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Journal : Gorga : Jurnal Seni Rupa

EDUCATIVE BOARD GAME DESIGN AS AN ANTI-BULLYING CAMPAIGN MEDIA FOR CHILDREN AGED 9-12 YEARS OLD Ainun Adila; Nurul Fitriana Bahri; Hanif Azhar
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.61305

Abstract

Bullying cases in educational institutions have shown high numbers each year, with the highest cases in 2023 occurring in elementary schools. This was validated by the 4th-grade homeroom teacher at SDN 119 Cijagra, Mrs. Novriza Puspita Widiyana, S.Pd., who reported at least three bullying cases each month. Based on the characteristics of children aged 9-12, the use of educational toys can be an effective solution as a medium for campaigning anti-bullying values. Board games, which involve experimental learning, direct interaction, and actions that engage children's socio-emotional skills in relation to their environment, can effectively help children aged 9-12 absorb the values being taught through educational play tools. This study aims to design educational toys as a medium for anti-bullying campaigns that support the socio-emotional development of children aged 9-12 by applying the concept of board games. The research is conducted using a qualitative method with a case study approach and the ADDIE design method (Analyze, Design, Development, Implementation, and Evaluation). Data collection techniques used include observation, interviews, documentation, questionnaires, and literature review. This study is expected to serve as an effective and enjoyable campaign medium for children aged 9-12.
Optimization of Flexible Room Divider Usage in SLB-C Karya Bhakti Classrooms: An Approach to Learning Patterns for Children with Intellectual Disabilities Putri, Alisa Dwi; Soewardikoen, Didit Widiatmoko; Azhar, Hanif; Nurhadiansyah, Mahendra
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.64293

Abstract

This research endeavors to address the challenges faced by Special Learning Centers (SLBs), particularly SLBs-C, which operate in limited spaces and utilize room dividers to separate classrooms. The utilization of these dividers presents limitations and impedes the learning process for children with intellectual disabilities. This study adopts a design thinking methodology, focusing on the observations and requirements for flexible spaces at SLB-C Karya Bhakti. Data collection involved stakeholder interviews, questionnaires, visual observations, and a literature review. The gathered data was subsequently analyzed through a SWOT analysis and organized using a mind-mapping technique to develop a design concept for an optimal room divider that enhances room flexibility. The identified challenges served as the foundation for an iterative design process, resulting in a product tailored to the specific needs of SLB-C Karya Bhakti. This product underwent validation with stakeholders and experts before its implementation. The outcome of the design is a recommendation for optimizing the use of room dividers with materials and designs that cater to the requirements of children with intellectual disabilities. The implementation of an optimized room divider has demonstrated a positive impact on the concentration of children with intellectual disabilities, enhancing the teaching and learning process.
Designing a Short Film to Integrate Literacy into Daily Life: A Case Study of Library Café “The Room 19” Alghonyu, Dhara; Soewardikoen, Didit Widiatmoko; Azhar, Hanif; Nurhadiansyah, Mahendra
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.64416

Abstract

Literacy is a fundamental prerequisite for human comprehension. While Bandung boasts a diverse array of cafes that incorporate unique concepts such as movie, music, or nature themes, the presence of library-themed cafes remains a minority. Consequently, strategically incorporating the library cafe trend into contemporary life, encompassing aspects like lifestyle, presents a compelling strategy to promote literacy. By presenting the library concept within a welcoming and aesthetically pleasing cafe ambiance, this research employs a qualitative approach grounded in design thinking. Data collection involves questionnaires, interviews, and observations. Literacy is an indispensable aspect of daily life. One effective approach to enhancing literacy is through the design of short films that integrate literacy into the fabric of one’s lifestyle. By portraying literacy as a fashionable and engaging activity, short films can inspire college students and learners to incorporate reading into their daily routines, thereby reinforcing literacy culture.
Educative Board Game Design as an Anti-Bullying Campaign Media For Children Aged 9-12 Years Old Adila, Ainun; Bahri, Nurul Fitriana; Azhar, Hanif
Gorga : Jurnal Seni Rupa Vol. 13 No. 2 (2024): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v13i2.61305

Abstract

Bullying cases in educational institutions have shown high numbers each year, with the highest cases in 2023 occurring in elementary schools. This was validated by the 4th-grade homeroom teacher at SDN 119 Cijagra, Mrs. Novriza Puspita Widiyana, S.Pd., who reported at least three bullying cases each month. Based on the characteristics of children aged 9-12, the use of educational toys can be an effective solution as a medium for campaigning anti-bullying values. Board games, which involve experimental learning, direct interaction, and actions that engage children's socio-emotional skills in relation to their environment, can effectively help children aged 9-12 absorb the values being taught through educational play tools. This study aims to design educational toys as a medium for anti-bullying campaigns that support the socio-emotional development of children aged 9-12 by applying the concept of board games. The research is conducted using a qualitative method with a case study approach and the ADDIE design method (Analyze, Design, Development, Implementation, and Evaluation). Data collection techniques used include observation, interviews, documentation, questionnaires, and literature review. This study is expected to serve as an effective and enjoyable campaign medium for children aged 9-12.
Co-Authors Abdul Jalil Adila, Ainun Afni, Fauziyah Afrianto, Agung Aftori, Aldo Diaz Agustin, Devi Eka Ainun Adila Akhmadi Akhmadi AlAzhari, Muhamad Roihan Alghonyu, Dhara Alvian Fajar Setiawan Amaliani, Ragil Nahya Aminahtul Zahroh Andreas Rio Adriyanto Antonio Junico Da Cruz Soares Antonio Junico Da Cruz Soares Antonio Junico Da Cruz Soares Arif, Andi Raihan Aryohadi, Miftah Tri Asep Riswoko Asep Sufyan Muhakik Atamtajani Athifa Sri Ismiranti Avison Xaquil Azhar Az-Zahra, Tsurayya Azzahra, Shafa Tasya Azzard, Jesse Michelle Deen Bagus Pambudi Chris Chalik Dandi Yunidar Dedewijaya, Dedewijaya Devi Eka Agustin Devi Eka Agustin Dewi, Toba Octavia Muria Didit Widiatmoko Dyah Ayu Wiwid Sintowoko Faishal Mufied Al Anshary Fajar Sadika Fathurrokhman, Yaris Zuljizaid Firdaus Azwar Ersyad, Firdaus Azwar Ghifari, Asy Syifa Rahma Gibran, Muhammad Khalil Hafildah, Nora Hanifah, Harum Iffah Hilda Salman Said Huwaidah, Ishmah Ica Ramawisari Isyaturrodiyah, Amalina Kartini, Sahda Athiyyah Lukman, Abdurrahman Musyaffa Madani Aisyiyah, Wulan Magfirah Nugraheni, Andi Mahendra Nur Hadiansyah Martiyadi Nurhidayat Nabilah, Alifah Mutiah Naufal Ary Naufal Arya Putra Nurjaman Naurah, Alifah Nugraha, Bintang Nurjaman, Naufal Arya Putra Nurul Fitriana Bahri Prabandaru, Hanindito Pratama, Fahkrul Pratiwi, Bhekti Primaputri, Kinanti Amadea Putri, Alisa Dwi Putri, Anisa Silviana Putri, Shafira Nursyah Putri, Shalsa Amanda Ramadhan, Farrell Adrian Putra Ramadhira, Aura Diandra Revana, Azzahra Haliza Ruri Octari Dinata Sadika, Fajar Setya Pambudi, Terbit Sheila Andita Putri Silviana Putri, Anisa Soares, Antonio Junico Da Cruz Sufyan, Asep Tasya Azzahra, Shafa Tasya Natalia Wijaya Tasya Natalia Wijaya Terbit Setya Pambudi Thalia, Christin Umar, Mas Wahdan Arum Inawati Widiatmoko Soewardikoen, Didit Widiatmoko, Didit Wijaya, Tasya Natalia Yanuar Rahman Yurohman, Yurohman