p-Index From 2021 - 2026
10.996
P-Index
This Author published in this journals
All Journal Teknologi dan Kejuruan: Jurnal teknologi, Kejuruan dan Pengajarannya INOTEKS : Jurnal Inovasi Ilmu Pengetahuan, Teknologi, dan Seni JINOP (Jurnal Inovasi Pembelajaran) SMATIKA Journal of Animation & Games Studies Fountain of Informatics Journal Jurnal Ilmiah KOMPUTASI Math Didactic: Jurnal Pendidikan Matematika Jurnal Pendidikan Informatika dan Sains JIEET (Journal of Information Engineering and Educational Technology) Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Jurnal Informatika Universitas Pamulang Technomedia Journal Journal of Education Technology JURIKOM (Jurnal Riset Komputer) Surya Abdimas JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) EDUMATIC: Jurnal Pendidikan Informatika Jurnal Teknologi Dan Sistem Informasi Bisnis Generation Journal Jurnal Tekinkom (Teknik Informasi dan Komputer) Jifosi Academia Open Indonesian Journal of Cultural and Community Development Journal of Informatics, Information System, Software Engineering and Applications (INISTA) JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) EXPLORER Indonesian Journal of Education Methods Development Indonesian Journal of Innovation Studies Prosiding Seminar Nasional Teknik Elektro, Sistem Informasi, dan Teknik Informatika (SNESTIK) PELS (Procedia of Engineering and Life Science) Procedia of Social Sciences and Humanities JOINCS (Journal of Informatics, Network, and Computer Science) Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi) Physical Sciences, Life Science and Engineering Indonesian Journal of Applied Technology Journal of Technology and System Information IJHCS Jurnal Komunikasi Bisnis dan Teknologi Digital
Claim Missing Document
Check
Articles

Explore Room(xR): Explore Digital Hotel Bedrooms Using Augmented Reality: Explore Room(xR): Jelajah Kamar Hotel Digital Menggunakan Augmented Reality Putra, Dicky Andrey Cholisyah; Taurusta, Cindy
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1408

Abstract

xR(Explore Room) is an application feature to explore virtual hotel rooms using Augmented Reality. By utilizing Augmented Reality technology, users will be able to ensure the hotel services which will be obtained before booking hotel room. The application feature is developed using the Agile Development method, which is software development method that requires quick adjustments and is able to receive changes repeatedly and oriented towards the quality of the results developed. xR(Explore Room) operates AR technology as the main technology where the feature will display a 3-dimensional model of a hotel room using markers on the phone screens. From use of the Agile method, it is found that the application feature which made requires several improvement for the results to be maximized. The results of application testing suggest adding human resources to produce more 3D room model assets to adjust number of rooms that have been registered in the application.
Creating Product Profile Website For Jersey Online Figures: Pembuatan Website Product Profil Tokoh Jersey Online Rusminudi, Muhammad Rifaldi; Cindy Taurusta
Procedia of Engineering and Life Science Vol. 5 (2024): Proceedings of the 7th Seminar Nasional Sains 2024
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v7i0.1491

Abstract

In the current digital era, websites have become an important means of promoting products to potential consumers. Online jersey figures are a product that is popular among sports fans. This product usually displays pictures or names of sports figures admired by fans. This research aims to develop a product profile website which is an important means of promoting products to potential consumers. A product profile website is a website that displays information about the products offered by a company. This website usually contains information about product specifications, prices, how to order, and other features. An effective product profile website can help companies increase product sales. This research also aims to prove that product profile websites are created using The waterfall method is suitable for creating websites with basic features because this method is easy to understand and apply. These elements can be text, images, videos and other elements. Which can be an effective means of promoting products. This evidence will be obtained by conducting research that measures the effectiveness of product profile websites in increasing product sales. The results of this research show that product profile websites created using the Waterfall method are more effective in attracting the attention of potential consumers and encouraging them to take action, such as buying a product.
Pengembangan sistem informasi Posyandu berbasis notifikasi SMS gateway Taurusta, Cindy; Suryawinata, Mohammad; Rosyidah, Rafhani
INOTEKS: Jurnal Inovasi Ilmu Pengetahuan,Teknologi, dan Seni Vol 27, No 2 (2023)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/ino.v22i2.19151

Abstract

Posyandu RW.05 Pondok Manggala is a Posyandu that overshadow the mothers who have a toddler in Balas Klumprik Village Surabaya. Where the entire system from registration to information about counseling, immunization, and visits and routine checks by health officers Reply Klumprik still done manually. The intended manual here is that the delivery is still through the mouth, and the data collection was still with the book. So that becomes an obstacle for the mothers of posyandu cadres here who have difficulties informing, reminding, monitoring, and socializing everything related to activities in Posyandu. Some babies/toddlers have malnutrition are not monitored regularly, only known when the mother and toddler come to posyandu. Therefore, a Posyandu Information System for Klasrik Balas Village was established to help Posyandu cadres in informing, socializing, reminding, and monitoring the development of mothers and their babies who are members of Posyandu RW.05 Pondok Manggala Surabaya.
Sistem Informasi Layanan Tiketing yang Responsif dan Adaptif Berbasis Online Maulana, Muhammad Fahri; ., Suprianto; Taurusta, Cindy
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 6 No 2 (2024): April 2024
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jteksis.v6i2.1229

Abstract

The utilization of information technology in the event organizer industry is crucial for enhancing the efficiency and quality of ticketing services. This research explores the implementation of a responsive and adaptive Online Ticketing Service Information System for the FEST Event Organizer. The objective of this study is to improve the system's responsiveness in handling high user volumes and ensuring its adaptability to changing needs in the event industry. Through the implementation of a responsive and adaptive Online Ticketing Service Information System, the aim is to enhance the efficiency of the online ticket sales process, elevate customer satisfaction, and assist the FEST Event Organizer in managing various aspects of their activities more effectively. This research contributes positively to the development of information technology in the field of online ticketing services and can serve as a reference for other event organizers in the industry.
Development of matrix calculator learning media Ariyanti, Novia; Taurusta, Cindy; Amir, Mohammad Faisal
Math Didactic: Jurnal Pendidikan Matematika Vol 8 No 3 (2022): September - Desember 2022
Publisher : Universitas PGRI Kalimantan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33654/math.v8i3.1646

Abstract

Tujuan dari penelitian ini adalah untuk merancang dan mengembangkan lingkungan belajar berbasis Android untuk kalkulator matriks. Jenis penelitian ini adalah penelitian dan pengembangan. Model yang digunakan dalam penelitian pengembangan adalah model ADDIE yang terdiri dari lima tahapan yaitu analisis, perencanaan, pengembangan, implementasi dan evaluasi. Kalkulator matriks media pembelajaran yang dikembangkan memenuhi kualifikasi media yang valid, praktis dan efektif. Perbedaan dari aplikasi perhitungan matriks lainnya adalah aplikasi ini memiliki solusi untuk sistem persamaan linear tiga variabel dengan menggunakan metode Cramer.
Matrix Calculator Based on Android as The Implementation of Independent Campus Learning: Kalkulator Matriks Berbasis Android Sebagai Pengejawantahan Merdeka Belajar Kampus Merdeka Ariyanti, Novia; Taurusta, Cindy; Amir, Mohammad Faisal
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.272

Abstract

This encourages educators to be creative and innovate by optimizing the use of rapidly growing technology. One of them is mathematics which must able to innovate in making learning media. In previous studies, calculations on existing mobile or web calculators were only limited to matrix operations. The purpose of this research is to make a modification of calculating machine and add features to the matrix calculator to find a solution to a system of equations using the Cramer method. This type of research is research and development (R&D). The model used in this development is the ADDIE which includes five stages, namely Analyze, Design, Development, Implementation and Evaluation.
3D Virtual of Building 2 Universitas Muhammadiyah Sidoarjo Augmented Reality Based: Virtual 3D Gedung Kampus 2 Universitas Muhammadiyah Sidoarjo berbasis Augmented Reality Taurusta, Cindy; Suwarta, Nyoman; Dharma, Feri Adhi
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.273

Abstract

Quoted from the UMSIDA New Student Admissions Activity Report for the 2021/2022 academic year, it states that UMSIDA has a total of 2188 new students, and 676 of them are from the Faculty of Science and Technology (SAINTEK) and the Psychology Study Program. New students are still unable to memorize the buildings on Campus 2 because the introduction of the campus building was only done once, namely during the Student Ta'aruf Forum (FORTAMA). This makes new students confused or difficult to find several building locations on Campus 2, especially their classrooms when the lectures take place face-to-face. So, researchers who have expertise in games and multimedia have the aim of creating a new introduction and information media for new UMSIDA students in the form of 3D virtual applications by utilizing Augmented Reality technology. This application can be seen by new students repeatedly, easily, anywhere and anytime, and is interesting and fun because this virtual 3D Augmented Reality (AR) creates a new environment by combining the interactivity of real and virtual environments so that users feel that this created environment is real. These new students can see the real appearance of the buildings on Campus 2 UMSIDA even though visually, as if they were there even though they were at home or elsewhere. The stages of the method to be carried out starting from Observing the Object of the UMSIDA Campus 2 Building, then designing the 3D Model using Blender software, after that making this Augmented Reality-based 3D Virtual Application using Unity and Vuforia software, and finally testing the Validation and Accuracy of the Model, as well as Analysis and evaluation. This Augmented Reality-based 3D Virtual Campus 2 UMSIDA is expected to help UMSIDA in providing facilities and services that are easy, interesting, and fun for new students, especially in the introduction of buildings at UMSIDA
Pengembangan Modul Pemrograman Berorientasi Objek Berbasis Problem-Based Learning Prodi Pendidikan Teknologi Informasi Hasanah, Fitria Nur; Astuti, Cindy Cahyaning; Taurusta, Cindy
Teknologi dan Kejuruan: Jurnal Teknologi, Kejuruan, dan Pengajarannya Vol 43, No 1: Februari 2020
Publisher : Fakultas Teknik Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v43i12020p62-66

Abstract

The purpose of this development research was to produce a problem-based learning object-oriented programming module in Information Technology Education Study Program and to know the feasibility level of the module. Development of modules using the 4D development model was adopted from Thiagarajan. The modules were validated by material experts and instructional media experts and were tested in limited groups. This research produced a product based on problem-based learning print module. The module was equipped with relevant illustration images and job sheets that directed the students to solve problems. The module feasibility level by material experts was 91.6 percent in very feasible criteria and 97 percent in very feasible criteria by the media experts. The results of limited group trials reached the level feasibility of 86.8 percent with very decent criteria. Based on the feasibility test, it can be concluded that the problem-based learning module could be used for the learning process.
Rancang Bangun Game Aksi “Saksi Mata Peristiwa Lubang Buaya” Sebagai Media Pembelajaran Berbasis Desktop Fadillah, Lucky Johan; Taurusta, Cindy
Indonesian Journal of Applied Technology Vol. 1 No. 2 (2024): April
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijat.v1i2.2917

Abstract

Indonesia mempunyai sejarah Panjang, salah satunya adalah peristiwa G30S/PKI pada tanggal 30 September 1965. Malam itu, dalam sebuah kudeta, tujuh perwira tinggi militer tewas. Setiap tahun, tanggal 30 September diperingati sebagai hari G30S/PKI, diikuti oleh Hari Kesaktian Pancasila pada 1 Oktober. Sayangnya, generasi muda sering kurang tertarik memahami sejarah dan lebih suka bermain game.Oleh karena itu, penulis menciptakan game aksi berlatar sejarah G30S/PKI untuk generasi muda. Dalam game ini, pemain mengambil peran Sukitman, yang tidak sengaja ditangkap oleh pasukan Cakrabirawa. Pemain berinteraksi dengan objek dan memilih berbagai jalur cerita, menghasilkan ending yaitu True Ending dan Bad Ending di beberapa level berbeda. Tujuan di buatnya penelitian ini adalah untuk mengedukasi generasi muda tentang sejarah G30S/PKI melalui pengalaman bermain interaktif. Metode Multimedia Life Cycle sebagai metode dalam pembuatan game ini, terbukti efektif dalam mengintegrasikan elemen multimedia seperti teks, gambar, suara dan video dengan struktur terencana. Game ini menggunakan Role Player Game (RPG) yang memberikan kelebihan dalam menghadirkan elemen-elemen permainan dan menjalankan cerita sejarah G30S/PKI dengan lebih efisien.
Rancang Bangun Media Pengenalan 3D Warehouse Lazada Berbasis Augmentasi Reality Muhammad, Utut; Taurusta, Cindy
Indonesian Journal of Applied Technology Vol. 1 No. 2 (2024): April
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijat.v1i2.3038

Abstract

Penelitian ini mengusulkan rancang bangun media pengenalan 3D Warehouse Lazada berbasis Augmented Reality (AR) yang bertujuan untuk memberikan pengguna pengalaman visual yang mendalam dalam menjelajahi gudang Lazada. Penelitian ini melibatkan analisis kebutuhan pengguna, perancangan antarmuka 3D, pemodelan objek gudang, dan pengujian fungsionalitas aplikasi AR. Dengan Menggunakan metode real time Hasil pengujian menunjukkan bahwa aplikasi ini berhasil memberikan pengalaman yang baru dengan skor kelayakan 66% bagi pengguna, namun tantangan teknis seperti deteksi permukaan dan akurasi posisi objek perlu diperhatikan untuk meningkatkan performa aplikasi. Dengan demikian, rancangan ini memberikan kontribusi dalam mengenalkan warehouse yang akan meningkatkan pengetahuan tentang Area Warehause secara visual menggunakan 3D.
Co-Authors Abdul Muhid, Abdul Ade Eviyanti Afnizar Maulana Asiddiq Ahmad Muflih Aidin Fajar Shodiq Agusman Aisha Hanif Al Fayyadh, Muhammad Zaid Alvito Dian Pratama Putra Amir, Mohammad Faisal Andre Pramanta Widianto Anis Farihah Anjarsari, Desy Arifudin, Muchamat David Asiddiq, Afnizar Maulana Asrofi, Maulana Muhamad Astutik, Ika Ratna Indra Atus Solicha, Fira Arma Awad Azizah , Nuril Lutvi Azmuri Wahyu Azinar Bachtiar, Ilham Wisnu Bandono, Adi Burhan, Norhapizah Binti Mohd Busono, Suhendro Cholifatur Rohman Dimi Saputra Cindy Cahyaning Astuti Dharma, Feri Adhi Dian Amalia Dini Nurul Hidayah Eko Fahmi Rosyada Eni Fariyatul Fahyuni Errindha Brilliana Karuniansyah Fadillah, Lucky Johan Faisyal Rochimul Amri Fajar Muhammad Ferry Adhi Dharma Filsa Okta Ari Putri Fira Arma Atus Solicha Fitria Nur Hasanah Fitriani, Arif Senja Hafizh As Shoqri Handayani, Nana Nur Dwi Helen Rindy Affikasari Hibatullah Putra, Dimas Radito Hindarto Ichsan, Muhammad Nurul Ida Rindaningsih, Ida Ifaldi Danang Septiawan Ihsana El Khuluqo Ika Ratna Indra Astutik Ika Ratna Indra Astutik Illusyia Insyiroh Indarso, Taruna Pratama Indira Sari Indira Sari Irwan Alnarus Kautsar Javier, Gomes Noor Kaleksanan Dwi Ranjis Kartika Puspita sari Kartika Puspita Sari Lorin, Emelin Yuan Makarim, Achmad Fauzi MARIA BINTANG Maulana, Muhammad Fahri Mauliana, Metatia Intan Metatia Intan Mauliana Moch Ifan Fadilah Fadilah Mochamad Alfan Rosid Mochamad Eza Foriansyah Foriansyah Mochammad Iwan Ardiansyah Moh Rizal Ihsanuddin Mohammad Faisal Amir Mohammad Suryawinata Muchammad Bagus Sasmita Muchammad Sofyan Ariefbillah Muhamad Sarwo Edy Muhammad Alfin Fikri Muhammad Alfin Firdiansyah Muhammad Husnul Khuluq Muhammad Ibnu Affan Muhammad Nur Kholis Muhammad Yazid Al Fakhri Muhammad, Utut Muhjudin Insan Karim Novia Ariyanti nu Azizah Nur Aieni, Ika Nuril Lutvi Azizah Nurwijayanti Priyo Wahyu Setiyo Aji Puspitasari Putri Pambayun Putra, Dicky Andrey Cholisyah Putra, Zudha Surya Dilaga Rafhani Rosyidah Rahmania Sri Untari Ramadhan, Aldo Reghan Retno Tri Hariastuti, Retno Tri Rian Septiawan Rindiani Rindiani Rizky Eka Febriansah Rohman Dijaya RR. Ella Evrita Hestiandari Rusminudi, Muhammad Rifaldi Sandi Wahyu Maulana Saputra, Cahnur Sari, Novi Nur Malaita Senja Fitrani, Arif Setiawan, Hamzah Shafa Hayu Apsari Shiddqy Hidayat, Syahril Siska Dyah Pertiwi Sugyono, Ramadhani Sumarno Sumarno . Sumarno Sumarno Suprianto Suprianto1, Suprianto Suwarta, Nyoman Tegar Mahendra Nur Hidayat Timur, Dimas Maulana Tri Mulyo Atmojo Vini Rahmawati Widya Intan Amilya Wiwit Ardiansyah Yasinta, Aulia Nur Yodantius, Teddy Yulian Findawati Yunianita Rahmawati, Yunianita Yusuf, Farid Maulana Zainudhin, Achmad Zainudhin