Claim Missing Document
Check
Articles

PENINGKATAN PRODUKSI INDUSTRI RUMAH TANGGA JAJE BEGINA DI DESA TEGAL LINGGAH KABUPATEN KARANGASEM I Ketut Putu Suniantara; Gede Suwardika; I Made Rudita; Kadek Masakazu; I Gede Darsana; I Gede Suardika; I Made Ari Santosa; I Made Agus Wirahadi Putra; I Gede Nika Wirawan
J-ABDI: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 8: Januari 2024
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jabdi.v3i8.7065

Abstract

The partner in this community partnership program activity is Mrs. Ni Nengah Resti whose address is in Tegallinggah Village, Karangasem District. Jaje begina production is produced using sufficient and simple equipment, both in processing and in the packaging process. Marketing is carried out conventionally by partners by leaving products in nearby stalls and selling them to the market. Another obstacle faced by partners in the packaging process is still using staples without labels. The solutions provided in this service activity are based on the principles of intensification, extensification and rationalization in three activity methods of awareness, capacity building and mentoring. The aim of this community service is how to increase the quantity and quality of products from partners. The results of the service show that partners are able to increase the quantity and quality of products, where the time needed to produce such snacks is shorter than before. Products produced by partners already have the label "jaje begina me' resti" with marketing using the social media fan page Facebook. The partner response was very satisfying with a percentage of 72,14%.
PEMBERDAYAAN PKK TEMPEK KANGIN DALAM PENGOLAHAN KACANG LOKAL GUNA MENINGKATKAN PRODUKSI DI DESA BUKIT KABUPATEN KARANGASEM I Ketut Putu Suniantara; I Gede Suardika; I Made Ari Santosa; I Made Agus Wirahadi Putra; I Gede Nika Wirawan; I Made Rudita; Gede Suwardika; Kadek Masakazu; Ni Nyoman Supuwiningsih; Joko Santoso; Lilis Yuningsih; I Nyn Suraja Antarajaya
J-ABDI: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 11: April 2024
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jabdi.v3i11.7510

Abstract

Mitra dalam pengabdian saat ini adalah kelompok PKK Tempet Kangin yang beranggotakan 12 orang. Kelompok PKK ini bergerak dalam bidang sosial dan kegiatan eknomi. Kegiatan ekonomi yang dilakukan oleh kelompok ini adalah memproduksi kacang bali (kacang kapri dan kacang mentik) dengan produksi sebanyak 40 kg sebulan. Hal ini dilakukan karena peralatan yang digunakan terbatas. Kacang yang diproduksi dijual dengan kemasan sekala besar dengan rasa original karena hasil produksi diambil langsung oleh pengepul. Permasalahan yang dihadapi mitra yaitu keterbatasan alat produksi dan pengemasan, pengemasan dalam skala besar, produk yang dihasilkan hanya satu jenis varian dan satu jenis kemasan dan proses pemasaran produk terbatas karena langsung dijual ke pengepul. Pemecahan masalah yang diberikan yaitu dengan memberikan sumbangan alat – alat produksi dan beberapa pelatihan. Metode pelaksanaan pengabdian dilakukan dengan 3 tahapan yaitu tahap perencanaan, tahap pelaksanaan dan tahap monitoring. Hasil pengabdian yang diperoleh yaitu adanya peningkatan kapasistas produksi, adanya berbagai kemasan, rasa dan varian produk yang siap dipasarkan melalui pemasaran digital. Kegiatan evaluasi dan monitoring yang sudah dilakukan dalam kegiaatan pengabdian ini memperoleh hasil bahwa pelaksanaan kegiatan pengabdian pada mitra telah terlaksanakan sesuai dengan perencanaan serta target kegiatan yang ditetapkan.
Software similarity measurements using UML diagrams: A systematic literature review Triandini, Evi; Fauzan, Reza; Siahaan, Daniel O.; Rochimah, Siti; Suardika, I Gede; Karolita, Devi
Register: Jurnal Ilmiah Teknologi Sistem Informasi Vol 8 No 1 (2022): January
Publisher : Information Systems - Universitas Pesantren Tinggi Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/register.v8i1.2248

Abstract

Every piece of software uses a model to derive its operational, auxiliary, and functional procedures. Unified Modeling Language (UML) is a standard displaying language for determining, recording, and building a software product. Several algorithms have been used by researchers to measure similarities between UML artifacts. However, there no literature studies have considered measurements of UML diagram similarities. This paper presents the results of a systematic literature review concerning similarity measurements between the UML diagrams of different software products. The study reviews and identifies similarity measurements of UML artifacts, with class diagram, sequence diagram, statechart diagram, and use case diagram being UML diagrams that are widely used as research objects for measuring similarity. Measuring similarity enables resolution of the problem domains of software reuse, similarity measurement, and clone detection. The instruments used to measure similarity are semantic and structural similarity. The findings indicate opportunities for future research regarding calculating other UML diagrams, compiling calculation information for each diagram, adapting semantic and structural similarity calculation methods, determining the best weight for each item in the diagram, testing novel proposed methods, and building or finding good datasets for use as testing material.
Game 3D MMORPG sebagai Media Pembelajaran Cerita Rakyat Suardika, I Gede; ADH, IGKG Puritan Wijaya; Adnyana, I Made Budi
Jurnal Kridatama Sains dan Teknologi Vol 6 No 01 (2024): JURNAL KRIDATAMA SAINS DAN TEKNOLOGI
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/kst.v6i01.1135

Abstract

Folklore is a part of oral literature or a genre of folklore that has been told from generation to generation. Folklore can help in the process of forming a child's character which can influence academic success. It is very possible that folklore will be lost over time. Many things have been done in an effort to preserve folklore. Seeing the urgency of this problem, namely how important the benefits of folklore are and the preservation efforts that need to be made, this research tries to develop an MMORPG game technology that can be used as a medium for learning folklore. The research method used is Research and Development (R&D). This research has succeeded in developing an MMORPG game using the GDLC method where all the functionality contained in this game has been successfully executed according to expectations, tested using the Blacxbox Testing method using the State Transition technique. It is hoped that the quests or missions embedded in this game can become a medium for introducing and learning folklore in Indonesia.
Aplikasi Game Edukasi "Legenda Kebo Iwa" Menggunakan Unity Berbasis Android Oka Aryananda, I Gusti Agung; Suardika, I Gede; Vony Purnama, I Gst Agung
Informatik : Jurnal Ilmu Komputer Vol 18 No 1 (2022): April 2022
Publisher : Fakultas Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52958/iftk.v17i4.2800

Abstract

Tujuan dari penelitian ini adalah untuk membangun game edukasi yang dapat dengan mudah dipahami mengenai cerita Legenda Kebo Iwa. Aplikasi ini dibangun dengan menggunakan metode MDLC (Multimedia Development Life Cycle) yang terdiri dari Concept, Design, Material Collecting, Assembly, Testing, dan Distribution. Penelitian ini mengutip jurnal serta penelitian yang mencakup aplikasi game dan aplikasi multimedia pembelajaran sebagai sumber dan data yang valid. Hasil penelitian ini telah berhasil dibangun sebuah Aplikasi Game Edukasi Legenda Kebo Iwa menggunakan Unity Berbasis Android, dan dengan pengujian Black-box testing aplikasi game ini dapat berfungsi sesuai dengan yang diharapkan.
Aplikasi Klasifikasi Arsip pada LLDIKTI VIII Menggunakan Framework Laravel Budhiarta, Dewa Gede Eka; Suardika, I Gede; Suniantara, I Ketut Putu; Triandini, Evi
CORISINDO 2025 Vol. 1 (2025): Prosiding Seminar Nasional CORISINDO 2025
Publisher : CORISINDO 2025

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/corisindo.v1.5442

Abstract

Pengelolaan arsip yang efisien menjadi salah satu tantangan utama dalam administrasi pemerintahan, terutama di instansi yang masih menggunakan metode manual. Sistem pengarsipan yang tidak terstruktur sering menyebabkan kesulitan dalam pencarian dokumen, kehilangan data, serta rendahnya akurasi klasifikasi. Penelitian ini bertujuan untuk mengembangkan sistem klasifikasi arsip digital berbasis web menggunakan framework laravel guna meningkatkan efisiensi pengelolaan dokumen. Metode penelitian yang digunakan adalah software development life cycle (sdlc) model waterfall, dengan tahapan analisis, desain, implementasi, pengujian, dan pemeliharaan. Data dikumpulkan melalui wawancara dengan pihak terkait untuk memahami kebutuhan sistem dan kendala dalam pengelolaan arsip. Pengujian sistem dilakukan menggunakan metode black box testing untuk memastikan setiap fitur berfungsi dengan baik. Hasil penelitian menunjukkan bahwa sistem yang dikembangkan mampu mengorganisir arsip secara lebih sistematis, mempermudah proses pencarian dokumen, serta meningkatkan efisiensi dalam pengelolaan arsip digital. Dengan adanya sistem ini, diharapkan proses administrasi kearsipan di instansi pemerintahan dapat berjalan lebih efektif dan terstruktur.
Database Click Stream of E-commerce Functional Evi Triandini; I Gede Suardika; I Ketut Putu Suniantara
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol. 21 No. 1 (2021)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v21i1.1446

Abstract

The availability of e-commerce functionality that suits for user needs in e-commerce applications will increase the sustainability of application usage and can provide benefits for its users. Many e-commerce applications have been developed, but based on the results of previous research, these e-commerce applications do not pay attention to the availability of functionality and its advantages in the application. A database design to store functional clickstream ecommerce is required to determine the number of features that users are accessing. Database application development is the activity of identifying real-world requirements, analyzing requirements, designing system data and functions, and then implementing operations in the system. The database life cycle method is used to build a database in this study. This research has produced a click stream database that has added functional attributes available in e-commerce, which are accessed by users. The results also show the addition of several tables that will facilitate the management of click stream data functionality from e-commerce applications.
Co-Authors Adh, IGKG Puritan Wijaya Affan Irfan Fauziawan Agus Sudarmawan Anak Agung Ayu Meitridwiastiti Anak Agung Ngurah Gede Surya Atmaja Ayu Sukma Shintyaningsih Bagus Made Sabda Nirmala Budhiarta, Dewa Gede Eka Candra Ahmadi, Candra Dadang Hermawan Daniel Oranova Siahaan Dermawan Waruwu Dewa Putu Adi Krisna Dewantara Dian Rahmani Putri Dian Rahmani Putri, Dian Rahmani Evi Triandini Gede Suwardika Gusti Ayu Made Arna Putri Gusti Ngurah Aditya Krisnawan Gusti Ngurah Mega Nata Hendayanti, Ni Putu Nanik Hendra Mahardika, Hendra I G K G Puritan W A I Gede Budi Artawan I Gede Darsana I Gede Nika Wirawan I Gede Putu Krisna Juliharta I Gusti Agung Ngurah Indra Muliawan I Gusti Bagus Agung Kusuma Atmaja I Gusti Made Budiarta I Gusti Made Murjana I Gusti Ngurah Ady Kusuma I Ketut Herry Saptiawan I Ketut Putu Suniantara I Komang Setia Buana, I Komang I Made Adi Purwantara I Made Agus Wirahadi Putra I Made Ari Santosa I Made Ari Santosa I Made Bagus Dwi Mahadita I Made Budi Adnyana I Made Budi Adnyana, I Made Budi I Made Hendra M. Pramayasa I Made Prabu Krisna Pradnya S. S. I Made Ramasvena, I Made I Made Rudita I MADE RUDITA I Made Sudibya I Made Sujana I Made Tresna Wardana I Nyn Suraja Antarajaya I Nyoman Kusuma Wardana I Nyoman Suraja Antarajaya I Putu Agus Suyasa I Putu Kusa Satrialandipa Putra I Putu Wardhiana I Wayan Ardiyasa I Wayan Ardiyasa, I Wayan I Wayan Budi Sentana, I Wayan I Wayan Gede Oksarya Ega Satrya I.G.N Wikranta Arsa I.G.P Ditha Satria Dana Ida Ayu Candra Pradnya Dewi Ida Bagus Jatem Kamandalu Joko Santoso Kadek Heri Budi Arsana Kadek Masakazu Kadek Masakazu Kadek Masakazu Karolita, Devi Ketut Gus Oka Ciptahadi Komang Nova Triana Cipta Lilis Yuningsih LUH PUTU SAFITRI PRATIWI Made Dewi Ayu Untari Muchammad Naseer Muhammad Mustofa Ni Kadek Sukerti Ni Kadek Sukerti Ni Made Damayanti Ni Nyoman Harini Puspita Ni Nyoman Muryatini Ni Nyoman Supuwiningsih Ni Putu Ady Oka Anjani Ni Putu Kristina Putri Ni Wayan Eka Puput Novianti Nyoman Ayu Nila Dewi Oka Aryananda, I Gusti Agung Pratami, Ni Wayan Cahya Ayu Putu Adi Wiryawan Putu Gede Ranendra Putra, Putu Gede Rai Dwiki Purwa Mahendra Reza Fauzan Rizky Zulkarnaen, Rizky Sintya Febriana, Sintya Siti Rochimah Subali, Made Agus Putra Suniantara, I Ketut Putu Tri Aditya Agustiawan Vony Purnama, I Gst Agung Yudha Adi Putra, Yudha Adi Yudiastra, Putu Pande Zara Rizq Azzindani Trisna Dewi, Zara Rizq Azzindani