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Rancangan Aplikasi Augmented Reality Pengenalan Buah-Buahan Tropis Pada SMPN 1 Kibin Menggunakan Unity 3D Dan Blender Naufallinho, Muchamad Khairan; Auliana, Sigit; Permana, Basuki Rakhim Setya
Jurnal Sosial Teknologi Vol. 5 No. 8 (2025): Jurnal Sosial dan Teknologi
Publisher : CV. Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/jurnalsostech.v5i8.32349

Abstract

Penelitian ini berjudul “Rancangan Aplikasi Augmented Reality Pengenalan Buah-Buahan Tropis Pada Siswa SMPN 1 Kibin Menggunakan Unity 3D Dan Blender.” Tujuan dari penelitian ini adalah untuk mengembangkan media pembelajaran interaktif berbasis Augmented Reality (AR) yang dapat meningkatkan minat dan pemahaman siswa terhadap buah-buahan tropis. Metode yang digunakan dalam penelitian ini adalah pengembangan aplikasi menggunakan software Unity 3D dan Blender. Aplikasi ini memungkinkan siswa untuk melihat objek buah-buahan dalam bentuk 3D dan mendapatkan informasi tentang buah tersebut melalui fitur AR. Hasil penelitian menunjukkan bahwa aplikasi ini efektif dalam menciptakan pengalaman belajar yang menarik dan menyenangkan. Hasil evaluasi menunjukkan bahwa 94% siswa merasa aplikasi ini sangat layak digunakan sebagai media pembelajaran. Penelitian ini diharapkan dapat menjadi solusi bagi pendidikan yang lebih interaktif dan inovatif.
Rancangan Aplikasi Game Pengenalan Anggota Tubuh Manusia Menggunakan Construct 2 di SDN Pandat 1 Berbasis Android Ummy Kalsum; Refi Mulyadi; Basuki Rakhim Setya Permana
Jurnal ilmiah Sistem Informasi dan Ilmu Komputer Vol. 5 No. 3 (2025): November: Jurnal ilmiah Sistem Informasi dan Ilmu Komputer
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juisik.v5i3.1502

Abstract

Learning about human body parts at the elementary school level generally still relies on conventional methods, such as lectures and the use of textbooks. These methods often make students less interested and have difficulty understanding the material in depth. However, in the early childhood development stage, learning should be carried out with an approach that involves interaction, visualization, and fun activities. Therefore, innovative learning media are needed that can combine educational and entertainment elements (edutainment) to make the material easier to understand while increasing learning motivation. This study aims to design and develop an Android-based educational game application using Construct 2 aimed at helping students of SDN Pandat 1 learn human body parts interactively. The research method used is the Multimedia Development Life Cycle (MDLC) which consists of six stages: concept, design, material collection, creation, testing, and distribution. Research data were collected through direct observation in class, interviews with teachers, and documentation of learning activities. The resulting application contains material on human body parts presented in the form of text, images, animations, and is equipped with interactive quizzes to measure student understanding. Test results show that the application can run well on various Android devices with an attractive appearance and navigation that is easy for children to use. Student trials showed increased interest in learning and understanding of the material. Teacher responses were also positive, particularly regarding the app's ease of use and its alignment with the elementary school curriculum. These findings indicate that game-based learning media can be an effective alternative for improving the quality of learning, particularly in materials requiring visual and interactive conceptual understanding.
Development of A Web-Based Online Sales Information System for A Micro-Retail Store: A Case Study at Toko Sembako Doa Ibu Ariansyah, Irgi; Rakhim Setya Permana, Basuki; Auliana, Sigit
ARRUS Journal of Engineering and Technology Vol. 5 No. 1 (2025)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech4164

Abstract

Doa Ibu Grocery Store is a micro-enterprise that still performs its sales processes manually, including transaction recording, inventory management, and sales reporting. This condition leads to several issues, such as recording errors, limited customer reach, and inefficient operations. This research aims to design and implement a web-based online sales information system to automate transaction processes, expand service reach through online ordering, and provide structured sales reports. The system development method used is the waterfall model, consisting of analysis, design, implementation, testing, and evaluation stages. The system was developed using a PHP-based digital framework, MySQL database, and integrated with Midtrans as the payment gateway. Blackbox testing was applied to ensure that the system functions according to user requirements identified through elicitation stages. The results show that the system can automatically record transactions, manage product and customer data, generate sales reports, and support online orders and order status notifications. The system is considered feasible for implementation and provides a positive impact on the efficiency and modernization of Doa Ibu Grocery Store's operations.
Design of A Web-Based Teacher Payroll Information System Using CodeIgniter 4 Framework at MTs Ma’arif 30 Sumber Rejeki Mataram, Lampung Nitami, Shella; Auliana, Sigit; Rakhim Setya Permana, Basuki
ARRUS Journal of Engineering and Technology Vol. 5 No. 1 (2025)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech4173

Abstract

In today's digital era, many educational institutions are transitioning to automated systems to support more efficient administrative processes. MTs Ma’arif 30 Sumber Rejeki Mataram Lampung, as one of these institutions, still faces several issues in managing teacher payroll, which is currently handled manually. This manual process often leads to miscalculations, delayed payments, and inaccuracies in payroll data. Therefore, an information system is needed to automate and simplify payroll data management in order to improve efficiency and accuracy. This study aims to design a Web-Based Teacher Payroll Information System using the CodeIgniter framework. The system is expected to manage payroll data more accurately, including salary calculations, allowances, deductions, and the generation of more efficient and transparent reports. The method used in this study is the Waterfall model, which consists of five main stages: requirements analysis, system design, implementation, testing, and maintenance. The results of the study show that the developed system successfully automates the payroll process, reduces calculation errors, and simplifies the generation of payroll reports that can be easily accessed by relevant parties. The conclusion of this research is that the web-based payroll information system designed can improve efficiency, transparency, and accuracy in the management of teacher salaries at MTs Ma’arif 30 Sumber Rejeki Mataram Lampung.
Development of An Educational Alphabet Game for Early Childhood Using Construct 3 Praditya, Dinar Okto; Auliana, Sigit; Permana, Basuki Rakhim Setya
ARRUS Journal of Engineering and Technology Vol. 5 No. 1 (2025)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/jetech4179

Abstract

The shift in learning behavior among Generation Z and millennial children, born into the digital era, emphasizes the need for engaging, interactive, and meaningful educational tools. This study aims to develop an Android-based educational game application using Construct 3 to help early childhood learners recognize and spell alphabets. The development follows the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation phases. The game incorporates drag-and-drop mechanics to arrange letters into words based on visual prompts. Black-box testing confirmed the application functioned as intended. The game is expected to enhance early literacy by providing a fun, interactive learning experience on mobile platforms.
Penerapan Framework Code Igniter 3 Untuk Pengembangan Aplikasi Penjualan Pada Toko Nazeera Food Hadi Ramadhan, Muhamad; Auliana, Sigit; Setya Permana, Basuki Rakhim
Jurnal Sistem Informasi dan Teknologi Vol 5 No 2 (2025): Jurnal Sistem Informasi dan Teknologi (SINTEK)
Publisher : LPPM STMIK KUWERA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56995/sintek.v5i2.181

Abstract

Perkembangan teknologi informasi yang pesat mengalami transformasi digital, termasuk dalam industri makanan. Sebagai salah satu UMKM dalam industri kuliner, Toko Nazeera Food masih menggunakan metode pencatatan manual selama proses transaksi. Hal ini menyebabkan berbagai masalah seperti kesalahan pencatatan, duplikat data, dan informasi stok yang tidak terintegrasi. Kondisi ini menghambat pengambilan keputusan bisnis. Tujuan dari penelitian ini adalah untuk membuat sebuah aplikasi penjualan makanan berbasis web yang menggunakan framework CodeIgniter 3 yang ringan, cepat, dan mudah digunakan. Diharapkan aplikasi ini dapat membantu lebih banyak kegiatan operasional toko, seperti mengelola produk, melakukan transaksi, dan membuat laporan penjualan. Metode deskriptif kualitatif dengan pendekatan rekayasa perangkat lunak model Waterfall digunakan. Teknik pengumpulan data termasuk observasi, wawancara, dan studi literatur. Perancangan sistem menggunakan konsep MVC dan pemodelan UML, yang termasuk use case, aktivitas, rangkaian, dan diagram kelas. Untuk memastikan kualitas aplikasi, pengujian dilakukan dengan kotak putih dan kotak hitam. Hasil penelitian menunjukkan bahwa aplikasi penjualan yang dirancang dengan baik memenuhi kebutuhan pengguna dan berfungsi dengan baik. Semua fitur, termasuk akses admin, dashboard, pengelolaan produk, keranjang belanja, dan checkout, dilaksanakan dengan baik dan memiliki hasil yang memuaskan. Aplikasi ini membantu digitalisasi operasi UMKM.
Implementasi Framework Codeigniter Dalam P Erancangan Aplikasi Penerimaan Siswa Baru pada SMK Nurul Amin Sunardi, Sunardi; Permana, Basuki Rakhim Setya
Indonesian Research Journal on Education Vol. 4 No. 1 (2024): irje 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v4i1.428

Abstract

Pendidikan selalu mengalami perubahan, perkembangan dan perbaikan sesuai dengan perkembangan di segala bidang kehidupan. Sekolah menengah kejuruan (SMK) adalah pendidikan yang berada pada tingkat menengah yang mempunyai tujuan yaitu penguat dalam mengembangakan keterampilan yang dimiliki oleh siswa. Dengan dikembangkannya sistem Penerimaan Siswa Baru (PSB) secara online ini diharapkan akan membuat pelaksanaan Penerimaan Siswa Baru (PSB) menjadi lebih transparan dan sekolah juga dapat mengurangi, bahkan menghilangkan kecurangan yang terjadi pada pelaksanaan Penerimaan Siswa Baru (PSB) secara manual. Alat pemodelan sistem yang digunakan adalah UML (Unified Modeling Language) yang terdiri dari 3 diagram yaitu usecase diagram, activity diagram dan sequence diagram. Dengan sistem penerimaan siswa baru yang dilakukan secara online maka calon siswa tidak harus menunggu cetakan surat edaran dan formulir dari sekolah, calon siswa tidak harus memastikan pengumuman dan jadwal dengan datang langsung ke sekolah melainkan dengan mengakses aplikasi web sistem penerimaan siswa baru online.
Audit Aplication of Premium Quality Information System Using Audit Through the Computer Method Fatullah, Fajri; Auliana, Sigit; Permana, Basuki Rakhim Setya; Mansyuri, Umar; Hamdan, Hamdan
Indonesian Research Journal on Education Vol. 4 No. 3 (2024): irje 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v4i3.729

Abstract

Information system audits are carried out to determine the extent of information system management in the company whether it is in accordance with established procedures and standards or not. Information systems aim to expedite every job. The purpose and objective of this study is to assess and evaluate internal control over information systems that run in a company and correct whether according to predetermined procedures and standards. The method used in collecting information is done by interviewing, observing and distributing questionnaires to system users. The method used is Audit Through the Computer. Then it can be seen the results of the Premium Quality Information (PQI) information system audit at Factory 5 PT. Parkland World Indonesia on the right Information System Audit recommendations through the analysis used are good and sufficient in supporting the achievement of the vision and mission of a company properly and the production of strategic solutions in order to solve the various problems faced. The results of this study found that the system used has not met the needs of the company, there are still obstacles that make the system not used.
Audit of the Service Information System in the Profaskes Application at the Khoirunnisa Ciruas Clinic Using the Cobit 5.0 Framework Aisah, Anggi Nur; Auliana, Sigit; Permana, Basuki Rakhim Setya; Aryono, Gagah Dwiki Putra; Mansyuri, Umar
Indonesian Research Journal on Education Vol. 4 No. 3 (2024): irje 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v4i3.770

Abstract

Information system audits are carried out to determine the extent to which information system management in an organization, institution or company complies with established procedures and standards. This research aims to determine the level of capability in using the service information system in the Profaskes application at the Khoirunnisa Ciruas Clinic. The methods used in this research include data collection through interviews, observation and document analysis. This research also uses the COBIT 5.0 framework. The research process begins with problem identification, data collection, initiation, assessment planning, direction, data collection, data validation, process attribute ranking, and reporting results. The aim of this research is to determine the level of capability and provide recommendations to clinics using the COBIT 5.0 process assessment model, which consists of the initiation, assessment planning, data collection, data validation, process attribute levels, and results reporting stages. Then, after the analysis process, the results of the service information system audit on the Profaskes application using the COBIT 5.0 framework, with a focus on the DSS02 domain (managing service requests and incidents) and the DSS05 domain (managing security services), show that the current level of capability is at the level 2. From this research, it can be concluded that the condition of the service information system at the Khoirunnisa Clinic is good but needs further improvement.
System Audit Information Service Public on Application Rage on Diskominfo Serang City Using Cobit 5.0 Framework Maulida, Fadia Syifa; Auliana, Sigit; Permana, Basuki Rakhim Setya; Aryono, Gagah Dwiki Putra; Mansyuri, Umar
Indonesian Research Journal on Education Vol. 4 No. 3 (2024): irje 2024
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v4i3.782

Abstract

Management technology good information​ now become need for all organization , good government nor private , for increase effectiveness And efficiency Work . Serang City Government , via Service Communication And Serang City Informatics , running mission This with optimizing e-government. In effort increase service public , Diskominfo develop application named​ RAGEM ( Religious , Adaptable, Great, Educate, Modern). This audit aim For know results evaluation And give recommendation related lack on system information RAGEM is used with uses a focused COBIT 5 framework in the APO11 (manage quality) domain and DSS02 (manage service requests). For get related audit results system the method used​​ on study This is qualitative with technique interview And observation . Results from system audits information This form capability level assessment as well findings And recommendation related lack on system RAGEM is running . With conducting a system audit information This so is known mark for APO11 domains amounted to 83.33% and DSS02 85.71% of system RAGEM This is at at level 3, which means the process has managed And documented.