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All Journal Tekno : Jurnal Teknologi Elektro dan Kejuruan Teknologi dan Kejuruan: Jurnal teknologi, Kejuruan dan Pengajarannya Cakrawala Pendidikan JPTK: Jurnal Pendidikan Teknologi dan Kejuruan ELINVO (Electronics, Informatics, and Vocational Education) JOIN (Jurnal Online Informatika) Jurnal Pendidikan (Teori dan Praktik) JOURNAL OF APPLIED INFORMATICS AND COMPUTING SENTIA 2016 Jurnal Basicedu Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) Journal of Computer Science and Informatics Engineering (J-Cosine) JTP - Jurnal Teknologi Pendidikan JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Jurnal Karinov JE-Unisla ILKOMNIKA: Journal of Computer Science and Applied Informatics TRIDARMA: Pengabdian Kepada Masyarakat (PkM) Generation Journal Jurnal Teknodik Discovery : Jurnal Ilmu Pengetahuan Belantika Pendidikan Letters in Information Technology Education (LITE) Indonesian Journal of Instructional Media and Model Jurnal Abdimas Berdaya : Jurnal Pembelajaran, Pemberdayaan dan Pengabdian Masyarakat Didaktika: Jurnal Kependidikan Journal of Applied Data Sciences International Journal of Engineering, Science and Information Technology Best : Journal of Applied Electrical, Science and Technology Journal of Science and Education (JSE) IJORER : International Journal of Recent Educational Research Emerging Information Science and Technology International journal of education and learning Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Jurnal Integrasi dan Harmoni Inovatif Ilmu-ilmu Sosial Jurnal Basicedu JP (Jurnal Pendidikan) : Teori dan Praktik Jurnal Ilmiah Edutic : Pendidikan dan Informatika Reflection Journal Research and Development in Education (RaDEn) JUSIFOR : Jurnal Sistem Informasi dan Informatika Jurnal Riset Rumpun Agama dan Filsafat JGK (Jurnal Guru Kita) Jurnal Inovasi Teknologi dan Edukasi Teknik Jurnal Pendidikan Islam Jurnal Pengabdian Masyarakat dan Riset Pendidikan Journal Electric Field IRDH International Journal of Technology, Agriculture and Natural Sciences (IRDH IJTANS) Energy: Jurnal Ilmiah Ilmu-ilmu Teknik
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Students’ goal orientation and gamification in learning for academic performance: A systematic literature review Eddy Triswanto Setyoadi; Syaad Patmanthara
Research and Development in Education (RaDEn) Vol. 4 No. 1 (2024): July
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i1.32630

Abstract

This systematic literature review investigates the interplay between students' goal orientation, the incorporation of gamification in learning, and their academic performance. Utilizing the Kitchenham SLR methodology, the review encompasses 50 articles from diverse research domains and methodologies. The primary objective is to explore how students' goal orientations are affected by gamification and how these strategies influence their academic outcomes. The selected articles span topics such as achievement goal orientation, student engagement, and the psychological aspects of virtual gamification within educational psychology. The review underscores the potential of gamification to enhance student engagement and motivation, provided that the gamification strategies are carefully crafted to align with students' intrinsic motivations and learning objectives. However, it also cautions against possible adverse effects like increased anxiety or distraction. The paper calls for more research into tailored gamification approaches and their sustained impact on student engagement and performance, offering a compilation of references for further investigation into these themes.
Forecasting learning in electrical engineering and informatics: An ontological approach Agung Bella Putra Utama; Syaad Patmanthara; Aji Prasetya Wibawa; Gülsün Kurubacak
International Journal of Education and Learning Vol 5, No 3: December 2023
Publisher : Association for Scientific Computing Electrical and Engineering(ASCEE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/ijele.v5i3.1227

Abstract

This research explores the vital role of ontology in learning forecasting in electrical engineering and informatics. As formally defined models of knowledge, ontologies are critical in organizing concepts for predictive learning. More than just an inquiry, our research reveals complex interconnections centered on Internet of Things (IoT) design, the semantic web, and knowledge modeling. Applications demonstrate the practical significance of ontologies in fostering intelligent connections, advancing information production, and improving interactions between computers, devices, and humans. This research introduces a comprehensive forecasting learning ontology to highlight the importance of ontologies in education, scientific inquiry, and developing systems for predictive analysis. Ontologies provide a structured framework for understanding the essence of predictive learning, encompassing key elements such as ideas, terminology, methodology, algorithms, data preprocessing, assessment, validation, data sources, application environments, interactions with technology, and learning processes. Emphasizing ontologies as indispensable instruments that drive technological development, our work underscores structured representation, semantic interoperability, and knowledge integration. In summary, this research improves the understanding of ontologies in forecasting by explaining practical applications and revealing new perspectives. Its unique contribution lies in its specific applications and natural consequences, laying the foundation for the future progress of ontology and learning forecasting, especially in educational contexts.
Pengembangan Media Pembelajaran Bermuatan Problem Based Learning Untuk Menumbuhkan Minat Belajar Implementasi UI/UX Bagi Siswa SMK Patmanthara, Syaad; Mahali, Mahali; Bramastya, Rista
Jurnal Integrasi dan Harmoni Inovatif Ilmu-Ilmu Sosial Vol. 4 No. 4 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak: Teknologi informasi memiliki potensi untuk dimanfaatkan dalam dunia pendidikan sebaagai media pembelajaran. Media pembelajaran adalah segala sesuatu yang digunakan untuk membantu guru dalam proses pembelajaran dalam mencapai tujuan pembelajaran. Berdasarkan observasi yang dilakukan diketahui bahwa kurang meratanya kemampuan praktik siswa dalam pembelajaran. Siswa juga kurang aktif dalam berdiskusi dan kolaborasi dengan teman sejawat. Media pembelajaran yang digunakan masih berupa buku paket dan modul PDF yang kurang visualisasi. Metode pembelajaran yang digunakan adalah model ceramah sehingga siswa cenderung jenuh karena kurang tertarik. Penelitian ini memiliki tujuan untuk mengembangkan media pembelajaran pada materi implementasi UI/UX bermuatan problem-based learning bagi siswa SMK. Metode penelitian dan pengembangan yang digunakan adalah model Hannafin and Peck dengan tahapan berupa; (1) Need Assesment; (2) Design; (3) Develop/Implement. Penelitian dan pengembangan yang dilakukan menghasilkan produk berupa media pembelajaran berbasis website. Produk memuat konten problem-based learning. Produk memuat materi implementasi UI/UX dan ditunjukkan pada siswa yang mempelajari elemen pemrograman gim.
Pengembangan Media BISA RAKIT Berbasis Web yang Dipadukan dengan Simulasi Materi Perakitan Komputer Mata Pelajaran D2TJK1 SMK Kelas X Kusuma Ningrum, Gres Dyah; Prayoga, Adie; Patmanthara, Syaad; Nidhom, Ahmad Mursyidun
Belantika Pendidikan Vol 6, No 2 (2023)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v6i2.293

Abstract

Pengembangan media pembelajaran diharapkan menyesuikan perkembangan teknologi yang efektif dan efisien. Tujuan pengembangan ini adalah merancang, mengembangkan, menguji kelayakan. Model pengembangan ADDIE. Pengujian validasi melipatkan validator ahli materi dan ahli media. Media digunakan pada siswa SMK TKJ kelas X. Uji yang digunakan yaitu perseorangan, uji coba skala kecil dan uji coba skala luas. Hasil penelitian menunjukkan bahwa validasi ahli materi dan ahli media pada pada kriteria sangat valid; uji perseorangan menghasilkan kriteria sangat valid; uji skala kecil menghasilkan kriteria sangat valid; uji skala luas menghasilkan kriteria sangat valid. Dari hasil tersebut pengembangan media valid dan dapat digunakan siswa
Korelasi Sarana Prasarana dan Religiusitas Guru dengan Kinerja Mengajar Guru di Madrasah Tsanawiyah Al Mukafi, Muhammad Hamdan; Patmanthara, Syaad; Setiawan, Eko
Jurnal Basicedu Vol. 6 No. 5 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i5.3957

Abstract

Pendidikan di MTs Tarbiyatut Tholabah berorientasi pada human capital yang menekankan pentingnya pemanfaatan dan pengelolaan sarana prasarana dan religiusitas sebagai bentuk perilaku guru yang mendukung kinerja mengajar guru. Penelitian ini bertujuan untuk mengetahui korelasi sarana prasarana dengan kinerja guru. Penelitian ini adalah kuantitatif dengan jenis penelitian korelasional. Hasil Penelitian menunjukan bahwa: 1) Ada hubungan yang signifikan sarana prasarana dengan kinerja mengajar guru. Hal ini dibuktikan dengan nilai r hitung sebesar 0,964, angka ini menunjukkan hubungan yang sangat kuat dan positif; 2) Ada hubungan yang signifikan religiusitas guru dengan kinerja mengajar guru, hal ini dibuktikan dengan nilai r hitung sebesar 0,119, angka ini menunjukkan ada hubungan yang sangat kuat dan positif; 3) Ada hubungan yang signifikan antara sarana prasarana dan religiusitas guru dengan kinerja mengajar guru, hal ini dibuktikan dengan nilai r hitung sebesar 0,965, angka ini menunjukkan hubungan yang sangat kuat dan positif.
Pengembangan Gim Edukasi Petualangan Terintegrasi Model Problem Based Learning Materi Gerak Lurus untuk Peserta Didik XI SMA Kholiqin, Sabrina Nabila; Patmanthara, Syaad; Smaragdina, Azhar Ahmad
TEKNO: Jurnal Teknologi Elektro dan Kejuruan Vol 33, No 1 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um034v33i1p1-10

Abstract

Pesatnya perkembangan teknologi memfasilitasi kegiatan pembelajaran secara maksimal juga mendorong terciptanya keterbaruan, mengarahkan pada kegiatan pembelajaran yang lebih menarik. Kendati pendidikan yang menjadi indikator penting dalam eksistensi negara, kondisi pendidikan di Indonesia tidak terlihat baik berdasarkan hasil survei pemeringkatan PISA 2018 yang menilai literasi sains dimana Indonesia menempati urutan 6 dari bawah. Proses pembelajaran yang baik berkaitan dengan penggunaan media dan metode yang menarik bagi peserta didik, sehingga dapat memberikan motivasi dari dalam diri peserta didik untuk mempelajari pengetahuan lebih dalam. Melakukan digitalisasi pada media pembelajaran melalui platform mobile dapat dijadikan alternatif media yang dapat menarik peserta didik mengingat tingginya penggunaan smartphone di Indonesia. Metodologi pembelajaran tradisional sudah tidak membuat peserta didik tertarik; sebaliknya, video gim edukasi dapat memberikan dorongan untuk belajar dengan cara baru sembari menikmati tugas yang membosankan. Fisika merupakan ilmu sains fundamental namun tidak disukai oleh peserta didik, sehingga penerapan media pembelajaran interaktif seperti gim sangat diperlukan dalam meningkatkan motivasi belajar. Salah satu materi fisika yakni gerak lurus merupakan salah satu materi yang sukar dipahami sehingga memerlukan perhatian lebih. Berdasarkan masalah diatas maka dilakukan penelitian pengembangan dengan model 4D. Penelitian menghasilkan adventure game materi Gerak Lurus yang terintegrasi model Problem Based Learning. Berdasarkan uji validasi dihasilkan data uji; (1) validasi oleh ahli materi pertama menghasilkan persentase 89% sedangkan ahli materi kedua 87.75% yang menunjukkan media masuk kategori sangat valid, (2) validasi oleh ahli media didapatkan hasil sangat valid dengan persentase 93.71%, dan (3) uji coba produk pada 30 siswa SMA kelas 11 menghasilkan persentase 87.23% menunjukkan produk sangat valid. Berdasarkan komentar dan saran dari ahli materi dan media maka dilakukan beberapa revisi produk untuk memaksimalkan hasil akhir.
Teaching Factory Learning Program at Telkom Malang Vocational High School During the Pandemic Maula, Putrinda Inayatul; Patmanthara, Syaad; Elmunsyah, Hakkun
Teknologi dan Kejuruan: Jurnal Teknologi, Kejuruan, dan Pengajarannya Vol 44, No 2: September 2021
Publisher : Fakultas Teknik Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v44i22021p124-130

Abstract

Teaching factory is a learning concept that adapts the learning conditions in school to those in the industry. But the problem in vocational education today is the lack of absorbed practicum learning caused by the Covid-19 pandemic. Therefore, the focus of this research is the teaching factory learning program at Telkom Malang Vocational High School (TMVHS) during the pandemic. This research method uses a qualitative approach. The location of this research is in TMVHS. The results from the study showed that the preparation carried out by TMVHS was done by finding an industry that was following the competence of students' expertise as partners. The implementation of the teaching factory at TMVHS is the teacher becomes the primary instructor in helping students because learning is completely done online. In addition, there are inhibitory factors during the teaching factory learning process, especially in the pandemic season, namely reduced interaction between students and industry. But these inhibitory factors can be overcome by students who have the enthusiasm and high learning motivation.
Teaching Factory Learning Model as Income Generating Unit with Marketable Products in Public Vocational High School Mentari, Febiana Putri; Nurhadi, Didik; Patmanthara, Syaad
Teknologi dan Kejuruan: Jurnal Teknologi, Kejuruan, dan Pengajarannya Vol 44, No 2: September 2021
Publisher : Fakultas Teknik Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v44i22021p131-136

Abstract

Vocational High School (VHS) is a vocational school intended to give students practical skills to create skilled graduates ready for jobs. To serve this purpose, Public Vocational High School (PVHS) 1 of Jenangan designs teaching factory learning model. Teaching factory is a learning model focusing on teaching students some practical skills with which to manufacture quality products up to industry standard. Hopefully, the educational outcome of this model can be Income Generating Unit (IGU) of software engineering study program in the school. This is descriptive and qualitative research using Miles ad Huberman’s data analysis model. The research found that using teaching factory as income generating unit with marketable products in software engineering study program is an effective strategy for the effort to provide quality human resources ready to perform jobs and create marketable products.
Comparison of Decision Support Systems with DEMATEL-SAW and DEMATEL-TOPSIS in the Process of Journal Acceptance: Case study in The Postgraduate E-Journal of State University of Malang Amrullah, Ahmad Khakim; Patmanthara, Syaad
Teknologi dan Kejuruan: Jurnal Teknologi, Kejuruan, dan Pengajarannya Vol 45, No 1: Februari 2022
Publisher : Fakultas Teknik Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v45i12022p32-41

Abstract

Concerns about scientific publications have been proliferating in Indonesia. Consequently, the number of published journals in e-journal has been rapidly increasing over the past few years. The growing trend of e-journal hence requires a decision support system in its application. The DSS will help the reviewers in determining the eligibility of an article in the journal’s verification process. Several DSS methods such as DEMATEL, SAW, and TOPSIS, among others, are proposed to provide an effective means in the process. This research aims to present a solid comparison of two combined methods, DEMATEL-SAW and DEMATEL-TOPSIS, as they overcome each method’s shortcomings, in determining the eligibility of an article. The eligibility criteria have been determined as a guide. The calculation results show that the DEMATEL-SAW has a relatively higher degree of accuracy compared to that of DEMATEL-TOPSIS when fewer criteria variables are included, whereas the DEMATEL-TOPSIS method has a higher degree of consistency when being utilized on a variable with more criteria
Mobile Live Coding Interaction and User Interface Design for Informatics Students Patmanthara, Syaad; Nur Hidayat, Wahyu; Sutikno, Tri Atmadji; Soraya, Dila Umnia; Prasetyo, Wiji Dwi; Bramastya, Rista
Jurnal Inovasi Teknologi dan Edukasi Teknik Vol. 3 No. 6 (2023)
Publisher : Universitas Ngeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um068v3i62023p236-245

Abstract

This research was conducted to design a user interface design in the form of a prototype for learning media for mobile-based basic programming courses using a User-Centered Design approach. Where this approach uses four stages in its implementation, including: 1) Analysis, 2) Design, 3) Build or Revise, and 4) User Test. The use case diagram in this user interface uses two actors, namely students and admins. The test was conducted on 10 students and vocational high school students using the short-type User Experience Questionnaire (UEQ) test method. From the tests carried out, the average results of Pragmatic Quality are 1.70, Hedonic Quality is 1.39, and Overall is 1.54. From the results of the study, it was found that the mobile learning media interface for basic programming subjects was comfortable and easy to use. Penelitian ini dilakukan untuk merancang desain user interface berupa prototype media pembelajaran mata kuliah pemrograman dasar berbasis mobile dengan menggunakan pendekatan User-Centered Design. Dimana pendekatan ini menggunakan empat tahapan dalam implementasinya, antara lain: 1) Analisis, 2) Desain, 3) Build atau Revisi, dan 4) Uji Pengguna. Diagram use case pada user interface ini menggunakan dua aktor yaitu mahasiswa dan admin. Pengujian dilakukan terhadap 10 orang siswa dan siswi SMK dengan menggunakan metode tes User Experience Questionnaire (UEQ) tipe pendek. Dari pengujian yang dilakukan diperoleh rata-rata hasil Pragmatic Quality sebesar 1,70, Hedonic Quality sebesar 1,39, dan Overall sebesar 1,54. Dari hasil penelitian diperoleh bahwa antarmuka media mobile learning mata pelajaran pemrograman dasar nyaman dan mudah digunakan.
Co-Authors A.N. Afandi Achmad Imam Agung Aditya Galih Sulaksono Agung Bella Putra Utama Ahmad Baihaqi Mas Ahmad Sahru Romadhon Aji Prasetya Wibawa Akhmad Solikin Al Mukafi, Muhammad Hamdan Alfarid Hendro Yuwono Amidatus Sholihat jamil Amrullah, Ahmad Khakim Angga Achmad Cholid Anidia Wulan Sari Anik Nur Handayani Anwar, Akhmad Syaiful Arie Wardhono Aripriharta - Arizia Aulia Aziiza Arsyillah, Nazhiroh Tahta Asfani, Khoirudin Ashar, Muhammad Ashar, Muhammad Asih Setiani Aya Sofia Mufti Ayuningtyas Kurniawati Azhar Ahmad Smaragdina Benti Gandisa Bramastya, Rista Carolina Sisca Djunaidi Daniar Wahyu Akbar Oktaviando Dendy Dewa Widjaya Putra Dhega Febiharsa Didik Dwi Prasetya Didik Nurhadi Dila Umnia Soraya Djoko Kustono Dyah Lestari Eddy Sutadji Eddy Triswanto Setyoadi Eddy Triswanto Setyoadi Ega Putriatama Eko Setiawan Eko Setiawan Ekohariadi Ekohariadi Elfia Najib Kholifiatin Evania Kurniawati Fachrul Kurniawan Fadli Hidayat, M. Noer Fahmi Efendi Yusuf Fandi Akhmad Kurniawan Fatmawati, Hefi Fawaidul Badri Ferdiansyah, Dodik Septian Fikha Rizky Aullia Firman Syahputra, Yohanes Dhimas Fitri Indra Kusumaningtyas Giri Wahyu Wiriasto Gülsün Kurubacak Hakkun Elmunsyah Hanifah, Nida Hanna Zakiyya Hari Putranto Harits Ar Rosyid Harmanto Harmanto Hartarto Junaedi Hary Suswanto Hermansyah, Winda Adelia Heru Wahyu Herwanto Hidayat, Manik I Made Sudana I Made Wirawan Ikhwan Arif Ilmam, Thirafi Imam Alfianto Indraswari, Martha Devi Isnandar Jayadi, Puguh Joumil Aidil Saifuddin Julfikar Mawansyah Karaman, Jamilah Kartika Candra Kirana Kholiqin, Sabrina Nabila Khusnul Hidayat Kurniawan, Rivan Adi Kurniawan, Singgih Adie Kurubacak, Gulsun Lailatus Sa’adah Lokapitasari Belluano, Poetri Lestari Luqman Affandi M Ibrahim Ashari M. Djunaidi Ghony M. Zainal Arifin M. Zainal Arifin Mahali, Mahali Manik Hidayat Manik Hidayat Marji Marji Maskur Maskur Massitta Massitta Masyfa, Faiz Hilmawan MAULA, PUTRINDA INAYATUL Meidy, Ria Devita Meidy, Ria Devita Mentari, Febiana Putri Moh. Afifullah Mohamad Ilham Mokh Sholihul Hadi Mubarok, Sulton Muhamad Syamsu Iqbal Muhammad Auva Romadhon Muhammad Hamdan Al Mukafi Muhammad Hudan Rahmat Muhammad Maulana Akbar Mukhamad Angga Gumilang Muladi Nafi Isbadrianingtyas Naimu Shudur Naurah Septi Anggraini Nia Arlika Nidhom, Ahmad Mursyidun Ningrum, Gres Dyah Kusuma Nunung Nurjanah Nur Aini Susanti Nur Eva Nur Hidayat, Wahyu Nur Hikmah Nurul Hidayati Odhitya Desta Oki Dwi Yuliana Perdana Putra, Muhammad Ricky Prasetyo, Wiji Dwi Prayoga, Adie Purnomo, Purnomo Putri Alivia Nabila R. Mahmud Sugandi Rachman Kurniawa Rachman Kurniawan Rachman, Tegar Fatur Rahajeng Kartika Sari Rahmadita Sugma Ryanti Rahmawati, Chusnia Ramadiani, Nanda Resta Rasif Nidaan Khofia Ahmadah Resti Pranata Putri Ria Devita Meidy Rinjani Alega Dio Saputra Rizal, Muhammad Fatkhur Rokhimatul Wakhidah Rudi Irmawanto Rumambi, Frendy Rocky Sakkinah, Intan Sulistyaningrum Sari, Heni Vidia Sari, Rahajeng Kartika Setyawan Aji Samudra Shofiyah Al Idrus Siti Munawaroh Siti Sendari Slamet Wibawanto Soenar Soekopitojo Sri Sumanti, Endang Suastika Yulia Riska Suci Lestari Sunu Jatmika, Sunu Suparji Suparji Sutapa, Yohanes Gatot Syamsul Hadi Syeh Umar Anggana Taufik Hidayat Titasari Rahmawati Tiya Nurul Khusna Tri Atmadji Sutikno Tri Wrahatnolo Triyana Widiyaningtyas Triyanna Widiyaningtyas Triyanna Widiyaningtyas Tuwoso Usman Nurhasan Wahyu Sakti Gunawan Irianto Waras Waras Yuli Sutoto Nugroho Yuliana, Oki Dwi Yuniardi, Gigih Dwi Yussi Anggraini Zaeni, Ilham Ari Elbaith Zulfikar, Nizam Muchammad