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All Journal Jurnal Konseling dan Pendidikan Rekam : Jurnal, Fotografi, Televisi Animasi Harmonia: Journal of Research and Education Jurnal Ilmu Komunikasi Journal of Urban Society´s Arts ANDHARUPA Jurnal Pendidikan dan Kajian Seni JADECS (Journal of Art, Design, Art Education and Culture Studies) FIKRI : Jurnal Kajian Agama, Sosial dan Budaya Gondang: Jurnal Seni dan Budaya Dance and Theatre Review: Jurnal Tari, Teater, dan Wayang Ganaya: Jurnal Ilmu Sosial dan Humaniora Texture : Art and Culture Journal Acintya Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Capture : Jurnal Seni Media Rekam Gelar : Jurnal Seni Budaya Ornamen Jurnal Pengkajian dan Penciptaan Seni Kriya Pendhapa Satwika : Kajian Ilmu Budaya dan Perubahan Sosial Demandia : Jurnal Desain Komunikasi Visual, Manajemen Desain, dan Periklanan Jurnal Desain DESKOVI : Art and Design Journal Dinasti International Journal of Education Management and Social Science PROSIDING: SENI, TEKNOLOGI, DAN MASYARAKAT Journal of Innovation in Educational and Cultural Research ARTISTIC : International Journal of Creation and Innovation CITRAWIRA : JOURNAL OF ADVERTISING AND VISUAL COMMUNICATION International Journal of Social Science ARTCHIVE: Indonesia Journal of Visual Art and Design East Asian Journal of Multidisciplinary Research (EAJMR) Offscreen: film and television journal Jurnal Sains Informatika Terapan (JSIT) Soshum: Jurnal Sosial dan Humaniora Eduvest - Journal of Universal Studies Electronic Journal of Education, Social Economics and Technology Paradigma: Jurnal Kajian Budaya Arty: Jurnal Seni Rupa Serat Rupa: Journal of Design
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Analisis Wacana Kekerasan Seksual Terhadap Perempuan dalam Film "Demi Nama Baik Kampus" dan Film "Please Be Quiet" Mulyani, Try; Handriyotopo, Handriyotopo; Rustim, Rustim
Rekam Vol 19, No 2 (2023): Oktober 2023
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/rekam.v19i2.8536

Abstract

This study discusses the discourse of sexual violence in the short film Demi Nama Baik Kampus and the short film Please Be Queit to find out the representation of women as victims of sexual violence in the film. This study uses qualitative methods and Sara Mills' critical discourse. Based on its form, critical discourse analysis is divided into 3, namely the position of the subject-object and the position of the reader by selecting scenes that are considered representative. The findings of the analysis show that the position of the subject is carried out by a female character named Sinta who is a victim of sexual violence by her supervisor in the campus environment in the short film For the Good Name of the Campus. Whereas in the short film Please Be Queit played by Sarah who is considered a victim of sexual violence in the work environment. The position of the object is described as an actor that supports the subject's motion. Meanwhile, the writer positions Sarah and Sinta as parties who confirm the incident, so that the text is from the point of view that Sinta and Sarah experienced. The reader's position cannot change the discourse written by the author, because the reader cannot provide arguments to the writer, if there is no discrepancy in the content of the film's discussion.
Optimalisasi Meta Ads dalam Strategi Iklan Digital UMKM Rachman, Zahrani Syalwa; Aryawan, Salsabil Rizqi Aziza; Handriyotopo, Handriyotopo
CITRAWIRA : Journal of Advertising and Visual Communication Vol. 6 No. 2 (2025)
Publisher : ISI Press Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/citrawira.v6i2.4815

Abstract

UMKM merupakan sektor usaha dengan jumlah terbesar dalam perekonomian Indonesia, namun banyak pelakunya masih enggan memanfaatkan iklan digital karena dianggap rumit dan mahal. Penelitian ini bertujuan mengidentifikasi persepsi pelaku UMKM terhadap penggunaan Meta Ads serta menggambarkan kemudahaan dan efisiensi biaya yang ditawarkan platform tersebut. Metode yang digunakan adalah penelitian kualitatif melalui wawancara mendalam dan analisis deskriptif terhadap pengalaman beberapa pelaku UMKM yang telah mencoba Meta Ads. Hasil penelitian menunjukkan bahwa Meta Ads dapat membantu UMKM memperluas jangkauan promosi dengan pengaturan biaya yang fleksibel sesuai anggaran. Selain itu, fitur penargetan audiens pada Meta Ads terbukti meningkatkan efektivitas promosi dibandingkan metode pemasaran konvensional. Temuan ini menegaskan bahwa adopsi iklan digital berpotensi memperkuat daya saing UMKM di era global
Board Game Design as Education to Prevent Game Addiction for Elementary Students Alifia Ananda Putri; Handriyotopo Handriyotopo
Dinasti International Journal of Education Management And Social Science Vol. 5 No. 5 (2024): Dinasti International Journal of Education Management and Social Science (June
Publisher : Dinasti Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/dijemss.v5i5.2786

Abstract

Child gaming addiction is a type of addiction that many children experience but its existence is rarely known or realized. The use of excessive digital games has several bad effects such as addiction, poor eye health, or lack of socialization in children. However, the nature of children playing games cannot be simply eliminated, so it needs to be completed with the right media. Board game is one of the right medium and with the right visual elements and game mechanics it can be an effective solution. This will be also accompanied by context and material about game addiction education. The method used is the graphic design process method by Robin Landa, the method stages are orientation, analysis and strategy, conceptual design, design development, and implementation. Data was obtained through interviews and questionnaires with elementary students, parents and academics. The design produces an educational board game with the title "Mencari Bintang" with a game mechanism like the classic monopoly board game and also effectiveness test result of the product
Sosiologi Desain sebagai Perspektif Pemecahan Masalah Saat Pandemi COVID 19 di Masyarakat Handriyotopo Handriyotopo
Jurnal Desain Vol 11, No 1 (2023): Jurnal Desain
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jd.v11i1.20592

Abstract

Imagination Therapy through Art and Technology: A Collaborative Mental Health Intervention Aditya Wahyu Ramadhan; Eko Supriyanto; Handriyotopo Handriyotopo
Electronic Journal of Education, Social Economics and Technology Vol 6, No 2 (2025)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33122/ejeset.v6i2.817

Abstract

This research explores imagination therapy as a creative method aimed at providing visual therapy for ten schizophrenic clients, referred to as "chosen people." Utilizing the concept of hyperreality, the therapy seeks to reactivate cognitive abilities and minimize delusions and hallucinations. Hyperreality is constructed from imagined data, drawing from clients' personal documents, archives, and daily life elements, such as songs, objects, and routines. Imagination therapy integrates clients' unrealized stories, desires, and imaginations with hyperrealistic visuals through collaborative sessions. The process involves repeated evaluations to refine visuals based on client preferences and feedback, ultimately culminating in the creation of a visual lab. The therapy’s effectiveness is assessed using the PANSS (Positive and Negative Syndrome Scale), measuring symptom changes over time. The findings indicate that imagination therapy not only fosters confidence in clients’ ability to process their expectations but also helps reactivate cognitive functions and empower desires. The concept of hyperreality proves essential in enhancing self-confidence and enabling clients to realize their deepest desires, contributing to their overall mental health recovery. This study highlights the potential of using artistic and technological methods in schizophrenia treatment.
2D animation as a Creative Learning Model in Art and Culture Education: A Study of Rizky Riplay's Works Artanto, Aphief Tri; Sunarmi, Sunarmi; Handriyotopo, Handriyotopo
Journal of Innovation in Educational and Cultural Research Vol 7, No 2 (2026)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v7i2.2848

Abstract

This study examines the dimensions of social criticism and creative character in his works, formulates learning principles derived from them, and offers a conceptual framework aligned with current digital education. This qualitative descriptive study is based on a research and development framework. Nine selected YouTube episodes and interviews with media and education experts were used as the main data sources. The analysis shows that Rizky Riplay's animated works not only combine humor, irony, and cultural fusion for entertainment, but also serve as a critical reflection of efforts to strengthen moral awareness. Based on these findings, six pedagogical principles were identified that emphasize contextual creativity, humor-based learning, visual literacy, participatory engagement, and ethical reflection. The findings of this study show that digital animation by local artists serves as a structured creative-critical educational model that is connected to cultural identity and educational innovation. Theoretically, this study broadens the understanding of creative learning and practically contributes to critical media literacy in the context of arts and cultural education. The findings of this study indicate that digital animation by local artists serves as a structured model of creative-critical education that is connected to cultural identity and educational innovation.
Buku Katalog Augmented Reality Sebagai Strategi Visual Branding Desa Wisata Lirikan Demping Kampung Tinthir Alfin Ade Putra; Handriyotopo Handriyotopo; Bagong Pujiono; Catur Nugroho; Triana Dewi Kusumasari; Daru Almas Daffa; Sartika Sartika
Ganaya : Jurnal Ilmu Sosial dan Humaniora Vol 9 No 2 (2026)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/ganaya.v9i2.5320

Abstract

This study aims to design an Augmented Reality (AR)-based catalog as a visual branding strategy for Dukuh Demping Tourism Village, Karanganyar. Despite its strong potential in ritual-based cultural tourism, Dukuh Demping has not yet been optimally developed due to the lack of integrated promotional media. In the post-pandemic context, there is a growing need for interactive and accessible digital-based promotion. This research adopts a practice-based research approach within visual communication design. Data were collected through participatory observation and in-depth interviews with key stakeholders, including the local tourism awareness group (Pokdarwis) and community members. The design process follows the Alberta Teachers reflective cycle (planning, action, observing, reflecting) and is integrated with visual branding principles by Marty Neumeier. The result of this study is an AR catalog titled Lirikan Demping, which integrates printed media with interactive digital content accessible via Instagram without requiring additional applications. The catalog features 3D visualizations, bilingual layout, and QR-based access to cultural performances, creating an experiential branding approach that enhances user engagement. Additionally, Grono Ireng videos also produced and posted in official YouTube channel of Tinthir Pokdarwis as branding strategy that carries virtual tourism messages. In conclusion, the integration of physical and digital media offers an effective and accessible visual branding strategy for tourism villages. However, the sustainability of AR technology remains a limitation, particularly due to dependency on third-party platforms. Future development should consider more sustainable alternatives such as WebAR.
Visual Rhetoric of Ultra Milk X ITZY Advertisement on Youtube Media Chairini Aisyah; Handriyotopo Handriyotopo
Eduvest - Journal of Universal Studies Vol. 4 No. 3 (2024): Journal Eduvest - Journal of Universal Studies
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/eduvest.v4i3.1099

Abstract

The advertising industry in Indonesia currently uses many brand ambassadors from South Korea. Ads that use visualizations from South Korea are effective in increasing sales of local products and the image of these products. The purpose of this study is to analyze the meaning of messages and visual images displayed by advertisements in campaigning #DontStopYourMove in collaboration with Korean idols ITZY on YouTube social media for the younger generation. This research uses a critical paradigm through descriptive qualitative research methods to identify data and analyze the visual text of advertisements with observation steps through scenes in advertisements. This research uses the rhetorical triangle approach and the AISAS Model communication flow. This research aims to interpret the meaning of the message in the advertisement and analyze the visual image and analyze the audience's activity of interest in the Ultra Milk advertisement to see the position of the advertisement and ITZY brand ambassador who promotes Ultra Milk milk products and campaigns #DontStopYourMove. The results of this study show (1) The meaning of Ultra Milk's advertising message is for young people who have a lot of activities to consume milk as a nutritional companion, becoming a generation that "Don't Stop Your Move to be Unstoppable Generation, (2) The visual image built by Ultra Milk in collaboration with ITZY is expected to make the audience like Korean idols who have unique characters, enthusiasm, different and actively moving, (3) The advertisement gets the attention of the audience through brand ambassadors, visuals and products.
Islamic Aesthetics in the Visual Branding of Padang Ampera Restaurants in Java Gema Ariprahara; Sunarmi Sunarmi; Handriyotopo Handriyotopo
Fikri : Jurnal Kajian Agama, Sosial dan Budaya Vol. 11 No. 1 (2026): Fikri: Jurnal Kajian Agama, Sosial dan Budaya
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jf.v11i1.7088

Abstract

Padang Ampera restaurants, as diaspora manifestations of Minangkabau culture in urban Java, do not merely display decorative visual elements for commercial attraction. Their logos, colors, spatial markers, ornaments, halal labels, and typographic choices function as a system of signs through which identity is communicated, negotiated, and legitimized This study integrates Islamic aesthetics to explain the ethical and formal boundaries of visual expression with cultural semiotics to interpret branding as a cultural text. To achieve this objective, a qualitative descriptive-analytical approach was implemented, involving field observations at 45 Padang Ampera restaurants across Bandung, Yogyakarta, and Malang, alongside in-depth interviews with 15 informants, including 5 owners and 10 patrons. These methods allow for a systematic decoding of how Minangkabau memory, Islamic values, and the social meaning of hospitality are materialized in contemporary commercial spaces. Through this combined framework, the branding of Padang Ampera restaurants can be understood not only as a marketing strategy but also as a signifying practice that transforms everyday commercial space into a visible expression of Muslim cultural identity. This article contributes to Islamic anthropology in at least three ways. First, it extends the discussion of Islam beyond ritual and doctrinal domains into the sphere of everyday material culture by showing how Islamic values are embodied in visual branding practices. Second, it demonstrates that restaurants can function as vernacular sites of religious-cultural expression, where design choices become a medium for articulating piety, propriety, and communal identity. Third, it highlights how Minangkabau migrants in Java negotiate continuity and adaptation through visual symbols that are both commercially effective and culturally meaningful. In this sense, the study offers a practical contribution by showing that branding in Muslim cultural enterprises may operate not only as an economic instrument but also as a medium of cultural transmission, identity preservation, and ethical representation in diaspora settings.
Batak Cultural Change in Ngeri-ngeri Sedap Movie: Robert N Entman Framing Analysis Ega Damayanti; Handriyotopo; Aris Setiawan
Soshum: Jurnal Sosial dan Humaniora Vol. 13 No. 2 (2023): July 2023
Publisher : Unit Publikasi Ilmiah, P3M, Politeknik Negeri Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31940/soshum.v13i2.146-155

Abstract

This research aims to reveal the changes in Batak culture in the movie Ngeri-ngeri Sedap. Ngeri-ngeri Sedap is a family-drama film with a Batak ethnic background, conveying the unrest of overseas children who are bound by customs and culture. The method used in this research is media text analysis with a critical approach. The theory used is Robert N ENtman’s framing analysis theory, which analyses using the scalpel of issue selection framing and issue highlighting. The selection of issues that will be highlighted in this film is the change in Batak culture. The results of the study show that in the film Ngeri-ngeri Sedap the three sons of Mr and Mrs Domu experience cultural changes because they migrate or do not live in their area. The changes in Batak culture that occur in the film Ngeri-ngeri Sedap are: the first son Domu, did not marry a fellow Batak tribe, Sahat the last son, did not live at home and preferred to migrate away from his parents, and Sahat also began to forget the designation of the Batak family or can be called Bertutur culture.
Co-Authors Aditya Wahyu Ramadhan Aisyah, Chairini Ajiprabowo, Gheraldi Waskito Alfiani Kristiana Dewi Alfin Ade Putra Alifia Ananda Putri Ana Rosmiati Anung Rahman Arieska Wulandari Arif Suryawan Suryawan Aris Setiawan Artanto, Aphief Tri Aryawan, Salsabil Rizqi Aziza Asya Ari, Ilham Musyafa Atnin, Sepba Fri Basori, Alif Catur Nugroho Catur Nugroho Cendharana, Nanda Aqshal Chairini Aisyah Chairini Aisyah Chotimah, Fanny Daru Almas Daffa Deddy Setyawan Deddy Setyawan Dela Cahyaning Permata Delfin Febriansyah Dewi, Sari Kesuma Ega Damayanti Eko Supriyanto Fadilla, Alya Nur Fajri Rahma Pratiwi Febfi Setyawati Febriansyah, Delfin Fenda, Intan Yulia Febbyu Gema Ariprahara Gema Ariprahara Gema Ariprahara Gheraldi Waskito Ajiprabowo Handita Kesoema, Ivan Hartanto, Denny Antyo Hikmawan, Dhika Ramahani Kusumoningrum, Ipung Dyah Lastoro, GR Lono Mulyani, Try Muthia Anas Salma Ni Luh Putu Ratna Suandari Nova Wulan Priyandani Novia Sisca Haryani Pahlevi, Syahtuta Rahul Permata, Dela Cahyaning Prilosadoso, Basnendar Herry Pujiono, Bagong Puri, Litya Ainunning Putra, Rahdan Hutama Putri, Alifia Ananda Qonita, Khoirunnisa Rachman, Zahrani Syalwa Raden Ersnathan Budi Prasetyo Rahmawati, Dewi Rahmi Dyah Pratiwi Ramadhani, Dhika Ramadhani, Putri Munadiyah Ranang Agung Sugihartono Reno Abdurahman Reno Abdurrahman Rintania Rosita Citra Dewi Rosita Yuni Sera Rustim Rustim Rustim, Rustim Salma, Muthiah Anas Sartika Sartika Sekarnegara, Zafira Saraswati Yasmin SP Gustami Sri Rochana Widyastutieningrum Sunarmi Sunarmi Sunarmi Sunarmi Sunarmi Suyanto, S., Tatik Harpawati Tatik Harpawati Triana Dewi Kusumasari Try Mulyani Utami, Thesa Resi Sila Widayaningsih, Nur Hanifati Widyastutieningrum, Sri Rochana Wulandari, Arieska Yuninggar Renaningtyas