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EFEKTIFITAS MEDIA PEMBELAJARAN ANDROPLANTAE BERBASIS ANDROID PADA MATERI DUNIA TUMBUHAN UNTUK SISWA SMA Laila, Kharisma Nur; HB, F Putut Marin; Irsadi, Andin
Journal of Biology Education Vol 5 No 2 (2016)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v5i2.14651

Abstract

Berdasarkan analisis potensi diketahui bahwa siswa SMA mempunyai minat yang besar terhadap gadget. Penelitian ini bertujuan mengembangkan media pembelajaran Androplantae melalui sebuah produk berbasis Android pada materi dunia tumbuhan untuk siswa SMA. Tahapan penelitian yang dilakukan adalah identifikasi potensi dan masalah, pengumpulan data, desain produk, validasi desain, revisi produk, uji coba skala kecil, revisi desain, uji coba skala luas, revisi produk, dan produk final. Uji coba skala kecil dilakukan di SMA N 1 Toroh, sedangkan uji coba skala luas dilakukan di SMA N 1 Purwodadi. Data yang diambil adalah penilaian kelayakan aplikasi media pembelajaran Androplantae berbasis Android oleh ahli media dan ahli materi, hasil penilaian produk oleh guru dan siswa dan hasil belajar siswa setelah menggunakan produk. Hasil penelitian menunjukkan bahwa validator ahli media dan ahli materi memberikan penilaian dengan rerata persentase 93% (kriteria sangat layak). Siswa memberi tanggapan dengan persentase 82% (kriteria sangat baik), guru memberi tanggapan dengan persentase 90% (kriteria sangat baik) dan hasil belajar siswa mencapai ketuntasan klasikal sebesar 80%. Berdasarkan hasil penelitian dapat disimpulkan bahwa media pembelajaran Androplantae berbasis Android layak dan efektif untuk diterapkan pada pembelajaran materi dunia tumbuhan untuk siswa SMA. Based on potential analysis told that student have an enormous interest in gadget. This research aims to develop learning media Androplantae through android-based product on plantae content for senior high-school students. The steps start from identification of the potential and problems, data collection, product design, design validation, revision of the product, small-scale trial, revision of the design, large-scale trial, revision of the product, and final product. Small-scale trial conducted in SMA N 1 Toroh, while the large-scale trial conducted in SMA N 1 Purwodadi. The taken data were feasibility of android-based learning media Androplantae by media and content expert, the result of product by teachers and students, and student’s learning result after using the product. The result showed that validator of media and content give an assessment with an average percentage of 93% (very decent). The students’ respond with an average percentage of 82% (very good), teachers’ respond with an average percentage 90% (very good) and student’s learning result achieve classical completeness with 90%. Based on the result of this research we concluded that android-based learning media Androplantae was decent and effective for learning of plantae in senior high-school.
PENDEKATAN JELAJAH ALAM SEKITAR DENGAN MEMANFAATKAN LABORATORIUM BIOLOGI DAN KEBUN WISATA PENDIDIKAN UNNES SEBAGAI SUMBER BELAJAR MATERI KEANEKARAGAMAN HAYATI Alvitasari, Devi; Ngabekti, Sri; Irsadi, Andin
Journal of Biology Education Vol 5 No 2 (2016)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v5i2.14662

Abstract

Penelitian ini bertujuan mengetahui aktivitas dan hasil belajar siswa pada pembelajaran menggunakan pendekatan JAS dengan sumber belajar Laboratorium Biologi dan Kebun Wisata Pendidikan Unnes materi Keanekaragaman Hayati di MA Al Asror Gunungpati. Penelitian ini menggunakan desain quasi experimental. Sampel yang digunakan adalah kelas XA (kelas kontrol) dan XB (kelas eksperimen). Pengambilan sampel menggunakan teknik purposive sampling. Hasil penelitian menunjukan >75% aktivitas belajar siswa masuk kriteria aktif dan sangat aktif. Secara kognitif, rata-rata ketuntasan belajar siswa kelas eksperimen mencapai 96,4% sedangkan kelas kontrol 60,7%. Berdasarkan analisis data aspek psikomotorik, kelas eksperimen mendapatkan hasil lebih baik dibandingkan kelas kontrol, yaitu 100% siswa masuk kriteria A. Pada aspek afektif di kelas eksperimen 85,7% siswa masuk kriteria sangat baik, dan sisanya pada kriteria baik. Hasil analisis uji n-gain aktivitas dan semua hasil belajar kelas eksperimen memperoleh rerata lebih tinggi. Hasil rata-rata keterlaksanaan pembelajaran 98,3% siswa mengatakan terlaksana (kinerja guru sangat baik). Secara umum guru dan siswa juga memberikan tanggapan sangat baik terhadap pembelajaran yang diterapkan. Simpulan dari penelitian ini adalah pembelajaran dengan pendekatan JAS bersumber belajar Laboratorium Biologi dan Kebun Wisata Pendidikan Unnes berpengaruh signifikan terhadap aktivitas dan hasil belajar materi Keanekaragaman hayati siswa kelas X MA Al Asror Gunungpati. The study aimed to find out the students’ activities and results in learning using JAS approach. The resources were Biology Laboratory and Educational Garden of Unnes. The material learned was Biodiversity in MA Al Asror Gunungpati. This study was done by a quasi-experimental design. The sample used was XA class (control group) and XB (experimental group).The sample was taken by purposive sampling technique. The results showed that >75% of student learning activities qualified as active and very active. Cognitively, the average completeness study of the end of the experimental class students reached 96,4% while the control group was 60,7%. Based on data analysis of psychomotor aspect, the experimental class got better results than the control class, it was 100% of students in criteria of A. The affective aspects in the experimental class showed that 85.7% of students qualified as very good, and the others were in good criteria. The results of analysis of n-gain activity test and all the experimental class learning outcomes’ mean were higher than control class. Average results of feasibility study showed that 98,3% of students said that the learning was feasible (teacher's performance was very good). In general, teachers and students also responded very well to the applied learning. The conclusion of the research results showed that learning with JAS approach which resources of Biology Laboratory and Educational Garden of Unnes had a significant effect to the activities and results in Biodiversity concept to X graders of MA Al Asror Gunungpati.
PENGARUH PENERAPAN STRATEGI BIOEDUTAINMENT MODEL TEAMS GAMES TOURNAMENT PADA PEMBELAJARAN MATERI ALAT INDERA MANUSIA TERHADAP KEAKTIFAN DAN HASIL BELAJAR SISWA Febriyani, Shoimatun; Isnaeni, Wiwi; Irsadi, Andin
Journal of Biology Education Vol 5 No 3 (2016)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v5i3.14867

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Penelitian ini bertujuan untuk menguji pengaruh penerapan strategi bioedutainment model Teams Games Tournament (TGT) pada pembelajaran materi alat indera manusia terhadap keaktifan dan hasil belajar siswa. Penelitian ini merupakan penelitian quasi experiment. Rancangan penelitian ini menggunakan pola non randomized pretest-posttest control group design. Populasi dalam penelitian ini adalah seluruh siswa kelas XI MIPA SMA N 11 Semarang, dan sampelnya adalah kelas XI MIPA 6 sebagai kelas eksperimen yang menerapkan strategi bioedutainment model TGT, dan kelas XI MIPA 7 sebagai kelas kontrol yang menerapkan cermah dan diskusi. Pengambilan sampel menggunakan teknik convenience sampling. Hasil penelitian menunjukkan terdapat perbedaan hasil belajar dan tingkat keaktifan antara kelas kontrol dan kelas eksperimen. Hasil posttest yang diperoleh kemudian di analisis dengan uji t. Hasil analisis uji t diperoleh harga t hitung > harga t tabel yaitu 4,58 > 1,99. Dapat dinyatakan bahwa ada perbedaan signifikan antara hasil belajar siswa kelas kontrol dan eksperimen. Selain itu keaktifan siswa kelas ekperimen lebih baik daripada kelas control. Sejumlah 36,84% siswa kelas eksperimen sangat aktif dan 63,16% siswa aktif mempelajari materi alat indera manusia. Hal ini didukung dengan tanggapan guru dan siswa terhadap penerapan strategi bioedutainment model TGT yang memberikan respon positif. Berdasarkan hasil penelitian disimpulkan bahwa penerapan strategi bioedutainment model TGT pada pembelajaran alat indera manusia berpengaruh terhadap keaktifan dan hasil belajar siswa. Penelitian ini bertujuan untuk menguji pengaruh penerapan strategi bioedutainment model Teams Games Tournament (TGT) pada pembelajaran materi alat indera manusia terhadap keaktifan dan hasil belajar siswa. Penelitian ini merupakan penelitian quasi experiment. Rancangan penelitian ini menggunakan pola non randomized pretest-posttest control group design. Populasi dalam penelitian ini adalah seluruh siswa kelas XI MIPA SMA N 11 Semarang, dan sampelnya adalah kelas XI MIPA 6 sebagai kelas eksperimen yang menerapkan strategi bioedutainment model TGT, dan kelas XI MIPA 7 sebagai kelas kontrol yang menerapkan cermah dan diskusi. Pengambilan sampel menggunakan teknik convenience sampling. Hasil penelitian menunjukkan terdapat perbedaan hasil belajar dan tingkat keaktifan antara kelas kontrol dan kelas eksperimen. Hasil posttest yang diperoleh kemudian di analisis dengan uji t. Hasil analisis uji t diperoleh harga t hitung > harga t tabel yaitu 4,58 > 1,99. Dapat dinyatakan bahwa ada perbedaan signifikan antara hasil belajar siswa kelas kontrol dan eksperimen. Selain itu keaktifan siswa kelas ekperimen lebih baik daripada kelas control. Sejumlah 36,84% siswa kelas eksperimen sangat aktif dan 63,16% siswa aktif mempelajari materi alat indera manusia. Hal ini didukung dengan tanggapan guru dan siswa terhadap penerapan strategi bioedutainment model TGT yang memberikan respon positif. Berdasarkan hasil penelitian disimpulkan bahwa penerapan strategi bioedutainment model TGT pada pembelajaran alat indera manusia berpengaruh terhadap keaktifan dan hasil belajar siswa.
Effectiveness of Snowball Throwing Model with Word Square Media on Activity and Student Learning Results in Adictive and Psychotropic Materials Fitri, Nur Khikmah; Irsadi, Andin; Pukan, Krispinus Kedati
Journal of Biology Education Vol 6 No 2 (2017)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v6i2.19314

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The result of observation during the teaching internship program (PPL) show that the teaching and learning activitiesin SMP Mataram Semarang still apply teacher centered learning. Besides, the question and answer session in theteaching and learning activities are still relatively low. Report of the national examination results at SMP MataramSemarang in the academic year 2014/2015 by BSNP indicate that the absorption of students on the material ofaddictive substances and psychotropic is still low at 34,29%. An effort to do is to apply the learning model SnowballThrowing through Word Square media. This study aims to investigate the effectiveness of the learning modelSnowball throring through Word Square media toward the activity and the result of student’s learning in the materialof addictive substance and psycothropic. This research is a Quasi Experimental Nonequivalent Control Group Design.The results of the study showed that the liveliness of experimental group was 92%, while in the control group was 76%.The classical completeness of cognitive achievement in the experimental group was 88%, while in the control group was48%. The results of t-test showed that there is significant difference on cognitive achievement of the experimental groupagainst the control group. The result of N-gain also showed that the improvement in cognitive achievement of theexperimental group was higher than the control group. The classical completeness of affective achievement of theexperimental group was 92%, while the control group was 80%. It can be concluded that the learning model SnowballThrowing through Word Square media is effective toward the activity and the results of student’s learning in thematerial of addictive substance and psychotropic. So, Snowball Throwing through Word Square media can bepractice on the material of addictive substance and psychotropic and other material that have same problem.
Usage Effectiveness of Video and Mama Card In Biology Learning of Human Reproductive System Roihana, Rizky Zulfa; Pukan, Krispinus Kedati; Irsadi, Andin
Journal of Biology Education Vol 7 No 1 (2018): April 2018
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v7i1.22087

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Student learning outcomes of human reproductive system material under passing grade become an obstacle for students to achieve the learning objectives. Some students are not enthusiastic about human reproductive system material because it is considered difficult. Students still do not understand related to the structure and function of reproductive organ systems, abnormalities and hormones. Based on the problems above then it takes a learning to attract attention or enthusiasm of students. Media is one of the important factors of teaching and learning process. Use of media aims to facilitate teachers in convey learning so students become more easily understand the material. The purpose of this research is to analyze the usage effectiveness of video and mama card in Biology lesson of human reproductive system material. This research used True Experimental Design with Pretest-Posttest Control Group Design. The analysis of data includes quantitative data to student activities and learning outcomes, then descriptive analysis to teacher’s opinion and students’ opinion. The result of this research showed that student activities and student learning outcomes in the experimental class is higher than the control class. Teacher and students gave positive reviews to the learning process. Based on the result of research, it was concluded that use of video and mama card was effective in increasing student activities and student learning outcomes in human reproductive system material.
The Application of Bioedutainment Strategy Using Uno Cards on the Students’ Learning Result in Invertebrate Material at Sma Institut Indonesia Khomsah, Irma; Heri B, F Putut Martin; Irsadi, Andin
Journal of Biology Education Vol 7 No 2 (2018): August 2018
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v7i2.25525

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This study aims to examine the effect of applying uno-assisted bioedutainment strategy on students’ learning outcomes in invertebrate material. This study uses a non-equivalent control group design. The population of this study is the students of class X SMA Institut Indonesia Semarang. X.4 and X.5 were selected as samples using purposive sampling technique. The result of the study showed that there were significant differences in the data of the second post tested class. T test analysis of post test students shows t count> t table. The conclusion of this study is that the learning using uno cards in invertebrate material has a positive effect on the students’ learning outcomes.
PENGEMBANGAN MULTIMEDIA INTERAKTIF DENGAN EDUCATION GAME PADA PEMBELAJARAN IPA TERPADU TEMA CAHAYA UNTUK SISWA SMP/MTs Susanto, Susanto; Dewi, Novi Ratna; Irsadi, Andin
Unnes Science Education Journal Vol 2 No 1 (2013): February 2013
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v2i1.1829

Abstract

Penelitian ini bertujuan untuk mengkaji proses pengembangan dan keefektifan multimedia interaktif dengan education game pada pembelajaran IPA terpadu tema cahaya untuk siswa SMP/MTs. Penelitian ini merupakan penelitian Research and Development (R&D). Ada dua tahapan dalam penelitian ini, yaitu tahap proses pengembangan multimedia interaktif dengan education game dan uji efektivitas. Dalam penelitian ini efektivitas diukur dari siswa yang memiliki minat dan aktivitas sangat tinggi mencapai 75% total siswa, dan siswa yang mencapai nilai  mencapai 75% total siswa. Hasil penelitian ini menunjukkan bahwa penilaian validator terhadap multimedia interaktif sangat layak. Pada  uji coba skala kecil dan skala besar siswa memberikan penilaian sangat layak dan layak pada multimedia interaktif. Selain itu tanggapan siswa dan guru terhadap multimedia interaktif menunjukan tanggapan yang sangat baik. Pada uji coba pemakaian diketahui bahwa semua kriteria efektif dapat terpenuhi. Berdasarkan hasil penelitian menunjukan bahwa multimedia interaktif dengan education game efektif dan layak digunakan sebagai media pembelajaran IPA terpadu tema cahaya untuk siswa SMP/MTs. The study aimed to analyze the process of development and effectiveness of interactive multimedia with education game on integrated science learning light themes for Junior High School students. This is a Research and Development (R&D) work. In the study there are two steps. The first one is the process of developing interactive multimedia with education game. The second one is effectiveness test. The result of the study that is validator consider interactive multimedia is very feasible. In the small scale and big scale test the students consider it is very feasible and feasible. In addition, the students and teachers’s response toward the interactive multimedia are well. In the test of usage it is known that all effective criteria is fulfilled. According to the result of the study with interactive multimedia is effective and feasible to use as the learning media integrated science of light themes for Junior High School students.  
PENGEMBANGAN LKS IPA TERPADU BERBENTUK JIGSAW PUZZLE PADA TEMA EKOSISTEM DAN PENCEMARAN LINGKUNGAN DI SMP NEGERI 2 MARGOYOSO KABUPATEN PATI Marfuah, Siti; Irsadi, Andin; Pamelasari, Stephani Diah
Unnes Science Education Journal Vol 3 No 2 (2014): July 2014
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v3i2.3351

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Penelitian ini dilatar belakangi adanya tuntutan pelaksanaan pembelajaran terpadu pada mata pelajaran IPA di tingkat SMP. Dalam mengimplementasikan tuntutan tersebut terdapat beberapa hambatan, yaitu buku yang digunakan berupa Buku Sains Elektronik (BSE) yang masih menyajikan materi secara terpisah dan media pembelajaran yang digunakan juga belum terpadu. Penelitian ini bertujuan untuk menghasilkan sebuah media pembelajaran IPA terpadu yang layak dan efektif digunakan dalam bentuk LKS jigsaw puzzle. Metode penelitian yang digunakan adalah penelitian dan pengembangan (Research and Development). Data dalam penelitian ini adalah validasi produk oleh pakar, hasil pretest postest, angket tanggapan siswa terhadap LKS jigsaw puzzle dan data aktifitas siswa. Hasil penelitian menunjukkan bahwa penilaian LKS oleh pakar memiliki kriteria sangat layak dengan rata-rata perolehan skor sebesar >90% dan LKS yang dikembangkan dikatakan efektif karena hasil belajar meningkat sesuai dengan rumus N-gain yang mendapat 0,54. The background of this research is the implementation of the demands of integrated learning in science subjects at the level of SMP. There are several problems to implement because the instruction material presented the science material separately and the media content. This reseanch aims to develop an integrated science learning media using puzzle to make the learning process can be more interesting. The aims of the study is to produce a science integrated suitable and effective learning media through worksheet jigsaw puzzle. The research method is a research and development (Research and Development). The data analyzed in this study is the data product validation by the experts, the results of the pretest posttest, the students’ responses to the questionnaire jigsaw puzzle worksheets and data of students’ activity. The results of the research showed that the assessment criteria worksheets by the experts very suitable with an average gain score of >90% and worksheets that were developed to be effective for increasing learning outcomes in accordance with the formula N-gain which got 0.54. 
EFEKTIVITAS MODEL PEMBELAJARAN PROJECT BASED LEARNING DENGAN MEDIA FOTONOVELA KEANEKARAGAMAN HAYATI TERHADAP KEMAMPUAN PSIKOMOTORIK SISWA Muktisari, Erna; Rahayuningsih, Margareta; Irsadi, Andin
Unnes Science Education Journal Vol 5 No 3 (2016): December 2016
Publisher : Department of Integrated Science, Faculty of Mathematics and Natural Sciences, Universitas Negeri Semarang in Collaboration with Perkumpulan Pendidikan IPA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/usej.v5i3.13186

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Abstrak ___________________________________________________________________ Penelitian ini bertujuan untuk menguji efektivitas model pembelajaran Project Based Learning (PjBL) dengan media Fotonovela keanekaragaman hayati terhadap kemampuan psikomotorik siswa di SMAN 1 Boja. Penelitian ini menggunakan metode Quasi Eksperimental Design dengan bentuk Nonequivalent Control Group Design. Populasi dalam penelitian ini adalah siswa kelas X semester gasal tahun ajaran 2016/2017 sebanyak sembilan kelas. Pengambilan sampel menggunakan teknik purposive sampling yaitu kelas X MIPA 1 sebagai kelas eksperimen dan kelas X MIPA 5 sebagai kelas kontrol. Data diperoleh dengan nilai produk, aktivitas siswa pada saat presentasi dan nilai akhir siswa, kemudian data dianalisis secara deskriptif. Hasil analisis rerata nilai akhir siswa kelas eksperimen yaitu 3,52 dengan predikat A-, sedangkan kelas kontrol yaitu 2,94 dengan predikat B. Jadi dapat disimpulkan bahwa nilai rerata kelas eksperimen lebih dari kelas kontrol. Berdasarkan hasil penelitian dapat disimpulkan bahwa model pembelajaran Project Based Learning (PjBL) dengan media Fotonovela keanekaragaman hayati efektif terhadap kemampuan psikomotorik siswa di SMAN 1 Boja. Abstract ___________________________________________________________________ This study aimed to test the effectiveness of the learning model Project Based Learning (PjBL) with media fotonovela biodiversity against psychomotor abilities of students at SMAN 1 Boja. This study uses Quasi Experimental Design with shapes Nonequivalent Control Group Design. The population in this study were students of class X odd semester of 2016/2017 academic year as many as nine classes. Sampling using purposive sampling, that the class X MIPA as an experimental class 1 and class X MIPA 5 as the control class. Data obtained by the value of the product, student activities at the time of presentation and final grades of students, then the data were analyzed descriptively. The results of the analysis of the average value of the final grade students experiment ie 3.52 predicate A-, while the control class that is 2,94 with the predicate B. So it can be concluded that the average value of the experimental class more than the control class. Based on the results of this study concluded that the learning model Project Based Learning (PPA) with media biodiversity fotonovela effective against psychomotor abilities of students at SMAN 1 Boja.
ESTIMASI STOK KARBON MANGROVE DI DUKUH TAPAK KELURAHAN TUGUREJO KOTA SEMARANG Irsadi, Andin; Martuti, Nana Kariada Tri; Nugraha, Satya Budi
Sainteknol : Jurnal Sains dan Teknologi Vol 15, No 2 (2017): December 2017
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sainteknol.v15i2.12402

Abstract

Peningkatan gas-gas efek rumah kaca menyebabkan terjadinya pemanasan global yang berdampak langsung mengakibatkan perubahan iklim  dan  sea  level  rise.  Upaya  mitigasi dapat  dilakukan dengan meningkatkan peran mangrove sebagai penjerap karbon. Ekosistem mangrove yang banyak terdapat di wilayah pesisir, mempunyai kemampuan yang sangat efektif dalam mengurangi konsentrasi gas karbondioksida (CO2) di alam. Penelitian ini bertujuan untuk mengetahui potensi karbon tersimpan pada tegakan mangrove di Wilayah Tapak, Kota Semarang. Metode yang digunakan, yakni non destructive Test dengan persamaan allometrik pada mangrove tegakan. Pengumpulan data dilakukan secara  purposive sampling,  dengan  mempertimbangkan  kerapatan  dan  lokasi  tumbuh  yang  terdapat  pada  wilayah penelitian.  Hasil  penelitian  menunjukan  mangrove  di  Dukuh  Tapak  memiliki  kandungan  biomassa sebesar sebesar 1507,91 ton/ha,  kandungan stok karbon sebesar 708,2 ton C/ha, dan mampu menyerap CO2  sebesar 2598,65 ton/ha. Pola hubungan antara kerapatan dengan biomassa, biomassa dengan stok karbon, dan stok karbon dengan serapan CO2 menunjukkan adanya tiga macam persamaan yang memiliki nilai korelasi (R) yang positif masing-masing sebesar 0,67, 1,00, dan 1,00.
Co-Authors Abdillah, Irkhamni Abdul Jabbar Aditya Marianti Aidah Wuryaningtyas Aji, Halim Sukma Akbar, Bintang Faisal Al Ayyubi, Sholahudin Hasby Yusuf Alaina Mawadah, Alaina Alif Mahbub Zainal Fajeri, Alif Mahbub Zainal ALIFIANSYAH, JUANDRA Amin Retnoningsih Ananto Aji, Ananto Ani Rusilowati Ardiansari, Anidya Arif Widiyatmoko Arif Widiyatmoko, Arif Arum Sasi, Fitri Arumsasi, Fitri Asi, Maolina Avif Intan Linawati, Avif Intan Ayutika Proboningrum, Ayutika Bambang Priyono Bayu Dwi Hadmoko Bayu, Bagus Adi Billa, Alfiah Maula Salsa Devi Alvitasari, Devi Dewi Liesnoor Setyowati Dewi Mustikaningtyas Dewi, Novi Ratna Eling Purwantoyo Ellianawati, Ellianawati Erna Muktisari, Erna ES, Sri Mulyani F Putut Marin HB, F Putut Marin Fenny Widiyanti Fitri, Nur Khikmah Fitri, Nur Khikmah Fretty Anandita Normala Hakim, Muhammad Afif Heri B, F Putut Martin Heri B, F Putut Martin Heri Tjahjono Heriyanti, Andhina Putri Ibnul Mubarok Iffa Faiza Choirunnisa, Iffa Faiza Intan Armenia Izza, Fika Rofiuddin Khair, Amar Sharaf Eldin Khairunnisa Kharisma Nur Laila, Kharisma Nur Khasanah, Khumairotul Khomsah, Irma Khomsah, Irma Krispinus Kedati Pukan Kuntoro Budiyanto, Kuntoro Laksono Trisnantoro Listiaji, Prasetyo Lukitasary, Deasy Arta Lutfia Nur Hadiyanti, Lutfia Nur Maolina Asi Maolina Asi Margareta Rahayuningsih Nugroho Edi K Matsna, Maratul Meidina Rahmawati Melina Siska Ayuwaningsih Mentari Setiawati, Mentari Mutiatari, Dhita Pracisca Nadifa, Jasmine Augi Naharuddin Naharuddin Nana Kariada Trimartuti Nana T.M. Kariada Noor Aini Habibah Novi Ratna Dewi Novita Ana Anggraini Nugroho Edi Kartijono Nur Kusuma Dewi Nur Rahayu Utami Nurafiani, Gita Nurmasitoh, Qonita Amalia Okky Irmina Safitri, Okky Irmina Partaya, Partaya Priyantini Widiyaningrum Rahayu, Enni Rahmalidya, Alfia Ravy, Hun Retno Sri Iswari Roihana, Rizky Zulfa Roihana, Rizky Zulfa Saiful Ridlo Sandy Arief Satya Budi Nugraha Saufatikha, Nasytha Saski Shoimatun Febriyani, Shoimatun Sigit Saptono Siti Alimah Siti Zumrotul Muafiah Somantri, Dadang Sri Mulyani ES, Sri Mulyani Sri Ngabekti Stephani Diah Pamelasari, Stephani Diah Sudarmin Sudarmin Susanto Susanto Sutopo, Agung Talitha Widiatningrum Tjaturahono Budi Sanjoto Umam, Mirzalul Wahid Akhsin Budi Nur Sidiq, Wahid Akhsin Budi Nur Wahida, Afia Firna Wiwi Isnaeni Wulandari -, Wulandari Yustinus Ulung Anggraito Zukhoiri, Shinta Fatma