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COMMUNITY EMPOWERMENT THROUGH WASTE REDUCTION DOMESTIC BASED ON RECYCLED PRODUCTS IN MARGATANI VILLAGE, KRAMATWATU DISTRICT, SERANG REGENCY Arta Rusidarma Putra; Basuki Rakhim Setya Permana; Bambang Setyo Panulisan
International Journal of Engagement and Empowerment Vol. 2 No. 1 (2022): International Journal of Engagement and Empowerment
Publisher : Yayasan Education and Social Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53067/ije2.v2i1.46

Abstract

This community partnership program aims to invite and empower the community to play an active role in increasing environmental awareness by providing education, assistance, and evaluation to process household waste and used cooking oil into various handicraft products. This activity has economic value with implementing a Digital Waste Bank and evaluation and development related to the marketing strategy of handicraft products. This activity is based on the problems related to the lack of public awareness in protecting the environment, as seen from the many points of garbage that should not be seen piling up in the surrounding environment. The lack of public knowledge about waste management and converting waste into goods of economic value by utilizing the waste itself. The priorities agreed to be resolved to relate to 1) Increasing environmental awareness, 2) How to manage household waste properly, 3) How to process plastic sachets into handicrafts with economic value, 4) How to manage used cooking oil into products. The solutions provided are socializing environmental awareness and training (coaching and mentoring) on household waste management in collaboration with digital waste banks integrated with e-wallets such as Dana, OVO, Gopay, Shopeepay, and others. Training on plastic processing of food, beverage, and plastic detergent or dishwasher products into crafts and used cooking oil into soap can be sold and generate economic value
KELAYAKAN POTENSI SUMBER DAYA ENERGI TERBARUKAN SEBAGAI SOLUSI KETERBATASAN DAYA LISTRIK DI PEDESAAN DENGAN METODE SEL SURYA Bambang Setyo Panulisan; Wiwien Suzanti; Yolla Sukma Handayani; Basuki Rakhim Setya Permana; Dedy Khaerudin; Asih Setyo Rini; Asep Rahmatullah
Indonesian Journal of Thousand Literacies Vol. 1 No. 3 (2023): Indonesian Journal of a Thousand Literacy
Publisher : Nindikayla Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (362.399 KB) | DOI: 10.57254/ijtl.v1i3.38

Abstract

Looking for alternatives to obtain electricity resources in remote areas is considered necessary when community activities can be disrupted, education, economy and living standards can be affected due to lack of electricity. The stability of the feed must be ensured. Electricity consumption is an important need of today's society. The lives of urban communities and their supporting electric power areas are not a problem with the continuity of services of the State Electricity Company (PLN). . In rural communities living in remote areas and on remote islands, electricity supply is a problem in itself. Given that the availability of the national electricity grid is not long-term, the solution to overcome the saturation of regional electrical energy is to convert sunlight into electrical energy using photovoltaic technology (solar cells). The system of providing electrical energy using this system is called Solar Power Plant (PLTS). Solar allows the use of the solar home system method "SHS". This analysis is expected to be a reference for the use of SHS or for electricians to find out the suitability between energy needs, prices and quality of solar cells for residential use
SISTEM INFORMASI PELAYANAN DESA BERBASIS WEB DI DESA PALANYAR CIPEUCANG PANDEGLANG BANTEN Basuki Rakhim Setya Permana
Jurnal Ilmiah Sistem Informasi Vol. 1 No. 2 (2021): Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (320.024 KB) | DOI: 10.46306/sm.v1i2.12

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Palanyar is a village in Pandeglang-Banten regency. Information regarding population management is obtained by coming directly to the village office, as well as all forms of completeness forms of population management files. The ongoing system also makes the process of delivering information by the village to the residents and the slow process of correspondence services. This kind of process is not uncommon to make the information less accurate to the last object to get information and make the process becomes long so that people who need the letter cannot be completed in time. and sometimes if anyone asks population data either in the form of deceased data or data that is married or underprivileged society it cannot be searched quickly because the system is still in the form of Excel and manual sheets so that the search process is long and the data is less updated. In the design of this research the method used is a structured approach, the development method uses waterfall, the tool used to design the system, namely DFD, while to design and implement this village service information system using php programming language, MySQL database and for text editor using Sublime text application. In this era of increasingly advanced technology, a website-based information system can be applied in Palanyar Village to overcome the above obstacles. With the village information system in Palanyar Village, people can directly get information accurately and updated and can make letters without waiting for days. Similarly, village leaders can directly provide or update information related to the village they built. All forms of information about population management, Mail Services, Mutation Residents and Profile Data both villages and their employees can be accessed on the village information system page. Documents and forms related to population can also be downloaded on the village information system page
PENERAPAN ALGORITMA C 45 UNTUK KLASIFIKASI KEPATUHAN KONSUMEN Basuki Rakhim Setya Permana
JURNAL SATYA INFORMATIKA Vol. 4 No. 02 (2019): SATYA INFORMATIKA
Publisher : FAKULTAS TEKNIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59134/jsk.v4i2.447

Abstract

Mengingat pentingnya analisis resiko dalam dunia perkreditan, para ahli telah melakukan penelitian dengan berbagai metode yang berbeda untuk menganalisa tingkat keberhasilan pemberian kredit. Pada penelitian ini tahapan yang dilakukan dalam melakukan eksperimen ini, penulis menggunakan model Cross-Standard Industry for Data Mining. Model yang telah dikembangkan akan diuji keakuratannya dengan memasukkan sejumlah data uji (test set) ke dalam model. Untuk mengukur keakuratan model dengan baik, data uji seharusnya bukan data yang berasal dari data training. Data uji diambil dari Data Nasabah Tahun 2008 s.d 2012 untuk Paket Keahlian Teknik Komputer dan Jaringan Jalur Regular sebanyak 163 data. Dari hasil evaluasi baik secara confusion matrix maupun empiris ternyata terbukti akurat dalam penerapan rule pada ketepatan waktu pembayaran. Dengan hasil ini, maka kemungkinan terjadinya kesalahan dan kekeliruan dalam penentuan hasil ketepatan waktu pembayaran atas nasabah yang diterima ternyata tidak layak dapat dikurangi dan menekan jumlah jumlah data yang tidak akurat dalam penentuan hasil ketepatan waktu pembayaran, dengan demikian algoritma C4.5 dapat memberikan solusi untuk penentuan hasil ketepatan waktu pembayaran dan sebagai permasalahan penentuan nasabah PT. Wahana Ottomitra Multiartha.
PENDAMPINGAN UMKM DESA KEBUYUTAN KECAMATAN WANASALAM MELALUI STRATEGI PEMASARAN ONLINE UNTUK KELOMPOK USAHA BERSAMA “KARYA MANDIRI” Basuki Rakhim Setya Permana; Fajri Fatullah; Kayla Maharani; Mochammad Darif; Gelard Untitha Pratama
Batara Wisnu : Indonesian Journal of Community Services Vol. 3 No. 2 (2023): Batara Wisnu | Mei - Agustus 2023
Publisher : Gapenas Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53363/bw.v3i2.207

Abstract

The aim of this study is to explore the marketing approaches employed by MSME players, particularly in Serang City. A notable method they use is E-commerce, a digital means of purchasing and selling items. Over time, E-commerce has expanded and is gradually taking over traditional storefronts. This study utilizes a descriptive qualitative data analysis approach, focusing on portraying the situation as it stands without alterations or manipulation to the studied variables. The only intervention in the study is the research process itself, which involves observations, interviews, and documentation. The findings reveal that MSMEs in Serang City predominantly leverage E-commerce as a marketing tool, enhancing their product sales and proficiency
Perancangan Aplikasi Pengajuan Cuti Berbasis Android Di Rumah Sakit Umum Ibunda Serang Basuki Rakhim Setya; Mochammad Darip; Arnaeta Aprilia Sayyidah
Innovative: Journal Of Social Science Research Vol. 4 No. 1 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Perkembangan teknologi yang sangat cepat memberikan kemudahan bagi pengguna, terutama pengguna smartphone. Dalam penelitian ini, penulis mengamati proses pengajuan cuti di Rumah Sakit Umum Ibunda Serang. Saat ini, proses pengajuan cuti di rumah sakit masih menggunakan kertas yang dicetak oleh bagian Sumber Daya Manusia, sehingga rentan terhadap risiko kehilangan data. Selain itu, karyawan yang ingin mengajukan cuti atau mendapatkan informasi mengenai cuti sering menghadapi kendala saat berada di ruangan yang jauh dari Sumber Daya Manusia. Untuk mengurangi risiko tersebut dan untuk mempermudah karyawan dalam pengajuan cuti serta memperbaiki komunikasi antara karyawan dan manajemen terkait pengajuan cuti, penulis mengusulkan perancangan aplikasi pengajuan cuti berbasis Android. Dalam pengembangan aplikasi ini, penulis menggunakan metode pengembangan perangkat lunak Extreme Programming, serta bahasa pemrograman Dart dan Firebase untuk database. Dengan adanya aplikasi pengajuan cuti ini karyawan dapat melakukan pengajuan cuti dan mengakses informasi cuti hanya dengan menggunakan smartphone. Selain itu bagian sumber daya manusia juga dapat mengelola laporan dan persetujuan cuti dengan mudah.
PERANCANGAN SISTEM INFORMASI PEMBAYARAN SPP PADA SMP ATTAUFIQIYYAH BAROS SERANG Sunardi; Basuki Rakhim Setya Permana
JURNAL JIMATEK Vol. 1 No. 2 (2024): (JIMATEK) JURNAL ILMIAH MAHASISWA TEKNIK
Publisher : FT-USNI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59134/jimat.v1i2.621

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Penggunaan teknologi sangat penting karena akan memudahkan proses kegiatan belajar mengajar di sekolah. Sistem informasi akan sangat membantu proses kegiatan operasional di sekolah. Salah satunya dalam pembayaran SPP. Sistem pembayaran SPP di SMP Atttaufiqiyyah Baros Serang masih dilakukan secara manual. Adanya pencatatan dan penyimpanan data transaksi dalam arsip tersebut, menyebabkan kesulitan bagi karyawan tata usaha dalam pencarian data-data transaksi. Sehingga memperlambat di dalam proses rekap pembayaran. Untuk mengatasi masalah itu, maka penulis mengusulkan untuk merancang dan membangun sistem yang mendukung sistem yang dimana agar pengolahan pembayaran SPP lebih efektif dan efisien. Sistem ini dirancang dan dibangun menggunakan bahasa pemrograman HTML, PHP dan MSQL sebagai databasenya dengan metode waterfall dan analisis SWOT . Tujuan sistem ini adalah untuk mempermudah pengarsipan data pembayaran spp, diharapkan dengan adanya sistem ini memaksimalkan pekerjaan admin agar target penyampaian informasi dan volume pekerjaan dapat berjalan lebih efisien dan efektif
Implementasi Framework Flutter untuk Chatbot Informasi Sistem Berbasis Aplikasi Mobile Ummy Kalsum; Basuki Rakhim
Innovative: Journal Of Social Science Research Vol. 4 No. 2 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i2.9435

Abstract

Pada tahun 2020, pasar chatbot bernilai $17,17 miliar, diperkirakan pada tahun 2026 dapat mencapai $102,29 miliar. Pertumbuhan ini telah dicatat oleh compound annual growth rate (CAGR) sebesar 34,75% pada periode perkiraan 2021 – 2026. Chatbot merupakan salah satu bentuk pelayanan yang diberikan perusahaan dalam memaksimalkan good service kepada seluruh dunia. Seperti dilansir (Widya Wicara, 2021), tentang perusahaan indonesia yang memakai chatbot sebagai virtual assistant seperti Bank Indonesia dengan Lisa, Bank Mandiri dengan Mita, Telkomsel dengan Veronica dan Unilever dengan Jemma. Chatbot saat ini diakui sebagai salah satu solusi untuk meningkatkan efektivitas layanan bagi pengguna jasa atau produk, termasuk di sektor Pendidikan seperti perguruan tinggi. Perguruan tinggi perlu senantiasa memberikan layanan unggulan guna menjamin kepuasan calon mahasiswa. Layanan ini dapat berupa penyediaan informasi yang relevan mengenai pendaftaran, biaya kuliah, dan juga kebutuhan pelayanan serta informasi yang berkaitan dengan studi (Kurniawan dkk, 2022). Penelitian ini bertujuan untuk (1) Perancangan dan pengembangan teknologi chatbot, (2) Implementasi framework flutter.  Metode yang digunakan yaitu agile kanban. Hasil dari penelitian ini adalah (1) framework flutter berhasil mengimplementasikan aplikasi UNIBA CHATBOT yang interaktif, cepat, responsif dan realtime (2) Release aplikasi.   Kata kunci: chatbot, flutter, aplikasi mobile, android
Development of Basic Mathematics Educational Game Based on Construct 3 as an Effective Interactive Learning Solution Kiki Nabilah Pusvita Oula; Basuki Rakhim Setya Permana; Sigit Auliana; Sunardi Sunardi
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2631

Abstract

Game media as a learning medium in Indonesia does not have a long tradition. The image of games in the eyes of many people as a medium that can give the impression of entertainment compared to learning media, that's why the author decided to make a basic mathematics educational game. The purpose of this thesis proposal is 2, first to create an android-based basic mathematics education game application for children using construct 3, second to hone children's ability to calculate precisely with easy play. The type of research method used in making this educational game is Research and Development (R&D). This research process adapts the ADDIE development model according to Branch (2015), which is a development model consisting of five stages which include Analysis, Design, Development, Implementation, and Evaluation. The results of the research in this thesis proposal are producing basic mathematics educational games that focus on addition and subtraction material for children with an attractive display concept and easy way to play, this game can be accessed on Android smartphones.
Integrated Umrah Management Application System (SISKOPATUH) Audit at PT Inayah Haromain Tours & Travel Cilegon Sigit Auliana; Basuki Rakhim Setya Permana; Gagah Dwiki Putra Aryono; Fipi Andriani
ARRUS Journal of Engineering and Technology Vol. 4 No. 1 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech2642

Abstract

In organizing Umrah worship trips, there is a monitoring system launched by the Ministry of Religion in August 2019, namely the Umrah Integrated Management Computerization System. The purpose of this study is to determine the application of audits on the SISKOPATUH Application to evaluate and make the results as input to improve the management of this application at PT Inayah Haromain Tours & Travel. In the procedure for conducting an audit of this application carried out by researchers, it includes a process, namely: preliminary examination, further examination, examination results, discussion of examination results and recommendations / proposals, then an examination report. The results showed that there were problems that occurred in this Information System, namely the existence of a timer in the data entry system which caused the data to become more than one if the data input was long. The application of the SISKOPATUH Application Information System at PT Inayah Haromain Tours & Travel is still not efficient because there are still many resources that have not mastered this application, as well as the lack of government concern to socialize to technical personnel so that nothing detrimental to both parties occurs.