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Improving Vocabulary Mastery through Direct Instruction Fitriani; Abin, Rais; Karimuddin; Zakaria; Astiantih, Susi; Suryadi, Ray
Research Horizon Vol. 5 No. 3 (2025): Research Horizon - June 2025
Publisher : LifeSciFi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54518/rh.5.3.2025.587

Abstract

The low mastery of students' skills in learning English and the limited application of explicit learning strategies such as DI in English as a Foreign Language (EFL) class in Indonesia. This study aims to determine the effectiveness of the Direct Teaching (DI) strategy in improving the mastery of understanding of grade VII students at State Junior High School 3 Tanggetada. The method used in this study is Classroom Action Research (CAR) which is carried out in two cycles. Each cycle consists of four stages, namely planning, implementing actions, observation, and reflection. The research subjects were 18 students who were selected purposively based on their low mastery of understanding. Data collection techniques include insight tests, student and teacher activity observation sheets, and field notes. Data analysis was carried out descriptively quantitatively and qualitatively to assess the development of student learning outcomes and behavior during the learning process. The results of the study indicate that the application of the Direct Teaching strategy can improve students' mastery of understanding and encourage active involvement in the learning process. Students become more confident, motivated, and able to understand understanding in a more structured way.
Observing Students' Engagement in Rural Indonesian EFL Classrooms Through The “Word of the Day” Strategy Ashar, Aisyah; Khartha, Aqzhariady; Abin, Rais; Suryadi, Ray
Jurnal Paedagogy Vol. 12 No. 4 (2025): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i4.17835

Abstract

This study aimed to investigate the effectiveness of the Word of the Day (WotD) strategy in enhancing vocabulary learning and student engagement in a rural EFL context. A quasi-experimental control class (CC) design was employed, involving two ninth-grade classes from SMP Negeri 2 Samaturu. Class 9A received instruction using the WotD-based approach, while Class 9E was taught using traditional methods. Data were collected through pre- and post-tests, classroom observations, semi-structured interviews, and open-ended questionnaires. The WotD strategy was implemented in several stages, including a pre-test, strategy application through contextual texts and games, and a post-test. Quantitative data were analyzed by comparing mean scores between groups, whereas qualitative data were analyzed thematically. The results indicated that vocabulary scores significantly improved in Class 9A (mean gain = 23.3) compared to Class 9E (mean gain = 9.2), along with higher levels of classroom participation. These findings suggest that low-stakes vocabulary strategies such as WotD can effectively promote vocabulary acquisition and active participation in under-resourced rural classrooms. Complementary qualitative findings further highlighted the roles of family support, student motivation, and peer collaboration in enhancing classroom engagement beyond test performance.
Integration of Virtual Reality and Digital Game-Based Learning in Education: Accelerating English Language Communication Pratiwi, Alifiah; Reskiawan, Bimas; Suryadi, Ray; Andas, Netty Huzniati; Hendrawan, Kevin
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.8030

Abstract

This study was initiated in response to the challenges faced by students who are not accustomed to practicing English speaking due to a lack of self-confidence and heightened anxiety when communicating with others or with native speakers. To address these issues, the study explores the potential of Virtual Reality (VR) technology to foster the development of students’ English communication skills within an autonomous, interactive, and engaging environment. Such an environment is expected to increase students’ learning motivation while simultaneously improving the overall quality of instruction. The primary aim of this research is to contribute to the body of knowledge by developing a prototype of a digital platform termed Metaversity, defined as a virtual learning environment that integrates the immersive features of the Metaverse ecosystem with the pedagogical foundations of Digital Game-Based Learning (DGBL). The participants of the study consisted of 30 undergraduate students from Universitas Sembilanbelas November Kolaka. Employing a Research and Development (R&D) approach, the study adopted the ADDIE model, which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. The resulting learning media integrates VR, DGBL, and communication platforms such as VRChat and Discord into a cohesive system. Validation by media experts yielded an average score of 4.35 out of 5, which falls into the “highly feasible” category. Meanwhile, students’ responses reached an average of 82.5%, placing the product within the “good–very good” range. The findings provide compelling evidence that the developed medium is effective in enhancing students’ motivation, self-confidence, and English-speaking competence. Furthermore, the integration of VR and DGBL fosters active engagement, alleviates language anxiety, and creates an immersive and enjoyable learning experience. These outcomes highlight the potential of Metaversity-based platforms as innovative solutions in higher education language learning contexts.
“Word of the Day”: Enhancing Student’s Vocabulary Through A Daily Strategy in EFL Classroom Ashar, Aisyah; Marlianti, Rosyana; Wulandari, Nur; Fitri; Zakaria; Suryadi, Ray
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.8045

Abstract

This study examined the use of the “Word of the Day” (WotD) strategy as a means of improving vocabulary mastery among ninth-grade students at SMP Negeri 2 Samaturu. The intervention lasted seven weeks and involved 119 students from four classes, using a classroom-based field research design. Daily vocabulary activities were integrated into lessons through interactive methods such as group work, quizzes, and simple games, while data were collected through observation, questionnaires, and interviews. The findings showed that the WotD strategy helped students consistently expand their vocabulary and apply new words in meaningful contexts. It also increased participation and motivation, as interactive activities encouraged learners to engage more actively in classroom communication. Some differences in student engagement were noted, with challenges including varying levels of motivation, discipline issues, and occasional school activity disruptions. Despite these constraints, the study highlights the potential of WotD as a low-cost and sustainable approach to vocabulary instruction in rural EFL classrooms, contributing both to lexical growth and to fostering learner engagement.
Exploring University Students’ Experiences of English Learning through Duolingo Andira, Ayu; Syam, Hariadi; Pratiwi, Alifiah; Suryadi, Ray; Abin, Rais
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.8101

Abstract

This study explores university students’ experiences of learning English through the Duolingo application. Employing a qualitative descriptive design, the research involved 15 English education students at Universitas Sembilanbelas November Kolaka over a six-week data collection period. Data were gathered through semi-structured interviews and classroom observations, and then analyzed thematically using Braun and Clarke’s (2006) six-phase approach, guided by a constructivist learning framework. The analysis identified students’ perceptions, perceived benefits, and challenges in using Duolingo as a language learning tool. Findings revealed that Duolingo enhanced students’ vocabulary acquisition, learning motivation, and autonomous study habits. However, participants also reported limitations such as repetitive exercises, insufficient opportunities for communicative speaking practice, and reliance on internet connectivity. Results indicate that while Duolingo can effectively supplement English learning, it is most beneficial when integrated with classroom-based instruction and teacher guidance. Overall, the study underscores the importance of combining digital learning applications with formal educational contexts to maximize language development and learner engagement.
Investigating the Influence of Kahoot on Students’ Vocabulary Acquisition in an EFL Context Marinda, Aulia Bela; Zakaria; Hariadi Syam; Suryadi, Ray; Abin, Rais
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.8154

Abstract

Vocabulary learning remains a central yet challenging component of English as a Foreign Language (EFL) instruction, particularly in contexts where classroom learning serves as the primary source of language exposure. Traditional teaching approaches often rely on memorization and translation, which may not effectively promote active learning or long-term retention. The purpose of this study is to investigate the impact of the Kahoot gamified learning platform on students’ vocabulary acquisition in an EFL context. A quasi-experimental pretest–posttest design was conducted with two intact tenth-grade classes at SMK Negeri 2 Kolaka, consisting of 30 students in the experimental group and 30 in the control group. The treatment was implemented over six meetings using a 25-item multiple-choice vocabulary test with high reliability (Cronbach’s α = 0.940). T-tests for independent and paired samples were used to analyze the data, identifying within-group improvements and between-group differences. The findings indicated that the experimental group taught through Kahoot achieved significantly higher post-test scores than the control group (p < 0.05). The results suggest that integrating Kahoot as a gamified learning platform can enhance students’ vocabulary mastery, increase engagement, and foster a more interactive learning environment in EFL classrooms. These results underscore the capability of Kahoot-based instruction to extend current understanding of digital gamification in EFL vocabulary teaching by demonstrating measurable gains in learner outcomes.
The Correlation Between English Language Learning Strategies And Students Thinking Style At The Second Grade Of Man 1 Kolaka Suryadi, Ray; Kamaruddin, Firdayana
JETAL: Journal of English Teaching & Applied Linguistic Vol 3 No 2 (2022): April
Publisher : English Education Department at FKIP Nommensen University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36655/jetal.v3i2.661

Abstract

This research was conducted at MAN 1 Kolaka. The objective of this reaseach is to find out information and data weather there is any correlation between English language learning strategy and students’ thinking style at the second grade AGAMA I of MAN 1 Kolaka. The research design is descriptive quantitative. The data were collected through questionnaires. English Language Learning Strategy at the second grade AGAMA I of MAN 1 Kolaka are Metacognitive with the total frequency is 47% percent and Studets’ Thinking Style are Extrovert with the total persentage is 53%. The Population of the research was the second grade students of MAN 1 Kolaka and the sample of the research was class AGAMA I which consisted of 15 students. The data analysis used in this research was product moment formula which showed that there was no any correlation between English Language Learning Strategy and Students’ Thinking Style. It could be synthesized that hypothesis were r-count was lower than r-table. So H1 was rejected and H2 was accepted. The coefficient Correlation between English Language Learning Strategies and Students’ Thinking Style did not have any significant correlation with the r-count = -0,218 was lower than r-table 0,514 at the significance level 5% and degree of freedom (df) was 15 (-0,218>0,514). Therefore, it was categorized as low correlation. H0 and H1 was rejected and H2 was accepted.
The Implementation of Astiantih, Susi; Suryadi, Ray; Andas, Netty Huzniati; Pratiwi, Alifiah; Abin, Rais; Hafifah, Nurul
Al-Mudarris Vol 7 No 1 (2024): Al-Mudarris
Publisher : Jurusan Tarbiyah,IAIN PALANGKARAYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23971/mdr.v7i1.8807

Abstract

This research presented the Effect of Reading Wattpad Toward Students
BELAJAR BAHASA INGGRIS MENYENANGKAN DAN MANDIRI BERBANTUAN ARTIFICIAL INTELLEGENT UNTUK PELAJAR PEMULA Alifiah Pratiwi; Ray Suryadi; Netty Huzniati Andas; Heri Alfian; Aqzhariady Khartha; Sultan, Sultan; La Ode Hasnuddin S. Sagala
Media Bina Ilmiah Vol. 19 No. 5: Desember 2024
Publisher : LPSDI Bina Patria

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk membantu para mahasiswa pembelajar non Bahasa Inggris di Indonesia untuk mengurangi tingkat kecemasan mereka saat berbicara di depan orang lain. Penelitian ini membantu mengembangkan suasana yang mendorong siswa untuk berlatih berbicara secara mandiri. Penelitian ini memanfaatkan teknologi kecerdasan buatan atau artificial intelegent (AI) dimana suasana belajar mandiri dan menyenangkan dapat diperoleh dengan menggunakan Pengenalan Ucapan Otomatis atau Automatic Speech Recognition (ASR) sehingga mahasiswa dapat berlatih berbicara secara individu tanpa merasa cemas atau tertekan, karena mereka bisa berlatih secara mandiri di depan laptop atau gadget. Penelitian ini menggunakan desain penelitian pengembangan ADDIE mulai dari mengalisis kebutuhan belajar mahasiswa, Analisis Produk, Desain Produk, melakukan validasi produk Pengembangan Produk, Implementasi Produk, dan Evaluasi Produk yang dapat digunakan oleh mahasiswa untuk berlatih secara mandiri. Setelah produk diuji dan dipastikan berfungsi dengan baik, produk kemudian diimplementasikan kepada para peserta. Hasil pengujian pertama menunjukkan bahwa aplikasi berfungsi dengan baik sesuai dengan tujuannya. Aplikasi memberikan skor 7 (tujuh) berdasarkan ucapan pengguna. Peserta 1, 2, dan 3 menerima skor dan umpan balik mereka tanpa kendala sama sekali. Dalam hal ini, para peserta menggunakan produk di ruangan yang tenang, di mana hanya ucapan mereka yang dikenali oleh aplikasi. Sementara itu, pada pengujian kedua, aplikasi memberikan skor 0 (nol) berdasarkan ucapan pengguna. Peserta 4 menerima skor 0 (nol) pada aspek akurasi, sementara peserta 5 mendapatkan skor 0 (nol) pada aspek akurasi dan kelancaran (fluency). Produk tidak dapat mengenali masukan ucapan dengan benar, sehingga menghasilkan skor dan umpan balik yang tidak akurat. Selain belajar bahasa Inggris teknik berbasis suara ini sangat bermanfaat dalam berbagai bidang, seperti membantu penyandang disabilitas, mengemudikan mobil dengan tangan, panggilan darurat, dan banyak lagi.
Pelatihan Bahasa Inggris untuk Peningkatan Pelayanan Publik oleh Anggota Kepolisian Kecamatan Wundulako Hariadi Syam; Rais Abin; Bimas Reskiawan; Ray Suryadi
TENANG : Teknologi, Edukasi, dan Pengabdian Multidisiplin Nusantara Gemilang Vol. 1 No. 2 (2024): Desember
Publisher : Perhimpunan Ahli Teknologi Informasi dan Komunikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pelatihan bahasa Inggris untuk anggota kepolisian menjadi semakin relevan di era globalisasi, terutama dalam meningkatkan kualitas pelayanan publik, khususnya di wilayah yang berpotensi menerima kunjungan internasional. Penelitian ini bertujuan untuk meningkatkan kemampuan komunikasi bahasa Inggris anggota kepolisian Kecamatan Wundulako melalui program pelatihan intensif. Pelatihan ini dirancang dengan pendekatan berbasis tugas dan simulasi, yang menekankan pada penggunaan bahasa Inggris dalam situasi nyata yang sering dihadapi anggota kepolisian, seperti memberikan arahan, menangani keluhan, dan menghadapi situasi darurat. Sebanyak 10 peserta yang merupakan anggota kepolisian setempat mengikuti pelatihan ini. Hasil evaluasi menunjukkan peningkatan signifikan dalam kemampuan berbahasa Inggris peserta, yang diukur melalui pre-test dan post-test, dengan rata-rata peningkatan skor sebesar 33,5%. Selain itu, hasil observasi selama simulasi juga menunjukkan bahwa peserta mampu menerapkan keterampilan bahasa Inggris mereka dengan lebih efektif dalam situasi yang relevan dengan tugas mereka. Peserta mengakui bahwa pelatihan ini memberikan manfaat besar, terutama dalam meningkatkan rasa percaya diri mereka dalam berinteraksi dengan warga asing. Dengan demikian, pelatihan ini berhasil mencapai tujuannya dan diharapkan dapat diterapkan di wilayah lain dengan situasi serupa untuk mendukung peningkatan pelayanan publik di kalangan aparat kepolisian.