Claim Missing Document
Check
Articles

Found 33 Documents
Search

The Effect of Various of Example-Based Learning on Learning Achievement and Satisfaction in Educational Statistics Courses Muhidin, Aeng; Wibawa, Basuki; Khaerudin, Khaerudin; Doriza, Shinta
Jurnal Pendidikan MIPA Vol 25, No 2 (2024): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Example-based learning has been studied from different perspectives. Cognitive research has mainly focused on worked examples, which typically provide students with a written worked-out didactical solution to a problem to study. Social-cognitive research has mostly focused on modeling examples, which provide students the opportunity to observe an adult or a peer model performing the task. The present study aims to compare university students’ performance and satisfaction in various example-based learning. It involves paper-based examples (PBE), video-based examples (VBE) and mixed-based examples (MBE). An experimental study was administered with the participation of 36 undergraduate students who are enrolled in their third-year studies at a private university in Banten, Indonesia. The study findings reveal that MBE is superior in promoting students’ performance and satisfaction in example-based learning. It can be concluded that MBE stimulates higher learning performance and satisfaction. These findings complement previous studies with additional insight into learning satisfaction. Due to the focus of this study and the tendency of previous studies which were mainly experimental, it is recommended for conducting narrative studies in the future to disclose detailed performance and satisfaction per individual case.         Keywords: educational statistic, example based learning, satisfaction, learning performance.DOI: http://dx.doi.org/10.23960/jpmipa/v25i2.pp878-892
Urang Banjar Traditional Games for Health and Harmony: Learning Physical Sports and Health with Local Wisdom Arie Rakhman; Basuki Wibawa; Rusmono; Jarudin
Global Synthesis in Education Journal Vol. 1 No. 3 (2024): March 2024, Pages 01-49
Publisher : Mutiara Intelektual Indonesia Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61667/t0t18f04

Abstract

This study aims to design and implement Sports and Health Physical Education (PJOK) learning oriented to local wisdom through the use of traditional Urang Banjar games. The local wisdom contained in the traditional game of Urang Banjar includes social, cultural, and environmental wisdom values that have colored Banjar society for centuries. The research method used was classroom action research (PTK) involving high school PJOK class students in the Banjar area. This research focuses on developing a curriculum based on local wisdom by integrating traditional Urang Banjar games as one of its main components. Data were collected through observation, interviews, and assessments of student participation in these traditional games. The results showed that the use of traditional Urang Banjar games in PJOK learning had a positive impact on students' understanding of local wisdom, physical health, and social values. Students show higher levels of participation and greater enthusiasm in this learning. In addition, they also better understand the importance of maintaining the surrounding culture and environment. In conclusion, learning PJOK oriented to local wisdom using traditional Urang Banjar games can be an effective approach to increase students' understanding of physical health, cultural values, and environmental wisdom. This supports the integration of local cultural heritage in the educational curriculum, which can produce a generation that is more insightful and has good physical health, while preserving local traditions.
Virtual Reality-Based Learning Innovations in Early Childhood Education Benteng Martua Mahuraja Purba; Basuki Wibawa; Eveline Siregar; Ronald Sianipar; Dewi Lidya S
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 4 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i4.4718

Abstract

Early Childhood Education (PAUD) in Indonesia is designed for children under six to foster learning motivation and interest. However, young learners often focus more on play than education. Virtual reality (VR)-based learning offers innovative opportunities to enhance learning experiences and deepen material comprehension. This study utilizes a qualitative approach through a Systematic Literature Review (SLR) of articles published in Indonesian journals. Primary data are derived from literature on virtual reality-based educational innovations aimed at increasing early childhood interest in learning. The findings reveal that virtual reality significantly enhances learning interest among early childhood learners compared to traditional methods. VR-based learning also improves educational outcomes, memory retention, and student engagement. These outcomes demonstrate the effectiveness of VR as a tool for stimulating curiosity and motivation in early learners. The study highlights the potential of virtual reality in early childhood education and its role in transforming traditional learning methods. By integrating VR, educators can create immersive and engaging experiences that align with the developmental needs of young learners. The findings emphasize the need to develop VR infrastructure and encourage its adoption in PAUD schools across Indonesia. The study advocates for educators to embrace VR technology to enrich early childhood learning, ultimately fostering greater interest and engagement among young learners.