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How Do Students Thinking Processes in Solving Originality and Elaboration Problems of Mathematical Creative Thinking Based on Brain Domination? Bayu Sukmaangara; Sri Tirto Madawistama
EduMa: Mathematics education learning and teaching Vol. 12 No. 2 (2023)
Publisher : Jurusan Tadris Matematika UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/eduma.v12i2.13649

Abstract

Thought processes and brain dominance can be applied in the field of education because of the linkages between neuroscience, psychology, and education. The thinking process of students can assist teachers in planning the learning process, while brain dominance is an important factor in student performance so it is important to know students' thinking processes based on brain dominance in the learning process. This research aims to describe students’ thinking processes in solving originality and elaboration problems on mathematical creative thinking based on brain dominance. The research method used is qualitative with a descriptive exploratory approach. The instrument used is a matter of mathematical creative thinking that meet the indicators of originality and elaboration, brain dominance tests, and unstructured interviews. The Subject selected research was 3 subjects, namely 1 subject dominated by the left brain, 1 subject dominated by a balanced brain, and 1 subject dominated by the right brain. The subject is a class IX student of SMPN 1 Kota Tasikmalaya. The result of the research is that the thinking process of students in solving originality and elaboration questions creative thinking mathematically based on brain dominance in solving problems cannot be separated from the function of the right and left hemispheres. The thinking process of students in solving problems shows that students use the characteristics of the function of the hemispheres of the brain according to the dominance of the student's brain
Pengaruh Discovery Learning dengan Pendekatan Culturally Responsive Teaching terhadap Kemampuan Pemahaman Matematis Reza Dwi Yanuar; Edi Hidayat; Sri Tirto Madawistama
J-PiMat : Jurnal Pendidikan Matematika Vol 8, No 1 (2026): J-PiMat
Publisher : Prodi Pendidikan Matematika STKIP Persada Khatu;istiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/j-pimat.v8i1.6163

Abstract

This study aimed to investigate the effect of the Discovery Learning model integrated with a Culturally Responsive Teaching (CRT) approach on students’ mathematical understanding of systems of linear equations in two variables. An experimental method with a posttest-only control group design was employed. Data were collected using an essay-type test of mathematical understanding developed based on established indicators of mathematical comprehension. The population consisted of all ninth-grade students of SMP Negeri 8 Tasikmalaya in the 2025/2026 academic year, comprising 11 classes. Samples were selected through simple random sampling, resulting in class IX-J as the experimental group and class IX-H as the control group. Data analysis involved prerequisite tests of normality and homogeneity, followed by hypothesis testing using an independent samples t-test. The results showed that the Discovery Learning model integrated with the CRT approach had a significant effect on students’ mathematical understanding compared to Direct Instruction with a scientific approach. The t-test yielded a calculated value of 4.189 exceeding the critical value of 1.672, leading to the rejection of the null hypothesis. The coefficient of determination indicated that the treatment accounted for 23.23% of the variance in students’ mathematical understanding.Keyword: CRT, Discovery Learning, Mathematical Understanding Ability.
PENGEMBANGAN E-MODUL INTERAKTIF BERBANTUAN UNITY PADA MATERI SISTEM PERSAMAAN LINEAR DUA VARIABEL Alliya Putri Septiani; Linda Herawati; Sri Tirto Madawistama
J-PiMat : Jurnal Pendidikan Matematika Vol 8, No 1 (2026): J-PiMat
Publisher : Prodi Pendidikan Matematika STKIP Persada Khatu;istiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/j-pimat.v8i1.6245

Abstract

This study aims to describe the development process and test the effectiveness of interactive e-modules assisted by Unity on Two Variable Linear Equation System (SPLDV) material. The research method used is Research and Development (R&D) with the Luther-Sutopo development model, which includes six stages, namely concept, design, material collecting, assembly, testing, and distribution. Data were collected through interviews, feasibility questionnaires, response questionnaires, and learning outcome tests. The research instruments involved media and material expert validation sheets to assess technical and content quality, as well as response questionnaires for teachers and ninth-grade students at SMP Negeri 2 Ciamis. The results showed that the Unity-assisted interactive e-module was deemed “Highly Feasible” by media and material experts. The responses from teachers and students showed a very high level of practicality in the learning process. In addition, this e-module proved to be effective in SPLDV material. The final product was distributed in an offline application format that can be accessed via smartphone to support the learning process. Directly, the implementation of this e-module facilitates students' independence and interest in learning mathematics, as well as providing a practical digital teaching media solution for teachers without internet access constraints.Keyword: e-module, luther-sutopo, research and development, SPLDV, Unity
The Use of Stamp Games to Improve Addition and Subtraction Skills in Students with Mild Intellectual Disability: Single Subject Research Galuh Tri Nugraheni; Sri Tirto Madawistama; Eko Yulianto
Indonesian Journal of Mathematics and Natural Science Education Vol. 7 No. 1 (2026): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, Universitas Islam Negeri Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v7i1.239

Abstract

This study aimed to determine the effectiveness of the stamp game in improving addition and subtraction skills of a student with an intelligence quotient (IQ) score of 50, categorized Mild Intellectual Disability. The research employed a quantitative descriptive method using a Single Subject Research (SSR) experimental approach. The study applied a reversal A-B-A design consisting of Baseline -1 (A1), intervention (B), Baseline -2 (A2) phases. Data were collected through tests, observation, and interviews. The participant was an eighth-grade student at an inclusive public junior high school in Tasikmalaya, selected through purposive sampling. Data were analyzed using visual graphical analysis within and between conditions across 18 sessions the findings showed an increase in the mean level from 7.42% in Baseline-1 (A1) to 63.43% during the intervention phase and further increased to 85.25% in Baseline-2 (A2). Data stability reached at least 85% within conditions and remained stable across conditions. The level change increased by 57% from Baseline-1 (A1) to intervention and by 20% from intervention to Baseline-2. The overlap percentage was 0%, indicating no data overlap. These results suggest that the Stamp Game is Effective in improving addition and subtraction skills in students with mild intellectual disability the improvement was maintained during the Baseline-2 (A2) phase, indicating that the effect persisted even after the intervention was withdrawn.
Pengembangan Media Pembelajaran Interaktif Matematika Berbasis Web Google Sites Berbantuan GeoGebra Untuk Mengeksplor Kemampuan Abstraksi Reflektif Raesa Novandika Hidayat; Nani Ratnaningsih; Sri Tirto Madawistama
Teorema: Teori dan Riset Matematika Vol 10, No 1 (2025): Maret
Publisher : Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/teorema.v10i1.18500

Abstract

Tujuan penelitian ini menghasilkan media pembelajaran interaktif matematika berbasis web Google Sites untuk mengeksplor kemampuan abstraksi reflektif. Subjek penelitian ini adalah 1 orang dosen matematika, 2 orang ahli materi, 2 orang ahli media, dan 14 orang mahasiswa semester 6 Program Studi Pendidikan Guru Madrasah Ibtidaiyah (PGMI) di salah satu perguruan tinggi di Kota Tasikmalaya. Metode yang digunakan adalah penelitian dan pengembangan dengan model Luther-Sutopo melalui 6 tahapan dalam model pengembangan Luther-Sutopo yaitu: concept, design, material collecting, assembly, testing, dan distribution. Teknik pengumpulan datanya yaitu observasi, wawancara tidak terstruktur, angket dan tes kemampuan abstraksi reflektif. Instrumen yang digunakan lembar validasi ahli materi, ahli media, dan soal tes kemampuan abstraksi reflektif. Hasil penelitian menurut ahli materi dan ahli media dikategorikan “layak”, ujicoba produk  kepada 10 orang mahasiswa dengan hasil kategori “sangat layak”. Hasil penelitian terhadap 14 orang mahasiswa semester 6 diperoleh nilai rata-rata kemampuan abstraksi reflektif pada post-test sebesar 62,14 dengan kategori cukup. Hasil pengujian Effect Size (ES) diperoleh nilai 2,06 dengan kategori “Strong Effect”. Dapat disimpulkan bahwa menghasilkan media pembelajaran interaktif matematika berbasis web Google Sites layak digunakan untuk mengeksplor kemampuan abstraksi reflektif mahasiswa pada materi bangun ruang kubus.
The role of constructivist philosophy in arithmetic learning using the brainingcamp application Elya Elya; Sri Tirto Madawistama
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 11 No 1 (2025): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v11i1.23795

Abstract

This study aims to evaluate the impact of using the Brainingcamp application in improving the understanding of arithmetic concepts among fourth-grade students at Islamic Leader School in Tasikmalaya City through a constructivist approach. The research employs a case study approach with qualitative descriptive design, involving 22 students as research subjects during the first semester of the 2024/2025 academic year. Data were collected through classroom observations, written tests (pre-test and post-test), and interviews with students and teachers. Qualitative data were analyzed using thematic analysis, while quantitative data were analyzed using descriptive statistics. The results show a significant improvement in students’ average scores after using Brainingcamp, with increases of 17.6% in addition, 18.8% in subtraction, 24.3% in multiplication, and 30.8% in division. Observations and interviews also reveal that students became more active, motivated, and collaborative during the learning process. The use of virtual manipulatives supports the principles of constructivism, aligning with Piaget’s and Vygotsky’s theories by providing opportunities for students to build their own understanding through visual exploration and social interaction. Based on these findings, Brainingcamp proves effective in enhancing both conceptual understanding of arithmetic and student engagement, although this study has limitations in terms of sample size, duration, and generalizability. Therefore, it is recommended to replicate the study with a larger and more diverse population and extend the duration of implementation in future research.
Bahasa Inggris Bahasa Indonesia: Bahasa Indonesia Mulyana, Rendi; Prabawati, Mega Nur; Madawistama, Sri Tirto
De Fermat : Jurnal Pendidikan Matematika Vol. 9 No. 1 (2026)
Publisher : Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36277/defermat.v9i1.2506

Abstract

This study aims to examine the feasibility of a learning media developed using iSpring Suite 11 on integer material to enhance junior high school students’ mathematical literacy skills. The research employed a Research and Development (R&D) method using the ADDIE model. Data collection techniques included preliminary tests and interviews. The instruments used were mathematical literacy test items, interview guideline sheets, feasibility assessment sheets, and student response questionnaires. The data sources consisted of two subject matter experts, two instructional design experts, and two learning media experts who evaluated the technical quality of the media. Additionally, seventh-grade students of SMP Muhammadiyah Tasikmalaya were involved to assess the practicality of the developed media. The result of this study is an Android-based learning media application named MathReality. The feasibility of the media was evaluated based on content, design, and visual aspects. This learning media was declared highly feasible based on the questionnaire results, with assessment percentages of 84% from the subject matter expert, 93% from the instructional design expert, and 98% from the learning media expert. Furthermore, students showed very positive responses toward the practicality of the media, as indicated by a questionnaire result of 92%.
Increasing Student Engagement through Mobile Learning in Mathematics Subjects Sri Tirto Madawistama; Yuanyuan Wang; Amelia Hayati; Rachmasari Pramita Wardhani; Mohammad Edy Nurtamam
Journal of Social Science Utilizing Technology Vol. 2 No. 1 (2024)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jssut.v2i1.782

Abstract

Background. Learning in this century has experienced a significant transformation, especially with the emergence of mobile learning technology. In this context, learning Mathematics becomes an important focus because it is often considered a challenging subject for some students. The problem that arises is the lack of student involvement and difficulty in understanding Mathematics concepts. Purpose. This research aims to explore the effectiveness of mobile learning in increasing student involvement in Mathematics learning. By using a quantitative approach through a survey model, this research aims to collect data from mathematics education teachers and students to understand the impact of mobile learning in a broader learning context. Method. This research will adopt a quantitative approach using a survey model. Researchers will compile a questionnaire in the form of a questionnaire with carefully prepared answer choices, and then collect it via the Google Form platform. The research subjects consisted of 30 respondents who were mathematics education teachers and students, who were chosen randomly from the existing population. Results. The results of the questionnaire analysis showed that the use of mobile applications in mathematics learning had a positive impact on student engagement, learning motivation, and sense of trust. themselves in solving mathematical problems. However, there is still room to improve interaction between students and teachers through mobile applications.   Conclusion. Overall, this research shows that mobile learning has great potential in improving Mathematics learning by increasing student engagement and strengthening interactions between students and teachers. However, further adjustments and developments need to be made to mobile applications to maximize their potential in a broader learning context.
Designing Thought: How Task Commitment Shapes Students' Thinking Structures Yeni Heryani; Sri Tirto Madawistama; Syifa Novianti
Mosharafa: Jurnal Pendidikan Matematika Vol. 13 No. 4 (2024): October
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v13i4.2554

Abstract

Abstrak Peserta didik mengalami permasalahan struktur berpikir seperti struktur berpikir yang acak, tidak sistematis, dan tidak logis ketika memecahkan masalah. Salah satu penyebabnya yaitu minimnya komitmen terhadap tugas. Penelitian ini bertujuan mendeskripsikan struktur berpikir peserta didik ditinjau dari tingkat task commitment tinggi, sedang dan rendah. Penelitian kualitatif ini menggunakan metode deskriptif. Subjek penelitian sebanyak 3 peserta didik kelas IX SMP Negeri 1 Tambaksari pada Tahun Pelajaran 2022/2023. Instrumen yang digunakan untuk mengumpulkan data terdiri dari penulis, soal tes matematika materi persamaan kuadrat, dan angket task commitment. Analisis data meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukan peserta didik dengan task commitment tinggi yaitu S10T mengalami fragmentasi mis-analogical thinking, fragmentasi lubang konstruksi dan fragmentasi lubang koneksi. Peserta didik dengan task commitment sedang yaitu S06S mengalami fragmentasi mis-analogical thinking dan fragmentasi lubang koneksi. Peserta didik dengan task commitment rendah yaitu S01R mengalami fragmentasi mis-analogical thinking dan fragmentasi lubang konstruksi. Abstract Students experience problems with thinking structures such as random, unsystematic and illogical thinking structures when solving problems. One of the causes is the lack of commitment to the task. This study aims to describe students' thinking structures in terms of high, medium, and low levels of task commitment. This study is a type of qualitative research with a descriptive method. The subjects of this study were 3 ninth grade students of SMP Negeri 1 Tambaksari in the 2022/2023 Academic Year. The instruments used to collect data consisted of the author, mathematics test questions on quadratic equations, and task commitment questionnaires. Data analysis was carried out by data reduction, data presentation, and drawing conclusions. The conclusion from the results of this study is that students with high task commitment, namely S10T, experience fragmentation of mis-analogical thinking, fragmentation of construction holes, and fragmentation of connection holes. Students with moderate task commitment, namely S06S, experience fragmentation of mis-analogical thinking and fragmentation of connection holes. Students with low task commitment, namely S01R, experience fragmentation of mis-analogical thinking and fragmentation of construction holes.