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PENGEMBANGAN MEDIA DOMINO CARD STATES OF MATTER PADA PEMBELAJARAN IPAS KELAS IV SD Vico Ali Fairuz Assina; Holy Ichda Wahyuni; Deni Adi Putra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25763

Abstract

Learning media is one of the key elements in supporting learning continuity. The purpose of this research is to produce valid, practical, effective media in the context of learning. This research is a development research (Research and Development), namely the development of learning media in the form of domino card states of matters IPAS Class IV SD with the ADDIE model (analysis, design, development, implementation, and evaluation). The results of the validity test conducted by two media experts showed an average percentage of 94% and also 98% and the category “very valid”. while the test of the material expert reached a percentage of 98% in the same category. For the practicality test, researchers involved teachers and students to conduct a practicality test assessment with the percentage results from teachers and students of 89% in the “very practical” category. The effectiveness test of this media was conducted on grade IV students by conducting a learning outcome test which obtained a percentage of classical completeness of 79% with the category "very effective. Thus, based on these results, the domino card states of matter learning media can be said to be feasible to use because it has been tested for validity, practicality, and effectiveness.
Pengembangan Media Permainan Tradisional Engklek pada Mapel IPAS Fase B di Jenjang Sekolah Dasar Muayyad, Abdullah Nashih; Faradita, Meirza Nanda; Wahyuni, Holy Ichda
Jurnal Simki Pedagogia Vol 8 No 2 (2025): Volume 8 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v8i2.1103

Abstract

Monotonous learning methods, confusing curriculum, lack of student motivation and low academic achievement of students. The teacher's task is very vital in fostering student motivation by creating interesting and meaningful learning. One of the media that can be used in the learning process is the traditional engklek game media. This study aims to develop traditional engklek game media that meets the criteria of valid, practical, and effective in phase B science learning at elementary school level. The type of research used is research and development (R&D) with the ADDIE model consisting of 5 stages, namely Analysis, Design, Development, Implementation, Evaluation. At the Development stage, the researcher conducted a validity test by two material experts and two media experts showing that this media is very valid, with a percentage of 97% from material experts and 96% from media experts. At the Implementation stage, the researcher conducted a practicality test assessed through student and teacher responses, resulting in a score of 84% from students and 89% from teachers. At the Evaluation stage, the researcher tested the effectiveness of the media as measured by student learning outcomes, which showed a percentage of 72%, indicating that the media was effectively used. Based on the results of the study, it can be concluded that the hopscotch game media is very feasible from the valid, practical, and effective aspects as a learning media in improving student learning outcomes.
Implementasi Model Teams Games Tournament (TGT) berbasis Media Snake and Ladders Carpet dalam Pembelajaran Matematika di Sekolah Dasar Titis Hidayatul Lail; Kunti Dian Ayu Afiani; Holy Ichda Wahyuni
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2025 (2)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v5i2.1273

Abstract

Pembelajaran Matematika sering dianggap sebagai momok yang menakutkan bagi peserta didik. Berdasarkan fenomena tersebut, penelitian ini ditulis dengan tujuan mendeskripsikan penerapan Model Team Games Tournament (TGT) berbasis media Snake and Ladders Carpet dalam pembelajaran di kelas 3 SD Simomulyo 1 Surabaya. Model TGT merupakan pendekatan pembelajaran kooperatif yang mendorong peserta didik untuk bekerja sama dalam kelompok dan bersaing dalam permainan, sementara media Snake and Ladders Carpet digunakan untuk menerapkan pembelajaran yang interaktif dan menyenangkan. Penelitian ini menggunakan metode deskriptif kualitatif dengan analisis sintaks TGT yang meliputi penyajian kelas, belajar dalam kelompok, permainan, pertandingan, dan penghargaan tim. Peneliti melaksanakan penelitian pada tanggal 19 November2014 dengan informan guru kelas dan 2 peserta didik. Instrumen yang digunakan dalam penelitian ini yakni wawancara, observasi dan dokumentasi, dengan teknis analisis data model Miles and Huberman meliputi pengumpulan data, reduksi data, penyajian data, dan verifikasi/penarikan kesimpulan. Temuan penelitian menunjukkan bahwa penerapan media Snake and Ladders Carpet dapat meningkatkan keterlibatan peserta didik dalam proses pembelajaran, serta memfasilitasi kolaborasi dan pengembangan keterampilan sosial peserta didik. Selain itu, media ini mendukung gaya belajar visual, auditori, dan kinestetik melalui metode diferensiasi. Penerapan Model TGT berbantu media Snake and Ladders Carpet berdampak positif dalam pemahaman materi, partisipasi peserta didik, dan suasana belajar yang menyenangkan dan interaktif.
Development of Problem-Based Learning Based on Google Sites Media in Indonesian Language Subject Class III at SD Muhammadiyah 4 Surabaya Mustika, Pega; Putra, Deni Adi; Wahyuni, Holy Ichda
Widyagogik Vol 13, No 4: Widyagogik : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/widyagogik.v13i4.32121

Abstract

This study aimed to develop Google Sites-based learning media with a valid, practical, and effective Problem-Based Learning (PBL) approach in the Indonesian Language subject for grade III students at SD Muhammadiyah 4 Surabaya. This study uses the ADDIE development model, which includes analysis, design, development, implementation, and evaluation. The media developed includes interactive elements such as videos, quizzes, and educational games to increase students' interest and understanding. The data consisted of validity reviewed based on aspects of presentation, content, and language, practicality based on student responses after the media application, and effectiveness obtained from N-Gain pretest and posttest values. The study showed that PBL-based Google Sites were declared very valid, with an average validity of 95.83%. However, the practicality showed an acquisition of 94% with a quite practical category. Effectiveness showed an average N-Gain value of 0.90, including high category. This media was valid, advantageous, and effective in increasing interest and quality of Indonesian Language learning in grade III
Pengaruh Model Pembelajaran Inkuiri Terhadap Hasil Belajar Matematika Materi Pecahan Senilai Siswa Kelas IV SD Negeri Dampit Paramitha, Aghfanny Prajna; Wahyuni, Holy Ichda; Setiawan, Fajar Ichda
Widyagogik Vol 13, No 4: Widyagogik : Jurnal Pendidikan dan Pembelajaran Sekolah Dasar
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/widyagogik.v13i4.31772

Abstract

This study aims to discuss the implementation of project-based cooperative learning in inclusive elementary school classrooms by utilizing environmental space as a learning resource. The study employs a descriptive qualitative method with data collection techniques including observation, interviews, and documentation to provide an in-depth description of how this learning strategy is applied, the interaction between regular students and students with special needs, as well as how the school environment is utilized to support learning. The findings show that the implementation of project-based cooperative learning can enhance collaboration between regular students and students with special needs, as well as the use of the environmental space as a learning resource, enriching the students' experiences and engagement. The implications of this study highlight the importance of integrating cooperative learning with the utilization of the environment as a learning resource in the context of inclusive classrooms, which can improve the quality of learning and students' social skills. Project-based cooperative learning using environmental space has been proven effective in supporting inclusive education, where appropriate data collection techniques provide a deeper understanding of the learning process and outcomes.
PENGEMBANGAN MODEL DIGITAL ECOSYSTEM BERBASIS APLIKASI FISHERMAN CARE UNTUK PENGUATAN KETAHANAN SOSIAL-EKONOMI KELUARGA NELAYAN PESISIR Babussalam, A. Basuki; Hariri, Achmad; Wahyuni, Holy Ichda
As-Sidanah Vol 7 No 2 (2025): OKTOBER
Publisher : LP2M Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/assidanah.v7i2.469-489

Abstract

Fishermen families represent vulnerable coastal communities facing socio-economic instability due to fluctuating catches, long value chains, and limited literacy in social, economic, and legal risk management. This program addresses their multi-dimensional vulnerability through the development of a Digital Ecosystem Model based on the Fisherman Care application, designed as an integrated capacity-building platform. The intervention focuses on three aspects: (1) Family Education (Parenting) to strengthen digital communication and parenting skills; (2) Economic Empowerment, promoting product diversification and digital marketing for MSMEs; and (3) Legal Education, emphasizing fisheries regulations, business legality, and social protection. Using the Participatory Action Research (PAR) approach and quantitative evaluation through pre- and post-tests involving 60 participants from the Paciran Fishermen Community, the program recorded significant improvements across all areas. The economic aspect increased from 2.5 to 3.8, showing success in creating alternative family income sources; parenting literacy improved from 2.2 to 3.6, reflecting better digital parenting awareness; and legal understanding rose from 2.0 to 3.5, enhancing awareness of sustainability and business legality. These outcomes confirm that the integrated digital ecosystem model effectively strengthens fishermen families’ economic independence, family resilience, and legal literacy, supporting sustainable livelihoods in coastal communities.
Development Of Mobile Multimedia Module With An Ecological Awareness Based On Daily Project Learning Wahyuni, Holy Ichda; Hendarwati, Endah
International Journal of Educational Research & Social Sciences Vol. 4 No. 4 (2023): August 2023
Publisher : CV. Inara in Colaboration with www.stie-sampit.ac.id

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijersc.v4i4.682

Abstract

Education and schools have great potential to support the success of efforts to instill the value of ecological awareness amidst the problems of environmental damage. The development of mobile multimedia modules designed with the concept of a daily project-based learning approach makes ecological education more meaningful and contextual. The purpose found out the method of implementing the value of ecological awareness through the development of mobile multimedia modules for elementary school students using a daily project-based learning approach. This type of research was research and development (research and development). The development model for this multimedia module is the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model from Lee & Owens. The results of the material validation showed that the overall average value of the validation is 3.6 in a very valid category. Media validation with an average value of 3.4 categories was valid. User response showed that an average number of 3.2 indicating a positive response. The test results on students showed the value of Sig. (2 tailed) was 0.000 < 0.05. Therefore, it can be concluded that there was a difference in the average Pre-Test and Post Test, which meant there was a change that showed the effectiveness of implementing ecological awareness values through the development of mobile multimedia modules for elementary school students with a daily project-based learning approach. The results of students’ daily activities in the project also showed good and very good categories.  
EKSPLORASI PROSES KONSTRUKSI LITERASI FINANSIAL SISWA SD MELALUI PEMBELAJARAN MATEMATIKA REALISTIK (PMR) DALAM KONTEKS KEUANGAN SEHARI-HARI. Roikhan Syahrul Ramadhani; Ichda Wahyuni, Holy; Naila, Ishmatun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40950

Abstract

The low level of literacy understanding among elementary school students remains a serious problem. This is due to a lack of contextual mathematics learning and a failure to connect number concepts to students’ everyday financial experiences. This condition makes it difficult for students to apply basic mathematical concepts in money management, such as saving, comparing prices, and planning expenses. This study aims to explore the process of financial literacy construction in students through the application of PMR (Realistic Mathematics Learning) utilizing everyday financial contexts as teaching resources and emphasizing mathematical activities based on real-world experiences. This research employed a qualitative descriptive approach with a case study design, where data sources consisted of school teachers and students involved in everyday financial learning. Data collection techniques included classroom observations, in-depth interviews, and documentation of student activities. The collected data were analyzed using the Miles and Huberman interactive model, comprising data reduction, data presentation, and conclusion drawing. The results of this study indicated that PMR facilitates the construction of students’ financial literacy, reflected in three dimensions: (1) knowledge through mathematical modeling and financial record-keeping skills; (2) skills through the application of arithmetic operations and opportunity cost analysis in budget planning; and (3) attitudes through the development of key financial priorities and savings awareness. This construction was developed through mathematical modeling, interactive group discussions, and the transformation of concrete experiences into formal representations. Social interaction and teacher scaffolding were crucial factors in developing understanding, attitudes, and simple financial decision-making skills.
STUDI KUALITATIF TENTANG STRATEGI GURU DALAM MENGEMBANGKAN KETERAMPILAN MENULIS MELALUI PENDEKATAN KONTEKSTUAL SISWA DI SEKOLAH DASAR. Aminah Putri Afisa; Ichda Wahyuni, Holy; Setiawan, Fajar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41081

Abstract

This study aims to identify teachers’ strategies in developing the writing skills of third-grade elementary school students through a contextual teaching and learning approach. The research employed a qualitative approach with a case study design. Data were collected through classroom observations, interviews with third-grade teachers, and documentation of students’ written work. Data analysis was conducted descriptively through the stages of data reduction, data display, and conclusion drawing, with data validity strengthened through source and technique triangulation. The results indicate that the contextual approach was implemented through individual teacher guidance, assistance in writing digraphs such as ng and ny, and correction of errors in letter and word writing. The application of these strategies helped students develop ideas based on real-life experiences, increase their motivation to write, and improve their ability to construct sentences and paragraphs coherently. Thus, the contextual approach makes writing instruction more meaningful and can be used as an alternative to strengthen basic literacy in elementary school students. Keywords: contextual approach, writing skills, teacher strategies.
The Effect of Educational Snake and Ladder Games on the Understanding of the Concept of Celestial Bodies in Elementary School Students Suwandi, Bambang; Faradita, Meirza Nanda; Wahyuni, Holy Ichda
Education Journal : Journal Educational Research and Development Vol. 10 No. 1 (2026)
Publisher : LPPM Universitas PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/ej.v10i1.2957

Abstract

Co-Authors ., Ponidi Abdullah Nashih Muayyad Abdullah Rasyid Hariyono Ade Firmannandya Adi Putra, Deni Agus Ardianto Budiman Agus Budiman Agus Budiman Alfito Deanofal Aminah Putri Afisa Andas Nidaa’an Khofiyya Anisa Syafiqoh Annisa Sofyani Aprilia Sari, Adelin Aristiana Prihatining Rahayu, Aristiana Prihatining Ayu Denada Tri Laraswati Azmi Fauzia, Faiz Babussalam, A. Basuki Badruli Martati, Badruli Budinan, Agus Choliq, Idham Citra Ayu Pratiwi Dede Nasrullah Diana Hanafiah Eka Firmansyah Elmi Tri Yuliandari Endah Hendarwati Endah Hendarwati Endah Hendarwati, Endah FAJAR SETIAWAN Fajar Setiawan Fajar Setiawan Fatkur Huda Fauzia, Faiz Azmi Fery Efendi, Junaidi Firmannandya, Ade Idham Choliq Ifan Pratama Islam Syarifurrahman Izzaton Nisak, Qunita Junaidi Fery Efendi Kunti Dian Ayu Afiani Laili Mauliddah, Nurul Lilik Binti Mirnawati Lukman Hakim Lutfi Rahmawati M. Febrianto Wijaya Meirza Nanda Faradita Muayyad, Abdullah Nashih Mustika, Pega Nabila Sekardini, Putri Nadia Shoukat Nadzifah Ramadhani, Hanun Naila, Ishmatun Naila, Ismatun Naili Sa&#039;ida Najah, Safinatun Nastainul Firdaus, Akhlis Nisa’ Aqidatul Fithri Nur Hidayatullah Romadhon Nurhidayatullah Romadhon Paramitha, Aghfanny Prajna Pentianasari , Sherli Qorinah Yasmin Radius Setiyawan Rahayu Roisiah, Riska Ratno Abidin Rismawati, Devi Roikhan Syahrul Ramadhani Samsul Arifin Sari, Adelin Aprilia Setiyowati, Arin Setiyowati, Arin Sevilla Putri Nuraini Sherli Pentianasari Shoukat, Nadia Sifa Lailiyah Sofyani, Annisa Sokran, Dinda Iftitach Sulistyani, Guritno Suwandi, Bambang Syahrul Ramadhan Tanaya Rizkika Titis Hidayatul Lail Tri Kurnuawati Uswatun Hasanah, Siti Uswatun Khasanah Vahita Alfiani Vico Ali Fairuz Assina Waode Hamsiah Wellia Dwi Anugraini Wijaya, M. Febrianto Wijayadi Yustrisya Nih’matus Sa’diah