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PERANCANGAN APLIKASI PENGOLAHAN ARSIP SURAT BERBASIS WEB PADA DESA GUNUNG KENCANA MENGGUNAKAN CODEIGNITER 3 Sabilillah, Sahrul; Auliana, Sigit; Rakhim Setya Permana, Basuki; Hamdan, Hamdan; Untirtha Pratama, Gelard
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 9 No. 1 (2025): JATI Vol. 9 No. 1
Publisher : Institut Teknologi Nasional Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/jati.v9i1.12416

Abstract

Pengelolaan arsip surat yang efektif dan efisien merupakan aspek penting dalam mendukung kelancaran administrasi di tingkat pemerintahan desa. Penelitian ini bertujuan merancang dan mengembangkan aplikasi pengolahan arsip surat berbasis web pada Desa Gunung Kencana menggunakan framework CodeIgniter 3. Metodologi pengembangan sistem yang digunakan adalah metode waterfall, yang meliputi tahapan analisis kebutuhan, perancangan, implementasi, pengujian, dan pemeliharaan. Aplikasi ini dirancang untuk mempermudah proses pengelolaan arsip surat masuk dan keluar, pencatatan data surat, pencarian arsip secara cepat, serta pembuatan laporan secara otomatis. Fitur utama yang disediakan meliputi manajemen surat masuk dan keluar, pencarian surat berbasis kata kunci, serta pembuatan laporan berbentuk PDF. Implementasi aplikasi ini bertujuan untuk mengatasi kendala pengelolaan arsip manual yang sering kali memakan waktu dan berisiko terhadap kehilangan atau kerusakan data arsip. Hasil pengujian menunjukkan bahwa aplikasi dapat berjalan dengan baik sesuai dengan kebutuhan pengguna dan memberikan kemudahan dalam pengelolaan arsip surat. Dengan adanya aplikasi ini, proses administrasi di Desa Gunung Kencana menjadi lebih efisien, cepat, dan akurat. Diharapkan aplikasi ini dapat diadopsi secara luas di instansi desa lain yang memiliki kebutuhan serupa
PENGEMBANGAN APLIKASI PENGENALAN HURUF HIJAIYAH UNTUK ANAK KELAS 1 SDN SARUNI 2 PANDEGLANG BERBASIS CONSTRUCT 2 Nurfitrianda, Deden; Auliana, Sigit; Rakhim Setya Permana, Basuki; Rohman, Ali; Munawir, Ahmad
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 9 No. 1 (2025): JATI Vol. 9 No. 1
Publisher : Institut Teknologi Nasional Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/jati.v9i1.12417

Abstract

Penelitian ini bertujuan untuk mengembangkan aplikasi pengenalan huruf Hijaiyah berbasis Construct 2 bagi siswa kelas 1 SDN Saruni 2 Pandeglang. Aplikasi ini dirancang sebagai media pembelajaran interaktif yang memanfaatkan elemen visual dan audio untuk meningkatkan kemampuan anak dalam mengenali dan melafalkan huruf Hijaiyah. Metodologi penelitian menggunakan pendekatan pengembangan perangkat lunak dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Pengujian dilakukan menggunakan metode Black Box dan User Acceptance Test (UAT) untuk memastikan fungsionalitas dan penerimaan pengguna. Hasil penelitian menunjukkan bahwa aplikasi ini dapat diterima dengan baik oleh siswa, memberikan pengalaman belajar yang interaktif, dan berkontribusi positif dalam meningkatkan pemahaman huruf Hijaiyah. Aplikasi ini diharapkan menjadi inovasi dalam pembelajaran Al-Qur'an di tingkat pendidikan dasar
Utilization of Virtual Reality as a Sustainable Tourism Promotion Strategy Based on Information Technology in Banten Province Permana, Basuki Rakhim Setya; Kenedi, Kenedi; Huda, Miftahul
JINAV: Journal of Information and Visualization Vol. 5 No. 2 (2024)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.jinav3055

Abstract

The rapid development of technology has introduced Virtual Reality (VR) as a new approach to promoting sustainable tourism. This research focuses on the utilization of VR as an innovative strategy for tourism promotion in Banten Province, Indonesia, particularly in key tourist destinations such as Anyer Beach, Tanjung Lesung Beach, Umang Island, and the Great Mosque of Banten. By leveraging VR, tourists can experience a more immersive and interactive preview of these locations, fostering greater interest in visiting and supporting sustainable tourism practices. The research was conducted using surveys, gathering responses from 1,000 participants. The findings indicate that VR significantly enhances tourists' experience by offering detailed visualizations, increasing awareness of environmental sustainability, and encouraging eco-friendly travel behavior. This study demonstrates that VR can be a powerful tool in promoting sustainable tourism, offering both educational and entertainment value, while contributing to the preservation of local culture and natural resources. The results suggest that the integration of VR in tourism promotion strategies can play a key role in advancing eco-friendly tourism development.
Utilization of Virtual Assistance (Chatbot) for an Integrated Information Portal as Part of a Marine Tourism Promotion Strategy in Banten. Hamdan, Hamdan; Romli, Ombi; Auliana, Sigit; Permana, Basuki Rakhim Setya
JINAV: Journal of Information and Visualization Vol. 5 No. 2 (2024)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.jinav3056

Abstract

This study aims to develop and analyze the implementation of Virtual Assistance (Chatbot) as an integrated information medium for marine tourism promotion in Banten Province. The chatbot technology is designed to provide easy access to real-time information about tourist destinations for prospective visitors. The research was conducted at several popular beaches in Banten, such as Carita, Anyer, Sawarna, and Tanjung Lesung. Through surveys of visitors and tourism operators, data on the effectiveness of chatbots were collected and analyzed. The results show that the implementation of chatbots helps improve tourist satisfaction in information-seeking and strengthens the promotion of marine tourism in Banten.
Pengembangan Pembelajaran Guru Sekolah Menengah Atas (SMA) Melalui Pemanfaatan Multimedia yang Menarik dan Efektif Di SMA Entrepreneurship Bi’rul Ulum Serang Rudianto Rudianto; Basuki Rakhim Setya Permana; Hamdan Hamdan; Ardiyansah Ardiyansah
WINDRADI: Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2023): July - December
Publisher : P3M FIA UNKRIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61332/windradi.v1i1.139

Abstract

To improve the quality of learning in the Bi'rul Ulum Entrepreneurship High School environment, the use of multimedia in education has been the main focus of this study. The study also aims to explore and evaluate how the use of multimedia affects the learning of subject teachers, as well as how effective the use of multimedia is in increasing student engagement and understanding of the material. Involving a large number of students and teachers from various levels of education, qualitative and quantitative research methods were applied. Data was collected through interviews, observations, questionnaires, and evaluations of student learning outcomes before and after the implementation of multimedia. The results of the study showed that teachers and students responded well to the use of multimedia in learning. Teachers reported that students were more engaged and easier to deliver material, and students showed that they were more interested and understood what they learned after using media. In addition, the evaluation of student learning outcomes showed that the use of media improved student academic achievement. These results suggest that teachers should receive more in-depth training, create materials that are more integrated with technology, and create school policies that support the use of multimedia in learning. The study enhances our understanding of the role of multimedia in teacher learning development and shows its great potential to be utilised to improve the quality of education in the future. Keywords: multimedia in education, teacher learning development, technology in learning, utilisation of multimedia in teaching, effectiveness of multimedia in education
Implementasi Struktur Data Array dalam Sistem Perpustakaan Berbasis Web dengan Python Flask Rudianto; Sapaatullah , Asep; Rakhim Setya Permana, Basuki; Darip, Mochammad
Buletin Ilmiah Informatika Teknologi Vol. 3 No. 2: Januari 2025
Publisher : AMIK STIEKOM SUMATERA UTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58369/biit.v3i2.91

Abstract

− Library services must provide convenience for users in finding books, journals, and other references, and over time, especially in the digital era, libraries must be able to adapt to the rapid evolution of information technology. Technological transformation is expected to improve the efficiency, speed, and quality of library services. However, many library services still rely on manual systems in managing book collections and circulation services. This manual system causes various problems, ranging from difficulty in finding information on book collections, inefficient recording, to long queues for the borrowing process. In addition, manual services are often unable to provide real-time book availability information, thereby reducing user satisfaction. Therefore, a technology-based solution is needed to improve the efficiency of library management and make it easier for users to access information. One approach that can be used is the development of a web-based library system using the Python Flask framework by utilizing array data structures to store book collection information in an organized manner. The results of the implementation of this system show how information technology, especially Python Flask and array data structures can be used to overcome library service problems in universities, such as integrating book management by admins, searching for books based on keywords, updating book availability status, updating borrowing status, and ordering online. This information is very useful for users to improve the efficiency of librarians' work in increasing satisfaction with library services, thus making library services more responsive to user needs.
Simulasi Model Antrean FIFO Untuk Mengoptimalisasikan Penanganan Permintaan Layanan Di KUD CV. Rama Investama Sapaatullah, Asep; Rudianto; Rakhim Setya Permana, Basuki; Darip, Mochammad
Buletin Ilmiah Informatika Teknologi Vol. 3 No. 2: Januari 2025
Publisher : AMIK STIEKOM SUMATERA UTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58369/biit.v3i2.92

Abstract

Good service quality plays an important role in increasing the satisfaction and loyalty of cooperative members. However, challenges in providing optimal service often arise due to limited resources, such as limited number of employees, limited equipment and technology, and lack of training and development. The queue phenomenon is difficult to predict because the arrival time and service time are uncertain. Therefore, a more optimal queue management strategy is needed to reduce waiting time and ensure that service quality is maintained. The research method starts from problem identification, data collection, queue system modeling, to simulation result analysis. The FIFO model-based simulation approach was chosen because it allows testing various scenarios without disrupting company operations. The variables tested in this simulation include waiting time and its average, arrival time, and completion time. This simulation is designed using the Python programming language for flexibility and accuracy in testing queue scenarios. Based on the results of the simulation analysis, it was obtained that the application of the FIFO model provides a clear picture of the waiting time pattern, average waiting time, arrival time, and completion time. The simulation results show that an optimized queue management strategy can significantly reduce waiting time, especially during peak hours. In addition, with this simulation, improvement steps can be identified such as adding employees at certain times, increasing the efficiency of the service process, or using technology to support the automatic queuing system. This study provides strategic recommendations that can be implemented by KUD CV. Rama Investama in improving service quality. The implementation of the simulation results is expected to not only reduce waiting time, but also increase the satisfaction and loyalty of cooperative members, thus supporting the sustainability of overall operations.
PENGELOLAAN WAKTU KERJA KARYAWAN MENGGUNAKAN ALGORITMA ROUND_ROBIN DALAM SISTEM INFORMASI MANAJEMEN SDM DI PERUSAHAAN OUTSOURCHING Darip, Mochammad; Auliana, Sigit; Rakhim Setya Permana, Basuki
INFOTECH journal Vol. 11 No. 1 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/infotech.v11i1.12946

Abstract

cleaning service, office boy, dan gardening, pengelolaan waktu kerja menjadi aspek penting. Manajemen perusahaan dan mitra perusahaan biasanya memiliki aturan khusus terkait pembagian jam kerja, tanggung jawab, serta mekanisme pengelolaan tenaga kerja. Namun, pembagian shift sering kali menghadapi kendala, seperti ketidaksesuaian alokasi waktu dengan kebutuhan operasional mitra, ketidakseimbangan beban kerja antar karyawan, hingga berpotensi pelanggaran peraturan ketenagakerjaan. Salah satu penyebab utama masalah tersebut adalah pengelolaan waktu kerja yang masih dilakukan secara manual dan sederhana. Salah satu pendekatan yang dapat digunakan untuk menyelesaikan masalah tersebut adalah dengan algoritma round robin. Algoritma ini memungkinkan pembagian waktu kerja yang lebih terstruktur. Dengan metode penelitian berbasis simulasi yang dintegrasikan ke dalam sistem informasi SDM, hasilnya menunjukkan bahwa tingkat kepuasan pengguna cukup tinggi pada aspek kemudahan penggunaan system, efisiensi penjadwalan, fitur notifikasi serta kemudahan membuat laporan dengan skor rata-rata 80%–85%.
Comparative Analysis of Multiple – Linear Regression Algorithm with Random Forest Regression for Prediction of House Plot Prices Permana, Basuki Rakhim Setya; Auliana, Sigit; Aryono, Gagah Dwiki Putra
Jurnal Ilmiah Global Education Vol. 5 No. 2 (2024): JURNAL ILMIAH GLOBAL EDUCATION, Volume 5 Nomor 2, Juni 2024
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v5i2.2794

Abstract

Humans basically have a basic need to have a place to live, which can be a house or shelter. Along with the rapid population growth in Indonesia, which continues to increase every year, many people do not have or have a decent place to live. Therefore, careful planning is needed so that every family can have a decent home. One very important aspect in planning investment in the form of property is predicting future house prices. One approach that can be used is to use a Random Forest and Multiple Linear Regression algorithm, which is an algorithm from Machine Learning. There are several factors that can influence the price of a house, including land area, building area, number of bedrooms, bathrooms and garage. In this research, multiple linear regression and random forest regression methods were chosen. The aim of this research is to find the best prediction results between the two methods. To achieve accurate predictions, research was carried out repeatedly by dividing the dataset into 80% for training and 20% for testing. The research results show that the random forest regression algorithm provides the best results, with an accuracy of 81.6% .
OPTIMALISASI PROSES REKRUTMEN DI PT. KIP DENGAN PENDEKATAN SISTEM PENDUKUNG KEPUTUSAN Mochammad Darip; Basuki Rakhim Setya Permana
PROSISKO: Jurnal Pengembangan Riset dan Observasi Sistem Komputer Vol. 11 No. 2 (2024): Prosisko Vol. 11 No. 2 September 2024
Publisher : Pogram Studi Sistem Komputer Universitas Serang Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30656/prosisko.v11i2.8540

Abstract

PT. KIP adalah perusahaan baru yang berkembang di industri makanan dan minuman (food and beverage), meskipun berlokasi strategis dekat dengan ibu kota dan wilayah industri, namun perusahaan ini mengalami kesulitan dalam merekrut tenaga kerja berkualifikasi. Salah satu kendalanya adalah keterbatasan sumber daya perusahaan dalam membangun sistem informasi yang sesuai dengan perkembangan teknologi saat ini. Selain itu, sistem yang digunakan saat ini mengalami masalah karena kurangnya pendekatan metodologi yang konsisten selama tahap proses screening, akibat dari permasalahan tersebut, kandidat yang terpilih tidak selalu memenuhi kriteria perusahaan. Penelitian ini bertujuan memberikan rekomendasi kepada perusahaan untuk menerapkan sistem atau prosedur seleksi yang lebih efektif, terutama pada tahap screening, dengan menggunakan metode simple additive weighting yang merupakan metode umum dalam membangun sistem pendukung keputusan guna mengoptimalkan proses rekruitmen. Metodologi penelitian yang digunakan adalah metode deskriptif kualitatif, berdasarkan permasalahan, kebutuhan, serta sumber daya, sehingga alternatif solusi yang diberikan tidak menambah beban atau biaya dalam mengimplementasikannya. Hasil sistem usulan pembaharuan rancangan prosedur di PT. KIP berhasil diimplementasikan dengan menambahkan link google form sebagai bagian dari proses penerimaan karyawan sehingga membuat proses screening lebih efektif dan efisien dibandingkan dengan sistem prosedur sebelumnya yang menerima lamaran kerja langsung atau via email. Pengolahan data dari proses screening dengan pendekatan metode SAW cukup efektif dalam menyajikan data kandidat yang memiliki kualifikasi tertinggi berdasarkan kriteria yang ditetapkan perusahaan. Manajemen perusahaan dapat melihat dan memanggil calon kandidat untuk proses rekruitmen berikutnya berdasarkan urutan tertinggi, atau dapat melakukan penyaringan kembali dengan memprioritaskan bobot tertinggi dari kriteria benefit dan bobot terendah dari kriteria cost