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Need Assessment For Developing An Online English Proficiency Test Instrument In Higher Education During Covid-19 Pandemic Asa Bani Putria; Wahyu Lestari
JPP (Jurnal Pendidikan dan Pembelajaran) Vol. 27 No. 2 (2020)
Publisher : Lembaga Pengembangan Pendidikan dan Pembelajaran, Universitas Negeri Malang in Collaboration with Asosiasi Pendidik dan Pengembang Pendidikan Indonesia (APPI)

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Abstract

This study aims to find out things needed to develop an online English proficiency test instrument in higher education during COVID-19 pandemic. The method of this study was descriptive qualitative method by using observation and interview as the data collection techniques. This study mention three main points that are needed in developing an online test instrument. The first is the system or application that will be used in conducting the online test. The second is the administrator of the online test. The last point is the device and facilities that support the online test.
A Needs Analysis of Evaluation Methods in Traditional Dance Learning for Junior High School Students Using Unjumble Activities Alfa Azzahra Nur Faizah; Wahyu Lestari
Research and Innovation in Social Science Education Journal (RISSEJ) Vol. 3 No. 2 (2025): December
Publisher : UM Purwokerto Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30595/rissej.v3i2.229

Abstract

This study aims to develop an innovative learning evaluation model through the use of an educational game called Unjumble in an online learning context. Preliminary observations and interviews indicated that the evaluation methods previously used were predominantly conventional and lacked student engagement. To address this issue, Unjumble was designed and implemented within a Project Based Learning (PjBL) framework, where students completed evaluation tasks as part of a structured learning project. The study involved 34 junior high school students at SMP N 1 Pengadegan and employed a descriptive quantitative approach. The effectiveness of Unjumble was examined in terms of efficiency and practicality, which were measured through task completion time, student performance scores, and questionnaire responses from students and teachers. The findings indicate that Unjumble can support more interactive and manageable online evaluation activities, although the results are limited by the small sample size and the absence of a control group. This study suggests that game based evaluation tools integrated with PjBL have potential to support the goals of the independent curriculum, particularly in promoting creative and engaging assessment practices, while acknowledging the need for further large scale and comparative studies.