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Effect of Adherence with Clinical Outcomes and Quality of Life Primary Hypertension Patients in Pharmacy Hutauruk, Dumartina; Khairunnisa; Wiryanto
Indonesian Journal of Pharmaceutical and Clinical Research Vol. 3 No. 2 (2020): Indonesian Journal of Pharmaceutical and Clinical Research
Publisher : Talenta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32734/idjpcr.v3i2.5129

Abstract

This study aimed to examine the effect of adherence to clinical outcomes and the quality of life of primary hypertension patients in pharmacy. The studywas conducted cross sectionally involved 60 patients at one of the pharmacies in Medan, Indonesia. Adherence was obtained in the form of adherence levels measured using the MMAS-8 questionnaire, clinical outcomes assessed by measuring a patient's blood pressure, and quality of life assessed using the EQ-5D-3L questionnaire. Then the data were analyzed using the Spearmen rho test. Patients who participated in the study consisted of 24 men and 36 women. Almost patient has low adherence with blood pressure mean of 156/ 90 mmHg. The patient's quality of life was 77.7%. Adherence has a significant relationship to clinical outcomes (p<0.05) with a strong correlation of r= -0.745. Adherence has a relationship to quality of life (p<0.05) with moderate correlation r= 0.554. This study concluded that adherence has a correlation with clinical outcomes and the quality of life of primary hypertension patients.
PENGGUNAAN MEDIA PEMBELAJARAN DALAM MENINGKATKAN KETERAMPILAN NUMERASI SISWA SEKOLAH DASAR: SYSTEMATIC LITERATURE REVIEW Ari Lestari Handayani; Wiryanto; Andi Kristanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

Numeracy skills are one of the basic competencies that are very important for students at the elementary school level, therefore the development of effective learning media is very important to improve students' numeracy skills. This study aims to analyze the development of learning media in improving elementary school students' numeracy skills through the Systematic Literature Review (SLR) approach. Numeracy skills are an important competency that students must have, but many still have difficulty in understanding basic mathematical concepts. In this study, 25 relevant articles were identified and analyzed, focusing on the effectiveness of various types of learning media, including digital, interactive, and conventional media.The results of the analysis show that digital learning media, such as mobile applications and e-learning platforms, significantly increase students' motivation and learning outcomes. The use of interactive media, such as smart boards and educational games, has also proven effective in improving students' understanding of numeracy concepts. In contrast, conventional media such as workbooks show lower effectiveness.This study emphasizes the importance of innovation in the development of learning media to meet students' learning needs in the digital era. Further efforts are needed to integrate technology and interactive approaches into the basic education curriculum in order to optimally improve students' numeracy skills.
SYSTEMATIC LITERATURE REVIEW: PENGGUNAAN MEDIA INTERAKTIF SCRATCH PADA PENINGKATAN KEMAMPUAN NUMERASI SISWA SD Fikriyah, Nurul; Wiryanto; Istiq'faroh, Nurul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

Numeracy ability is a person's ability to solve problems using mathematical knowledge. With numeracy, it is hoped that it can help in organizing, assessing an action in order to get maximum results in dealing with problems in daily life. If learning mathematics without using media, students will become bored and have no motivation to learn. For this reason, digital-based interactive media is needed in accordance with the increasingly rapid development of technology. The purpose of this study is to describe the use of scratch interactive media in improving the numeracy skills of elementary school students. Method used The research method used this time is Systematic Literature Review (SLR). Systematic Literature Review (SLR) can be interpreted as a process of identifying, evaluating, and interpreting the results of existing research with the aim of presenting specific answers. The results of the study show that the use of scratch can increase creativity in mathematical thinking, logical thinking, earnestness in following lessons, a sense of fun, a sense of enjoyment and make it easier to learn mathematics because with scratch students learn to use games and can make their own math games, so it is very helpful in improving the numeracy skills of elementary school students. In conclusion, using scratch interactive media can improve the numeracy skills of elementary school students
TINJAUAN LITERATUR SISTEMATIS: KEMAMPUAN SPASIAL MATEMATIS DALAM PENGEMBANGAN PEMAHAMAN MATEMATIKA DI SEKOLAH DASAR Nur Siyam, Isnaini; Wiryanto; Endah Budi Rahaju
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20256

Abstract

Mathematical spatial ability is one of the important cognitive aspects in developingmathematical understanding, especially in the concepts of geometry, algebra, andmeasurement. This systematic literature review aims to evaluate the role andinfluence of spatial ability in mathematics learning in elementary schools. A total of10 studies from various scientific journals published between 2016 and 2024 wereanalyzed to identify the relationship between spatial ability and mathematicsachievement, spatial ability development strategies, and learning media factorsthat greatly determine the success of students' mathematical spatial abilities thataffect this skill. The results of the review indicate that spatial ability is positivelyrelated to mathematics achievement and can be improved through visual andmanipulative-based interventions. In addition, the study also found a relationshipbetween various approaches in implementing learning. This review emphasizesthe importance of integrating spatial activities in mathematics learning inelementary schools to improve students' understanding of complex mathematicalconcepts
Using Cognitive Diagnostic Assessment to Inform Differentiated Instruction in Elementary Place Value Concepts Puspita, Dhesta Nurdana; Wiryanto; Siswono, Tatag Yuli Eko
Journal of Innovation and Research in Primary Education Vol. 5 No. 1 (2026)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v5i1.2559

Abstract

Place value understanding is a fundamental prerequisite for advanced mathematical learning, yet elementary students often demonstrate heterogeneous comprehension that challenges uniform teaching approaches. This study examines the use of cognitive diagnostic assessment (CDA) to identify student learning profiles and inform differentiated instruction in Indonesian elementary mathematics. A mixed-methods descriptive design involved 12 fourth-grade students at SD Negeri Jubellor, East Java. Data were collected through structured interviews and a five-item diagnostic test on place value concepts. Psychometric properties were analyzed using ANATES, while student performance was categorized into high (≥98%), moderate (64–97%), and low (<64%) understanding levels. The assessment showed strong psychometric quality with item correlations between 0.815–0.876 (p<0.01) and high reliability (α=0.87). Difficulty analysis indicated balanced distribution, with one very easy item (20%) and four moderately difficult items (80%). Results revealed heterogeneous profiles: 25% low understanding, 42% moderate, and 33% high. Students with low understanding struggled with reading multi-digit numbers and place value beyond thousands. Those at the moderate level demonstrated competency up to ten thousands but faced difficulties at hundred thousands and contextual applications. High-achieving students mastered place value comprehensively, including real-world applications. These findings demonstrate that CDA not only identifies specific learning gaps but also provides actionable insights for planning targeted instructional pathways. Strengthening this diagnostic–instructional alignment is essential to ensure responsive teaching that supports all learner profiles, particularly in bridging conceptual gaps among students at the moderate and low understanding levels.
Analysis of Learning Difficulties of Grade IV Elementary School Students on Fractal Materials Reviewed from Numeracy Ability and Self-Efficacy Pradinar, Aprillia Putri; Wiryanto; Rahaju, Endah Budi
Journal of Innovation and Research in Primary Education Vol. 5 No. 1 (2026)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v5i1.2752

Abstract

Difficulty understanding the concept of fractions is still a major challenge for elementary school students and has an impact on numeracy skills and self-efficacy in learning mathematics. This study aims to analyze the learning difficulties of grade IV students of SD Muhammadiyah 1 Taman on fractional material reviewed from numeracy ability and self-efficacy. The research method used a quantitative descriptive approach involving 25 students of grade IV A. Data were collected through numeracy ability tests, Bandura scale-based self-efficacy questionnaires, and structured interviews. The results showed that students' numeracy ability was in the medium category with an average achievement of 56.8%, with dominant difficulties in the aspects of fraction comparison (42%) and mixed fraction counting operations (38%). Student self-efficacy was also moderately (62.7%), with the magnitude dimension obtaining the lowest score (56%). The Pearson correlation test showed a strong positive relationship between numeracy ability and self-efficacy (r = 0.724; p < 0.01), while regression analysis showed a 52.4% contribution to numeracy ability to self-efficacy. The results of the interviews confirmed that students better understand the concept of fractions through concrete media and contextual learning. This study recommends the application of ethnomathematics-based fractional learning model with a strategy of increasing self-efficacy through positive reinforcement and scaffolding.
Elementary Students' Difficulties in Adding Fractions: A Computational Thinking Analysis Agustin, Halimah Nur; Mariana, Neni; Siswono, Tatag Yuli Eko; Wiryanto
Journal of Innovation and Research in Primary Education Vol. 5 No. 1 (2026)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v5i1.2753

Abstract

This study analyzes elementary students’ difficulties in understanding fraction addition through the framework of computational thinking (CT). Fractions are widely recognized as one of the most challenging mathematical concepts for young learners due to their abstract nature and multiple representations. The purpose of this study is to identify students’ specific difficulties across the four CT dimensions; decomposition, pattern recognition, abstraction, and algorithmic thinking in the context of fractional addition. The research employed a qualitative descriptive design involving 19 sixth-grade students from an elementary school in Mojokerto, Indonesia. Data were collected through classroom observations, diagnostic tests, and semi-structured interviews. Findings show that 78.9% of students struggled with abstraction, 73.7% with decomposition, 68.4% with algorithmic thinking, and 63.2% with pattern recognition. Students frequently applied whole-number reasoning, failed to identify equivalence patterns, and were unable to construct systematic solution procedures. These results indicate that students’ difficulties are multidimensional and stem from insufficient scaffolding in linking conceptual understanding with procedural fluency. The study suggests that CT-based instructional strategies can strengthen students’ structural reasoning and support deeper learning of fraction concepts.
Efektivitas Unplugged Coding untuk Meningkatkan Berpikir Komputasi dalam Pembelajaran Matematika Siswa Sekolah Dasar Khujaimah; Wiryanto; Mariana, Neni
JRPM (Jurnal Review Pembelajaran Matematika) Vol. 10 No. 2 (2025)
Publisher : Department of Mathematics Education, Faculty of Tarbiyah and Teacher Training, UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15642/jrpm.2025.10.2.77-90

Abstract

This study aims to (1) Measure the improvement in students' computational thinking skills before (pretest) and after (posttest) the implementation of Unplugged Coding-based mathematics learning; (2) To compare the improvement in computational thinking skills between the experimental and control groups; and (3) To analyze the aspects of computational thinking (decomposition, pattern recognition, abstraction and algorithms, and evaluation) that showed the most significant development. The study used a quasi-experimental design with a sample of 31 fourth-grade students from SD Negeri Dukuh Sari 1 Sidoarjo, and 31 students from SD Negeri Waru 1 Sidoarjo. Data was collected using a test technique that assessed computational thinking ability. The data were analyzed using ANOVA to test for differences in final abilities between groups, while controlling for initial abilities (pretest scores). The prerequisite tests were normality and homogeneity tests. This study concluded that: (1) There was a very significant increase in computational thinking skills in the experimental group with a gain score of 45.5 points, (2) Unplugged Coding was significantly more effective than conventional learning (F = 662.18; p < 0.001; η² = 0.917), and (3) The algorithm and decomposition aspects showed the most dominant development.
The Effect of the MURDER Learning Model on Primary Students’ Data Literacy and Mathematical Problem-Solving: A Quasi-Experimental Study Widiawan, Adhi Eka; Wiryanto; Novianti, Idha; Amroni, Hadi
Journal of Mathematical Pedagogy (JoMP) Vol. 7 No. 1: December 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jomp.v7n1.p23-34

Abstract

According to cognitive scripting theory, systematic learning phases can significantly optimize information processing and enhance cognitive retention. Based on this theoretical justification, the Mood-Understand-Recall-Detect-Elaborate-Review (MURDER) model was implemented to address students' low proficiency in data analysis and probability. This study aims to evaluate the influence of the MURDER model on the data literacy and mathematical problem-solving abilities of fourth-grade students. Using a non-equivalent pretest-posttest control group design, the research involved 74 students in Primary Schools Cluster 2, Slahung District. Through purposive sampling, SDN 5 Slahung was designated as the treatment class ( =16) and SDN 3 Slahung as the control class ( =18). The statistical analysis for data literacy revealed a t-value of 2.91, exceeding the t-table value, which indicates a significant difference between the experimental and control groups. In contrast, mathematical problem-solving abilities yielded a t-value of 1.63, falling below the significance threshold. The study concludes that the MURDER model has a significant influence on data literacy both within and between groups. However, its impact on mathematical problem-solving was limited to within-group improvements only. These findings suggest that while cognitive scripting effectively builds literacy, additional logical scaffolding is required to bridge the gap in complex mathematical problem-solving.
TRANSFORMASI MINAT BELAJAR MURID KELAS IV SD MELALUI IMPLEMENTASI APLIKASI FUN LEARNING GAME Virmawan, Prista Olga; Wiryanto; Julianto
JS (JURNAL SEKOLAH) Vol. 10 No. 2 (2026): MARET 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/b7aaqm85

Abstract

Abstract: This article aims to describe the transformation of learning interest among fourth-grade elementary school students through the implementation of the Fun Learning Game application as a game-based learning medium. The study used a quantitative approach with a quasi-experimental design of the non-equivalent control group type, involving an experimental class and a control class. Data on learning interest were collected using a Likert scale questionnaire and analyzed using inferential statistics. The results of the study showed a significant increase in learning interest among students in the experimental class, especially in terms of active involvement, interest in the media, and intrinsic motivation. These findings confirm that Fun Learning Game is an effective and relevant innovative medium for IPAS learning in elementary schools. Keyword: Learning Interest, Fun Learning Game, Game-Based Learning, IPAS, Elementary School   Abstrak: Artikel ini bertujuan mendeskripsikan transformasi minat belajar murid kelas IV SD melalui implementasi aplikasi Fun Learning Game sebagai media pembelajaran berbasis game-based learning. Penelitian menggunakan pendekatan kuantitatif dengan desain kuasi-eksperimen tipe non-equivalent control group design yang melibatkan kelas eksperimen dan kelas kontrol. Data minat belajar dikumpulkan melalui angket skala Likert dan dianalisis menggunakan statistik inferensial. Hasil penelitian menunjukkan peningkatan minat belajar yang signifikan pada murid kelas eksperimen, terutama pada aspek keterlibatan aktif, ketertarikan terhadap media, dan motivasi intrinsik. Temuan ini menegaskan bahwa Fun Learning Game merupakan media inovatif yang efektif dan relevan untuk pembelajaran IPAS di Sekolah Dasar. Kata Kunci: Minat Belajar, Fun Learning Game, Game-Based Learning, IPAS, Sekolah Dasar