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Perancangan Aplikasi Izin Cuti Bagi Pegawai ASN dan Non ASN Pada Instalasi SDM di RSUP Dr Rivai Abdullah Palembang Hapsari, Yulia; Darfin, Deri; Damanik, Tobit Agustinus
Jurnal Sistem Informasi (JASISFO) Vol. 5 No. 1 (2024): Maret 2024
Publisher : Politeknik Negeri Sriwijaya

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Abstract

Banyak perusahaan yang masih menggunakan cara manual dalam mengelola cuti karyawannya. Proses pengajuan cuti, pemberitahuan sisa cuti, dan persetujuan pengajuan cuti pada umumnya masih dilakukan dengan mengisi informasi diatas kertas pada masing-masing perusahaan. Akibatnya, proses pengajuan cuti seringkali memakan waktu lebih lama sehingga karyawan tidak mampu mengatur waktunya dengan baik. Penelitian ini antara lain menggunakan pengumpulan data, penelitian lapangan, tinjauan literatur, analisis kebutuhan, desain sistem, dan implementasi sistem. Bahasa pemrograman yang digunakan untuk mengembangkan program ini adalah PHP, HTML dan Javascript. Perangkat lunak ini juga menggunakan ERD (Basic Structure Diagram), DFD (Data Flow Diagram), konseptual database, struktur table dan desain interface. Harapannya setelah sistem ini selesai dibangun karyawan akan lebih mudah dalam mencari segala informasi terkait cuti serta mempermudah dalam proses pengajuan cuti yang akan dilakukan oleh setiap karyawan.
The Use of Gamification in E-Learning to Enhance TOEIC Learning Motivation Nugroho, Feri; Maulidiah, Susi; Satriadi, Indra; Rini Susanti, Aisah; Ria Erika, Desta; Kusnandar, Maivi; Hapsari, Yulia
Jurnal Sistem Informasi (JASISFO) Vol. 6 No. 2 (2025): September
Publisher : Politeknik Negeri Sriwijaya

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Abstract

Gamifikasi telah muncul sebagai strategi ampuh untuk meningkatkan motivasi, keterlibatan, dan kinerja pelajar dalam lingkungan pembelajaran digital. Studi ini menerapkan kerangka kerja Gamifikasi Marczewski, yang menekankan tipe pengguna Achiever, untuk mengembangkan dan mengevaluasi platform persiapan TOEIC berbasis gamifikasi. Sistem ini menggabungkan poin pengalaman (XP), level, dan papan peringkat untuk mendorong kemajuan, menggunakan desain penelitian dan pengembangan. Sebanyak 120 responden berpartisipasi dalam implementasi percontohan, dan persepsi mereka diukur menggunakan kuesioner skala Likert yang menilai motivasi intrinsik dan ekstrinsik, keterlibatan pengguna, dan kepuasan. Statistik deskriptif menunjukkan tingkat motivasi intrinsik (M = 4,42, SD = 0,63) dan ekstrinsik (M = 4,47, SD = 0,49) yang tinggi, serta kepuasan pengguna (M = 4,80, SD = 0,46) dan keterlibatan (M = 4,15, SD = 0,71). Analisis statistik mengonfirmasi peningkatan signifikan pada semua indikator (p<0,05). Analisis data log menunjukkan bahwa 95% pengguna mencapai Level 11 atau lebih tinggi, dengan 90% menyelesaikan semua 12 level. Pembaruan pada papan peringkat menunjukkan lonjakan aktivitas, yang menunjukkan bahwa penambahan elemen kompetitif mempertahankan keterlibatan pengguna. Temuan ini menggarisbawahi potensi gamifikasi yang disesuaikan untuk mengoptimalkan persiapan TOEIC.
Developing Test For Experimental Study: The Effectiveness Of Hedwig Strategy In English Education Department University Brawijaya Ratri, Devinta Puspita; Hapsari, Yulia; Adi, Sugeng Susilo
(JELE) Journal Of English Language and Education Vol 2 No 2 (2016)
Publisher : LPPM Universitas Mercu Buana Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2744.552 KB) | DOI: 10.26486/jele.v2i2.222

Abstract

AbstractHaving a big number of students in content subject of a language class is a challenge for teacher since it is quite difficult to accommodate students’ critical thinking and active participation at the same time. Therefore, Hedwig strategy is aimed to give room for students to explore themselves and get involved in the materials delivered in the class. Furthermore, by having group and regroup to deliver message in Hedwig strategy, students are forced to be active participated in classroom activities. The idea of Hedwig strategy is inspired by Jigsaw and Think-Pair-Share which have existed before. To know whether Hedwig strategy is effectively applied in content subject in large language class, it is proposed to do quasi experimental study with one class as an experimental group and one class as a control group. The experimental group is treated by using Hedwig strategy. Prior to the experimental study, it is performed research and development to develop the test for pre-test and post-test. For that reason, the research problem is what test is valid and reliable for an experimental study on the effectiveness of Hedwig strategy for the 4th semester students in Language Teaching Methodology class in English Education Department Universitas Brawijaya. This research reports half of the whole plan where the researchers developed test for pre-test and posttest to measure students’ improvement in understanding Language Teaching Methodology. In short, the test developed in this study will be used to carry out experimental study as pre-test and post-test
DIGITALISASI TRANSAKSI DAN REBRANDING PRODUK: IMPLEMENTASI E-POS DAN DESAIN KEMASAN PADA UMKM TEMPOYAK MAK SYALU, PALEMBANG Salamah, Ummy Gusti; Syaputra, Kamilia; Hapsari, Yulia; Sahbellah, Nia; Adrian, Rio; Irawan, Fakhri
Jurnal Abdi Insani Vol 12 No 12 (2025): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v12i12.2987

Abstract

This community service program aims to enhance the operational efficiency and competitiveness of UMKM Tempoyak Mak Syalu through the implementation of the Electronic Point of Sales (E-POS) system for transaction digitalization and product rebranding via new packaging design and social media optimization. The activity was conducted over three days in July and continues to be implemented at UMKM Tempoyak Mak Syalu, Palembang, using methods such as training, technical assistance, and direct implementation of the E-POS system along with product packaging innovation. Evaluation was carried out through observation, interviews, and measurement of key performance indicators, including transaction input time, recording error rate, sales volume, and digital promotion effectiveness. The results show a significant improvement in efficiency, with transaction recording time reduced from an average of 10–15 minutes to 3–5 minutes per day (approximately 60% more efficient) and a 78% reduction in input errors. The E-POS system also facilitated stock management and automated financial reporting. On the marketing side, the introduction of new packaging and professional product photography enhanced brand clarity and consumer trust, leading to a 50% increase in monthly sales. This program demonstrates that transaction digitalization and product rebranding effectively strengthen the digital literacy of small business owners, improve operational efficiency, and expand market reach through more professional digital branding.