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PENGARUH PENGGUNAAN VIDEO ANIMASI TERHADAP HASIL BELAJAR SISWA PADA MATERI SIKLUS AIR di KELAS V SDN 1 PATARUMAN Ratna Sariningsih, Ida; Akhmad Nugraha; Pidi Mohamad Setiadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17898

Abstract

This study was conducted to determine the effect of using animated video media on students' learning outcomes in science subjects at SDN 1 Pataruman. The background of this study is the low learning outcomes of students in science subjects, particularly the water cycle material, which is suspected to be due to the lack of engaging and interactive learning media. This study aims to improve students' learning outcomes by using animated video media, which is expected to make learning more interesting and easier to understand. The research method used is quasi-experimental with a pre-test and post-test only control group design. The research subjects consisted of 32 fifth-grade students divided into two groups: an experimental class using animated video media and a control class using conventional media. Data were collected through multiple-choice tests conducted before and after the treatment. The results showed a significant improvement in the learning outcomes of students in the experimental class compared to the control class. The average pre-test score of the experimental class was 4.26 and increased to 8 in the post-test. Meanwhile, the average pre-test score of the control class was 4.52 and increased to 6.47 in the post-test. The N-Gain calculation showed that the experimental class achieved an average N-Gain of 66.72% (quite effective), while the control class achieved an average N-Gain of 34.48% (ineffective). Statistical analysis using the t-test indicated that the difference in learning outcomes between the two groups was significant with a significance value of 0.004 at the 0.05 significance level. Thus, the use of animated video media has proven effective in improving students' learning outcomes in science subjects.
PENGEMBANGAN MODEL PEMBELAJARAN CASE METHOD DAN TEAM BASED PROJECT PADA MATA KULIAH PLH UNTUK MENINGKATKAN HIGHER ORDER THINKING SKILL MAHASISWA DI ERA SOCIETY 5.0 Putri, Agnestasia Ramadhani; Akhmad Nugraha; Izzah Muyassaroh
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23396

Abstract

This study aims to develop a learning model based on the Case Method and Team-Based Project in the Environmental Education (PLH) course to enhance students' higher order thinking skills in the Society 5.0 era. The model is developed through four learning modules, each consisting of three main phases: penetration, discussion, and project. In the penetration phase, students are introduced to fundamental concepts and relevant environmental cases through literature review and practical experiments. The discussion phase allows students to analyze cases in depth from various perspectives and design innovative solutions. In the project phase, students collaborate to develop and publish casebased projects, such as creating an environmental encyclopedia, organizing recycling campaigns, or producing digital educational content. The results indicate that this learning model increases student engagement in the learning process, strengthens analytical and problem-solving skills, and fosters innovation in developing environmental solutions. Moreover, students responded positively to this model as it provides a more interactive, contextual, and applicable learning experience aligned with the demands of the Society 5.0 era. Thus, the development of the Case Method and Team-Based Project model in the PLH course can serve as an innovative learning alternative to prepare students for the dynamic global challenges ahead.
PELATIHAN KETERAMPILAN DIGITAL LITERACY DAN CONTENT CREATOR KELOMPOK PEMUDA DI DESA SUKAJADI KABUPATEN CIAMIS Apriani, Ika Fitri; Lidinillah, Dindin Abdul Muiz; Nugraha, Akhmad; Nuryadin, Asep; Susilawati, Lilis
DEDIKASI: Community Service Reports Vol 7, No 1 (2025): DEDIKASI: Community Service Report - January
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v7i1.93939

Abstract

Seiring dengan perkembangan teknologi informasi yang semakin pesat, kemampuan literasi digital menjadi salah satu keterampilan yang sangat penting untuk dimiliki, terutama bagi generasi muda yang merupakan tulang punggung masa depan desa. Adanya pelatihan ini bertujuan untuk meningkatkan keterampilan digital literacy dan content creator. Pelatihan ini berlokasi di Desa Sukajadi Kabupaten Ciamis. Subjek dalam pelatihan ialah kelompok pemuda di Desa Sukajadi Kabupaten Ciamis sebanyak 40 peserta berusia 18-40 tahun. Metode yang digunakan berupa pelatihan dengan tahapan persiapan, pelaksanaan, evaluasi dan tindak lanjut. Hasil yang telah dicapai adalah: 1) pada tahap persiapan, koordinasi dengan pihak desa dan karang taruna Desa Sukajadi terjalin dengan baik; 2) pada tahap pelaksanaan, dilakukan dengan dua kegiatan, yakni pemaparan materi dan praktik bagaimana cara menjadi content creator yang dilaksanakan di Aula Desa Sukajadi di Jalan Desa Sukajadi; 3) pematerian disampaikan dalam rangka memberikan pemahaman tentang konsep dasar literasi digital dan menumbuhkan keterampilan menjadi konten kreator; 4) hasil evaluasi menunjukkan bahwa pelatihan ini berdampak terhadap meningkatkanya pemahaman literasi digital dan mereka dapat memanfaatkan teknologi digital secara maksimal untuk kemajuan diri dan desanya.