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Integrating Problem-Based Learning into Science Education at the Secondary Level: Bibliometric Insights into Development and Future Research Lintang Auliya Kurdiati; Sabar Nurohman
Jurnal Penelitian Pembelajaran Fisika Vol. 17 No. 2 (2026): APRIL 2026
Publisher : Program Studi Pendidikan Fisika, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp2f.v17i2.3443

Abstract

Low student engagement and learning outcomes in physics education are often caused by monotonous teaching methods, highlighting the need for a more innovative approach. This study aims to implement Game-Based Learning (GBL) assisted by Kahoot and examine its influence on student activity and learning outcomes in the physics topic of Substances and Their Changes. A quantitative approach with a Classroom Action Research design was employed, conducted in two cycles consisting of planning, implementation, observation, and reflection stages. The research subjects were 22 seventh-grade students. Data on learning activity were collected through observation sheets covering visual, oral, listening, writing, and mental activities, while learning outcome data were gathered through cognitive tests administered at pre-cycle, cycle I, and cycle II. Data were analyzed using descriptive analysis, paired sample t-test, Friedman test, and effect size calculations. The results showed that GBL significantly improved student learning activity across all indicators, and learning outcomes also increased significantly. Thus, Game-Based Learning assisted by Kahoot is proven effective in enhancing student activity and learning outcomes. These findings imply that a game-based learning approach can serve as a practical alternative for educators to create more interactive and student-centered physics instruction.
Integrating Gamelan into Problem-Based Learning and Culturally Responsive Teaching-Oriented E-Learning to Enhance Students’ Problem-Solving Skills and Cultural Awareness Tri Diaz Elvana Rose; Libna Sahlatul Mufidah; Sabar Nurohman; Ismail Fikri Natadiwijaya
Jurnal Paedagogy Vol. 13 No. 3 (2026): July
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v13i3.20712

Abstract

This study aims to evaluate the effectiveness of gamelan-integrated e-learning Problem-Based Learning combined with Culturally Responsive Teaching (PBL-CRT) in improving middle school students’ problem-solving skills and cultural awareness. A quantitative pre-experimental approach using a one-group pretest–posttest design was employed, involving 33 eighth-grade students. Data were collected through problem-solving tests and cultural awareness questionnaires administered before and after the intervention. The data were analyzed using nonparametric statistical tests and effect size analysis. The results showed significant improvements in both students’ problem-solving skills and cultural awareness after the implementation of gamelan-integrated e-learning PBL-CRT. The Wilcoxon Signed-Rank Test revealed a significant difference between pretest and posttest scores (Z = −4.937, p = 0.001), while the effect size analysis indicated a very large effect (r = 0.85). Improvements were observed across all indicators of both variables. These findings indicate that gamelan-integrated e-learning PBL-CRT serves as an effective contextual learning approach for enhancing students’ problem-solving skills while fostering greater appreciation and awareness of local culture.
Pengaruh Discovery Learning Berpendekatan CRT Terintegrasi Potensi Lokal Pembuatan Keris terhadap Literasi Budaya dan Berpikir Kritis Leeming Adiyati Febriana; Sabar Nurohman
Galaxy: Jurnal Pendidikan MIPA dan Teknologi Vol. 3 No. 1 (2026): Galaxy: Jurnal Pendidikan MIPA dan Teknologi
Publisher : Yayasan Insan Mulia Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59923/galaxy.v3i1.822

Abstract

Penelitian ini dilakukan dengan tujuan untuk menganalisis pengaruh model Discovery Learning berpendekatan CRT terintegrasi potensi lokal pembuatan keris terhadap literasi budaya dan kemampuan berpikir kritis peserta didik pada materi suhu dan kalor. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis quasi experiment serta desain nonequivalent control group design. Penelitian dilaksanakan di SMP Negeri 3 Kalasan dengan sampel kelas VII C sebagai kelas eksperimen dan VII A sebagai kelas kontrol yang dipilih menggunakan cluster random sampling. Data dikumpulkan melalui angket, tes, dan observasi menggunakan instrumen yang sudah ditelaah oleh ahli. Analisis data dilakukan menggunakan statistika deskriptif, N-Gain, uji prasyarat, uji hipotesis, dan effect size. Hasil penelitian menunjukkan bahwa model Discovery Learning berpendekatan CRT terintegrasi potensi lokal pembuatan keris berpengaruh terhadap literasi budaya dan kemampuan berpikir kritis peserta didik dan termasuk kategori effect size sedang. Selain itu, model pembelajaran ini juga berpengaruh secara simultan terhadap literasi budaya dan kemampuan berpikir kritis peserta didik. Penelitian ini menunjukkan bahwa integrasi budaya lokal dalam pembelajaran IPA mampu menjadikan pembelajaran yang kontekstual, bermakna, serta mendukung peningkatan kompetensi abad ke-21.
Profile of Students' Environmental Literacy and the Needs of Science Teaching Materials Integrated with the Local Potential of Rawa Bento Based on Problem Based Learning Aditya Fahlevi*; Zuhdan Kun Prasetyo; Suyanta Suyanta; Sabar Nurohman; Sri Rejeki Dwi Astuti
Jurnal Pendidikan Sains Indonesia Vol 11, No 4 (2023): OCTOBER 2023
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jpsi.v11i4.32110

Abstract

The achievement of environmental literacy of students in Indonesia still faces various problems. Even though environmental literacy is one of the important literacy for students to have. This study aims to determine the profile of environmental literacy among junior high school students and the need for integrated science teaching materials based on problem based learning (PBL) at Rawa Bento. The population of this study consists of junior high school students from six schools in Kerinci Regency. The research sample includes 90 students selected using a purposive random sampling technique. Data collection is conducted through instruments such as tests to measure environmental literacy and student response questionnaires to determine the need for integrated science teaching materials based on PBL at Rawa Bento. The data in the study are analyzed using quantitative descriptive analysis techniques. The research findings are as follows: 1) the majority of students have low to moderate levels of environmental literacy. 38.9% of students still have a low level of environmental literacy, 54.4% fall into the moderate category, and only 6.7% are in the high category; 2) the lowest ability of students is in analyzing the impacts resulting from environmental issues; 3) there is a need for the development of integrated electronic teaching materials based on PBL at Rawa Bento to enhance students' environmental literacy. Based on the results of the study, it can be concluded that the environmental literacy of students from six schools in Kerinci Regency is in the medium category
Dampak Pembelajaran Berbasis Masalah (PBL) Terintegrasi Canva dan PHeT Terhadap Keterampilan Pemecahan Masalah Siswa pada Materi Gerak Dan Gaya Alif Muhammad Hafiz Ihsan; Sabar Nurohman; Ismail Fikri Natadiwijaya
BIOEDUSAINS:Jurnal Pendidikan Biologi dan Sains Vol. 9 No. 3 (2026): BIOEDUSAINS:Jurnal Pendidikan Biologi dan Sains
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/3nykpw61

Abstract

This study aimed to analyze the effect of Problem-Based Learning (PBL) assisted by Canva and PhET media on students’ problem-solving skills in science learning. The method used was a pre-experimental design with a one-group pretest-posttest approach on motion and force topics. The participants were 32 seventh-grade students of SMPN 11 Yogyakarta. Data were collected using pretest and posttest instruments designed to measure students’ problem-solving skills. The results showed an improvement in students’ problem-solving skills after the implementation of PBL assisted by Canva and PhET. The mean score increased from 40.47 in the pretest to 76.95 in the posttest. Normality test results indicated that the pretest (0.598) and posttest (0.881) data were normally distributed, as the significance  values  were  higher  than  0.05.  The  paired  sample t-test showed a significance value of 0.000 (p < 0.05), indicating a significant difference between pretest and posttest scores. The N-Gain analysis yielded a value of 0.62, which is categorized as moderate. The conclusion of this study is that the integration of PBL with Canva and PhET interactive media is effective in improving students’ problem-solving skills in science learning. Keywords: Canva, PhET, Problem-Based Learning, Problem-Solving Skills, Science Learning.
The Effect of Using Augmented Reality (AR) Assembler to Improve Scientific Explanation and Student Interest in Science Learning A. Masrurah Aswidyaningrat; Yuninda Adumiranti; Sabar Nurohman; Winarto Winarto
Unnes Science Education Journal Vol. 14 No. 3 (2025): December 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v14i3.26827

Abstract

This study aims to analyze the effect of using Augmented Reality (AR) assisted by Assembler in improving the ability of scientific explanation and student interest in learning science. The method used was quasi-experimental with a one-group pretest-posttest design on 20 seventh grade students of SMP Muhammadiyah 3 Depok. Data were collected through scientific explanation ability test and learning interest questionnaire, then analyzed using Paired Sample t-test and Cohen’s d to measure the intervention effect. The results showed a significant increase in scientific explanation ability and interest in learning. The highest scientific explanation indicator is in claim, while interest in learning is dominated by aspects of attention and feelings of pleasure. The findings prove that Augmented Reality (AR) is effective as an innovative learning media to improve the understanding of science concepts and students’ learning motivation. The implications of the research encourage the integration of Augmented Reality (AR) technology in the science curriculum to create interactive and meaningful learning experiences. 
Advancing SDGs-oriented Science Learning through Ethno‑STEAM‑PjBL: An Integrative Review of Scientific Literacy and Environmental Attitudes Firman Mohamad Rizky; Asri Widowati; Sabar Nurohman; Winarto
Jurnal Penelitian Pendidikan IPA Vol 12 No 7 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i7.15512

Abstract

This integrative literature review examines how Ethno‑STEAM integrated with Project‑Based Learning (Ethno‑STEAM‑PjBL) supports scientific literacy and environmental attitudes in science education. Literature was collected from Google Scholar, SINTA-indexed journals, Scopus, and ERIC databases using keywords related to ethnoscience, Ethno‑STEAM, Project‑Based Learning, scientific literacy, environmental attitudes, and science education. Sixteen empirical studies published between 2017 and 2025 were selected based on predefined inclusion and exclusion criteria and analyzed using narrative thematic synthesis. The findings revealed four major themes. First, Ethno‑STEAM‑PjBL is characterized by authentic cultural contexts, interdisciplinary integration, project-based learning, and active student participation. Second, scientific literacy outcomes consistently improved, with reported N‑gain values ranging from 0.20 to 0.71 and significant intervention effects (p < 0.05) in several studies. Third, environmental attitudes improved from moderate to high categories, with reported gains including n‑Gain values of 0.38 and significant improvements in ecological attitude measures (p < 0.001). Fourth, the synthesis identified five SDGs-oriented instructional design principles: contextualization, interdisciplinary integration, project orientation, sustainability orientation, and student agency. Overall, the evidence suggests that Ethno‑STEAM‑PjBL provides a promising framework for contextual and sustainability-oriented science learning by simultaneously strengthening scientific literacy, environmental responsibility, and SDGs-related competencies.
PENERAPAN LKPD IPA BERMODEL DISCOVERY LEARNING TERINTEGRASI AUGMENTETED REALTY UNTUK MENINGKATKAN LITERASI SAINS PESERTA DIDIK KELAS VIII Muhammad Dzulfikar Assagaf; Yupita Tri Rezeki; Sri Dinar Arbaniswari; Sabar Nurohman; Winarto Winarto
EDUPROXIMA : Jurnal Ilmiah Pendidikan IPA Vol 8, No 1 (2026)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/.v8i1.8254

Abstract

Penelitian ini bertujuan untuk menganalisis peningkatan literasi sains peserta didik melalui penerapan Lembar Kerja Peserta Didik (LKPD) berbasis model Discovery Learning terintegrasi teknologi Augmented Reality (AR). Penelitian ini menggunakan desain one group pretest-posttest dengan melibatkan 30 siswa kelas VIII SMP Negeri 4 Yogyakarta. Data dikumpulkan melalui tes literasi sains berupa pilihan ganda dan dianalisis menggunakan uji statistik deskriptif dan inferensial (uji normalitas dan paired sample t-test) melalui SPSS versi 22.0. Hasil penelitian menunjukkan adanya peningkatan rata-rata skor dari 5,40 menjadi 7,77 dengan nilai N-Gain sebesar 0,51 (kategori sedang). Hasil uji paired sample t-test menghasilkan nilai signifikansi 0,000 0,05, yang menunjukkan adanya perbedaan signifikan antara skor pretest dan posttest. Dengan demikian, penerapan LKPD berbasis Discovery Learning terintegrasi AR terbukti efektif dalam meningkatkan literasi sains siswa.