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Analisis Sosial–Ekonomi Pengelolaan Hutan Kemiri Rakyat Di Kabupaten Maros (Socio–Economic Analysis of Community Candlenut Forest Management in Maros Regency) Emban Ibnurusyd Mas'ud; Supratman; Adrayanti Sabar; Irlan; Ardian Halis; Fachrul Aslam
Jurnal Hutan dan Masyarakat VOLUME 13 NOMOR 1, JULI 2021
Publisher : Fakultas Kehutanan, Universitas Hasanuddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (458.908 KB) | DOI: 10.24259/jhm.v13i1.13510

Abstract

enormous benefits from an economic, social, and environmental perspective. This contribution was inversely proportional to the trend of changes in the area of HKR, which had decreased. The reduction in the area of HKR was closely related to the socio-economic conditions of the farmers. The purpose of this study is to conduct a socio-economic analysis of HKR management in Maros. This research was conducted in the community candlenut forest area in Maros Regency, including villages with community candlenut forest, including Labuaja, Laiya, Limapoccoe, Rompegading, and Cenrana Baru. This study indicated that there had been a change in the community's social and economic activities in managing the candlenut forest in Maros. Communities tended to focus their livelihoods on cocoa and coffee commodities meanwhile reduce land use for candlenut. The change above is evidenced by the value of community dependence on the candlenut commodity of 35.09%.
EFEKTIVITAS GAME EDUKATIF PADA PEMBELAJARAN ONLINE DALAM KEMAMPUAN PEMECAHAN MASALAH Linda Denianti; Wiwi Noviati; Eryuni Ramdhayani; Supratman
JESBIO : Jurnal Edukasi dan Sains Biologi Vol 10 No 2 (2021): Jurnal Edukasi dan Sains Biologi
Publisher : Program Studi Biologi Fakultas Keguruan dan Ilmu Pendidikan Universitas Almuslim

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Abstract

Media pembelajaran merupakan sesuatu yang digunakan untuk menyampaikan informasi dalam proses pembelajaran dan salahsatunya media pembelajaran yang menarik dalam pembelajaran online/daring adalah dengan memanfaatkan game edukatif. Berdasarkan hasil observasi dan wawancara guru yang peneliti lakukan di SMA Negeri 4 Sumbawa Besar diketahui bahwa, masih minimnya guru dalam penggunaan media pembelajaran.Tujuandari media game edukatif adalah untuk memancing minat belajar siswa dalam memahami materi pembelajaran dengan sambil bermain, sehingga muncul perasaan senang, gembira dan tidak membosangkan. Penelitianini bertujuan untuk mengetahui keefektifan media game edukatif yang diterapkan pada proses pembelajaran online dalam kemampuan pemecahan masalah siswa. Penelitian ini termasuk jenis penelitian kuantitatif dengan metode eksperimen, desain penelitian yang digunakan dalam penelitian ini adalah control group pre-test post-test design, dan teknik pengambilan sampel yang digunakan dalam penelitian ini menggunakan purposive sampling yang merupakan teknik pengambilan sampel dengan menentukan kriteria kriteria tertentu. Hasil penelitian ini menunjukkan bahwa, media game edukatif dapat menarik minat belajar siswa pada materi biologi, game edukatif dapat membantu siswa lebih berfikir kritis dan kreatif saat memainkannya sehingga meningkatkan konsentrasi dan dapat memecahkan masalah-masalah dalam proses pembelajaran online, game edukatif pada pembelajarn online efektif dalam kemampuan pemecahan masalah . Hal ini dilihat dari hasi uji statistik (uji-T) diperoleh nilai signifikan sebesar 0,000 < 0,05 dalam artian Ho ditolak dan Ha diterima.
EFEKTIVITAS GAME EDUKATIF PADA PEMBELAJARAN ONLINE DALAM KEMAMPUAN PEMECAHAN MASALAH Linda Denianti; Wiwi Noviati; Eryuni Ramdhayani; Supratman
JESBIO : Jurnal Edukasi dan Sains Biologi Vol 10 No 2 (2021): Jurnal Edukasi dan Sains Biologi
Publisher : Program Studi Biologi Fakultas Keguruan dan Ilmu Pendidikan Universitas Almuslim

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Abstract

Media pembelajaran merupakan sesuatu yang digunakan untuk menyampaikan informasi dalam proses pembelajaran dan salahsatunya media pembelajaran yang menarik dalam pembelajaran online/daring adalah dengan memanfaatkan game edukatif. Berdasarkan hasil observasi dan wawancara guru yang peneliti lakukan di SMA Negeri 4 Sumbawa Besar diketahui bahwa, masih minimnya guru dalam penggunaan media pembelajaran.Tujuandari media game edukatif adalah untuk memancing minat belajar siswa dalam memahami materi pembelajaran dengan sambil bermain, sehingga muncul perasaan senang, gembira dan tidak membosangkan. Penelitianini bertujuan untuk mengetahui keefektifan media game edukatif yang diterapkan pada proses pembelajaran online dalam kemampuan pemecahan masalah siswa. Penelitian ini termasuk jenis penelitian kuantitatif dengan metode eksperimen, desain penelitian yang digunakan dalam penelitian ini adalah control group pre-test post-test design, dan teknik pengambilan sampel yang digunakan dalam penelitian ini menggunakan purposive sampling yang merupakan teknik pengambilan sampel dengan menentukan kriteria kriteria tertentu. Hasil penelitian ini menunjukkan bahwa, media game edukatif dapat menarik minat belajar siswa pada materi biologi, game edukatif dapat membantu siswa lebih berfikir kritis dan kreatif saat memainkannya sehingga meningkatkan konsentrasi dan dapat memecahkan masalah-masalah dalam proses pembelajaran online, game edukatif pada pembelajarn online efektif dalam kemampuan pemecahan masalah . Hal ini dilihat dari hasi uji statistik (uji-T) diperoleh nilai signifikan sebesar 0,000 < 0,05 dalam artian Ho ditolak dan Ha diterima.
PENGEMBANGAN CONTEXTUAL LEARNING ACTIVITY STUDENT’S (CLAS) PADA MATERI POLINOMIAL UNTUK MENGEKSPLOR KEMAMPUAN KONEKSI MATEMATIS SISWA Y. Nurhayati; Supratman; D.V. Rahayu
Jurnal Pendidikan dan Pembelajaran Matematika Indonesia Vol 13 No 1 (2024): April, Jurnal Pendidikan dan Pembelajaran Matematika Indonesia
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppmi.v13i1.3419

Abstract

Penelitian ini dilatarbelakangi oleh masih kurang optimalnya kemampuan koneksi matematis siswa di salah satu sekolah jenjang SMA. Siswa merasa kesulitan dalam memahami materi polinomial karena bahan ajar yang digunakan belum dapat memfasilitasi siswa untuk mengoptimalkan kemampuan koneksi matematis. Berhubungan dengan hal tersebut dibutuhkan bahan ajar yang sesuai dengan kebutuhan siswa untuk mengoptimalkan kemampuan koneksi matematis. Tujuan dari penelitian untuk mengembangkan Contextual Learning Activity Student’s (CLAS) pada materi polinomial untuk mengeksplor kemampuan koneksi matematis siswa. Penelitian ini merupakan penelitian Research and Development (R&D) dengan model 4D, yaitu define, design, development dan disseminate. Subjek penelitian ini yaitu 24 siswa kelas XI MIPA. Pengumpulan data menggunakan angket wawancara, instrumen tes kemampuan koneksi matematis dan lembar validasi untuk mengukur validitas CLAS. Bahan ajar dalam penelitian ini merupakan Contextual Learning Activity Student’s (CLAS). Berdasarkan hasil analisis data dapat disimpulkan bahwa CLAS yang dikembangkan dinyatakan valid dan memiliki efektifitas yang tinggi untuk mengeksplor kemampuan koneksi matematis.
OPTIMALISASI KEMAMPUAN BERFIKIR KRITIS MATEMATIS SISWA MTs MELALUI PEMBELAJARAN BERMAKNA BERBASIS MASALAH S. Rahmawati; Supratman; P. Lestari
Jurnal Pendidikan dan Pembelajaran Matematika Indonesia Vol 13 No 1 (2024): April, Jurnal Pendidikan dan Pembelajaran Matematika Indonesia
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppmi.v13i1.3550

Abstract

Penelitian ini bertujuan untuk mengoptimalkan kemampuan berfikir kritis matematis siswa dengan pembelajaran bermakna berbasis masalah yang menggunakan media digital book. Dengan memanfaatkan metode eksperimen Pre-Experimental Designs dengan desain One-Group Pretst-Posttest, penelitian ini menganalisis data dari 25 siswa MTs Negeri 2 Tasikmalaya. Penelitian ini menemukan bahwa terdapat peningkatan signifikan dalam kemampuan berfikir kritis matematis siswa setelah penerapan model pembelajaran bermakna berbasis masalah, dengan rata-rata nilai pretes 12,32dan postes 19,32. Uji Paired sample t-test menunjukan nilai Sig.(2-talled) sebesar 1,0559 x 10-15, mengindikasikan bahwa peningkatan tersebut signifikan secara statistik. Penggunaan digital book dalam pembelajaran bermakna berbasis malah terbukti efektif dengan effect size sebesar 3,11, yang berada pada kriteria strong effect. Berdasarkan temuan ini, disimpulkan bahwa pembelajaran bermakna berbasis masalah dengan media digital book dapat mengoptimalkan kemampuan berfikir kritis matematis siswa secara signifikan. Saran yang diberikan termasuk pengembangan lebih lanjut media pembelajaran digital dan penerapan model pembelajaran yang serupa di berbagai konteks pendidikan untuk meningkatkan efektivitas pembelajaran.
PENGARUH MOTIVASI KERJA DAN DISIPLIN KERJA TERHADAP PELAYANAN APARAT KECAMATAN (STUDI KASUS PADA KANTOR KECAMATAN BATULAPPA) Supratman; Arfianty
DECISION : Jurnal Ekonomi dan Bisnis Vol. 2 No. 1 (2021): DECISION : Jurnal Ekonomi dan Bisnis
Publisher : Program Studi Manajemen Fakultas Ekonomi dan Bisnis

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (165.385 KB) | DOI: 10.31850/decision.v2i1.741

Abstract

This study aims to examine the effect of motivation and work discipline on the service of the Kecamatan Batulappa, Kabupaten Pinrang. This research uses quantitative methods. The sample used was 22 respondents. Verify instruments with validity and reliability tests. The analysis method was statistical using the software tool of SPSS (Statistical Package for Social Science) version 25. The results study show that the incentive to work on equipment services in Kecamatan Batulappa, Kabupaten Pinrang has a majority positive impact. Besides, job discipline also has, but not substantially, a positive effect on the servicing of officers in Kecamatan Batulappa, Kabupaten Pinrang. The two variables have a majority positive influence at the same time.
Analysis of Mathematical Beliefs of Madrasah Tsanawiyah Students After Using the Geometry Transformation Digibook Komara; Lestari, Puji; Supratman
Mathematics Education Journal Vol. 8 No. 2 (2024): MEJ Vol 8 No.2
Publisher : Department of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/mej.v8i2.32611

Abstract

Mathematical belief is students' belief in mathematics which can construct their cognitive domain in the mathematics learning process. This research aims to analyze and describe students' mathematical beliefs after using the geometric transformation digibook. The subjects in this study were 32 students of class IX-B MTs Negeri 3 Ciamis. The method used in this research is descriptive qualitative method. The data collection technique in this study is through observation and a mathematical belief questionnaire. The instruments used in this research were the geometric transformation digibook and the mathematical belief questionnaire. Based on the results of the study and discussion, it can be concluded that after learning mathematics using the geometric transformation digibook, students' mathematical beliefs in each of the main dimensions of mathematical belief, namely: about mathematics education are in the high category, about themselves are in the high category and about the social context are in the high category.
EFEKTIFITAS UJIAN MADRASAH BERBASIS COMPUTER BASED TEST DI MADRASAH IBTIDAIYAH SWASTA PILADANG Marlina, Silvia; Supratman
Cerdas Proklamator Vol 11 No 1 (2023): JURNAL CERDAS PROKLAMATOR
Publisher : Study program PGSD FKIP Universitas Bung Hatta

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Abstract

This study aims to describe the effectiveness of the madrasah exam with a computer-based test (CBT) system and prepare students to take the CBT madrasa exam, the effective use of CBT in the implementation of the Madrasah Exam at MIS Piladang, Lima Puluh Kota Regency.. The subjects of this study were the Madrasah Examination Implementation Committee, teachers and students. The object of this research is the use of CBT in the implementation of Madrasah Exams. This research is descriptive using a qualitative approach. Data was collected by means of observation, interviews, questionnaires and documents. The data analysis phase includes data reduction, data presentation, and drawing conclusions. The results of this study indicate that the process of using computers and paper-based systems in the implementation of the Madrasah Examination at MIS Piladang has been going well through the planning and implementation stages. Preparation of students according to the Madrasah Exam is good 90%. Student responses have been positive, students are ready to take the CBT Madrasah Exam at MIS Piladang. Preparation of students can be seen from many aspects, namely physical, mental, emotional and knowledge conditions. The use of CBT is considered effective because it has fulfilled several aspects, namely validity, reliability, purpose, practicality and economy. Keywords: Effectiveness, Madrasah Exams, Computer Based Tests, Private Islamic Schools
CONTRIBUTION OF THE IMPLEMENTATION OF RELIGIOUS MODERATION TOWARDS THE ACHIEVEMENT OF PAI LEARNING AT STATE ELEMENTARY SCHOOL 054913 PALUH PAKIH Supratman
Journal of Quality Islamic Education Research Vol 1 No 2 (2024)
Publisher : CV. Asry Persada Quality

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Abstract

This study describes how the implementation of religious moderation and the formation of a tolerance attitude in Islamic Religious Education learning is carried out at SD Negeri 054913, The research method used in this study is Qualitative Descriptive Analysis. The collection of research data was obtained by observation, interview and documentation study techniques. The steps of data analysis are by collecting data, reducing data, presenting data and concluding data. To test the validity of the data, an examination technique is needed. The implementation of the examination technique is based on four criteria, namely: credibility, transferability, dependability, confirmability.This study found: (1). Learning planning was carried out when compiling the syllabus, material on religious moderation and Tasamuh attitudes was inserted into the Islamic Religious Education material. At the planning stage, teachers also coordinated with the principal who provided encouragement to Islamic Religious Education subject teachers in forming student character and realizing religious moderation and Tasamuh attitudes in the scope of  054913 (2). The implementation of learning was carried out using appropriate learning methods in this case with the lecture method, and discussions, both direct discussions and group discussions, and this aims to instill a moderate attitude in students, namely respecting each other, respecting, being fair to group friends, and being sporty during learning (3). The implementation of religious moderation and tasamuh attitudes in State Elementary School 054913 through Islamic Religious Education learning has been seen in changes in students' attitudes, namely students have very good religious attitudes and social attitudes such as, obeying worship, respecting others, establishing intimacy, having social concern, having a nationalist spirit, being tolerant, and obeying the rules.
Empowerment of SMEs Through Marketing Optimization and Legality Based on the Tourism Potential of the Tandung Andung Reservoir in Lendang Are Village, Central Lombok Supratman; Afrida Nur Chasanah; Ridho Rafqi Ilhamalimy; Sari Kartikaningrum; Baiq Rabiatul Adawiyah Kartika Wulan
Jurnal Pengabdian kepada Masyarakat Cahaya Mandalika (Abdimandalika) Vol. 5 No. 2 (2024): Desember
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/abdimandalika.v5i2.3860

Abstract

Lendang Are Village, located in Kopang Sub-district, Central Lombok Regency, has significant economic potential supported by the micro, small and medium enterprise (MSME) sector and the beauty of Tandung Andung Reservoir tourism. However, MSME players' understanding of digital marketing and business legality is still minimal, hampering their business development. This training aims to improve the understanding of Lendang Are Village MSMEs regarding digital marketing and business legality. The training method consisted of three stages: preparation, implementation, and training with a focus on digital marketing strategies and business legality. The results of the training showed an increase in participants' understanding, especially in utilizing social media and the business legality process. Questionnaire data showed that understanding of digital marketing increased from 40% to 85%, while understanding of business legality increased from 30% to 75%. This training successfully had a positive impact on MSMEs in Lendang Are, especially in preparing them to face a wider market through digital marketing and strong business legality.