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All Journal Jurnal Ilmu Komputer Jurnal Transformatika Jurnal Edukasi dan Penelitian Informatika (JEPIN) INFORMAL: Informatics Journal ITEj (Information Technology Engineering Journals) Sistemasi: Jurnal Sistem Informasi Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) JOURNAL OF INFORMATICS AND TELECOMMUNICATION ENGINEERING JOURNAL OF APPLIED INFORMATICS AND COMPUTING METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi ILKOM Jurnal Ilmiah Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) JOISIE (Journal Of Information Systems And Informatics Engineering) INFOKUM Jurnal Pengabdian kepada Masyarakat Nusantara Jurnal Computer Science and Information Technology (CoSciTech) International Journal of Engineering, Science and Information Technology Jurnal Informatika dan Teknologi Komputer ( J-ICOM) Multica Science and Technology jeti Jurnal Minfo Polgan (JMP) Jurnal Pengabdian Masyarakat : Pemberdayaan, Inovasi dan Perubahan TECHSI - Jurnal Teknik Informatika Sisfo: Jurnal Ilmiah Sistem Informasi Journal of Information Technology (JINTECH) International Journal of Information System & Innovative Technology Jurnal Pengabdian Masyarakat Bangsa Jurnal Malikussaleh Mengabdi Journal of Advanced Computer Knowledge and Algorithms Gameology and Multimedia Expert International Journal of Information System and Innovative Technology Smatika Jurnal : STIKI Informatika Jurnal Proceedings of International Conference on Multidisciplinary Engineering (ICOMDEN) Proceedings of Malikussaleh International Conference on Multidisciplinary Studies (MICoMS)
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Journal : Gameology and Multimedia Expert

Developing the Console Dash: a 2D Adventure Game using Godot Game Engine Retno, Sujacka; Fortilla, Zeny Arsya; Sinambela, Ilmi Suciani
Gameology and Multimedia Expert Vol 1, No 1 (2024): Gameology and Multimedia Expert - January 2024
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v1i1.14555

Abstract

A 2D platformer game, console dash is a game that tells the story of Dax, a curious game character, jumping out of his console to go on an adventure. He goes through difficult levels, collects objects and meets new friends. They form a team and fight a villain named Glitch. The aim of this research is to design a 2D Console Dash platformer game with an adventure genre that is interesting and also quite difficult to complete. This application was created using the Godot game engine with the GDScript programming language. The method used in this final assignment uses the MDLC model software development method, and uses the SWOT method for system weakness analysis. The final result of this project is a 2D platformer game that plays smoothly and provides an enjoyable gaming experience. Console Dash offers attractive graphics, music and sound effects that liven up the atmosphere of the game, as well as challenging levels to explore. Moreover, this game has an intuitive interface and responsive controls.
Development of Obstacle Odyssey, an Interactive Game by Using GDevelop Panjaitan, Cherlina Helena Purnamasari; Retno, Sujacka; Hasdyna, Novia
Gameology and Multimedia Expert Vol 1, No 2 (2024): Gameology and Multimedia Expert - April 2024
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v1i2.15882

Abstract

Games are a medium that is in great demand by almost all ages, including children, teenagers and adults. As game technology develops which can be found on various platforms, games are not just mere entertainment but can also be given educational value in them. The Obstacle Odyssey game was built by applying educational values which are expected to improve the players' abilities in terms of tactical thinking. This Obstacle Odyssey game is an Arcade genre game. This game was built using Gdevelop using a no-code event system.
Developing a Classic Turn-Based RPG: The Making of 'Waduh! Aku Pergi Ke Isekai' with RPG Maker MV Retno, Sujacka
Gameology and Multimedia Expert Vol 1, No 4 (2024): Gameology and Multimedia Expert - October 2024
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v1i4.18854

Abstract

The game "Waduh! Aku Pergi ke Isekai" is a classic Role Playing Game (RPG) developed using RPG Maker MV. It tells the story of a young man named Makecar who is suddenly summoned to another world by a Goddess to defeat a Demon God threatening the world's destruction. The game combines classic RPG elements such as a Standard Turn-Based battle system, open-world exploration, and a variety of main and side quests, offering players diverse gameplay experiences. RPG Maker MV was chosen for its ease of use, even for beginner developers, utilizing a graphical user interface and simplified JavaScript scripting. Testing of the game shows that "Waduh! Aku Pergi ke Isekai" provides a deep and challenging gameplay experience, while also highlighting the potential of RPG Maker MV as an effective platform for independent game development. This game aims to inspire other game developers to create similar creative and original games.
Design of an Educational Game for Children: 'Geometry Forest' Using Construct 2 Retno, Sujacka
Gameology and Multimedia Expert Vol 2, No 1 (2025): Gameology and Multimedia Expert - January 2025
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v2i1.20323

Abstract

Early childhood education plays a crucial role in building the foundational knowledge and skills that will be used throughout life. This study aims to design and develop an educational game titled "Geometry Forest" using Construct 2, specifically designed to help children understand basic geometry concepts through an interactive and engaging learning experience. The game integrates learning elements such as recognizing geometric shapes, identifying colors, and enhancing cognitive and motor skills, with attractive graphics and a user-friendly interface. The development process includes concept design, asset creation, implementation, and testing, involving young children to evaluate their engagement, enjoyment, and understanding of the material presented. The results show that "Geometry Forest" effectively improves understanding of geometric concepts while providing an enjoyable learning experience, making it a valuable supplementary tool for learning both at school and home, and contributing to the improvement of early childhood education quality through educational game technology.
Implementation of Game Design Document (GDD) in the Development of the 2D Android-Based Game Komodo Isle Retno, Sujacka
Gameology and Multimedia Expert Vol 2, No 2 (2025): Gameology and Multimedia Expert - April 2025
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v2i2.21228

Abstract

Game development techniques have evolved in this technological era in line with the rapid advancement of technology. Considering the significant influence of technology today, where young children are already familiar with and proficient in operating technological devices such as mobile phones, this phenomenon can be leveraged for more positive purposes. One such approach is introducing Indonesian culture to children through game-based applications. This study presents an Android-based game application that features one of Indonesia's protected animals as the main character—the Komodo, which originates from the province of East Nusa Tenggara. The game development technique used in this study follows the Game Design Document (GDD) framework, which includes Core Loop, Core Mechanics, and Asset Design. This research aims to serve as a positive initiative to increase children's interest in Indonesian culture, ensuring that Indonesia's noble cultural heritage can be effectively conveyed to the younger generation in the digital era. Additionally, this study can serve as a reference for future research, particularly in game development techniques.
A Hierarchical Weighted Role Attribute Decision Support Framework for Automated Best XI Selection and Formation Strategy in Football Manager Simulation Retno, Sujacka
Gameology and Multimedia Expert Vol. 3 No. 2 (2026): Gameology and Multimedia Expert - April 2026 (In Press)
Publisher : Department of Informatics Faculty of Engineering Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/game.v3i2.26743

Abstract

Football team management involves complex decision-making processes that require evaluating high-dimensional player attributes while accounting for positional roles and tactical structures. Modern football simulation environments, such as Football Manager, provide rich datasets suitable for exploring decision-support approaches to lineup selection and formation planning. This paper proposes a hierarchical role-based scoring framework for automated best XI selection and formation-based role assignment. The method organizes player attributes into role-specific groups and applies weighted aggregation to reflect positional relevance, producing interpretable role scores for eight football positions. The framework is evaluated using a full-season simulation on a real club dataset, comparing three lineup strategies: default AI tactics, mean-based attribute scoring, and the proposed hierarchical weighting approach. Results demonstrate that the weighted scoring framework achieves substantially improved league performance under the evaluated conditions, as reflected by higher points accumulation and improved goal difference compared to baseline methods. The findings highlight the importance of structured role modeling in football analytics and support the use of simulation-based environments as valid testbeds for decision-support systems. The proposed approach is intended to assist, rather than replace human managers, offering analytical recommendations that enhance tactical decision-making in football simulations and serious games.
Co-Authors Abdul Azis Alfika, Selly Andra Munandar Angga Pratama Ardi Wirya Indarto Asmaul Husna Asrianda Asrianda Aulia, Faizul Azrai Putra Barumun Daulay Bustami Bustami Bustami Cut Agusniar Devi, Salma EDI YUSUF, EDI Fadlisyah Fadlisyah Fahrizal, Effan Fajri, T Irfan Fiasari, Fiasari Fikran, Rifzan Fortilla, Zeny Arsya Gadis Ayu Sofiana Gilang Wahyu Ramadhan Gilang Hakimi, Musawer Haried Novriando Hidayatsyah Hidayatsyah ilham - sahputra Ilham Sahputra Ima Pratiwi Irvan Na’syakban Lidya Rosnita Lubis, Syahrul Andika Maghfirah, Riezka Mahsa, Masithah Maida, Eka Maryana Maryana Maryana Maryana Maryana, Maryana Muhammad Al Imran Muhammad Daud Muhammad Fikry Muhammad Ikhwanus Muhammad Nurfahmi Muhammad, Muhammad Munirul Ula Mutammimul Ula Mutasar Nadia Saphira Nasrul ZA, Nasrul Nisa Ul Fadila Nisa, Hayatun Novia Hasdyna Nur Faliza Nurdin Nurdin Panjaitan, Cherlina Helena Purnamasari Putra Barumun Daulay, Azrai Rahma Fitria, Rahma Reza Pahlevi Ginting Richki Hardi Rijal, Himmatur Rini Meiyanti Rizky Putra Fhonna Rizkya, Dini Dara Rozzi Kesuma Dinata Safriandi, Safriandi Safwandi Safwandi, Safwandi Sahputra, Ilham Said Fadlan Anshari Salsabila, Thifal Sayed Fachrurrazi Sinambela, Ilmi Suciani Siti Fatimatun Zahro Siti Wahyuni Sudirman Sudirman T Irfan Fajri Taskia, Narita Teuku Zulkarnaen Tsania Asha Fadilah Daulay Utari, Sylva Putri Veri Ilhadi Wahdana, Aldi Wahyu Isnanda Nasution Wibowo, Patmono Yafis, Balqis Yanti, Riski Yesy Afrillia Yopy Anfelia Zara Yunizar Zulfadl, Zulfadl Zulfia , Anni