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Design and Fabrication of Portable Tilting Furnace for Aluminium Melting Muhammad Yusuf; Syamsul Bahri; Agustinawati Agustinawati
International Journal of Engineering, Science and Information Technology Vol 2, No 2 (2022)
Publisher : Malikussaleh University, Aceh, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (293.766 KB) | DOI: 10.52088/ijesty.v2i2.250

Abstract

Machining is a metal cutting process using a machine tool. The machining process will produce the products and the chips or the scraps. The metal of machining chips made from machining processes can be recycled into new materials. The metal of machining chips can be recycled through the smelting process. This research aims to design and fabrication a crucible furnace that can support the recycling process of the metal scraps of machining chips into a new material—the stove is designed to melt non-ferrous metals using gas fuel. The tilting-pot crucible furnace type was created in this research. The crucible furnaces are used for nonferrous metals such as bronze, brass, zinc, and aluminum alloys. The crucible furnace capacities are limited to 10 kg. Liquefied Petroleum Gas (LPG) was used as the fuel for the furnace. The construction of the stove is cylindrically designed. The burner was installed upright at the bottom of the stove. The combustion process is done by mixing fuel LPG gas and air from the blower. The stove was tested on the aluminum machining chips using locally available materials in Lhokseumawe Aceh. The thermometer Lutron TM-906A was used to measure the temperature inside the crucible. From the results of the design and testing of the furnace that has been done, it can be concluded that the aluminum machining chips of 6kg are melting at a temperature of 640oC for 52 minutes, and the LPG gas fuel required is 1.30kg. The crucible furnace was designed to attain a maximum temperature of 700°C.
THE INFLUENCE OF SOCIAL MEDIA MARKETING ON PURCHASE INTENTION MEDIATED WITH BRAND AWARENESSAND CONSUMER BRAND ENGAGEMENT Radha Chairunnisya; Heriyana; Syamsul Bahri; Chalirafi
Journal of Accounting Research, Utility Finance and Digital Assets Vol. 5 No. 2 (2026): October (ON-PROGRESS)
Publisher : PT. Radja Intercontinental Publishing

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Abstract

This study aims to analyze the influence of social media marketing on purchase intention, mediatedby brand awareness and consumer brand engagement, among consumers of fashion clothing products in Lhokseumawe City. The background of this research is based on the increasing use of social media as a marketing tool in the fashion industry and the high consumer exposure to fashion content that does not necessarily translate into purchase intention. The method used in this study is a quantitative approach with data analysis techniques using SEM based on Partial Least Squares (PLS). Data were obtained through direct questionnaires distributed to 105 respondents who are social media users and interested in fashion clothing products in Lhokseumawe City. The results show that social media marketing has a positive and significant effect on brand awareness, consumer brand engagement, and purchase intention. Furthermore, brand awareness and consumer brand engagement have a positive and significant effect on purchase intention. Brand awareness and consumer brand engagement also mediate the effect of social media marketing on purchase intention. These findings indicate that social media marketing is a significant factor in increasing consumer purchase intention for fashion products, both directly and through increasing brand awareness and consumer engagement with the brand.
UNDERSTANDING VIRTUAL ITEM PURCHASE INTENTION IN ROBLOX: THE MEDIATING EFFECT OF TRUST ON INFLUENCER ENDORSEMENT, IMMERSIVE EXPERIENCE, AND USER-GENERATED CONTENT Rizkan Pratama; Mariyudi; Syamsul Bahri; Muchsin
Journal of Accounting Research, Utility Finance and Digital Assets Vol. 5 No. 2 (2026): October (ON-PROGRESS)
Publisher : PT. Radja Intercontinental Publishing

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Abstract

This study aims to analyze the influence of Endorsement Influencer, Immersive Experience, and User Generated Content (UGC) on Purchase intention of Roblox virtual items, with Trust as a mediating variable. The respondents were 96 active students at the Faculty of Economics and Business, Universitas Malikussaleh, who had previously purchased virtual items on Roblox. Data were collected through questionnaires and analyzed using Partial Least Squares-Structural Equation Modeling (PLS-SEM) with SmartPLS. The results indicate that Immersive Experience has a positive and significant effect on Trust, Trust positively and significantly affects Purchase Intention, and UGC positively and significantly affects Purchase Intention. Conversely, Endorsement Influencer does not significantly affect Trust or Purchase Intention, Immersive Experience does not significantly affect Purchase Intention, and UGC does not significantly affect Trust. Furthermore, Trust fails to mediate the relationships between Endorsement Influencer, Immersive Experience, nor UGC on Purchase Intention. These findings suggest that Trust and UGC are the most dominant factors in driving virtual item purchase intentions, while influencer marketing and immersive experiences alone remain insufficiently effective without robust user trust.