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Journal : Advances In Social Humanities Research

Campaign Design For Plastic Waste Treatment Workshop In Bandung City Magfirah Nugraheni, Andi; Widiatmoko Soewardikoen, Didit; Azhar, Hanif; Nur Hadiansyah, Mahendra
Advances In Social Humanities Research Vol. 2 No. 11 (2024): Advances in Social Humanities Research
Publisher : Sahabat Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/adv.v2i11.303

Abstract

This research is entitled "Campaign Design for a Plastic Waste Processing Workshop in Bandung City". This research focuses on Olah Plastic, a business entity in Bandung City, which processes and recycles plastic waste. The study focuses on designing a digital campaign to enhance students' understanding and awareness of plastic waste processing. This design aims to produce design media in the form of a digital campaign so that it can attract students to be more aware of plastic waste processing. The design employs a design thinking method, including Empathize, Define, Ideate, Prototype, and Test, with a design approach. The data collection process involved literature studies, observations, and interviews. The research aimed to design a digital poster for social media accessibility for students. The poster that has been designed is also made in the form of a design mockup so that it can illustrate how the final product will look, giving the client a clear picture of the design.
Waste Management of Innovation Production Through The Printing Block Printing Plate Workshop Using The Design Thinking Approach Hafildah, Nora; Widiatmoko Soewardikoen, Didit; Azhar, Hanif; Nur Hadiansyah, Mahendra
Advances In Social Humanities Research Vol. 2 No. 11 (2024): Advances in Social Humanities Research
Publisher : Sahabat Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/adv.v2i11.304

Abstract

The waste problem in Indonesia is a problem that has not been resolved to date; this hurts the surrounding environment, one of which is 23.3 million tonnes annually produced from 202 districts or cities, of which only 15 are appropriately managed. 6 million tons annually. Therefore, it is necessary to process plastic waste to minimize the accumulation of plastic waste and its impact on the environment (Amanullah. G, 2023). Olah Plastic is one of the MSMEs located in Bandung that processes plastic waste into products. However, Olah Plastic has a problem in the form of remaining unprocessed production waste, so product innovation is needed that can minimize production waste and activities that can increase public knowledge about processing. plastic waste. The results of this research are block printing plates made from the remaining waste from Olah Plastic production, where the printing plates will be used as media in workshops to increase public awareness regarding the negative impact of plastic waste on the environment, which still has selling value
Innovation In Patchwork Waste Processing Using Fabric Manipulating Techniques And Design Thinking Approach Madani Aisyiyah, Wulan; Widiatmoko Soewardikoen, Didit; Azhar, Hanif; Nurhadiansyah, Mahendra
Advances In Social Humanities Research Vol. 2 No. 11 (2024): Advances in Social Humanities Research
Publisher : Sahabat Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/adv.v2i11.307

Abstract

Fashion waste is a global concern due to its large production volume. Therefore, waste management is a major concern in the industry to reduce negative impacts on the environment. The case study in this study is on a garment factory on Jalan Tamim. The waste produced by this garment needs to be considered in environmental management on Jalan Tamim Bandung. It highlights the urgency of implementing more sustainable production practice innovations by utilizing fabric scraps. The design approach method is used to provide a deep understanding of the problem's urgency that can produce design solutions with the Design Thinking stages, namely, emphasizing, defining, ideating, prototyping, and testing. The design results are expected to be an alternative strategy for utilizing fabric scraps in the context of sustainable fashion using fabric manipulation techniques
Innovating Elderly Clothing Features for Enhanced Wearability Using A Design Thinking Approach Hanifah, Harum Iffah; Soewardikoen, Didit Widiatmoko; Azhar, Hanif; Rahman, Yanuar
Advances In Social Humanities Research Vol. 3 No. 3 (2025): Advances In Social Humanities Research
Publisher : Sahabat Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/adv.v3i3.349

Abstract

Elderly individuals aged 60 and above often encounter various challenges in daily activities, such as dressing up. These challenges include difficulties in donning and doffing clothing, the need for frequent changes of clothes, struggles with clothing due to tremors, and obstacles faced by some elderly individuals when dressing while seated. As individuals age, there is typically an increase in their level of dependency. This case research is conducted at the Panti Sosial Tresna Werdha Budi Pertiwi (Elderly Care home) in Bandung, focusing on the design of adaptive clothing. Utilizing a design thinking approach, this research identifies the challenges and needs of the elderly population. The design thinking process includes data collection through observations and interviews, analyzing the primary needs of the elderly, ideating and developing potential solutions, and conducting testing with prospective users. The research addresses six key aspects: comfort, ease of use, flexibility of movement, aesthetic appeal, convenience in storage and washing, and safety to minimize the risk of injury. This research was performed to develop adaptive clothing that simplifies the elderly's dressing and undressing process. The adaptive clothing design aligns with the United Nations Sustainable Development Goal (SDG) on “Good Health and Well-being” by enhancing the quality of life for the elderly through tailored designs that cater to their unique needs.
Designing Board Games as an Enhancer of A Sense of Community and Cognition for The Elderly of Tresna Werdha Budi Pertiwi Social Care Amaliani, Ragil Nahya; Soewardikoen, Didit Widiatmoko; Azhar, Hanif; Rahman, Yanuar
Advances In Social Humanities Research Vol. 3 No. 4 (2025): Advances In Social Humanities Research
Publisher : Sahabat Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/adv.v3i4.429

Abstract

The elderly population often experiences a decline in social interaction and cognitive function, especially in institutional settings such as the Tresna Werdha Budi Pertiwi Social Home in Bandung. Residents frequently face isolation and reduced mental stimulation, which impairs their emotional well-being and independence. This study aims to design a board game that enhances social togetherness and improves cognitive ability among older women in the institution. Using a Design Thinking methodology, researchers engaged in five stages: empathize (through interviews and observations), define (via SWOT analysis and crossover), ideate (sketching concepts and mind mapping), prototype (creating physical mock-ups), and test (evaluating usability with real users). The final product, titled "ABC Brain Teaser," features bright, high-contrast visuals and simple but challenging rules tailored to older people’s preferences and cognitive capabilities. Testing revealed that participants found the game engaging, easy to use, and beneficial for memory stimulation and interaction. The board game effectively addressed the lack of communal activity and provided an inclusive tool for cognitive exercise. This research offers a replicable model for elderly care institutions seeking non-pharmacological interventions to enhance life quality, demonstrating that board games can be both therapeutic and socially empowering when designed with empathy and local context in mind.
Digital Content Development Strategy to Increase Public and Donor Awareness of The Tresna Werdha Budi Pertiwi Social Care Program Tasya Azzahra, Shafa; Widiatmoko Soewardikoen, Didit; Azhar, Hanif; Rahman, Yanuar
Advances In Social Humanities Research Vol. 3 No. 4 (2025): Advances In Social Humanities Research
Publisher : Sahabat Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/adv.v3i4.440

Abstract

A nursing home is a place that provides care and housing services for the elderly who need assistance in living their daily lives. Tresna Werdha Budi Pertiwi Social Home is one of the many nursing homes in Bandung. Supporting the welfare of the elderly, this Budi Pertiwi nursing home does not charge any fees from its residents, this allows them to face uncertain funding challenges because they are completely dependent on community donations. To increase public awareness of the importance of the existence of this nursing home and create a more comfortable atmosphere for the elderly, utilizing social media by presenting creative content that involves the elderly, such as video storytelling about their daily activities is a fairly effective problem solving. This orphanage seeks to build an emotional bond between the residents of the orphanage and the audience. Persuasive communication strategies are used to encourage more donors to contribute to meeting the needs of the elderly. This approach not only aims to attract the attention of the public, but also creates empathy and collective awareness of the importance of providing support to the elderly.
Digital Content Development Strategy To Increase Public And Donor Awareness Of The Tresna Werdha Budi Pertiwi Social Care Program Azzahra, Shafa Tasya; Widiatmoko Soewardikoen, Didit; Azhar, Hanif; Rahman, Yanuar
Advances In Social Humanities Research Vol. 3 No. 5 (2025): Advances In Social Humanities Research
Publisher : Sahabat Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/adv.v3i5.444

Abstract

A nursing home is a place that provides care and housing services for the elderly who need assistance in living their daily lives. Tresna Werdha Budi Pertiwi Social Home is one of the many nursing homes in Bandung. Supporting the welfare of the elderly, this Budi Pertiwi nursing home does not charge any fees from its residents, this allows them to face uncertain funding challenges because they are completely dependent on community donations. To increase public awareness of the importance of the existence of this nursing home and create a more comfortable atmosphere for the elderly, utilizing social media by presenting creative content that involves the elderly, such as video storytelling about their daily activities is a fairly effective problem solving. This orphanage seeks to build an emotional bond between the residents of the orphanage and the audience. Persuasive communication strategies are used to encourage more donors to contribute to meeting the needs of the elderly. This approach not only aims to attract the attention of the public, but also creates empathy and collective awareness of the importance of providing support to the elderly.
Design of the Experimental Mini Course Program of Raden Dewi Sartika's Thought-Based Design at Dewi Sartika School Bandung Isyaturrodiyah, Amalina; Soewardikoen, Didit Widiatmoko; Azhar, Hanif; Rahman , Yanuar
Advances In Social Humanities Research Vol. 3 No. 7 (2025): Advances In Social Humanities Research
Publisher : Sahabat Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/adv.v3i7.454

Abstract

Sekolah Dewi Sartika Bandung merupakan lembaga pendidikan bersejarah yang awalnya bernama Sakola Kautamaan Istri dan didirikan untuk memberikan akses pendidikan bagi perempuan. Seiring waktu, sekolah ini mengalami penurunan popularitas akibat regulasi dan persaingan institusi pendidikan. Penelitian ini bertujuan merancang program mini course eksperimental berbasis pemikiran Raden Dewi Sartika guna mengembalikan identitas sekolah serta menjawab isu global seperti kesetaraan gender dan pencemaran lingkungan. Program dirancang dengan pendekatan design thinking melalui tahapan empati, define, ideate, prototipe, dan test. Teknik pengumpulan data dilakukan melalui observasi, wawancara, dan studi pustaka. Hasil perancangan meliputi konsep rancangan program berbasis nilai kemandirian dan keberdayaan perempuan, bahan ajar, isi modul, serta model bisnis sederhana untuk mendukung keberlanjutan program. Program ini ditujukan untuk memperkuat citra sekolah sebagai institusi berbasis nilai lokal dan relevan secara sosial, serta memberikan kontribusi terhadap Tujuan Pembangunan Berkelanjutan (SDGs) dengan pendekatan kreatif dan aplikatif. Penelitian ini diharapkan menjadi strategi edukatif yang adaptif terhadap tantangan zaman dan bermanfaat untuk penguatan karakter siswa melalui warisan nilai budaya pendidikan.
Visual Design to Support the Sundanese Princess Digital Campaign at the Living Museum of the Kaoetamaan Istri Bandung School Ghifari, Asy Syifa Rahma; Soewardikoen, Didit Widiatmoko; Azhar, Hanif; Rahman, Yanuar
Advances In Social Humanities Research Vol. 3 No. 6 (2025): Advances In Social Humanities Research
Publisher : Sahabat Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46799/adv.v3i6.442

Abstract

The increasing public interest in historical and cultural tourism encourages the need for an attractive digital approach to support the preservation of cultural heritage. The Living Museum of Sakola Kaoetamaan Istri aims to increase public awareness of the history of Indonesia's first women's school as well as become an educational space for Sundanese cultural values. This museum is located in the cultural heritage building of the Dewi Sartika Foundation Elementary and Junior High School in Bandung City. This research aims to design visual support for digital campaigns to increase public awareness and understanding of Sundanese princess culture fought for by the national hero, Dewi Sartika. The design thinking  approach used includes the stages of empathize, define, ideate, prototype, and test. The empathize and define  stage was carried out through interviews, field observations, and literature studies, with data mapping using the 360 mapping  method and SWOT analysis. The ideate and prototyping  stage involved 8 tourists and 5 stakeholders in a brainstorming session and design selection. In the test stage, the digital poster mockup was evaluated by 54 respondents through a google form  questionnaire based on the Gestalt principle  . The digital poster developed contains information about the museum's tour guide services through social media as part of the campaign strategy. The poster visual is presented in the form of a mockup to provide a clear picture to stakeholders and potential visitors regarding the final appearance. The results of the evaluation showed that the majority of respondents understood the message well thanks to a combination of visual elements such as color, layout, font size, illustrations, and supporting photos. The consistency of the visual appearance improves readability, builds the atmosphere of the old women's school, and creates an emotional closeness with visitors. The design of this poster is expected to be a digital campaign model for other living museums in Indonesia.
Co-Authors Abdul Jalil Adila, Ainun Afni, Fauziyah Afrianto, Agung Aftori, Aldo Diaz Agustin, Devi Eka Ainun Adila Akhmadi Akhmadi AlAzhari, Muhamad Roihan Alghonyu, Dhara Alvian Fajar Setiawan Amaliani, Ragil Nahya Aminahtul Zahroh Andreas Rio Adriyanto Antonio Junico Da Cruz Soares Antonio Junico Da Cruz Soares Antonio Junico Da Cruz Soares Arif, Andi Raihan Aryohadi, Miftah Tri Asep Riswoko Asep Sufyan Muhakik Atamtajani Athifa Sri Ismiranti Avison Xaquil Azhar Az-Zahra, Tsurayya Azzahra, Shafa Tasya Azzard, Jesse Michelle Deen Bagus Pambudi Chris Chalik Dandi Yunidar Dedewijaya, Dedewijaya Devi Eka Agustin Devi Eka Agustin Dewi, Toba Octavia Muria Didit Widiatmoko Dyah Ayu Wiwid Sintowoko Faishal Mufied Al Anshary Fajar Sadika Fathurrokhman, Yaris Zuljizaid Firdaus Azwar Ersyad, Firdaus Azwar Ghifari, Asy Syifa Rahma Gibran, Muhammad Khalil Hafildah, Nora Hanifah, Harum Iffah Hilda Salman Said Huwaidah, Ishmah Ica Ramawisari Isyaturrodiyah, Amalina Kartini, Sahda Athiyyah Krishna Diswatra Lukman, Abdurrahman Musyaffa Madani Aisyiyah, Wulan Magfirah Nugraheni, Andi Mahendra Nur Hadiansyah Martiyadi Nurhidayat Mohammad Isa Pramana Koesoemadinata Nabilah, Alifah Mutiah Naufal Ary Naufal Arya Putra Nurjaman Naurah, Alifah Nugraha, Bintang Nurjaman, Naufal Arya Putra Nurul Fitriana Bahri Prabandaru, Hanindito Pratama, Fahkrul Pratiwi, Bhekti Primaputri, Kinanti Amadea Putri, Alisa Dwi Putri, Anisa Silviana Putri, Shafira Nursyah Putri, Shalsa Amanda Rahmi, Lutfia Fatihah Ramadhan, Farrell Adrian Putra Ramadhira, Aura Diandra Revana, Azzahra Haliza Ruri Octari Dinata Sadika, Fajar Setya Pambudi, Terbit Sheila Andita Putri Silviana Putri, Anisa Soares, Antonio Junico Da Cruz Sufyan, Asep Tasya Azzahra, Shafa Tasya Natalia Wijaya Tasya Natalia Wijaya Terbit Setya Pambudi Thalia, Christin Umar, Mas Wahdan Arum Inawati Widiatmoko Soewardikoen, Didit Widiatmoko, Didit Wijaya, Tasya Natalia Yanuar Rahman Yurohman, Yurohman