Claim Missing Document
Check
Articles

Found 23 Documents
Search

UPAYA MENINGKATKAN HASIL BELAJAR PESERTA DIDIK MELALUI PENERAPAN MODEL PEMBELAJARAN BERBASIS MASALAH DI KELAS IV SEKOLAH DASAR MUHAMMADIYAH 12 PAMULANG, BANTEN Wicaksono, Dirgantara; Iswan, Iswan
Jurnal Holistika Vol 3, No 2 (2019)
Publisher : Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui tingkat perubahan hasil belajar pada peserta didik kelas IV di Sekolah Dasar Muhammadiyah 12 Pamulang, Banten, setelah mengikuti proses pembelajaran yang menerapkan model pembelajaran berbasis masalah. Penelitian ini menggunakan model Penelitian Tindakan Kelas (PTK). Penelitian ini dilaksanakan dalam tiga siklus melalui empat tahapan, yaitu: perencanaan (planning), pelaksanaan tindakan (acting), pengamatan (observing), serta refleksi (reflecting). Adapun waktu penelitian dilakukan dari bulan Juli 2018  sampai dengan September 2018, dengan subjek 37 peserta didik kelas IV Sekolah Dasar Muhammadiyah 12 Pamulang, Banten.  Pada saat penelitian ini dilakukan, peneliti mengambil tema tentang peduli terhadap makhluk hidup.Hasil penelitian menunjukkan bahwa penerapan model pembelajaran berbasis masalah dapat meningkatkan hasil belajar peserta didik dalam pembelajaran tematik. Hasil belajar peserta didik pada siklus I rata-rata sebesar 7,01, siklus II sebesar 7,54, dan siklus III sebesar 7,80. Peningkatan hasil belajar ini diikuti pula dengan peningkatan jumlah peserta didik yang tuntas belajar. Selain itu penerapaan model ini juga terbukti dapat meningkatkan aktivitas peserta didik dalam pembelajaranyang ditunjukkan dari tingginya aktivitas peserta didik yang berkaitan dengan daya kritis, berani menyampaikan pertanyaan dan argumentasi serta memberikan solusi. 
Peningkatan Kreatifitas Guru Dalam Pembuatan Learning Management System (LMS) Berbasis Moodle Astriani, Linda; Wicaksono, Dirgantara; Sahrul, Muhammad; Rahmadani, Salsa Alvianita
Society : Jurnal Pengabdian Masyarakat Vol 2, No 2 (2023): Maret
Publisher : Edumedia Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55824/jpm.v2i2.246

Abstract

Due to the effects of COVID-19 on the educational landscape, teachers and students are competing with one another to use online learning. The goal of this volunteer work is to educate 13 teachers at Harapan Ibu Pondok Pinang Islamic Middle School on how to boost teacher creativity using a Moodle-based LMS. Preliminary research, outreach, training, and assessment are the strategies employed. The teachers were able to learn more creatively thanks to the LMS as a result. This practice supports educators' ongoing efforts to develop inventive and imaginative instructional resources. With the help of this training, teachers should be able to use Moodle-based LMS to improve their teaching inventiveness and continue to mentor students both offline and online through Moodle-based LMS.
Bibliometric Analysis of Technology Trends in Education: Analysis from 2018 to 2022 Wicaksono, Dirgantara; Rahmawati, Desi; Fanisyah, Elsah
Journal for Lesson and Learning Studies Vol. 6 No. 3 (2023): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jlls.v6i3.59877

Abstract

Technology is a basic need of everyone so it can be said that educational innovation and educational technology are inseparable whole and causes the use of technology in the scope of education to be a must to achieve a more advanced and quality education. Therefore, it is important to know the development of technology in the scope of education so that it can be the basis for technological development in education in the future. The purpose of this study is to analyze and find out the trends of technology research in the field of education in the last 5 years starting from 2018 to 2022. This study uses bibliometric analysis which is a quantitative statistical analysis tool that is often used to provide analysis of existing publications with the help of VOSviewer to visualize data and use databases in Scopus. Then, based on the results of the analysis, 547 publications were obtained in the span of 5 years, starting from 2018 to 2022, furthermore, technological research trends in education related to publication growth and leading affiliations, leading country and subject area, the most source title, the most cited source, the most cited authors, and keywords co occurances analysis. In addition, this research contributes and also opens up opportunities for future researchers to be able to conduct research related to technology in education, which is still small in the density visualization area.
Implementasi Penggunaan Media Kokami (Kotak Kartu Misterius) Untuk Pemahaman Pembelajaran di Kelas III SDI Al-Ikhlas Kemandoran II Jakarta Selatan Mutiah, Shofi; Wicaksono, Dirgantara
Jurnal PGSD Vol. 9 No. 2 (2023): Juli-Desember
Publisher : PGSD Universitas Muhammadiyah Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32534/jps.v9i2.4874

Abstract

Penelitian ini bertujuan untuk menganalisis implementasi penggunaan media KOKAMI (Kotak Kartu Misterius) dalam pemahaman materi pembelajaran tematik di kelas III SDI Al-Ikhlas Kemandoran Jakarta Selatan. Tujuan penelitian ini adalah untuk mengeksplorasi dan menganalisis implementasi penggunaan media KOKAMI dalam meningkatkan pemahaman materi pembelajaran tematik di kelas III SDI Al-Ikhlas Kemandoran Jakarta Selatan.  Penelitian ini di khususkan untuk memahami bagaimana penggunaan media KOKAMI mempengaruhii pemahaman materi pembelajaran tematik di kelas III SDI Al-Ikhlas Kemandoran Jakarta Selatan. Dengan menggunakan metode kualitatif dengan pendekatan studi kasus. Data dikumpulkan melalui observasi kelas, wawancara dengan guru dan siswa, serta analisis dokumen. Peserta penelitian terdiri dari satu kelas III SDI Al-Ikhlas Kemandoran Jakarta Selatan yang menggunakan media KOKAMI dalam pembelajaran tematik. Penggunaan media KOKAMI memiliki potensi besar dalam meningkatkan pemahaman materi pembelajaran tematik di kelas III SDI Al-Ikhlas Kemandoran Jakarta Selatan. Dalam konteks yang tepat dan dengan dukungan yang memadai, media ini dapat menjadi sarana yang efektif untuk memfasilitasi proses pembelajaran yang aktif, interaktif, dan menyenangkan bagi siswa serta memberikan kontribusi bagi pengembangan pendidikan dan dapat menjadi acuan bagi penggunaan media KOKAMI dalam pembelajaran tematik di tingkat SD terutama di SDI Al-Ikhlas Kemandoran Jakarta Selatan.
Externalities Of The Implementation Of Creative Learning Model In The Independent Learning Curriculum In Public Elementary Schools Dewi, Dini Aulia; Dewi, Happy Indira; Wicaksono, Dirgantara
Jurnal Holistika Vol 8, No 2 (2024)
Publisher : Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24853/holistika.8.2.%p

Abstract

The implementation of the creative learning model of the independent learning curriculum at Sawangan 01 State Elementary School is applied starting in grades 1 and 4, the application that is not comprehensive is feared to produce externalities in grades 2, 3, 5, and 6. This study aims to see the externalities of the implementation of the creative learning model of the independent learning curriculum in grade 4 of Sawangan State Elementary School, Depok, West Java. The research method uses a 4-stage phenomenological qualitative method, namely: 1) Determining the problems arising from the implementation of the independent curriculum in grade 4; 2) Studying the creative learning model of the independent curriculum and examining the externalities caused; 3) Collecting data; 4) Analysing and triangulating data. This research resulted in 4 findings, namely: 1) The implementation of the creative learning model of the independent learning curriculum has been implemented starting from grades 1 and 4, then continuing to grades 2, 3, 5, and 6; 2) The creative learning model using project-based learning produces products that are exhibited at market day activities; 3) Grades 2,3,5, and 6, which have not implemented the independent curriculum, participate in the creative learning programme carried out by grade 4, namely market day activities outside the classroom; 4) Market day activities make grade 4 students more creative, dare to show their talents, and learn entrepreneurship early on, it turns out that they spend additional costs and longer learning time for these activities. The conclusion of this study is that the implementation of the creative learning model of the independent learning curriculum in class 4 has no externalities, while the implementation of learning outside the classroom (market day) has positive externalities for classes 2,3,5, and 6, namely increased creativity, talent, and entrepreneurial skills, and negative externalities in the form of additional costs and extended learning time.
Thematic Learning Models with the Role-Playing Method in the Merdeka Curriculum in Inclusive Schools Tarjiah, Indina; Wicaksono, Dirgantara; Aryani, Rita; Purnamawati, Siti Nuraini; Kurniawan, Erfan
Jurnal Pendidikan Indonesia Vol 12 No 1 (2023): March
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (555.955 KB) | DOI: 10.23887/jpiundiksha.v12i1.57814

Abstract

The use of teaching strategies that interesting for all students by teachers is still lacking, especially for students who have indicators of slow learning.This study aims to develop a thematic learning model using role-playing techniques in inclusive schools. The Hannafin & Peck development model is adopted in this study along with the research and development methodology. The development phases are carried out starting with the needs analysis, design, development, and implementation stages. Processes for review and revision will be used in these three levels. Material and design experts have given developing thematic learning models utilizing the role-playing approach in the Merdeka curriculum in inclusive schools excellent marks for viability. Average material expert scores result in a score of 97.36%, whereas average design expert scores result in a score of 92.10%. The efficacy test results were then collected from 14 students, with an average score of 74.90% on the pretest. The posttest results, in comparison, had an average value of 85.14%. The development that has been done can be used by teachers at the inclusive schools to carry out teaching activities to students regarding thematic learning using the role-playing method in the Merdeka curriculum. This will ensure that the effectiveness test that was carried out was successful by getting an excellent. In order to realize government programs that provide inclusive education services that are friendly to all students.
PENGEMBANGAN MODEL PELATIHAN PENINGKATAN KOMPETENSI GURU SD BERBASIS APLIKASI EDMODO Susari, Erfi Fitri; Nomi, Ahmad Suryadi; Wicaksono, Dirgantara
Instruksional Vol. 2 No. 1 (2020): Jurnal Instruksional
Publisher : Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (260.123 KB) | DOI: 10.24853/instruksional.2.1.17-26

Abstract

This study aims to measure the benefits of edmodo application, in the Islamic Elementary School of Cikal Harapan I BSD. Teachers are given alternative edmodo applications to be used in the development of training models, as an answer to the problem of how to improve development models in the midst of their busy activities. By using the edmodo application, teachers in the Islamic Elementary School of Cikal Harapan I BSD can improve pedegogical competence through the edmodo application-based training they use. Although everyday teachers are accompanied by modern communication tools such as smartphones, computers and laptops, it is not easy to use new methods. Patience and perseverance are needed to introduce this model development model, especially the introduction of each edmodo application feature, active interaction when given training material as well as their seriousness to improve skills in using the edmodo application. In addition to practicing the use of edmodo applications in 42 teachers, they also gave questionnaires. Data in the field is inputted with the SPSS program which provides an overview of the level of teacher acceptance of the use of the edmodo application. Of the 42 teachers who were the subjects of the study, there were 50 percent who could ultimately benefit from using the Edmodo application. The rest is split in constraints due to time constraints, incompatible devices and difficulty understanding edmodo's application features.
PENGEMBANGAN BAHAN AJAR BERBASIS DIGITAL PADA MATA PELAJARAN BAHASA INGGRIS DI SMK ATLANTIS PLUS DEPOK Farhana, Fitri; Suryadi, Ahmad; Wicaksono, Dirgantara
Instruksional Vol. 3 No. 1 (2021): Jurnal Instruktional
Publisher : Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1007.644 KB) | DOI: 10.24853/instruksional.3.1.1-17

Abstract

Penelitian ini bertujuan untuk mengembangkan materi pembelajaran digital untuk pelajaran bahasa Inggris. Responden dalam penelitian ini dibatasi pada siswa kelas XII Multimedia dan Keperawatan SMK Atlantis Plus Depok. Metode yang digunakan adalah Research and Development (R&D) dengan menggabungkan model penelitian ASSURE model development. Untuk melihat kelayakan model yang dikembangkan, pengembangan materi pembelajaran digital, peneliti ahli melakukan beberapa tes, uji coba kelompok kecil, dan uji coba lapangan dengan indikator bagaimana sikap dan hasil belajar siswa. Hasil penelitian menunjukkan ketiga prototipe akan menjadi desain yang potensial bila digunakan pada saat pembelajaran. Terlihat bahwa 29,73% sangat menarik dan 70,27% siswa memiliki sikap menarik terhadap materi pembelajaran digital yang dikembangkan. Selain itu ketuntasan siswa mencapai hasil belajar yang ditunjukkan sebesar 90% untuk siswa kelas XII Multimedia dan XII Keperawatan pada tahap uji coba lapangan yang berjumlah 37 orang adalah 87,56. Dapat disimpulkan bahwa pembelajaran berbasis digital yang peneliti kembangkan akan menjadi bahan ajar digital yang valid dan praktis digunakan dalam pembelajaran mata pelajaran bahasa Inggris.
STRATEGI PENDIDIKAN KARAKTER BAGI SISWA SEKOLAH DASAR MELALUI KEARIFAN LOKAL DI SEKOLAH Kinanti, Putri; Wicaksono, Dirgantara
Instruksional Vol. 3 No. 1 (2021): Jurnal Instruktional
Publisher : Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (392.491 KB) | DOI: 10.24853/instruksional.3.1.18-22

Abstract

Kemampuan kita untuk mengambil peran pendidikan sebagai kekuatan nasional membutuhkan tantangan saat ini dan masa depan. Penetapan kebijakan dan pelaksanaan pendidikan karakter yang berbasis kearifan lokal di sekolah memiliki arti penting dan strategis untuk membangun negara sehingga dapat menjadi sumber nilai luhur. Dengan landasan tidak merusak tatanan sosial yang adaptif terhadap lingkungan alam sekitarnya, kearifan lokal menjadi modal utama konstruksi sosial. Dalam proses pembelajaran pengintegrasian pendidikan karakter ke dalam muatan lokal unggulan akan menyesuaikan dengan lingkungan yang ada dan memungkinkan siswa untuk mengalami, sehingga tercipta proses pembelajaran yang bermakna. Pembangunan pendidikan berbasis peran dan kebudayaan nasional perlu menjadi perencanaan nasional. Pendidikan karakter pada dasarnya adalah pengembangan pribadi siswa yang direncanakan, yang tujuannya adalah lembaga pendidikan. Dalam lingkungan keluarga dan masyarakat atau "Sekolah" dalam arti luas pendidikan karakter menekankan pada pengembangan ideologi agama, budaya bangsa yang unggul dan berjiwa kepemimpinan, sekaligus meningkatkan kekuatan realitas siswa yang berkarakter unggul
PENGEMBANGAN MODEL KURIKULUM DIGITAL DAN PEMBELAJARAN BERBASIS VIRTUAL SET ADAPTIF DI SMK ATLANTIS DEPOK Wicaksono, Dirgantara; Suradika, Agus; Winata, Widia; Shodiq, Nur Ahmad
Instruksional Vol. 3 No. 1 (2021): Jurnal Instruktional
Publisher : Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (425.182 KB) | DOI: 10.24853/instruksional.3.1.40-49

Abstract

Penelitian ini berangkat dari permasalahan yang dihadapi SMK Atlantis Depok dalam menyusun perencanaan kurikulum dan pembelajaran yang harus mampu beradaptasi dengan perubahan yang terjadi khususnya dalam kondisi pandemi covid-19 saat ini. Maka dari itu penelitian ini bertujuan untuk: (1) Mengidentifikasi kebutuhan sekolah terkait kurikulum dan pembelajaran digital; dan (2) mengembangkan draft model kurikulum digital dan pembelajaran berbasis Virtual Set yang adaptif dalam menjawab tantangan pendidikan abad 21. Penelitian ini menggunakan metode penelitian dan pengembangan. Penelitian ini dilaksanakan selama 1 tahun dengan hasil sebagai berikut: (1) terpetakan kebutuhan kurikulum dan rancangan pembelajaran ; (2) tersusun draft model kurikulum digital dan pembelajaran berbasis Virtual Set yang adaptif dalam menjawab tantangan pendidikan abad 21.