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PELATIHAN PENGEMBANGAN MEDIA VIRTUAL TOUR MENGGUNAKAN PLATFORM LUMI H5P BAGI GURU-GURU IPA DI KABUPATEN BANTUL Widodo Setiyo Wibowo; Laifa Rahmawati; Sabar Nurohman
Jurnal Pengabdian Masyarakat Khatulistiwa Vol 8, No 2 (2025): NOPEMBER
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpmk.v8i2.5611

Abstract

ABSTRACTScience education continues to face challenges such as the dominance of lecture-based methods and the lack of engaging learning media, which lower students’ motivation and participation. This program aimed to empower science teachers in Bantul Regency to create virtual tour–based learning media using the Lumi H5P platform with ethno-science content, enhancing the relevance and attractiveness of science learning. The offline training took place at SMP Negeri 1 Bantul on August 6, 2025, involving 30 science teachers from the MGMP IPA Bantul Regency. The methods included lectures, demonstrations, guided practice, and interactive discussions. The participants showed high enthusiasm, though most had not yet developed media products independently. Based on satisfaction surveys, the average score was 3.73 out of 4, categorized as good to very good. Participants found the material relevant to integrating digital technology and local cultural values into science education. Overall, the program improved teachers’ understanding of virtual reality, introduced Lumi H5P, and encouraged ethnoscience-based contextual learning, laying the foundation for innovative, culturally rooted science education.Keywords: Interactive Media, Lumi H5P, Teacher Training, Virtual Tour.ABSTRAKPembelajaran IPA masih menghadapi berbagai tantangan, seperti penyajiannya didominasi metode ceramah dan minimnya penggunaan media pembelajaran menarik. Kondisi ini menyebabkan rendahnya motivasi serta keterlibatan peserta didik dalam pembelajaran. Kegiatan ini bertujuan untuk memberdayakan guru-guru IPA Kabupaten Bantul dalam mengembangkan media pembelajaran berbasis virtual tour menggunakan platform Lumi H5P bermuatan etnosains, sehingga mampu meningkatkan relevansi dan daya tarik pembelajaran IPA. Pelatihan dilaksanakan secara luring di SMPNegeri 1 Bantul pada tanggal 6 Agustus 2025 dengan 30 guru IPA anggota MGMP IPA SMP Kabupaten Bantul. Metode kegiatan meliputi ceramah, demonstrasi, praktik terbimbing, serta diskusi interaktif. Hasil kegiatan menunjukkan bahwa peserta menunjukkan antusiasme tinggi dalam mengikuti pelatihan, meskipun belum menghasilkan produk media secara mandiri. Berdasarkan hasil instrumen kepuasan peserta, diperoleh rata-rata skor sebesar 3,73 dari skala 4, yang termasuk kategori baik menuju sangat baik. Peserta menilai materi pelatihan relevan dengan kebutuhan mereka dalam mengintegrasikan teknologi digital dan nilai-nilai budaya lokal dalam pembelajaran IPA. Secara keseluruhan, kegiatan ini berhasil meningkatkan pemahaman guru tentang konsep dasar virtual reality, pengenalan aplikasi Lumi H5P, serta peluang penerapan etnosains dalam pembelajaran kontekstual. Kegiatan ini diharapkan menjadi langkah awal bagi guru IPA untuk mengembangkan media pembelajaran inovatif berbasis teknologi terbuka, sekaligus memperkuat karakter pembelajaran sains yang berakar pada budaya lokal.Kata Kunci: Media Interaktif, Lumi H5P, Virtual Tour, Pelatihan Guru.
Teacher and Parent Perceptions of Student's Learning Loss in Post-Pandemic Science Learning Azrul Hamidi; Jumadi Jumadi; Sabar Nurohman; Andika Febrian
Jurnal Penelitian Pendidikan IPA Vol 9 No 8 (2023): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i8.3603

Abstract

This study aims to see how teachers and parents perceive learning loss of students after the pandemic, especially in junior high school science lessons. The research method uses a qualitative approach with the qualitative data analysis model used is Miles and Huberman, includes data collection, data reduction, data display, and conclusion. The study result that students have started to forget the atmosphere of brave learning, but habits such as wanting to easily get lesson results are still carried over to this day. Parents also feel that their children have revived their interest, motivation and learning outcomes when compared to the pandemic two years ago. The existence of online learning has an impact on learning, especially interest, motivation, and student learning outcomes. This impact has even caused learning loss for students until after the pandemic. Although slowly but surely, students' interest and learning motivation began to show an increase in line with the return to normal face-to-face learning.
Development of PBL Modul-El to Improve Problem Solving Students of Physics Education Program Ragil Saputri; Insih Wilujeng; Jumadi Jumadi; Sabar Nurohman; Aditya Yoga Purnama
Jurnal Penelitian Pendidikan IPA Vol 9 No 10 (2023): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i10.4092

Abstract

Electronic modules are teaching materials that are systematically arranged to achieve learning objectives in electronic form with which includes writing, animation, video, and navigation that makes learning more interesting, interactive, active, and motivating which can facilitate students' problem solving skills. This study aims to see whether there is an increase in students' problem solving skills after using PBL-based el-modules. The method in this research is research and development, which is a research method used to produce and test the feasibility of certain products. The subjects of this study were second semester students who were taking basic physics courses. This research was conducted at the Physics Education Study Program of Sarjanawiyata Tamansiswa University with the subject matter of "Effort and Energy". This research used pre-test and post-test one group design. The results of this study indicate that the science el-module PBL model can improve students' problem solving skills as shown by the results of the normalized gain test of 0.70. It was concluded that there was a significant increase in the post-test results which indicated that the el-modulemade could be used to improve problem solving skills.
Development of student worksheets based on Augmented Reality Sub Material Phases of the Moon to Increase Student Learning Motivation Mela Mahardika Ilafi; Ragil Saputri; Sabar Nurohman; Jumadi Jumadi
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.4099

Abstract

This study aims to design and create teaching materials in the form of Student Activity Sheets based on Augmented Reality technology in the Moon Phases sub-material, in order to increase student motivation. The research design used is a Research and Development (R&D) type with a 4-D model consisting of four stages, namely, Define, Design, Develop and Desseminate. The subjects in this study consisted of 30 students of class VII MTs Negeri 1 Jember. The results of this study at the product feasibility level showed a kappa moment in terms of content feasibility, presentation feasibility, and language feasibility showing an average value of 0.81 with a very high eligibility category, which means that student worksheets can be used in school learning. Furthermore, the average result of the practicality level of Augmented Reality-based student worksheets products from the aspects of convenience, efficiency, and benefits is 0.83 for teachers and 0.83 for students with very high practicality categories. Thus the developed Augmented Reality-based Student Activity Sheets can help learning more efficiently and make students more interested and motivated to learn.
Implementasi Inovasi Ebook IPA Interaktif Berbasis Project Based Learning (PjBL) untuk Meningkatkan Kemampuan Berpikir Kritis Peserta Didik SMP Musdalifah Musdalifah; Asri Widowati; Suyanta Suyanta; Sabar Nurohman; Sri Rejeki
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.4155

Abstract

The ability to think critically is one of the profiles of Pancasila students that students must possess in the independent curriculum. Critical thinking skills are one of the abilities that students need in solving problems. This research aims to describe the implementation of interactive Science ebooks based on PBL to enhance the critical thinking skills of students in the topic of environmental pollution. The research design used is quantitative descriptive. The research design used a one-group pretest-posttest design. The population of the study is all seventh-grade students of SMPN in Yogyakarta. The sample of this research is the seventh-grade student’s one of the junior high schools in Yogyakarta, selected through simple random sampling technique. The research instrument used is a multiple-choice critical thinking test with five indicators. Indicators of critical thinking abilities are explaining, evaluation, concluding, analysis, and designing strategies. The results showed an improvement in critical thinking skills through the N-gain test of 0.8, indicating a high category. The average indicator of students' critical thinking skills who obtained the highest score was the explaining indicator with an average of 90.5%, while the indicator with the lowest average among students' critical thinking skills was the analysis indicator with an average of 70.01%. This indicates that the use of Science Ebook Innovation Based on Project-Based Learning (PjBL) can enhance the critical thinking skills of students. It is expected that this research can provide references for future researchers, and innovations related to interactive teaching materials can be developed not only for one subject but for all subjects in middle school science.
Earthquake Disaster Preparedness Profile Among Students in Bantul Galuh Titisari; Sabar Nurohman; Suyanta Suyanta; Sri Rejeki
Jurnal Penelitian Pendidikan IPA Vol 10 No 2 (2024): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i2.5486

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The purpose of this study is to evaluate the level of preparedness of students in facing earthquake disasters in three schools in Bambanglipuro and to provide recommendations for improving student preparedness. This study utilized a quantitative descriptive method involving 124 students as research samples. The research instrument used was an open-ended questionnaire that had been validated by subject matter experts and language experts. The questionnaire consisted of 17 items taken from four parameters of preparedness: attitude (6 items), emergency response planning (5 items), disaster warning systems (1 item), and social mobilization (4 items). The data obtained were analyzed using ANOVA to determine the differences among the three junior high schools. Based on the research findings, it was found that overall, the three schools had similar levels of preparedness, with SMPN 2 Bambanglipuro being classified as "ready" at 80%, while SMP Muh Bambanglipuro and SMPN 1 Bambanglipuro were classified as "almost ready" at 79%. However, there were some parameters of preparedness where the students in all three schools were classified as "almost ready" or "ready," except for the attitude parameter in SMPN 2 Bambanglipuro, which was categorized as "low" at 53%.
The Effect of Using e-Books with the STEM-PjBL Approach on Students' Learning Motivation and Creative Thinking Ability Mela Mahardika Ilafi; Suyanta Suyanta; Insih Wilujeng; Sabar Nurohman
Jurnal Penelitian Pendidikan IPA Vol 10 No 3 (2024): March
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i3.6546

Abstract

This research aims to determine the effect of e-book teaching materials on Temperature and Heat Science materials packaged with the STEM-PjBL approach in increasing students' learning motivation and creative thinking abilities. This research uses a quasi-experimental quantitative research method with a one group pretest-posttest design. The subjects in this research were 32 students in class VII C of SMP Negeri 5 Depok. The results of the research that has been carried out show the high learning motivation of students. For each indicator the conformity point is above 50%, so in this case it can be stated that students' opinions are more interested in using STEM-PjBL based science e-books. Meanwhile, students' creative thinking abilities show N-Gain values ​​in each aspect, namely fluency of 0.45, flexibility of 0.38, novelty of 0.61, and usefulness of 0.62. The average N-Gain for creative thinking ability is 0.52 in the "Medium" category. In this way, STEM-PjBL based science e-books can create learning motivation and creative thinking abilities in students
Analysis the Implementation of STEAM Approach on Creative Thinking Ability in Science Learning Elsiaulavita Gracia; Sabar Nurohman; Insih Wilujeng
Jurnal Penelitian Pendidikan IPA Vol 10 No 11 (2024): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i11.7782

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This study aims to analyze the impact of applying the STEAM (Science, Technology, Engineering, Arts, Mathematics) approach in science education on students' creative thinking skills. The STEAM approach offers an integration of various disciplines, creating a holistic and interactive learning environment that has proven effective in enhancing creative thinking skills. The method used is content analysis with a qualitative descriptive approach, through a literature review of national and international journals. The results from 11 journals show that the application of STEAM in science education has a significant effect on improving students' creative thinking skills. STEAM-based learning encourages students to be more active in exploring ideas, designing innovative solutions, and connecting scientific concepts to real life. The discussion reveals that traditional teaching methods, which tend to be passive, contribute to the low level of students' creative thinking skills, while STEAM offers a more contextual approach involving hands-on experiences. In conclusion, the STEAM approach has been proven effective in improving the quality of science education and developing students' creative thinking skills, thus preparing them to face the challenges of the 21st century.
The Effectiveness of the Discovery Learning Model Assisted by Javalab and Hands-on Activities to Improve Students' Conceptual Understanding Achmad Nur Rochim; Retno Sari Dewi A Lende; Sabar Nurohman; Ismail Fikri Natadiwijaya
Jurnal Pendidikan Sains Universitas Muhammadiyah Semarang Vol 14, No 1 (2026): JURNAL PENDIDIKAN SAINS UNIVERSITAS MUHAMMADIYAH SEMARANG
Publisher : Pendidikan Kimia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jps.14.1.2026.67-76

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Conceptual understanding is essential to science learning, yet Indonesian students still struggle, as evidenced by their low PISA 2022 science literacy score (383). Conventional teacher-centred instruction and limited laboratory facilities further limit opportunities to meaningfully explore and construct scientific concepts. This study aims to analyse the effectiveness of a discovery learning model integrated with JavaLab and hands-on activities in improving students’ conceptual understanding of work and energy. This Research used a pre-experimental one-group pretest-posttest involving 23 eighth-grade students at SMP Muhammadiyah 3 in Depok. Data were collected using a validated concept understanding test to assess reliability and analysed using descriptive statistics, normality tests, paired-samples t-tests, N-gain, and effect sizes. The findings showed that the mean score increased from 52.2 to 85.6, indicating a significant difference (Sig. = 0.000), with an N-gain of 0.69 (moderate). These results suggest that integrating virtual laboratories and hands-on activities within discovery learning can facilitate students’ conceptual understanding through exploration, verification, and concept generalisation. These findings suggest that teachers can adopt this approach to teach abstract concepts in schools with limited laboratory facilities. Future Research should use a quasi-experimental design with a control group and explore its application across broader topics and populations.
Understanding the Research Evolution, Knowledge Structure, and Trends of Augmented Reality–Supported Problem-Based Learning: A Bibliometric Perspective Lintang Auliya Kurdiati; Sabar Nurohman
Journal of Mathematics Science and Computer Education Vol 6, No 1 (2026): MAY 2026
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/jmscedu.v6i1.18274

Abstract

his study systematically maps the intellectual structure, developmental trajectory, and emerging directions of Augmented Reality–Supported Problem-Based Learning (AR–PBL) research. Guided by five research questions, it examines publication growth patterns, identifies influential authors, institutions, and journals, uncovers major thematic clusters, analyzes keyword interconnections, and detects emerging research fronts. A bibliometric and network analysis was conducted on Scopus-indexed publications from 2015 to 2025, integrating PRISMA-based screening with Biblioshiny and VOSviewer visualization techniques. The results indicate a steady increase in AR–PBL publications over the past decade, reflecting expanding scholarly attention. Influential contributions are concentrated among a limited group of authors and institutions, while several core journals serve as primary outlets. Co-citation and conceptual structure analyses reveal dominant thematic clusters centered on pedagogical design, augmented reality applications, learner engagement, and system implementation. Keyword co-occurrence patterns demonstrate strong interconnections between AR technology and PBL pedagogy, yet limited integration with advanced computational approaches. Emerging theme analysis shows that areas such as learning analytics, artificial intelligence, and adaptive instructional systems remain underexplored. Overall, AR–PBL has evolved into a multi-clustered but unevenly integrated research domain, highlighting the need for stronger theoretical coherence, system-level integration, and pedagogical innovation in future studies.