3 No. 3 (2023)
Publisher : Universitas Ngeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Facing the 4.0 industrial revolution, the graduates of Vocational High School (SMK) majoring in Software Engineering need to equip themselves to elevate their competence. Hard skills should be balanced with soft skills to compete globally, particularly in the startup industry. Facts revealed that the vocational high school graduates majoring in software engineering had not met the expectations of the startup industry, which put a more substantial concern on soft skills. This study aimed to reveal the soft skills required by the startups that vocational high school graduates majoring in software engineering need to acquire. The result of this study showed that the need for soft skills among vocational high school graduates majoring in software engineering who worked in the startup industry still needed to be improved, covering several aspects in the following: (1) critical thinking and problem-solving skills; (2) active communication skill both spoken and written; and (3) emotional quotient. It can be implied from the result that attempts are needed to increase the soft skills of vocational high school graduates majoring in software engineering to compete globally and fulfill the needs of the startup industry. The attempts should be a substantial concern among the policy maker as an institution determining the national curriculum to support the skill improvement of hard and soft skills. On the other hand, the stakeholders of Vocational High Schools need to advance the collaboration with the industrial world to equip the graduate candidates majoring in software engineering to quickly meet the needs of the labor market in the startup industry. Menghadapi revolusi industri 4.0, lulusan Sekolah Menengah Kejuruan (SMK) jurusan Rekayasa Perangkat Lunak perlu membekali diri untuk meningkatkan kompetensinya. Hard skill harus diimbangi dengan soft skill untuk bersaing secara global, khususnya di industri startup. Fakta menunjukkan bahwa lulusan SMK jurusan rekayasa perangkat lunak belum memenuhi ekspektasi industri startup yang lebih mementingkan soft skill. Penelitian ini bertujuan untuk mengungkap soft skill yang dibutuhkan oleh startup yang perlu dimiliki oleh lulusan sekolah menengah kejuruan jurusan rekayasa perangkat lunak. Hasil penelitian menunjukkan bahwa kebutuhan soft skill pada lulusan SMK jurusan rekayasa perangkat lunak yang bekerja di industri startup masih perlu ditingkatkan, meliputi beberapa aspek sebagai berikut: (1) kemampuan berpikir kritis dan pemecahan masalah; (2) keterampilan komunikasi aktif baik lisan maupun tulisan; dan (3) kecerdasan emosional. Dari hasil tersebut dapat tersirat bahwa diperlukan upaya untuk meningkatkan soft skill lulusan SMK jurusan rekayasa perangkat lunak agar dapat bersaing secara global dan memenuhi kebutuhan industri startup. Upaya tersebut patut menjadi perhatian besar di kalangan pengambil kebijakan sebagai lembaga penentu kurikulum nasional untuk mendukung peningkatan keterampilan hard skill dan soft skill. Di sisi lain, pemangku kepentingan SMK perlu memajukan kerjasama dengan dunia industri untuk membekali calon lulusan jurusan rekayasa perangkat lunak agar dapat segera memenuhi kebutuhan pasar kerja di industri startup.
The Effect of Audio-Visual Media on Students' Learning Motivation on Islamic History Materials Siti Munawaroh; Djunaidi Ghany; Syaad Patmanthara
Nazhruna: Jurnal Pendidikan Islam Vol 5 No 2 (2022): Islamic Education
Publisher : Program Studi Pendidikan Islam Institut Pesantren KH Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/nzh.v5i2.2179

Abstract

The use of audio-visual media is considered an activity that can attract students' attention during teaching and learning activities. Audio-visual media is expected to be a medium that helps students understand the material and enjoy learning. These conditions, of course, aim to increase students' learning motivation to improve the quality of learning in the classroom, especially for PAI subjects. So, in the proof, the researcher wants to test the effect of audio-visual media on students' learning motivation in Islamic History Materials for Class V MI Mambaul Ulum Pakis Malang students. The research approach used in this research is quantitative research. Namely, research methods based on the philosophy of positivism are used to examine specific populations or samples. The research design used in this study was a quasi-experimental research design (Quasi Experiment) which involved one group of research objects. Then test the homogeneity of variance using Levene's equality of error variances test. Audio-visual learning media affects the learning motivation of fifth-grade students at MI Mambaul Ulum Pakis Malang. The paired t-test analysis results showed that the student's learning motivation before and after using audio-visual learning media was different from the t-test result of 4.01 with a significance level of 0.000 <0.05. The effectiveness of increasing the learning motivation of fifth-grade students at MI Mambaul Ulum Pakis Malang before and after using audio-visual learning media can be shown from the increase in the student learning motivation questionnaire results by 35.22% and the observation results of student learning motivation by 44.86%.
Analysis of Work Readiness Research Instruments for Vocational High School of the Mechanical Engineering Program Nur Aini Susanti; Suparji Suparji; Tri Wrahatnolo; Syaad Patmanthara; Ekohariadi Ekohariadi; Harmanto Harmanto; Achmad Imam Agung; Arie Wardhono; Hanna Zakiyya; Yuli Sutoto Nugroho
IJORER : International Journal of Recent Educational Research Vol. 5 No. 1 (2024): January
Publisher : Faculty of Teacher Training and Education Muhammadiyah University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46245/ijorer.v5i1.443

Abstract

Objective: One of the levels of education in Indonesia is Vocational High School (VHS). VHS provides various skills programs, and VHS’s graduates should have greater opportunities to work based on their competencies. However, in East Java, most of the unemployed are VHS graduates. One of the skills programs at VHS is the Mechanical Engineering Skills program. The research purpose was to analyze the instrument research of work readiness vocational high school of the Mechanical Engineering program. Method: This research used a quantitative method. Instrument Work Readiness (WR) with variable problem-solving skills (PSS), Technology Skills (TS), Teamwork Skills (TWS) and Self-management Skills (SMS). Validity test of instrument used software Winstep Rasch analysis and reliability test of instrument used software Stata. The instrument, which has been validated by experts, was tested on 30 respondents. Results: aspect validity about test quality, model of legibility, and instrument sheet. Instrument validity of PSS was advisability 91.3%, CVR 0.92 and reliability 0.797, TS was advisability 93.6%, CVR 0.95 and reliability 0.491, TWS was advisability 90.3%, CVR 0.87 and reliability 0.798, SMS was advisability 92.6%, CVR 0.86 and reliability 0.941, WR advisability 95%, CVR 0.95 and reliability 0.946. Novelty: New model research instrument for measuring problem-solving skills, technology skills, teamwork skills, and self-management skills on the work readiness of students at Machining Engineering Vocational High School in East Java together. Machining engineering specially measured Computer Numerically Controlled (CNC) competence likely design workpiece, CNC programming, programming simulation, and inputting CNC programming.
The Effect of Audio-Visual Media on Students' Learning Motivation on Islamic History Materials Siti Munawaroh; Djunaidi Ghany; Syaad Patmanthara
Nazhruna: Jurnal Pendidikan Islam Vol 5 No 2 (2022): Islamic Education
Publisher : Universitas Pesantren Kh Abdul Chalim Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31538/nzh.v5i2.2179

Abstract

The use of audio-visual media is considered an activity that can attract students' attention during teaching and learning activities. Audio-visual media is expected to be a medium that helps students understand the material and enjoy learning. These conditions, of course, aim to increase students' learning motivation to improve the quality of learning in the classroom, especially for PAI subjects. So, in the proof, the researcher wants to test the effect of audio-visual media on students' learning motivation in Islamic History Materials for Class V MI Mambaul Ulum Pakis Malang students. The research approach used in this research is quantitative research. Namely, research methods based on the philosophy of positivism are used to examine specific populations or samples. The research design used in this study was a quasi-experimental research design (Quasi Experiment) which involved one group of research objects. Then test the homogeneity of variance using Levene's equality of error variances test. Audio-visual learning media affects the learning motivation of fifth-grade students at MI Mambaul Ulum Pakis Malang. The paired t-test analysis results showed that the student's learning motivation before and after using audio-visual learning media was different from the t-test result of 4.01 with a significance level of 0.000 <0.05. The effectiveness of increasing the learning motivation of fifth-grade students at MI Mambaul Ulum Pakis Malang before and after using audio-visual learning media can be shown from the increase in the student learning motivation questionnaire results by 35.22% and the observation results of student learning motivation by 44.86%.
Students’ goal orientation and gamification in learning for academic performance: A systematic literature review Eddy Triswanto Setyoadi; Syaad Patmanthara
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32630

Abstract

This systematic literature review investigates the interplay between students' goal orientation, the incorporation of gamification in learning, and their academic performance. Utilizing the Kitchenham SLR methodology, the review encompasses 50 articles from diverse research domains and methodologies. The primary objective is to explore how students' goal orientations are affected by gamification and how these strategies influence their academic outcomes. The selected articles span topics such as achievement goal orientation, student engagement, and the psychological aspects of virtual gamification within educational psychology. The review underscores the potential of gamification to enhance student engagement and motivation, provided that the gamification strategies are carefully crafted to align with students' intrinsic motivations and learning objectives. However, it also cautions against possible adverse effects like increased anxiety or distraction. The paper calls for more research into tailored gamification approaches and their sustained impact on student engagement and performance, offering a compilation of references for further investigation into these themes.
Forecasting learning in electrical engineering and informatics: An ontological approach Agung Bella Putra Utama; Syaad Patmanthara; Aji Prasetya Wibawa; Gülsün Kurubacak
International Journal of Education and Learning Vol 5, No 3: December 2023
Publisher : Association for Scientific Computing Electrical and Engineering(ASCEE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/ijele.v5i3.1227

Abstract

This research explores the vital role of ontology in learning forecasting in electrical engineering and informatics. As formally defined models of knowledge, ontologies are critical in organizing concepts for predictive learning. More than just an inquiry, our research reveals complex interconnections centered on Internet of Things (IoT) design, the semantic web, and knowledge modeling. Applications demonstrate the practical significance of ontologies in fostering intelligent connections, advancing information production, and improving interactions between computers, devices, and humans. This research introduces a comprehensive forecasting learning ontology to highlight the importance of ontologies in education, scientific inquiry, and developing systems for predictive analysis. Ontologies provide a structured framework for understanding the essence of predictive learning, encompassing key elements such as ideas, terminology, methodology, algorithms, data preprocessing, assessment, validation, data sources, application environments, interactions with technology, and learning processes. Emphasizing ontologies as indispensable instruments that drive technological development, our work underscores structured representation, semantic interoperability, and knowledge integration. In summary, this research improves the understanding of ontologies in forecasting by explaining practical applications and revealing new perspectives. Its unique contribution lies in its specific applications and natural consequences, laying the foundation for the future progress of ontology and learning forecasting, especially in educational contexts.
Pengembangan Media Pembelajaran Bermuatan Problem Based Learning Untuk Menumbuhkan Minat Belajar Implementasi UI/UX Bagi Siswa SMK Patmanthara, Syaad; Mahali, Mahali; Bramastya, Rista
Jurnal Integrasi dan Harmoni Inovatif Ilmu-Ilmu Sosial Vol. 4 No. 4 (2024)
Publisher : Universitas Negeri Malang

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Abstract

Abstrak: Teknologi informasi memiliki potensi untuk dimanfaatkan dalam dunia pendidikan sebaagai media pembelajaran. Media pembelajaran adalah segala sesuatu yang digunakan untuk membantu guru dalam proses pembelajaran dalam mencapai tujuan pembelajaran. Berdasarkan observasi yang dilakukan diketahui bahwa kurang meratanya kemampuan praktik siswa dalam pembelajaran. Siswa juga kurang aktif dalam berdiskusi dan kolaborasi dengan teman sejawat. Media pembelajaran yang digunakan masih berupa buku paket dan modul PDF yang kurang visualisasi. Metode pembelajaran yang digunakan adalah model ceramah sehingga siswa cenderung jenuh karena kurang tertarik. Penelitian ini memiliki tujuan untuk mengembangkan media pembelajaran pada materi implementasi UI/UX bermuatan problem-based learning bagi siswa SMK. Metode penelitian dan pengembangan yang digunakan adalah model Hannafin and Peck dengan tahapan berupa; (1) Need Assesment; (2) Design; (3) Develop/Implement. Penelitian dan pengembangan yang dilakukan menghasilkan produk berupa media pembelajaran berbasis website. Produk memuat konten problem-based learning. Produk memuat materi implementasi UI/UX dan ditunjukkan pada siswa yang mempelajari elemen pemrograman gim.
Pengembangan Media BISA RAKIT Berbasis Web yang Dipadukan dengan Simulasi Materi Perakitan Komputer Mata Pelajaran D2TJK1 SMK Kelas X Kusuma Ningrum, Gres Dyah; Prayoga, Adie; Patmanthara, Syaad; Nidhom, Ahmad Mursyidun
Belantika Pendidikan Vol 6, No 2 (2023)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v6i2.293

Abstract

Pengembangan media pembelajaran diharapkan menyesuikan perkembangan teknologi yang efektif dan efisien. Tujuan pengembangan ini adalah merancang, mengembangkan, menguji kelayakan. Model pengembangan ADDIE. Pengujian validasi melipatkan validator ahli materi dan ahli media. Media digunakan pada siswa SMK TKJ kelas X. Uji yang digunakan yaitu perseorangan, uji coba skala kecil dan uji coba skala luas. Hasil penelitian menunjukkan bahwa validasi ahli materi dan ahli media pada pada kriteria sangat valid; uji perseorangan menghasilkan kriteria sangat valid; uji skala kecil menghasilkan kriteria sangat valid; uji skala luas menghasilkan kriteria sangat valid. Dari hasil tersebut pengembangan media valid dan dapat digunakan siswa
Korelasi Sarana Prasarana dan Religiusitas Guru dengan Kinerja Mengajar Guru di Madrasah Tsanawiyah Al Mukafi, Muhammad Hamdan; Patmanthara, Syaad; Setiawan, Eko
Jurnal Basicedu Vol. 6 No. 5 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i5.3957

Abstract

Pendidikan di MTs Tarbiyatut Tholabah berorientasi pada human capital yang menekankan pentingnya pemanfaatan dan pengelolaan sarana prasarana dan religiusitas sebagai bentuk perilaku guru yang mendukung kinerja mengajar guru. Penelitian ini bertujuan untuk mengetahui korelasi sarana prasarana dengan kinerja guru. Penelitian ini adalah kuantitatif dengan jenis penelitian korelasional. Hasil Penelitian menunjukan bahwa: 1) Ada hubungan yang signifikan sarana prasarana dengan kinerja mengajar guru. Hal ini dibuktikan dengan nilai r hitung sebesar 0,964, angka ini menunjukkan hubungan yang sangat kuat dan positif; 2) Ada hubungan yang signifikan religiusitas guru dengan kinerja mengajar guru, hal ini dibuktikan dengan nilai r hitung sebesar 0,119, angka ini menunjukkan ada hubungan yang sangat kuat dan positif; 3) Ada hubungan yang signifikan antara sarana prasarana dan religiusitas guru dengan kinerja mengajar guru, hal ini dibuktikan dengan nilai r hitung sebesar 0,965, angka ini menunjukkan hubungan yang sangat kuat dan positif.
Comparison Learning Model AIR and TAI Combined With Cognitive Conflict Strategy Againts Active Learning and Concept Understanding Ferdiansyah, Dodik Septian; Patmanthara, Syaad; Zaeni, Ilham Ari Elbaith
JPP (Jurnal Pendidikan dan Pembelajaran) Vol 27, No 1 (2020)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um047v27i12020p027

Abstract

Abstract:  There are several problems in the learning process of Basic Electricity and Electronics at SMK Negeri 8 Malang, including: (1) When learning takes place students do not pay attention and listen to the teacher when delivering material, (2) The teacher does not focus on learning activities to students, (3) Students are less active in asking and expressing his opinion about the material that has been taught. This study uses a variety of learning models and methods that can improve students' learning activeness and conceptual understanding, namely the Auditory, Intellectual, Repetition (AIR) learning model and the Team Assisted Individualization (TAI) learning model, each of which is combined with cognitive conflict strategies. The research design used a quasi experimental design with a non-equivalent control group design type. The data analysis technique consisted of normality test, homogeneity test, two mean similarity test, and hypothesis testing. The conclusion of this study is that the AIR learning model combined with cognitive conflict strategies is superior to the TAI learning model combined with cognitive conflict strategies
Co-Authors Achmad Imam Agung Aditya Galih Sulaksono, Aditya Galih Agung Bella Putra Utama Aji Prasetya Wibawa Al Mukafi, Muhammad Hamdan Alfarid Hendro Yuwono Amidatus Sholihat jamil Amrullah, Ahmad Khakim Angga Achmad Cholid Anwar, Akhmad Syaiful Arie Wardhono Aripriharta - Arizia Aulia Aziiza Arsyillah, Nazhiroh Tahta Asfani, Khoirudin Ashar, Muhammad Ashar, Muhammad Asih Setiani Aya Sofia Mufti Ayuningtyas Kurniawati Azhar Ahmad Smaragdina Benti Gandisa Bramastya, Rista Daniar Wahyu Akbar Oktaviando Dendy Dewa Widjaya Putra Dhega Febiharsa Didik Dwi Prasetya Didik Nurhadi Dila Umnia Soraya Djoko Kustono Djunaidi Ghany Dyah Lestari Eddy Sutadji Eddy Triswanto Setyoadi Eddy Triswanto Setyoadi Ega Putriatama Eko Setiawan Eko Setiawan Ekohariadi Ekohariadi Elfia Najib Kholifiatin Evania Kurniawati Fachrul Kurniawan Fadli Hidayat, M. Noer Fahmi Efendi Yusuf Fandi Akhmad Kurniawan Fatmawati, Hefi Ferdiansyah, Dodik Septian Fikha Rizky Aullia Firman Syahputra, Yohanes Dhimas Gülsün Kurubacak Hakkun Elmunsyah Hanna Zakiyya Hari Putranto Harits Ar Rosyid Harmanto Harmanto Hartarto Junaedi Hary Suswanto Hermansyah, Winda Adelia Heru Wahyu Herwanto Hidayat, Manik I Made Sudana I Made Wirawan Ikhwan Arif Ilmam, Thirafi Indraswari, Martha Devi Isnandar Jayadi, Puguh Joumil Aidil Saifuddin Julfikar Mawansyah Karaman, Jamilah Kholiqin, Sabrina Nabila Kurniawan, Rivan Adi Kurniawan, Singgih Adie Kurubacak, Gulsun Lokapitasari Belluano, Poetri Lestari M Ibrahim Ashari M. Zainal Arifin M. Zainal Arifin Mahali, Mahali Marji Marji Maskur Maskur MAULA, PUTRINDA INAYATUL Meidy, Ria Devita Meidy, Ria Devita Mentari, Febiana Putri Moh. Afifullah Mokh Sholihul Hadi Mubarok, Sulton Muhammad Auva Romadhon Muhammad Hamdan Al Mukafi Muhammad Hudan Rahmat Mukhamad Angga Gumilang Muladi Nafi Isbadrianingtyas Naurah Septi Anggraini Nia Arlika Nidhom, Ahmad Mursyidun Ningrum, Gres Dyah Kusuma Nur Aini Susanti Nur Hidayat, Wahyu Nur Hikmah Nurul Hidayati Odhitya Desta Oki Dwi Yuliana Perdana Putra, Muhammad Ricky Prasetyo, Wiji Dwi Prayoga, Adie Purnomo, Purnomo R. Mahmud Sugandi Rahajeng Kartika Sari Rahmawati, Chusnia Ramadiani, Nanda Resta Ratnasari, Novia Resti Pranata Putri Ria Devita Meidy Rizal, Muhammad Fatkhur Rokhimatul Wakhidah Sakkinah, Intan Sulistyaningrum Sari, Rahajeng Kartika Shofiyah Al Idrus Siti Munawaroh Slamet Wibawanto Soenar Soekopitojo Suastika Yulia Riska Suci Lestari Sunu Jatmika, Sunu Suparji Suparji Sutapa, Yohanes Gatot Syamsul Hadi Titasari Rahmawati Tiya Nurul Khusna Tri Atmadji Sutikno Tri Wrahatnolo Triyana Widiyaningtyas Triyanna Widiyaningtyas Triyanna Widiyaningtyas Usman Nurhasan Wahyu Sakti Gunawan Irianto Waras Waras Yuli Sutoto Nugroho Yuliana, Oki Dwi Yuniardi, Gigih Dwi Yussi Anggraini Zaeni, Ilham Ari Elbaith Zulfikar, Nizam Muchammad