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PENGGUNAAN MEDIA PEMBELAJARAN DALAM MENINGKATKAN KETERAMPILAN NUMERASI SISWA SEKOLAH DASAR: SYSTEMATIC LITERATURE REVIEW Ari Lestari Handayani; Wiryanto; Andi Kristanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

Numeracy skills are one of the basic competencies that are very important for students at the elementary school level, therefore the development of effective learning media is very important to improve students' numeracy skills. This study aims to analyze the development of learning media in improving elementary school students' numeracy skills through the Systematic Literature Review (SLR) approach. Numeracy skills are an important competency that students must have, but many still have difficulty in understanding basic mathematical concepts. In this study, 25 relevant articles were identified and analyzed, focusing on the effectiveness of various types of learning media, including digital, interactive, and conventional media.The results of the analysis show that digital learning media, such as mobile applications and e-learning platforms, significantly increase students' motivation and learning outcomes. The use of interactive media, such as smart boards and educational games, has also proven effective in improving students' understanding of numeracy concepts. In contrast, conventional media such as workbooks show lower effectiveness.This study emphasizes the importance of innovation in the development of learning media to meet students' learning needs in the digital era. Further efforts are needed to integrate technology and interactive approaches into the basic education curriculum in order to optimally improve students' numeracy skills.
SYSTEMATIC LITERATURE REVIEW: PENGGUNAAN MEDIA INTERAKTIF SCRATCH PADA PENINGKATAN KEMAMPUAN NUMERASI SISWA SD Fikriyah, Nurul; Wiryanto; Istiq'faroh, Nurul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

Numeracy ability is a person's ability to solve problems using mathematical knowledge. With numeracy, it is hoped that it can help in organizing, assessing an action in order to get maximum results in dealing with problems in daily life. If learning mathematics without using media, students will become bored and have no motivation to learn. For this reason, digital-based interactive media is needed in accordance with the increasingly rapid development of technology. The purpose of this study is to describe the use of scratch interactive media in improving the numeracy skills of elementary school students. Method used The research method used this time is Systematic Literature Review (SLR). Systematic Literature Review (SLR) can be interpreted as a process of identifying, evaluating, and interpreting the results of existing research with the aim of presenting specific answers. The results of the study show that the use of scratch can increase creativity in mathematical thinking, logical thinking, earnestness in following lessons, a sense of fun, a sense of enjoyment and make it easier to learn mathematics because with scratch students learn to use games and can make their own math games, so it is very helpful in improving the numeracy skills of elementary school students. In conclusion, using scratch interactive media can improve the numeracy skills of elementary school students
TINJAUAN LITERATUR SISTEMATIS: KEMAMPUAN SPASIAL MATEMATIS DALAM PENGEMBANGAN PEMAHAMAN MATEMATIKA DI SEKOLAH DASAR Nur Siyam, Isnaini; Wiryanto; Endah Budi Rahaju
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20256

Abstract

Mathematical spatial ability is one of the important cognitive aspects in developingmathematical understanding, especially in the concepts of geometry, algebra, andmeasurement. This systematic literature review aims to evaluate the role andinfluence of spatial ability in mathematics learning in elementary schools. A total of10 studies from various scientific journals published between 2016 and 2024 wereanalyzed to identify the relationship between spatial ability and mathematicsachievement, spatial ability development strategies, and learning media factorsthat greatly determine the success of students' mathematical spatial abilities thataffect this skill. The results of the review indicate that spatial ability is positivelyrelated to mathematics achievement and can be improved through visual andmanipulative-based interventions. In addition, the study also found a relationshipbetween various approaches in implementing learning. This review emphasizesthe importance of integrating spatial activities in mathematics learning inelementary schools to improve students' understanding of complex mathematicalconcepts
Efektivitas Unplugged Coding untuk Meningkatkan Berpikir Komputasi dalam Pembelajaran Matematika Siswa Sekolah Dasar Khujaimah; Wiryanto; Mariana, Neni
JRPM (Jurnal Review Pembelajaran Matematika) Vol. 10 No. 2 (2025)
Publisher : Department of Mathematics Education, Faculty of Tarbiyah and Teacher Training, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15642/jrpm.2025.10.2.77-90

Abstract

This study aims to (1) Measure the improvement in students' computational thinking skills before (pretest) and after (posttest) the implementation of Unplugged Coding-based mathematics learning; (2) To compare the improvement in computational thinking skills between the experimental and control groups; and (3) To analyze the aspects of computational thinking (decomposition, pattern recognition, abstraction and algorithms, and evaluation) that showed the most significant development. The study used a quasi-experimental design with a sample of 31 fourth-grade students from SD Negeri Dukuh Sari 1 Sidoarjo, and 31 students from SD Negeri Waru 1 Sidoarjo. Data was collected using a test technique that assessed computational thinking ability. The data were analyzed using ANOVA to test for differences in final abilities between groups, while controlling for initial abilities (pretest scores). The prerequisite tests were normality and homogeneity tests. This study concluded that: (1) There was a very significant increase in computational thinking skills in the experimental group with a gain score of 45.5 points, (2) Unplugged Coding was significantly more effective than conventional learning (F = 662.18; p < 0.001; η² = 0.917), and (3) The algorithm and decomposition aspects showed the most dominant development.
The Effect of the MURDER Learning Model on Primary Students’ Data Literacy and Mathematical Problem-Solving: A Quasi-Experimental Study Widiawan, Adhi Eka; Wiryanto; Novianti, Idha; Amroni, Hadi
Journal of Mathematical Pedagogy (JoMP) Vol. 7 No. 1: December 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jomp.v7n1.p23-34

Abstract

According to cognitive scripting theory, systematic learning phases can significantly optimize information processing and enhance cognitive retention. Based on this theoretical justification, the Mood-Understand-Recall-Detect-Elaborate-Review (MURDER) model was implemented to address students' low proficiency in data analysis and probability. This study aims to evaluate the influence of the MURDER model on the data literacy and mathematical problem-solving abilities of fourth-grade students. Using a non-equivalent pretest-posttest control group design, the research involved 74 students in Primary Schools Cluster 2, Slahung District. Through purposive sampling, SDN 5 Slahung was designated as the treatment class ( =16) and SDN 3 Slahung as the control class ( =18). The statistical analysis for data literacy revealed a t-value of 2.91, exceeding the t-table value, which indicates a significant difference between the experimental and control groups. In contrast, mathematical problem-solving abilities yielded a t-value of 1.63, falling below the significance threshold. The study concludes that the MURDER model has a significant influence on data literacy both within and between groups. However, its impact on mathematical problem-solving was limited to within-group improvements only. These findings suggest that while cognitive scripting effectively builds literacy, additional logical scaffolding is required to bridge the gap in complex mathematical problem-solving.
TRANSFORMASI MINAT BELAJAR MURID KELAS IV SD MELALUI IMPLEMENTASI APLIKASI FUN LEARNING GAME Virmawan, Prista Olga; Wiryanto; Julianto
JS (JURNAL SEKOLAH) Vol. 10 No. 2 (2026): MARET 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/b7aaqm85

Abstract

Abstract: This article aims to describe the transformation of learning interest among fourth-grade elementary school students through the implementation of the Fun Learning Game application as a game-based learning medium. The study used a quantitative approach with a quasi-experimental design of the non-equivalent control group type, involving an experimental class and a control class. Data on learning interest were collected using a Likert scale questionnaire and analyzed using inferential statistics. The results of the study showed a significant increase in learning interest among students in the experimental class, especially in terms of active involvement, interest in the media, and intrinsic motivation. These findings confirm that Fun Learning Game is an effective and relevant innovative medium for IPAS learning in elementary schools. Keyword: Learning Interest, Fun Learning Game, Game-Based Learning, IPAS, Elementary School   Abstrak: Artikel ini bertujuan mendeskripsikan transformasi minat belajar murid kelas IV SD melalui implementasi aplikasi Fun Learning Game sebagai media pembelajaran berbasis game-based learning. Penelitian menggunakan pendekatan kuantitatif dengan desain kuasi-eksperimen tipe non-equivalent control group design yang melibatkan kelas eksperimen dan kelas kontrol. Data minat belajar dikumpulkan melalui angket skala Likert dan dianalisis menggunakan statistik inferensial. Hasil penelitian menunjukkan peningkatan minat belajar yang signifikan pada murid kelas eksperimen, terutama pada aspek keterlibatan aktif, ketertarikan terhadap media, dan motivasi intrinsik. Temuan ini menegaskan bahwa Fun Learning Game merupakan media inovatif yang efektif dan relevan untuk pembelajaran IPAS di Sekolah Dasar. Kata Kunci: Minat Belajar, Fun Learning Game, Game-Based Learning, IPAS, Sekolah Dasar
FOSTERING CREATIVE THINKING SKILLS IN PROSPECTIVE ELEMENTARY SCHOOL TEACHERS: DEVELOPING TEACHING MATERIALS BASED ON THE PROJECT-ORIENTED TPACK APPROACH Wiryanto; Ali Fakhrudin, Heru Subrata, Suprayitno, Helda Kusuma Wardani
International Journal of Teaching and Learning Vol. 3 No. 9 (2026): International Journal of Teaching and Learning (INJOTEL)
Publisher : Adisam Publisher

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Abstract

The results of the preliminary study show that the creative thinking skills of prospective elementary school teacher students are relatively low, especially in designing technology-based learning that is to the needs of the 21st century. Therefore, this study aims to develop project-oriented TPACK (Technological Pedagogical Content Knowledge)-based teaching materials to improve the creative thinking skills of elementary school teacher education students. This study used a research and development (R&D) method adapted from Borg & Gall. The subjects of the study consisted of 128 elementary school teacher education students involved in learning planning for elementary schools. The study results show that project-oriented TPACK-based teaching materials are valid, practical, and effective. Experts have confirmed that the teaching materials are valid in construction and content. In addition, observations of increasing student activity at each meeting indicate that the teaching materials are applied practically in learning planning. The students' creative thinking skills test results show that these teaching materials effectively improve the creative thinking skills of prospective teachers. This study implies that using the proper method can improve students' creative thinking skills to design various alternative solutions to problem-solving in learning. This study suggests further developing project-oriented TPACK-based teaching materials for elementary school students.
TINJAUAN NARATIF : EVALUASI PENGELOLAAN OBAT PUSKESMAS DI INDONESIA Wiryanto; Djoko Wahyono; Indri Hapsari
Praeparandi : Jurnal Farmasi dan Sains Vol 9 No 1 (2025): Praeparandi : Jurnal Farmasi dan Sains
Publisher : Fakultas Farmasi Universitas YPIB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51997/04hp4197

Abstract

Pengelolaan logistik obat yang efektif dan efisien di Pusat Kesehatan Masyarakat (Puskesmas) memegang peranan penting dalam menjamin ketersediaan obat yang bermutu dan tepat waktu bagi masyarakat. Namun, sejumlah studi menunjukkan bahwa pengelolaan logistik obat di tingkat pelayanan primer masih menghadapi berbagai kendala. Tinjauan naratif ini bertujuan untuk mengevaluasi sistem informasi manajemen logistik obat di Puskesmas berdasarkan analisis terhadap sebelas artikel penelitian yang diperoleh dari Google Scholar dan memenuhi kriteria inklusi. Permasalahan utama yang teridentifikasi meliputi aspek perencanaan, pengadaan, distribusi, penyimpanan, kepatuhan terhadap regulasi, serta pemanfaatan dana Jaminan Kesehatan Nasional (JKN). Hasil kajian menunjukkan bahwa sistem pengelolaan logistik obat di Puskesmas masih belum optimal dan membutuhkan penguatan dalam aspek teknis, sumber daya manusia, serta dukungan kebijakan yang konsisten. Rekomendasi perbaikan meliputi integrasi sistem informasi digital antara Dinas Kesehatan dan Puskesmas, peningkatan kapasitas sumber daya manusia melalui pelatihan berkelanjutan, serta optimalisasi alokasi dana JKN dalam perencanaan dan pengadaan obat. Diharapkan, langkah-langkah tersebut dapat mendorong efisiensi pengelolaan obat dan meningkatkan mutu pelayanan kesehatan dasar.