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Augmented Reality-Based Laptop Digital Catalog Application Shiddqy Hidayat, Syahril; Taurusta, Cindy; Eviyanti, Ade; Senja Fitrani, Arif
International Journal on Human-Computing Studies Vol. 7 No. 1 (2025): International Journal of Human Computing Studies (IJHCS)
Publisher : Research Parks Publishers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v7i1.5455

Abstract

Augmented Reality is a system that supports the real world with virtual (computer-generated) objects that appear together in the same space/place as the real world. One of the uses of Augmented Reality is as a promotional medium. The application of Augmented Reality (AR) in promotional media aims to increase the interest of consumers who are not satisfied with conventional promotional media. With conventional media, the attractiveness of an item is still not maximized. Based on the results of the research and the application made, it can be concluded that the "AR Laptop Catalog" application can help increase consumer interest by knowing the real form of the product and can help determine the desired laptop. The "AR Laptop Catalog" application was created with the aim of introducing Augmented Reality as a new promotional media, with the existence of AR-based promotional media it is hoped that it can be a reference for the development of further promotional media
Design and Build The Game "Mickey Adventure Saves His Friend From Monsters" Using The Finite State Machine Method Arifudin, Muchamat David; Taurusta, Cindy; Suprianto, Suprianto
International Journal on Human-Computing Studies Vol. 7 No. 3 (2025): International Journal of Human Computing Studies (IJHCS)
Publisher : Research Parks Publishers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v7i3.5485

Abstract

A few years ago, during the pandemic, people tended to experience high levels of stress because they considered the coronavirus to be a dangerous virus, resulting in psychological impacts in the form of fear, anxiety, and stress. To reduce stress due to the pandemic, people work around it by playing games. So with this, the author wants to make a game with the Adventure genre is a good solution in relieving stress during the pandemic, besides that adventure games are games that are easy to understand by all people, from children to adults. Besides relieving stress, Adventure games can train patience and decision-making.
Application Decision support System for superior and high Achieving using the Analytical Hierarchy Process Method Indarso, Taruna Pratama; Taurusta, Cindy; suprianto, Suprianto
Journal of INISTA Vol 7 No 2 (2025): May 2025
Publisher : LPPM Institut Teknologi Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/inista.v7i2.1655

Abstract

Traditional student selection methods often rely on subjective judgment, resulting in inconsistencies and potential biases. Therefore, a more systematic, objective, and efficient method is needed. The proposed system evaluates students based on four key criteria: religious competence, academic performance, extracurricular activities, and ethics. The Analytical Hierarchy Process (AHP) is used to assign priority weights to each criterion through a series of pairwise comparisons, facilitating a structured evaluation process. The Decision Support System (DSS) was developed using the Waterfall model, which includes stages of requirement analysis, system design, implementation, testing, and maintenance. Real student data from grades 7, 8, and 9 were used during system testing at Junior High School TPI Porong. This study aims to develop a mobile-based DSS to identify high-achieving students at Junior High School Taman Pendidikan Islam (TPI) Porong using the AHP method. The ranking results generated by the system were compared to manual evaluations conducted by teachers and showed over 90% consistency. Furthermore, a feasibility test involving 15 teachers indicated a 98.7% satisfaction rate, highlighting the system’s effectiveness and ease of use. The application presents rankings in a user-friendly interface, enabling teachers and school administrators to make informed decisions about student achievement. By implementing this system, schools can ensure a more transparent and data-driven process for selecting high-achieving students. The DSS not only improves the evaluation process but also supports the development of a fairer and more accountable education system. This research contributes to the advancement of technology-based educational tools that assist in decision-making within school environments.
House Sales Promotion Application Using Android-Based Augmented Reality Technology Saputra, Cahnur; Taurusta, Cindy; Azinar, Azmuri Wahyu
Journal of INISTA Vol 7 No 2 (2025): May 2025
Publisher : LPPM Institut Teknologi Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/inista.v7i2.1657

Abstract

Augmented Reality (AR) is a technology in the field of multimedia that integrates 3D objects into real-world environments using a camera as the medium and can also be applied to mobile Android devices to enhance interactivity and visualization. This research was conducted due to shortcomings or issues in house marketing, namely the lack of detailed information about the rooms in the houses being promoted. This occurs because brochures only display the exterior of the house and are still in a 2D format. Additionally, prospective buyers who live far from the promoted housing area are unable to visit in person and cannot view the interior details of the houses being promoted or sold. Therefore, an application will be developed to visualize both the exterior and interior designs in 3D by implementing Augmented Reality technology. This is expected to make the house sales promotion for the housing area more realistic and interactive. Additionally, prospective buyers can view the exterior and interior designs of the house realistically, even without visiting the housing location directly. The house sales promotion application using Augmented Reality technology requires a camera as an input device. The application tracks and detects flat objects as markers, and after pressing the "Start" button, a 3D object that appears realistic will be automatically displayed. When the "stop" menu is pressed, the 3D image will automatically disappear. The home sales promotion application, which utilizes Augmented Reality (AR) technology, has received positive responses from respondents, achieving a high success rate. Based on the Likert scale, the application obtained an average score of 94.5%, demonstrating its effectiveness in enhancing housing promotion for potential buyers. Testing was conducted to assess the impact of AR technology in enhancing the marketing appeal and facilitating potential buyers' understanding of both the exterior and interior designs of the house more interactively and realistically.
Visualisasi Rumah Adat Jawa Berbasis Augmented Reality Menggunakan Marker Based Tracking Zainudhin, Achmad Zainudhin; Rahmawati, Yunianita; Taurusta, Cindy
Jurnal Informatika Universitas Pamulang Vol 8 No 2 (2023): JURNAL INFORMATIKA UNIVERSITAS PAMULANG
Publisher : Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/informatika.v8i2.29744

Abstract

AbstrakRumah adat merupakan rumah tradisional yang sudah lama ada dan digunakan sebagai tempat tinggal. Dalam kurikulum 2013, pembelajaran tentang Rumah Adat Jawa sangat diperlukan untuk kalangan Sekolah Dasar (SD) khususnya di SD Negeri Ganting. Namun dalam pembelajaran tentang Rumah Adat Jawa masih menggunakan sistem pembelajaran secara konvensional. Augmented Reality merupakan kombinasi antara dunia maya (virtual) dengan dunia dunia nyata (real) yang dibuat oleh komputer. Dalam mendukung pembelajaran tentang Rumah Adat Jawa, maka diperlukannya “Aplikasi Visualisasi Rumah Adat Jawa Berbasis Augmented Reality (RumahAdat-AR)”. Dengan aplikasi tersebut, objek Rumah Adat Jawa akan di visualisasikan dari bentuk 2-dimensi menjadi 3-dimensi hanya dengan menggunakan smartphone. Pengujian aplikasi ini menggunakan teknik blackbox berupa pengujian fungsionalitas dan fitur, pengujian respon time, pengujian jarak jangkauan kamera, dan pengunjian intensitas cahaya. Tingkat responden siswa terhadap aplikasi ini dapat di tunjukkan dari aspek pengujian responden meliputi aspek fungsional, aspek kemudahan, dan aspek kepuasan mendapatkan nilai rata-rata mencapai 82%. Ini menunjukkan bahwa Aplikasi RumahAdat-AR mampu untuk dijadikan sistem pembelajaran baru. Tujuan dari pembuatan aplikasi ini adalah sebagai sistem dan media pembelajaran baru dalam mempelajari sejarah tentang Rumah Adat Jawa. Pembuatan aplikasi ini menggunakan metode Waterfall dengan model SDLC (System Development Life Cycle).
Katalog Digital Bangunan Komersial Sebagai Media Promosi Berbasis Augmented Reality Dijaya, Rohman; Hibatullah Putra, Dimas Radito; Eviyanti, Ade; Taurusta, Cindy
Journal of Technology and System Information Vol. 1 No. 1 (2024): January
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtsi.v1i1.2143

Abstract

Many building promotion techniques use building miniatures, but this media is less interactive. Augmented reality is a technology that allows interaction between the real and virtual worlds. To assist promotional activities, it is necessary to develop commercial building promotional media using the application " Digital Catalog of Commercial Buildings Based on Augmented Reality as Promotional Media". Building objects are made in three dimensions and visualized through augmented reality technology. The purpose of developing this application is as a medium or tool to facilitate the communication process with customers. Application development uses the Multimedia Development Life Cycle method and has been successfully operated on several devices with the Android operating system. From the results of black-box and feasibility testing, the application gets good results and has a score of 913 out of 1000 or 91.3% percentage of eligibility.
Visualisasi Gedung Kampus 1 Universitas Muhammadiyah Sidoarjo MenggunakanAugmented Reality Sebagai Media Informasi Taurusta, Cindy; Asiddiq, Afnizar Maulana; Suprianto1, Suprianto; Setiawan, Hamzah
Journal of Technology and System Information Vol. 1 No. 1 (2024): January
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtsi.v1i1.2146

Abstract

The making of this application is as a promotional medium to increase the number of new students and introduce the campus when PMB conducts campus tours. Visualization of augmented reality (AR) campus 1 buildings at Muhammadiyah University of Sidoarjo as an information medium that can combine real and virtual objects in 3D buildings in real time. This study uses the Marker Based Tracking Method to produce applications that can display building visuals in 3D and can scan markers by pointing the smartphone camera at brochures from various angles including: top, left and right sides and back.
Upaya Pencegahan Stunting Melalui Program Pengukuran Antropometri pada Balita dan Penyuluhan Ibu Hamil di Desa Jatijejer Trawas Cindy Taurusta; Atus Solicha, Fira Arma; Indira Sari; Kartika Puspita Sari; Widya Intan Amilya
JURPIKAT (Jurnal Pengabdian Kepada Masyarakat) Vol. 5 No. 2 (2024)
Publisher : Politeknik Piksi Ganesha Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37339/jurpikat.v5i2.1679

Abstract

Abstrak: Pengabdian masyarakat ini berfokus pada peningkatan kesehatan masyarakat terutama terkait angka stunting dan pencegahannya di Desa Jatijejer. Mitra adalah bidan desa, perawat desa serta para kader posyandu desa Jatijejer yang masih terdapat sejumlah tantangan. Hal ini mencakup kurangnya partisipasi ibu balita dalam kegiatan posyandu. Untuk mengatasi permasalahan mitra, kami melakukan kegiatan program pengukuran antropometri dan program penyuluhan pencegahan stunting pada ibu hamil. Hasil dari kegiatan intervensi ini adalah dengan adanya pemantauan status gizi anak yang terukur secara berkala, deteksi dini masalah gizi pada balita dan batita dapat dilakukan. Selain itu, adanya peningkatan pengetahuan ibu hamil tentang pentingnya asupan nutrisi yang gizi seimbang selama kehamilan, diharapkan dapat mencegah stunting pada anak. Identifikasi ibu hamil yang memiliki kondisi LILA yang kurang dan gula darah yang rendah juga penting agar dapat segera mendapatkan penanganan yang tepat.
Aplikasi Buku Pintar Ruang Angkasa sebagai Media Pembelajaran berbasis Augmented Reality Yusuf, Farid Maulana; Dijaya, Rohman; Rosid, Mochamad Alfan; Taurusta, Cindy
Jurnal Pendidikan Informatika (EDUMATIC) Vol 9 No 1 (2025): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v9i1.29491

Abstract

Space learning is still dominated by traditional books, but is often considered monotonous because it only presents static text and images. This study aims to develop a Smart Space Book based on Augmented Reality (AR) as an interactive learning media to present space concepts more visually and attractively. The method used is the Multimedia Development Life Cycle (MDLC), which consists of six stages: conceptualization, application design, material collection, application development, application testing, and application distribution. This application was developed using Unity 3D on Android devices with the marker-based tracking method, which displays 3D objects such as the Solar System, Galaxy, Stars, and Space equipped with interactive explanatory materials. Testing was carried out through black box testing to assess system functionality as well as usability tests and field studies at Aisyiyah Bustanul Athfal Kindergarten. The results of our findings are in the form of a Smart Space Book application based on Augmented Reality (AR), which can function well according to the design that has been determined and is applied as an interactive AR-based learning media. The test results of this application provide an alternative in presenting space material more visually and interactively and have the potential to be applied at various levels of education.
Revolutionizing Motorcycle Spare Part Sales at Bengkel Stel Velg Budyo with an Android-Based App: Revolusi Penjualan Spare Part Motor di Bengkel Stel Velg Budyo dengan Aplikasi Berbasis Android Yodantius, Teddy; Taurusta, Cindy
Indonesian Journal of Innovation Studies Vol. 22 (2023): April
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v22i.866

Abstract

The sales transactions of motorcycle spare parts in the service process are a very important part, especially in recording transaction data and available spare parts stock. Transactions at Bengkel Stel Velg Budyo are still manually recorded on paper. To improve the performance of Bengkel Stel Velg Budyo, a motorcycle spare parts sales application system is needed to help the workshop simplify sales transactions based on Android. The end result of the design and development of the motorcycle spare parts sales application is to design an application used to manage the transaction process as well as manage the stock of motorcycle spare parts at Bengkel Stel Velg Budyo so that transactions can be done effectively and efficiently. Highlights: 1. Manual recording of transactions on paper is a current issue at Bengkel Stel Velg Budyo 2. An Android-based application system is needed to improve the workshop's performance 3. The designed application aims to simplify sales transactions and manage motorcycle spare parts stock for effective and efficient transactions.
Co-Authors Abdul Muhid, Abdul Achmad Fauzi Makarim Ade Eviyanti Adi Bandono Afnizar Maulana Asiddiq Agung Mulya Rasyiidi Ahmad Muflih Aidah Fidayati Aidin Fajar Shodiq Agusman Aisha Hanif Al Fayyadh, Muhammad Zaid Aldo Reghan Ramadhan Alvito Dian Pratama Putra Amir, Mohammad Faisal Andre Pramanta Widianto Anis Farihah Anjarsari, Desy Annasdyto Virlib Aprillio Arif Senja Fitrani Arif Senja Fitriani Arifudin, Muchamat David Asiddiq, Afnizar Maulana Asrofi, Maulana Muhamad Atmaranti, Julia Atus Solicha, Fira Arma Aulia Putri Ramdhani Awad Awad Azmuri Wahyu Azinar Bachtiar, Ilham Wisnu Burhan, Norhapizah Binti Mohd Cholifatur Rohman Dimi Saputra Cindy Cahyaning Astuti Daud, Nathan Devinatasya Nurtarizka Effendi Dharma, Feri Adhi Dian Amalia Dini Nurul Hidayah Eko Fahmi Rosyada Eni Fariyatul Fahyuni Erma Puspita Errindha Brilliana Karuniansyah Fadillah, Lucky Johan Faisyal Rochimul Amri Faizah A, Nadtasya Fajar Muhammad Ferry Adhi Dharma Filsa Okta Ari Putri Fira Arma Atus Solicha Fitria Nur Hasanah Gadafi Gadafi Hafizh As Shoqri Hamzah Setiawan Handayani, Nana Nur Dwi Helen Rindy Affikasari Hibatullah Putra, Dimas Radito Hindarto Ichsan, Muhammad Nurul Ida Rindaningsih, Ida Ifaldi Danang Septiawan Ihsana El Khuluqo Ika Nur Aieni Ika Ratna Indra Astutik Ilham Wisnu Bachtiar Illusyia Insyiroh Indah Apriliana Sari Wulandari Indarso, Taruna Pratama Indira Sari Indira Sari Inggit Marodiyah Irwan Alnarus Kautsar Irwan Alnarus Kautsar Javier, Gomes Noor Julia Atmaranti Kaleksanan Dwi Ranjis Kartika Puspita sari Kartika Puspita Sari Kurnianingtyas, Diva Lailil S, Masyitah Lorin, Emelin Yuan M Aldi Setiawan Makarim, Achmad Fauzi MARIA BINTANG Marshanda Al Izza Putra Sudiono Masyitah Lailil Syafitri Maulana, Muhammad Fahri Metatia Intan Mauliana Moch Gesang Akbar Jani Moch Ifan Fadilah Fadilah Mochamad Alfan Rosid Mochamad Eza Foriansyah Foriansyah Mochamad Nashrullah Mochammad Iwan Ardiansyah Moh Rizal Ihsanuddin Mohammad Faisal Amir Mohammad Ikbaar Ath Thoriq Mohammad Suryawinata Muchamat David Arifudin Muchammad Bagus Sasmita Muchammad Sofyan Ariefbillah Muhamad Sarwo Edy Muhammad Alfin Fikri Muhammad Alfin Firdiansyah Muhammad Danil Haqewi Muhammad Husnul Khuluq Muhammad Ibnu Affan Muhammad Izza Arya Dwipa Muhammad Nur Kholis Muhammad Thariq Jabal Nurdin Muhammad Yazid Al Fakhri Muhammad Yazid Al Fakhri Muhammad, Utut Muhjudin Insan Karim Muhjudin Insan Karim Nadtasya Faizah Aqilah Naufal Galfan Syah Naufal Luqmanul Hakim Norhapizah Binti Mohd Burhan Norzila Binti Ali Musa Novia Ariyanti nu Azizah Nur Aieni, Ika Nuril Lutvi Azizah Nurmeini Wulandari Nurwijayanti Nyoman Suwarta Priyo Wahyu Setiyo Aji Puspitasari Putri Pambayun Putra, Dicky Andrey Cholisyah Putra, Zudha Surya Dilaga Rafhani Rosyidah Rahmania Sri Untari Retno Tri Hariastuti, Retno Tri Rian Septiawan Rindiani Rindiani Rizky Eka Febriansah Rizky Eka Febriansah Rohman Dijaya RR. Ella Evrita Hestiandari Rusminudi, Muhammad Rifaldi Ryan Ardiansyah Saesar Joko Pramono Sandi Wahyu Maulana Saputra, Cahnur Sari, Indah Apriliana Sari, Novi Nur Malaita Shafa Hayu Apsari Shiddqy Hidayat, Syahril Siska Dyah Pertiwi Sugyono, Ramadhani Suhendro Busono Sumarno Sumarno . Sumarno Sumarno Sumarno Sumarno Suprianto Suprianto Suprianto Suprianto1, Suprianto Tegar Mahendra Nur Hidayat Timur, Dimas Maulana Tri Mulyo Atmojo Uce Indahyanti Vini Rahmawati Widya Intan Amilya Wiwit Ardiansyah Yasinta, Aulia Nur Yodantius, Teddy Yulian Findawati Yunianita Rahmawati Yusuf, Farid Maulana Zainudhin, Achmad Zainudhin Zsendy Ernosa